new theme fix
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@@ -25,11 +25,12 @@ func Build() *p.Game {
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defineBedroom(g)
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defineKitchen(g)
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// Story-rich HUD: top bar + character panels + chat log + permanent
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// verb wheel + small inventory. Swap for p.RegisterDefaultUI(g) to
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// get the simpler SCUMM-style layout, or p.RegisterRadialVerbUI(g)
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// for a verb-coin (right-click) layout.
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p.RegisterRichUI(g, "player", "cat")
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// Story-rich HUD: top bar + NPC character panel + chat log + permanent
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// verb wheel + small inventory. The player panel is skipped — the
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// player avatar is always visible in the scene, so the floating card
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// in the corner just gets in the way. Pass "player" as the second
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// arg to put it back.
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p.RegisterRichUI(g, "", "cat")
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g.MaxLogLines = 64
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// initial HUD vars
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