new scooter sprite
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@@ -68,14 +68,14 @@ pi_col:
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lda #RED
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sta SPR_COL
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; player sprite: scooter, fixed row, rabbits come per frame
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; player sprite: scooter, fixed row, double-sized;
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; rabbits come per frame
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lda #SPRP_SCOOT
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sta SPRPTR
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lda #PLAYER_SY
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sta SPRPOS+1
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lda #1
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sta SPR_EN
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lda #0
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sta SPR_XEX
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sta SPR_YEX
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@@ -183,10 +183,9 @@ pu_nop2:
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sta SPRPOS ; sprite 0 x
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lda pxhi,x
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sta msb_sh ; lane 4 sits past x=255
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lda #0
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lda #1 ; the scooter rides double-sized
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sta xex_sh
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sta yex_sh
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lda #1
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sta en_sh
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; -- a hit blinks the scooter for a dozen frames --
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