widget manager refact
This commit is contained in:
@@ -49,7 +49,7 @@ All game code lives in one flat package, `inc`. There are no subdirectories: a
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file's name carries the structure, in the form `[category].[name].go`.
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- The category is always **singular**: `item`, `scene`, `background`,
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`character`, `dialog`, `script`, `world`, `ui`, `theme`, `names`.
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`character`, `dialog`, `script`, `world`, `widget`, `ui`, `theme`, `names`.
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- `[category].manager.go` is the file that ties a category together — its
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entity type and whatever else the category shares.
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- Every other file in a category holds exactly one entity: one scene, one
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@@ -65,9 +65,10 @@ inc/theme.manager.go the Theme alias and the colour helpers
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inc/theme.realworld.go realworld-93
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inc/theme.nokia_punk.go nokia-punk
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inc/world.manager.go unsaved runtime state
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inc/world.action.go custom actions and the action pump
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inc/ui.manager.go HUD layout and widget registration
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inc/ui.*.go custom widgets, coloured text
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inc/world.action.go custom actions
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inc/widget.manager.go the Widget alias, HUD layout, the visibility gate
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inc/widget.*.go one widget per file, registering itself
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inc/ui.text.go coloured text on a scratch image
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inc/background.*.go one image asset per scene
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inc/character.*.go the cast, tapes included
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inc/item.*.go inventory
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@@ -84,7 +85,7 @@ Every category that owns a collection of entities has a manager, and they are
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all the engine's own `inkwell.Manager[T]` — the same registry type the `*Game`
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hangs its content off. The game defines no registry of its own.
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All seven are declared together, in `boot.go`, so the list of what the game
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All eight are declared together, in `boot.go`, so the list of what the game
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holds is one block rather than a line hidden in each category file:
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```go
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@@ -96,6 +97,7 @@ var (
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SceneManager = inkwell.NewManager[Scene]()
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ScriptManager = inkwell.NewManager[Script]()
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ThemeManager = inkwell.NewManager[Theme]()
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WidgetManager = inkwell.NewManager[Widget]()
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)
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```
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@@ -146,6 +148,43 @@ into one.
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Nothing may depend on it — including the order the arrow keys walk the scenes,
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which is simply the order the files sit in.
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### Widgets name their layer instead of their order
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A widget is a file like any other entity — `widget.<name>.go`, one widget,
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registering itself in an `init()` — and that includes the engine's own widgets,
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which the game registers as literals the same way it registers a background:
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```go
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func init() {
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WidgetManager.Register(&inkwell.Cursor{
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Name: "cursor",
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})
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}
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```
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What a widget cannot take from alphabetical registration is its place in the
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stack: the frame has to be drawn under the slots that sit on it, the cursor over
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everything, and the use-with guard has to see a click after the HUD has had it.
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So a widget declares a layer rather than inheriting one from the order it was
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registered in — `inkwell.LayerScene`, `LayerPanel`, `LayerHUD`, `LayerSpeech`,
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`LayerDialog`, `LayerMenu`, `LayerCurtain`, `LayerCursor`. The engine draws from
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the bottom layer up and ticks from the top layer down, and registration order
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only decides ties inside one layer:
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```go
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func (h *hudFrame) Layer() inkwell.Layer { return inkwell.LayerPanel }
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```
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A widget that says nothing sits on `LayerHUD`; ours all say it, because the
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layer is the one thing about a widget the file cannot show. `gate`, the wrapper
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that hides a widget outside `ModePlay`, returns `inkwell.LayerOf` of the widget
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it wraps, so wrapping never moves anything.
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Two widgets are worth knowing about because they are not decoration: `pump`
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drives `World.PumpTick`, which is what runs every queued action, and
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`usewith_guard` sits on `LayerScene` so that it ticks last and can answer a
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use-with pair nobody authored.
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### Handing a category to the engine
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Nothing is copied. `inkwell.NewGame` builds its own empty managers, and `New`
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@@ -159,6 +198,7 @@ g.DialogueManager = DialogManager
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g.ItemManager = ItemManager
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g.SceneManager = SceneManager
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g.ScriptManager = ScriptManager
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g.WidgetManager = WidgetManager
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ThemeManager.Each(g.ThemeManager.Register)
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```
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@@ -221,7 +261,7 @@ constants in `names.manager.go`, the colour tokens, and the action constructors
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(`TapeSay`, `Paused`, `SetMode`, `EnterScene`, `Back`, `Fn`).
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Everything else is machinery and stays unexported: the HUD widgets
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(`tapeSlots`, `letterbox`, `hudFrame`, …), `registerUI`, the runners,
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(`tapeSlots`, `letterbox`, `hudFrame`, …), `gated`, the runners,
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`prepareScene`, `sceneDefaults`, `fillSelectorPins`.
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The word is **scene**, the engine's own. The wiki and the concept-art deck count
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@@ -109,9 +109,9 @@ Every pixel it gives back is a pixel of art.
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InventoryBar TapeSlots TapeChannel
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```
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Every vertical measurement derives from `ui.LineH` (glyph cell + leading) and
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from `ui.ScreenH`, not from the wireframe deck's ratios, so the layout cannot
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drift out of step with the font — or with the art — again;
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Every vertical measurement derives from `LineH` (glyph cell + leading) and from
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`ScreenH`, both in `widget.manager.go`, not from the wireframe deck's ratios, so
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the layout cannot drift out of step with the font — or with the art — again;
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`TestLayoutFitsTheFont` guards it. The tape channel comes out at 4 rows of 38
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columns, which is about one and a half of Dex's remarks on screen at once.
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@@ -161,8 +161,10 @@ main.go flags + inkwell.Run
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inc/boot.go the managers, and New(Opts)
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inc/names.manager.go entity names and world-state keys
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inc/theme.*.go realworld-93 + nokia-punk
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inc/world.*.go unsaved runtime state, custom actions, action pump
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inc/ui.*.go HUD: layout, custom widgets, coloured text
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inc/world.*.go unsaved runtime state and custom actions
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inc/widget.manager.go HUD layout and the widget registration list
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inc/widget.*.go one widget per file
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inc/ui.text.go coloured text
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inc/<kind>.<name>.go one file per registered entity, by kind
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```
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@@ -195,7 +197,7 @@ Every category owns a manager, and they are all the engine's own
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`inkwell.Manager[T]` — the same registry the `*Game` hangs its content off, kept
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in registration order and addressed by name. There is no second registry type
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here: the entity types are aliases of engine structs, so they already satisfy
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`inkwell.Named` and need no help reading their own name. The seven of them are
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`inkwell.Named` and need no help reading their own name. The eight of them are
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declared as one block in `boot.go`, and a category's manager file is left
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holding the alias:
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@@ -215,6 +217,17 @@ func init() {
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}
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```
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Widgets go the same way, the engine's own included: `widget.cursor.go` registers
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an `inkwell.Cursor` exactly as `background.street.go` registers an image. What
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they cannot take from alphabetical order is their place in the stack, so each
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widget names a **layer** — `LayerScene`, `LayerPanel`, `LayerHUD`, `LayerSpeech`,
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`LayerDialog`, `LayerMenu`, `LayerCurtain`, `LayerCursor` — and inkwell draws
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from the bottom layer up, ticks from the top layer down, and lets registration
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order decide only ties inside one layer. That is why the HUD frame comes out
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under the tape slots and the cursor over everything, whatever the file names
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happen to be. The layer was added to inkwell for this; the alternative was a
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registration list, which is the thing this package spent its life deleting.
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So adding an entity is adding a file, and there is no second list to keep in
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step. The price is that registration order is file-name order: the arrow keys
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walk the scenes alphabetically rather than in the concept-art deck's order.
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@@ -307,8 +320,8 @@ has to shadow where the player is.
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*Fix:* move `drawText` to `text/v2` — no call site would change.
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2. **`queueAction` is unexported**, so a domain widget cannot start an action.
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*Workaround:* the pump in `world.action.go` drives its own `Runner` through
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the exported `inkwell.Ctx`. *Caveat:* it runs alongside the engine's script
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*Workaround:* the pump — `widget.action_pump.go` calling `World.PumpTick` —
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drives its own `Runner` through the exported `inkwell.Ctx`. *Caveat:* it runs alongside the engine's script
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runner, not instead of it.
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3. **The `"Nem ehhez."` flash is hardcoded** in `core.engine.go` for an
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@@ -319,7 +332,7 @@ has to shadow where the player is.
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4. **Widgets have no `Visible` field and the `Manager` cannot unregister**, so
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the built-in HUD cannot be hidden during a cutscene. *Workaround:* the
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`gate` wrapper in `ui/ui.go` forwards `Tick`/`Draw`/`BlocksClickAt` only
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`gate` wrapper in `widget.manager.go` forwards `Tick`/`Draw`/`BlocksClickAt` only
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while the HUD is visible.
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5. **`Run` hardcodes a 4× window** (`core.dsl.go`), which at 640×400 would be
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@@ -3,7 +3,7 @@ module git.teletypegames.org/games/realworld
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go 1.26.3
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require (
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git.teletypegames.org/engines/inkwell v0.1.1-0.20260830092549-e26f7345c14d
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git.teletypegames.org/engines/inkwell v0.1.1-0.20260830201917-2429ada0900f
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github.com/hajimehoshi/ebiten/v2 v2.9.9
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)
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@@ -1,5 +1,9 @@
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git.teletypegames.org/engines/inkwell v0.1.1-0.20260830092549-e26f7345c14d h1:4AGtmrWwfnHkJvZ90on1+9bUmZOGSrcIG4KaJFiy+xo=
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git.teletypegames.org/engines/inkwell v0.1.1-0.20260830092549-e26f7345c14d/go.mod h1:/v6QtismTE8+e7kobbVR5B/CpTSrd4j2DYwJ8DvINhs=
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git.teletypegames.org/engines/inkwell v0.1.1-0.20260830200555-53f4df04669c h1:GOKa6IbkfJXjB5LREr3eUw6YeeOeDICryfa0eKERWo0=
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git.teletypegames.org/engines/inkwell v0.1.1-0.20260830200555-53f4df04669c/go.mod h1:/v6QtismTE8+e7kobbVR5B/CpTSrd4j2DYwJ8DvINhs=
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git.teletypegames.org/engines/inkwell v0.1.1-0.20260830201917-2429ada0900f h1:WBIh7svmA2R7tbi1Xrafn5//yl8vnK2qbpBXDbbz6Aw=
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git.teletypegames.org/engines/inkwell v0.1.1-0.20260830201917-2429ada0900f/go.mod h1:/v6QtismTE8+e7kobbVR5B/CpTSrd4j2DYwJ8DvINhs=
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github.com/ebitengine/gomobile v0.0.0-20250923094054-ea854a63cce1 h1:+kz5iTT3L7uU+VhlMfTb8hHcxLO3TlaELlX8wa4XjA0=
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github.com/ebitengine/gomobile v0.0.0-20250923094054-ea854a63cce1/go.mod h1:lKJoeixeJwnFmYsBny4vvCJGVFc3aYDalhuDsfZzWHI=
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github.com/ebitengine/hideconsole v1.0.0 h1:5J4U0kXF+pv/DhiXt5/lTz0eO5ogJ1iXb8Yj1yReDqE=
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+2
-1
@@ -12,6 +12,7 @@ var (
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SceneManager = inkwell.NewManager[Scene]()
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ScriptManager = inkwell.NewManager[Script]()
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ThemeManager = inkwell.NewManager[Theme]()
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WidgetManager = inkwell.NewManager[Widget]()
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)
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type Opts struct {
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@@ -43,11 +44,11 @@ func New(o Opts) *inkwell.Game {
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g.ItemManager = ItemManager
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g.SceneManager = SceneManager
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g.ScriptManager = ScriptManager
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g.WidgetManager = WidgetManager
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ThemeManager.Each(g.ThemeManager.Register)
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World.attach(g)
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g.UseTheme(RealWorld)
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registerUI()
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g.StartAt(start)
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g.OnStart(ScriptOpening)
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@@ -1,199 +0,0 @@
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package inc
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import (
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inkwell "git.teletypegames.org/engines/inkwell"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/vector"
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)
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const (
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ScreenW = 640
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ScreenH = 380
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LineH = glyphH + 2
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Pad = 6
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TopBarH = LineH + 2
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DividerX = 394
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HUDH = Pad + LineH + 4 + invSlot*2 + invGap + Pad
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HUDTop = ScreenH - HUDH
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statusY = HUDTop + Pad
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slotsY = HUDTop + Pad + LineH
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slotsH = LineH*2 + Pad*2
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invY = slotsY + 4
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invSlot = 40
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invGap = 4
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)
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func registerUI() {
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g := World.G
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g.UIManager.Register(&useWithGuard{
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Name: "usewith_guard",
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})
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g.UIManager.Register(&actionPump{
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Name: "pump",
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})
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g.UIManager.Register(&sceneNav{
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Name: "scene_nav",
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})
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g.UIManager.Register(&windowSizer{
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Name: "window",
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Scale: 2,
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})
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g.UIManager.Register(&inkwell.HotspotDebug{
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Name: "hotspot_debug",
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})
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top := &inkwell.TopBar{
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Name: "topbar",
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Height: TopBarH,
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TimeVar: VarArmillaStrip,
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}
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World.SetTopBar(top)
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g.UIManager.Register(gated("topbar_gate", top))
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g.UIManager.Register(&letterbox{
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Name: "letterbox",
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Bar: 36,
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})
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g.UIManager.Register(&hudFrame{
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Name: "hudframe",
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})
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g.UIManager.Register(gated("status_gate", &inkwell.StatusLine{
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Name: "status",
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Y: statusY,
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Align: inkwell.AlignLeft,
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ScreenWidth: DividerX,
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}))
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g.UIManager.Register(gated("inventory_gate", &inkwell.InventoryBar{
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Name: "inventory",
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Origin: inkwell.Point{
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X: Pad + 2,
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Y: invY,
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},
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Slots: 8,
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Cols: 4,
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SlotSize: invSlot,
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Gap: invGap,
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}))
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g.UIManager.Register(&tapeSlots{
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Name: "tapes",
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Bounds: inkwell.Rect(192, slotsY, 194, slotsH),
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})
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g.UIManager.Register(&tapeChannel{
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Name: "channel",
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Bounds: inkwell.Rect(DividerX+2, HUDTop+2, ScreenW-DividerX-4, ScreenH-HUDTop-4),
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})
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g.UIManager.Register(&inkwell.SpeechBubble{
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Name: "speech",
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MaxWidth: 360,
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Padding: Pad,
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OffsetY: 8,
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FallbackY: TopBarH + Pad,
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})
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g.UIManager.Register(&inkwell.DialogBox{
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Name: "dialog",
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Bounds: inkwell.Rect(0, ScreenH-LineH*9, DividerX, LineH*9),
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LineHeight: LineH,
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Padding: Pad,
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})
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g.UIManager.Register(&inkwell.RadialVerbs{
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Name: "verbs",
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Trigger: inkwell.MouseButtonRight,
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Radius: 58,
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Labels: map[string]string{
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"look": "Look", "use": "Use", "talk": "Talk", "take": "Take",
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},
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})
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g.UIManager.Register(&inkwell.EndCard{
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Name: "endcard",
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})
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g.UIManager.Register(&inkwell.Cursor{
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Name: "cursor",
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})
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}
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type windowSizer struct {
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Name string
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Scale int
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done bool
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}
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func (s *windowSizer) GetName() string { return s.Name }
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func (s *windowSizer) Draw(dst *ebiten.Image, ctx *inkwell.UICtx) {}
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func (s *windowSizer) Tick(ctx *inkwell.UICtx) {
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if s.done {
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return
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}
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s.done = true
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scale := s.Scale
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if scale <= 0 {
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scale = 2
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}
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ebiten.SetWindowSize(ctx.Game.Width*scale, ctx.Game.Height*scale)
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}
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type gate struct {
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Name string
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Inner inkwell.Widget
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}
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func gated(name string, inner inkwell.Widget) inkwell.Widget {
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return &gate{
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Name: name,
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Inner: inner,
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}
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}
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func (n *gate) GetName() string { return n.Name }
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func (n *gate) Tick(ctx *inkwell.UICtx) {
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if World.HUDVisible() {
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n.Inner.Tick(ctx)
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}
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}
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func (n *gate) Draw(dst *ebiten.Image, ctx *inkwell.UICtx) {
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if World.HUDVisible() {
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n.Inner.Draw(dst, ctx)
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}
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}
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func (n *gate) BlocksClickAt(p inkwell.Point) bool {
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if !World.HUDVisible() {
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return false
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}
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b, ok := n.Inner.(interface{ BlocksClickAt(inkwell.Point) bool })
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return ok && b.BlocksClickAt(p)
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}
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type hudFrame struct {
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Name string
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}
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func (h *hudFrame) GetName() string { return h.Name }
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func (h *hudFrame) Tick(ctx *inkwell.UICtx) {}
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||||
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||||
func (h *hudFrame) Draw(dst *ebiten.Image, ctx *inkwell.UICtx) {
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if !World.HUDVisible() {
|
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return
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||||
}
|
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th := ctx.Game.Theme()
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vector.DrawFilledRect(dst, 0, HUDTop+1, ScreenW, ScreenH-HUDTop-1, th.PanelBG, false)
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||||
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vector.StrokeLine(dst, 0, HUDTop, ScreenW, HUDTop, 1, th.CharacterPanelBorder, false)
|
||||
|
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vector.StrokeLine(dst, DividerX, HUDTop+1, DividerX, ScreenH, 1, th.CharacterPanelBorder, false)
|
||||
}
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||||
|
||||
func (h *hudFrame) BlocksClickAt(p inkwell.Point) bool {
|
||||
return World.HUDVisible() && p.Y >= HUDTop
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
package inc
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
)
|
||||
|
||||
func init() {
|
||||
WidgetManager.Register(&actionPump{
|
||||
Name: "pump",
|
||||
})
|
||||
}
|
||||
|
||||
type actionPump struct {
|
||||
Name string
|
||||
}
|
||||
|
||||
func (p *actionPump) GetName() string { return p.Name }
|
||||
func (p *actionPump) Layer() inkwell.Layer { return inkwell.LayerScene }
|
||||
func (p *actionPump) Tick(ctx *inkwell.UICtx) { World.PumpTick(ctx.DT) }
|
||||
func (p *actionPump) Draw(dst *ebiten.Image, ctx *inkwell.UICtx) {}
|
||||
@@ -0,0 +1,11 @@
|
||||
package inc
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
)
|
||||
|
||||
func init() {
|
||||
WidgetManager.Register(&inkwell.Cursor{
|
||||
Name: "cursor",
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
package inc
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
)
|
||||
|
||||
func init() {
|
||||
WidgetManager.Register(&inkwell.DialogBox{
|
||||
Name: "dialog",
|
||||
Bounds: inkwell.Rect(0, ScreenH-LineH*9, DividerX, LineH*9),
|
||||
LineHeight: LineH,
|
||||
Padding: Pad,
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
package inc
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
)
|
||||
|
||||
func init() {
|
||||
WidgetManager.Register(&inkwell.EndCard{
|
||||
Name: "endcard",
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
package inc
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
)
|
||||
|
||||
func init() {
|
||||
WidgetManager.Register(&inkwell.HotspotDebug{
|
||||
Name: "hotspot_debug",
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
package inc
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
"github.com/hajimehoshi/ebiten/v2/vector"
|
||||
)
|
||||
|
||||
func init() {
|
||||
WidgetManager.Register(&hudFrame{
|
||||
Name: "hudframe",
|
||||
})
|
||||
}
|
||||
|
||||
type hudFrame struct {
|
||||
Name string
|
||||
}
|
||||
|
||||
func (h *hudFrame) GetName() string { return h.Name }
|
||||
func (h *hudFrame) Layer() inkwell.Layer { return inkwell.LayerPanel }
|
||||
func (h *hudFrame) Tick(ctx *inkwell.UICtx) {}
|
||||
|
||||
func (h *hudFrame) Draw(dst *ebiten.Image, ctx *inkwell.UICtx) {
|
||||
if !World.HUDVisible() {
|
||||
return
|
||||
}
|
||||
th := ctx.Game.Theme()
|
||||
vector.DrawFilledRect(dst, 0, HUDTop+1, ScreenW, ScreenH-HUDTop-1, th.PanelBG, false)
|
||||
|
||||
vector.StrokeLine(dst, 0, HUDTop, ScreenW, HUDTop, 1, th.CharacterPanelBorder, false)
|
||||
|
||||
vector.StrokeLine(dst, DividerX, HUDTop+1, DividerX, ScreenH, 1, th.CharacterPanelBorder, false)
|
||||
}
|
||||
|
||||
func (h *hudFrame) BlocksClickAt(p inkwell.Point) bool {
|
||||
return World.HUDVisible() && p.Y >= HUDTop
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
package inc
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
)
|
||||
|
||||
func init() {
|
||||
WidgetManager.Register(gated("inventory", &inkwell.InventoryBar{
|
||||
Name: "inventory",
|
||||
Origin: inkwell.Point{
|
||||
X: Pad + 2,
|
||||
Y: invY,
|
||||
},
|
||||
Slots: 8,
|
||||
Cols: 4,
|
||||
SlotSize: invSlot,
|
||||
Gap: invGap,
|
||||
}))
|
||||
}
|
||||
@@ -7,12 +7,20 @@ import (
|
||||
"github.com/hajimehoshi/ebiten/v2/vector"
|
||||
)
|
||||
|
||||
func init() {
|
||||
WidgetManager.Register(&letterbox{
|
||||
Name: "letterbox",
|
||||
Bar: 36,
|
||||
})
|
||||
}
|
||||
|
||||
type letterbox struct {
|
||||
Name string
|
||||
Bar float64
|
||||
}
|
||||
|
||||
func (l *letterbox) GetName() string { return l.Name }
|
||||
func (l *letterbox) GetName() string { return l.Name }
|
||||
func (l *letterbox) Layer() inkwell.Layer { return inkwell.LayerScene }
|
||||
|
||||
func (l *letterbox) Tick(ctx *inkwell.UICtx) {
|
||||
if World.Mode() != ModeCutscene || !World.TapeWaiting() {
|
||||
@@ -0,0 +1,65 @@
|
||||
package inc
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
)
|
||||
|
||||
type Widget = inkwell.Widget
|
||||
|
||||
const (
|
||||
ScreenW = 640
|
||||
ScreenH = 380
|
||||
|
||||
LineH = glyphH + 2
|
||||
Pad = 6
|
||||
|
||||
TopBarH = LineH + 2
|
||||
DividerX = 394
|
||||
|
||||
HUDH = Pad + LineH + 4 + invSlot*2 + invGap + Pad
|
||||
HUDTop = ScreenH - HUDH
|
||||
|
||||
statusY = HUDTop + Pad
|
||||
slotsY = HUDTop + Pad + LineH
|
||||
slotsH = LineH*2 + Pad*2
|
||||
invY = slotsY + 4
|
||||
invSlot = 40
|
||||
invGap = 4
|
||||
)
|
||||
|
||||
type gate struct {
|
||||
Name string
|
||||
Inner Widget
|
||||
}
|
||||
|
||||
func gated(name string, inner Widget) Widget {
|
||||
return &gate{
|
||||
Name: name,
|
||||
Inner: inner,
|
||||
}
|
||||
}
|
||||
|
||||
func (n *gate) GetName() string { return n.Name }
|
||||
|
||||
func (n *gate) Layer() inkwell.Layer { return inkwell.LayerOf(n.Inner) }
|
||||
|
||||
func (n *gate) Tick(ctx *inkwell.UICtx) {
|
||||
if World.HUDVisible() {
|
||||
n.Inner.Tick(ctx)
|
||||
}
|
||||
}
|
||||
|
||||
func (n *gate) Draw(dst *ebiten.Image, ctx *inkwell.UICtx) {
|
||||
if World.HUDVisible() {
|
||||
n.Inner.Draw(dst, ctx)
|
||||
}
|
||||
}
|
||||
|
||||
func (n *gate) BlocksClickAt(p inkwell.Point) bool {
|
||||
if !World.HUDVisible() {
|
||||
return false
|
||||
}
|
||||
b, ok := n.Inner.(interface{ BlocksClickAt(inkwell.Point) bool })
|
||||
return ok && b.BlocksClickAt(p)
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
package inc
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
)
|
||||
|
||||
func init() {
|
||||
WidgetManager.Register(&inkwell.RadialVerbs{
|
||||
Name: "verbs",
|
||||
Trigger: inkwell.MouseButtonRight,
|
||||
Radius: 58,
|
||||
Labels: map[string]string{
|
||||
"look": "Look", "use": "Use", "talk": "Talk", "take": "Take",
|
||||
},
|
||||
})
|
||||
}
|
||||
@@ -6,11 +6,18 @@ import (
|
||||
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
||||
)
|
||||
|
||||
func init() {
|
||||
WidgetManager.Register(&sceneNav{
|
||||
Name: "scene_nav",
|
||||
})
|
||||
}
|
||||
|
||||
type sceneNav struct {
|
||||
Name string
|
||||
}
|
||||
|
||||
func (n *sceneNav) GetName() string { return n.Name }
|
||||
func (n *sceneNav) Layer() inkwell.Layer { return inkwell.LayerScene }
|
||||
func (n *sceneNav) Draw(dst *ebiten.Image, ctx *inkwell.UICtx) {}
|
||||
|
||||
func (n *sceneNav) Tick(ctx *inkwell.UICtx) {
|
||||
@@ -0,0 +1,15 @@
|
||||
package inc
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
)
|
||||
|
||||
func init() {
|
||||
WidgetManager.Register(&inkwell.SpeechBubble{
|
||||
Name: "speech",
|
||||
MaxWidth: 360,
|
||||
Padding: Pad,
|
||||
OffsetY: 8,
|
||||
FallbackY: TopBarH + Pad,
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
package inc
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
)
|
||||
|
||||
func init() {
|
||||
WidgetManager.Register(gated("status", &inkwell.StatusLine{
|
||||
Name: "status",
|
||||
Y: statusY,
|
||||
Align: inkwell.AlignLeft,
|
||||
ScreenWidth: DividerX,
|
||||
}))
|
||||
}
|
||||
@@ -8,12 +8,20 @@ import (
|
||||
"github.com/hajimehoshi/ebiten/v2/vector"
|
||||
)
|
||||
|
||||
func init() {
|
||||
WidgetManager.Register(&tapeChannel{
|
||||
Name: "channel",
|
||||
Bounds: inkwell.Rect(DividerX+2, HUDTop+2, ScreenW-DividerX-4, ScreenH-HUDTop-4),
|
||||
})
|
||||
}
|
||||
|
||||
type tapeChannel struct {
|
||||
Name string
|
||||
Bounds inkwell.Rectangle
|
||||
}
|
||||
|
||||
func (t *tapeChannel) GetName() string { return t.Name }
|
||||
func (t *tapeChannel) GetName() string { return t.Name }
|
||||
func (t *tapeChannel) Layer() inkwell.Layer { return inkwell.LayerHUD }
|
||||
|
||||
func (t *tapeChannel) Tick(ctx *inkwell.UICtx) {}
|
||||
|
||||
@@ -6,12 +6,20 @@ import (
|
||||
"github.com/hajimehoshi/ebiten/v2/vector"
|
||||
)
|
||||
|
||||
func init() {
|
||||
WidgetManager.Register(&tapeSlots{
|
||||
Name: "tapes",
|
||||
Bounds: inkwell.Rect(192, slotsY, 194, slotsH),
|
||||
})
|
||||
}
|
||||
|
||||
type tapeSlots struct {
|
||||
Name string
|
||||
Bounds inkwell.Rectangle
|
||||
}
|
||||
|
||||
func (t *tapeSlots) GetName() string { return t.Name }
|
||||
func (t *tapeSlots) GetName() string { return t.Name }
|
||||
func (t *tapeSlots) Layer() inkwell.Layer { return inkwell.LayerHUD }
|
||||
|
||||
func (t *tapeSlots) BlocksClickAt(p inkwell.Point) bool {
|
||||
return World.HUDVisible() && t.Bounds.Contains(p)
|
||||
@@ -0,0 +1,27 @@
|
||||
package inc
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
)
|
||||
|
||||
func init() {
|
||||
WidgetManager.Register(gated("topbar", &titleBar{
|
||||
TopBar: &inkwell.TopBar{
|
||||
Name: "topbar",
|
||||
Height: TopBarH,
|
||||
TimeVar: VarArmillaStrip,
|
||||
},
|
||||
}))
|
||||
}
|
||||
|
||||
type titleBar struct {
|
||||
*inkwell.TopBar
|
||||
}
|
||||
|
||||
func (t *titleBar) Tick(ctx *inkwell.UICtx) {
|
||||
t.LeftText = World.SceneTitle()
|
||||
if World.Paused() {
|
||||
t.LeftText += " — paused"
|
||||
}
|
||||
t.TopBar.Tick(ctx)
|
||||
}
|
||||
@@ -7,11 +7,18 @@ import (
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
)
|
||||
|
||||
func init() {
|
||||
WidgetManager.Register(&useWithGuard{
|
||||
Name: "usewith_guard",
|
||||
})
|
||||
}
|
||||
|
||||
type useWithGuard struct {
|
||||
Name string
|
||||
}
|
||||
|
||||
func (u *useWithGuard) GetName() string { return u.Name }
|
||||
func (u *useWithGuard) Layer() inkwell.Layer { return inkwell.LayerScene }
|
||||
func (u *useWithGuard) Draw(dst *ebiten.Image, ctx *inkwell.UICtx) {}
|
||||
|
||||
func (u *useWithGuard) Tick(ctx *inkwell.UICtx) {
|
||||
@@ -0,0 +1,35 @@
|
||||
package inc
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
)
|
||||
|
||||
func init() {
|
||||
WidgetManager.Register(&windowSizer{
|
||||
Name: "window",
|
||||
Scale: 2,
|
||||
})
|
||||
}
|
||||
|
||||
type windowSizer struct {
|
||||
Name string
|
||||
Scale int
|
||||
done bool
|
||||
}
|
||||
|
||||
func (s *windowSizer) GetName() string { return s.Name }
|
||||
func (s *windowSizer) Layer() inkwell.Layer { return inkwell.LayerScene }
|
||||
func (s *windowSizer) Draw(dst *ebiten.Image, ctx *inkwell.UICtx) {}
|
||||
|
||||
func (s *windowSizer) Tick(ctx *inkwell.UICtx) {
|
||||
if s.done {
|
||||
return
|
||||
}
|
||||
s.done = true
|
||||
scale := s.Scale
|
||||
if scale <= 0 {
|
||||
scale = 2
|
||||
}
|
||||
ebiten.SetWindowSize(ctx.Game.Width*scale, ctx.Game.Height*scale)
|
||||
}
|
||||
+1
-19
@@ -2,7 +2,6 @@ package inc
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
)
|
||||
|
||||
func (w *world) Do(a inkwell.Action) {
|
||||
@@ -12,15 +11,6 @@ func (w *world) Do(a inkwell.Action) {
|
||||
}
|
||||
|
||||
func (w *world) PumpTick(dt float64) {
|
||||
|
||||
if w.top != nil {
|
||||
title := w.sceneTitle()
|
||||
if w.paused {
|
||||
title += " — paused"
|
||||
}
|
||||
w.top.LeftText = title
|
||||
}
|
||||
|
||||
if w.running == nil {
|
||||
if len(w.queue) == 0 {
|
||||
return
|
||||
@@ -40,7 +30,7 @@ func (w *world) PumpTick(dt float64) {
|
||||
}
|
||||
}
|
||||
|
||||
func (w *world) sceneTitle() string {
|
||||
func (w *world) SceneTitle() string {
|
||||
s, ok := w.G.SceneManager.Get(w.G.CurrentScene())
|
||||
if !ok {
|
||||
return ""
|
||||
@@ -51,14 +41,6 @@ func (w *world) sceneTitle() string {
|
||||
return s.Name
|
||||
}
|
||||
|
||||
type actionPump struct {
|
||||
Name string
|
||||
}
|
||||
|
||||
func (p *actionPump) GetName() string { return p.Name }
|
||||
func (p *actionPump) Tick(ctx *inkwell.UICtx) { World.PumpTick(ctx.DT) }
|
||||
func (p *actionPump) Draw(dst *ebiten.Image, ctx *inkwell.UICtx) {}
|
||||
|
||||
type fnAction struct{ fn func(*inkwell.Ctx) }
|
||||
|
||||
func (a *fnAction) Start() inkwell.Runner {
|
||||
|
||||
@@ -21,7 +21,6 @@ type world struct {
|
||||
pending string
|
||||
queue []inkwell.Action
|
||||
running inkwell.Runner
|
||||
top *inkwell.TopBar
|
||||
|
||||
tapeWaiting bool
|
||||
tapeLine inkwell.Action
|
||||
@@ -36,7 +35,6 @@ func (w *world) attach(g *inkwell.Game) {
|
||||
w.pending = ""
|
||||
w.queue = nil
|
||||
w.running = nil
|
||||
w.top = nil
|
||||
w.tapeWaiting = false
|
||||
w.tapeLine = nil
|
||||
}
|
||||
@@ -49,8 +47,6 @@ func (w *world) HUDVisible() bool { return w.mode == ModePlay }
|
||||
|
||||
func (w *world) Paused() bool { return w.paused }
|
||||
|
||||
func (w *world) SetTopBar(t *inkwell.TopBar) { w.top = t }
|
||||
|
||||
func (w *world) Slot2() string {
|
||||
if v, ok := w.G.State.Var(VarSlot2).(string); ok {
|
||||
return v
|
||||
|
||||
Reference in New Issue
Block a user