game skeleton
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// Package content is the composition root for everything the game declares:
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// assets, characters, items, dialogues, scripts and scenes.
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//
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// Each registered entity lives in its own file, under a subpackage named after
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// its kind. Adding a scene means adding scene/<name>.go and one line in
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// scene/scene.go — nothing else moves.
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package content
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import (
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"realworld/internal/content/asset"
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"realworld/internal/content/character"
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"realworld/internal/content/dialog"
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"realworld/internal/content/item"
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"realworld/internal/content/scene"
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"realworld/internal/content/script"
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"realworld/internal/world"
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)
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// Register adds every entity to the game. Order matters only in that scenes
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// reference assets and characters, which Game.Validate cross-checks.
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func Register(w *world.World) {
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asset.Register(w)
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character.Register(w)
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item.Register(w)
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dialog.Register(w)
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script.Register(w)
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scene.Register(w)
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}
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