new scooter sprite
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@@ -23,6 +23,8 @@ SPR_YEX = $d017 ; vertical expand
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SPR_PRIO = $d01b ; 1 = sprite behind the characters
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SPR_MC = $d01c ; multicolor enable
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SPR_XEX = $d01d ; horizontal expand
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SPR_MC1 = $d025 ; shared multicolor 1 (bit pair %01)
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SPR_MC2 = $d026 ; shared multicolor 2 (bit pair %11)
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SPR_COL = $d027 ; sprite 0 color, +1 = sprite 1, ...
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@@ -91,7 +93,7 @@ LANES = 5
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NRABBITS = 7 ; rabbit slots, hardware sprites 1-7
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MAX_MISS = 3
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ROAD_CX = 184 ; road center in sprite x coordinates
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PLAYER_SY = 200 ; scooter sprite top (feet on raster line 221)
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PLAYER_SY = 179 ; double-sized scooter top (feet stay on line 221)
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T_BIG = 112 ; rabbit distance where the big frames start
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T_EXP = 192 ; ... and where the sprite gets double-sized
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REP_HOLD = 12 ; frames before a held direction auto-repeats
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