Files
realworld/internal/content/content.go
T
2026-08-29 19:07:32 +02:00

29 lines
914 B
Go

// Package content is the composition root for everything the game declares:
// assets, characters, items, dialogues, scripts and scenes.
//
// Each registered entity lives in its own file, under a subpackage named after
// its kind. Adding a scene means adding scene/<name>.go and one line in
// scene/scene.go — nothing else moves.
package content
import (
"realworld/internal/content/asset"
"realworld/internal/content/character"
"realworld/internal/content/dialog"
"realworld/internal/content/item"
"realworld/internal/content/scene"
"realworld/internal/content/script"
"realworld/internal/world"
)
// Register adds every entity to the game. Order matters only in that scenes
// reference assets and characters, which Game.Validate cross-checks.
func Register(w *world.World) {
asset.Register(w)
character.Register(w)
item.Register(w)
dialog.Register(w)
script.Register(w)
scene.Register(w)
}