new scooter sprite
This commit is contained in:
@@ -23,6 +23,8 @@ SPR_YEX = $d017 ; vertical expand
|
||||
SPR_PRIO = $d01b ; 1 = sprite behind the characters
|
||||
SPR_MC = $d01c ; multicolor enable
|
||||
SPR_XEX = $d01d ; horizontal expand
|
||||
SPR_MC1 = $d025 ; shared multicolor 1 (bit pair %01)
|
||||
SPR_MC2 = $d026 ; shared multicolor 2 (bit pair %11)
|
||||
SPR_COL = $d027 ; sprite 0 color, +1 = sprite 1, ...
|
||||
|
||||
|
||||
@@ -91,7 +93,7 @@ LANES = 5
|
||||
NRABBITS = 7 ; rabbit slots, hardware sprites 1-7
|
||||
MAX_MISS = 3
|
||||
ROAD_CX = 184 ; road center in sprite x coordinates
|
||||
PLAYER_SY = 200 ; scooter sprite top (feet on raster line 221)
|
||||
PLAYER_SY = 179 ; double-sized scooter top (feet stay on line 221)
|
||||
T_BIG = 112 ; rabbit distance where the big frames start
|
||||
T_EXP = 192 ; ... and where the sprite gets double-sized
|
||||
REP_HOLD = 12 ; frames before a held direction auto-repeats
|
||||
|
||||
@@ -43,7 +43,9 @@ start:
|
||||
lda #COL_SKY
|
||||
sta BG
|
||||
|
||||
; sprites: red scooter, white rabbits, hires, in front
|
||||
; sprites: red scooter, white rabbits, in front; the
|
||||
; scooter is multicolor (white rider, dark grey chrome),
|
||||
; the rabbits stay hires silhouettes
|
||||
lda #RED
|
||||
sta SPR_COL
|
||||
ldx #7
|
||||
@@ -52,9 +54,14 @@ sprcol:
|
||||
sta SPR_COL,x
|
||||
dex
|
||||
bne sprcol
|
||||
lda #%00000001
|
||||
sta SPR_MC
|
||||
lda #WHITE
|
||||
sta SPR_MC1
|
||||
lda #DGREY
|
||||
sta SPR_MC2
|
||||
lda #0
|
||||
sta SPR_EN
|
||||
sta SPR_MC
|
||||
sta SPR_PRIO
|
||||
sta SPR_MSBX
|
||||
sta SPR_XEX
|
||||
|
||||
@@ -68,14 +68,14 @@ pi_col:
|
||||
lda #RED
|
||||
sta SPR_COL
|
||||
|
||||
; player sprite: scooter, fixed row, rabbits come per frame
|
||||
; player sprite: scooter, fixed row, double-sized;
|
||||
; rabbits come per frame
|
||||
lda #SPRP_SCOOT
|
||||
sta SPRPTR
|
||||
lda #PLAYER_SY
|
||||
sta SPRPOS+1
|
||||
lda #1
|
||||
sta SPR_EN
|
||||
lda #0
|
||||
sta SPR_XEX
|
||||
sta SPR_YEX
|
||||
|
||||
@@ -183,10 +183,9 @@ pu_nop2:
|
||||
sta SPRPOS ; sprite 0 x
|
||||
lda pxhi,x
|
||||
sta msb_sh ; lane 4 sits past x=255
|
||||
lda #0
|
||||
lda #1 ; the scooter rides double-sized
|
||||
sta xex_sh
|
||||
sta yex_sh
|
||||
lda #1
|
||||
sta en_sh
|
||||
|
||||
; -- a hit blinks the scooter for a dozen frames --
|
||||
|
||||
+29
-22
@@ -1,7 +1,8 @@
|
||||
; -----------------------------------------------------------
|
||||
; sprites.asm - hires sprite art, black silhouettes in the
|
||||
; spirit of the original PNGs; one !be24 row per sprite line
|
||||
; (`.` = transparent, `#` = pixel), 64-byte aligned
|
||||
; sprites.asm - sprite art, one !be24 row per sprite line,
|
||||
; 64-byte aligned; the rabbits are hires silhouettes
|
||||
; (`.` = transparent, `#` = pixel), the scooter is multicolor
|
||||
; (2-bit pixel pairs, legend at the art)
|
||||
; -----------------------------------------------------------
|
||||
|
||||
!align 63, 0
|
||||
@@ -11,29 +12,35 @@ SPRP_SCOOT = spr_data DIV 64 ; sprite pointer of the scooter
|
||||
SPRP_SMALL = SPRP_SCOOT + 1 ; 4 far rabbit frames
|
||||
SPRP_BIG = SPRP_SCOOT + 5 ; 4 near rabbit frames
|
||||
|
||||
; ---- rabbit on a scooter, seen from behind ----
|
||||
; ---- rabbit on a scooter, seen from behind; multicolor, so
|
||||
; each row is 12 double-wide pixels as 2-bit pairs:
|
||||
; .. transparent .# white fur (SPR_MC1)
|
||||
; #. red scooter + jersey (sprite color)
|
||||
; ## dark grey chrome: bar, fork, wheel (SPR_MC2)
|
||||
; layout: ears / head / arms to the bar / hands + jersey /
|
||||
; legs / deck / fork / rear wheel ----
|
||||
spr_scooter:
|
||||
!be24 %.........##..##.........
|
||||
!be24 %.........##..##.........
|
||||
!be24 %.........##..##.........
|
||||
!be24 %.........##..##.........
|
||||
!be24 %.......#.#.....#.#......
|
||||
!be24 %.......#.#.....#.#......
|
||||
!be24 %.......#.#.....#.#......
|
||||
!be24 %.........#.#.#.#........
|
||||
!be24 %.........#.#.#.#........
|
||||
!be24 %.........#.#.#.#........
|
||||
!be24 %...#.#...#.#.#.#...#.#..
|
||||
!be24 %########################
|
||||
!be24 %.#.#....#.#.#.#......#.#
|
||||
!be24 %........#.#.#.#.........
|
||||
!be24 %........#.#.#.#.........
|
||||
!be24 %........#.#.#.#.........
|
||||
!be24 %.........#.....#........
|
||||
!be24 %.........#.....#........
|
||||
!be24 %.........#.....#........
|
||||
!be24 %..#.#.#.#.#.#.#.#.#.#...
|
||||
!be24 %..#.#.#.#.#.#.#.#.#.#...
|
||||
!be24 %..........####..........
|
||||
!be24 %........########........
|
||||
!be24 %........########........
|
||||
!be24 %........########........
|
||||
!be24 %..........####..........
|
||||
!be24 %....################....
|
||||
!be24 %....##..########..##....
|
||||
!be24 %........########........
|
||||
!be24 %........########........
|
||||
!be24 %.......##########.......
|
||||
!be24 %.......##########.......
|
||||
!be24 %.......##########.......
|
||||
!be24 %.....##############.....
|
||||
!be24 %.....##############.....
|
||||
!be24 %..........####..........
|
||||
!be24 %..........####..........
|
||||
!be24 %..........####..........
|
||||
!be24 %..........####..........
|
||||
!byte 0
|
||||
|
||||
; ---- far rabbit, four hop frames: it faces the player, so
|
||||
|
||||
+4
-3
@@ -31,10 +31,11 @@ sptab_hi:
|
||||
!byte >(i*13)
|
||||
}
|
||||
|
||||
; scooter sprite x per lane (lane center - 12); lane 4 crosses
|
||||
; the 8-bit boundary, pxhi is its MSB flag
|
||||
; scooter sprite x per lane (lane center - 24: the scooter is
|
||||
; double-sized, 48 wide); lane 4 crosses the 8-bit boundary,
|
||||
; pxhi is its MSB flag
|
||||
pxlo:
|
||||
!byte 66, 119, 172, 225, 22
|
||||
!byte 54, 107, 160, 213, 10
|
||||
pxhi:
|
||||
!byte 0, 0, 0, 0, 1
|
||||
|
||||
|
||||
Reference in New Issue
Block a user