ballz a8ce56464d Phase 7: DRAW screen + 3-digit counter
Add draw.c/draw.h with draw_render_counter(value): renders a 0..999
counter as 3 seven-segment-style digits, each 3 cells wide x 8 cells
tall (1 cell per segment), centered on the white DRAW screen at row 8,
columns 15-23. On segments write 0xFF bitmap + color RAM 0 (black);
off segments write 0x00 bitmap (white from $D021).

Wire into game.c:
- game_enter_draw resets draw_counter = 0 and calls draw_render_counter(0).
- game_step_draw increments draw_counter (cap 999) and re-renders each
  frame, before the existing fire-detection and fault logic.
- Flash effect: for the first 4 frames of DRAW, $D020 strobes between
  black and white, then settles to white (matches the white screen).

No audio or other behavior changes.
2026-07-17 02:30:43 +02:00

nyuller

A C64 programming project using Oscar64 as the cross-compiler. Oscar64 is checked in as a git submodule under ./oscar64/.

Layout

.
├── oscar64/        # Oscar64 cross-compiler (git submodule)
├── docs/c64/       # Low-level C64 reference (memory map, VIC, CIA, SID, …)
├── src/            # Your C code
│   ├── helloworld.c
│   └── build.sh    # Compile + run helper
├── OSCAR64.md      # Notes on the Oscar64 compiler internals
└── PROG_C64.md     # Notes on programming the C64 hardware

First-time setup

# 1. Clone with submodules:
git clone --recurse-submodules <this-repo-url>

# Or, if you already cloned without --recurse-submodules:
git submodule update --init --recursive

Building

cd src
./build.sh            # compile helloworld.c → src/build/helloworld.prg
./build.sh -e         # run in oscar64's built-in emulator (headless, fast)
./build.sh -v         # run in VICE x64 (interactive, needs a real display)
./build.sh -V         # run in VICE x64sc (interactive, cycle-exact)
./build.sh -c         # just compile

build.sh will build the oscar64 compiler automatically the first time (it runs make -C make compiler inside ./oscar64/ if ./oscar64/bin/oscar64 doesn't exist yet).

Default test tool is the oscar64 built-in emulator (-e): it runs headless, needs no ROMs, no display, and is fast. Every Verify step in tasks.md uses this.

VICE 3.9 is installed at /usr/bin/ (x64, x64sc, x128, xvic, xpet) and is available via -v / -V. It is a GUI emulator and needs a real X11 / Wayland display to render — it won't produce useful screenshots in this headless environment. Use it from a real terminal session for interactive play-testing and cycle-exact validation of raster IRQ and SID timing; don't expect to script it.

Documentation

  • PROG_C64.md — how the C64 hardware actually works, from a low-level programming perspective. Start here if you want to understand what's going on under the hood.
  • OSCAR64.md — how the Oscar64 compiler works internally, plus a C64- specific section on how to use it well (memory model, bank switching, raster IRQs, common mistakes).
  • docs/c64/ — downloaded reference material: the full Commodore 64 Programmer's Reference Guide text, Christian Bauer's canonical VIC-II paper, and per-chip reference notes.
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