new scooter sprite
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+29
-22
@@ -1,7 +1,8 @@
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; -----------------------------------------------------------
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; sprites.asm - hires sprite art, black silhouettes in the
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; spirit of the original PNGs; one !be24 row per sprite line
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; (`.` = transparent, `#` = pixel), 64-byte aligned
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; sprites.asm - sprite art, one !be24 row per sprite line,
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; 64-byte aligned; the rabbits are hires silhouettes
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; (`.` = transparent, `#` = pixel), the scooter is multicolor
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; (2-bit pixel pairs, legend at the art)
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; -----------------------------------------------------------
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!align 63, 0
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@@ -11,29 +12,35 @@ SPRP_SCOOT = spr_data DIV 64 ; sprite pointer of the scooter
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SPRP_SMALL = SPRP_SCOOT + 1 ; 4 far rabbit frames
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SPRP_BIG = SPRP_SCOOT + 5 ; 4 near rabbit frames
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; ---- rabbit on a scooter, seen from behind ----
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; ---- rabbit on a scooter, seen from behind; multicolor, so
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; each row is 12 double-wide pixels as 2-bit pairs:
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; .. transparent .# white fur (SPR_MC1)
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; #. red scooter + jersey (sprite color)
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; ## dark grey chrome: bar, fork, wheel (SPR_MC2)
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; layout: ears / head / arms to the bar / hands + jersey /
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; legs / deck / fork / rear wheel ----
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spr_scooter:
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!be24 %.........##..##.........
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!be24 %.........##..##.........
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!be24 %.........##..##.........
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!be24 %.........##..##.........
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!be24 %.......#.#.....#.#......
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!be24 %.......#.#.....#.#......
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!be24 %.......#.#.....#.#......
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!be24 %.........#.#.#.#........
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!be24 %.........#.#.#.#........
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!be24 %.........#.#.#.#........
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!be24 %...#.#...#.#.#.#...#.#..
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!be24 %########################
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!be24 %.#.#....#.#.#.#......#.#
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!be24 %........#.#.#.#.........
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!be24 %........#.#.#.#.........
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!be24 %........#.#.#.#.........
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!be24 %.........#.....#........
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!be24 %.........#.....#........
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!be24 %.........#.....#........
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!be24 %..#.#.#.#.#.#.#.#.#.#...
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!be24 %..#.#.#.#.#.#.#.#.#.#...
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!be24 %..........####..........
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!be24 %........########........
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!be24 %........########........
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!be24 %........########........
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!be24 %..........####..........
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!be24 %....################....
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!be24 %....##..########..##....
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!be24 %........########........
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!be24 %........########........
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!be24 %.......##########.......
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!be24 %.......##########.......
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!be24 %.......##########.......
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!be24 %.....##############.....
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!be24 %.....##############.....
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!be24 %..........####..........
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!be24 %..........####..........
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!be24 %..........####..........
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!be24 %..........####..........
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!byte 0
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; ---- far rabbit, four hop frames: it faces the player, so
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