widget manager refact
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@@ -1,199 +0,0 @@
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package inc
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import (
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inkwell "git.teletypegames.org/engines/inkwell"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/vector"
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)
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const (
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ScreenW = 640
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ScreenH = 380
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LineH = glyphH + 2
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Pad = 6
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TopBarH = LineH + 2
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DividerX = 394
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HUDH = Pad + LineH + 4 + invSlot*2 + invGap + Pad
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HUDTop = ScreenH - HUDH
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statusY = HUDTop + Pad
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slotsY = HUDTop + Pad + LineH
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slotsH = LineH*2 + Pad*2
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invY = slotsY + 4
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invSlot = 40
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invGap = 4
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)
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func registerUI() {
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g := World.G
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g.UIManager.Register(&useWithGuard{
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Name: "usewith_guard",
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})
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g.UIManager.Register(&actionPump{
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Name: "pump",
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})
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g.UIManager.Register(&sceneNav{
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Name: "scene_nav",
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})
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g.UIManager.Register(&windowSizer{
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Name: "window",
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Scale: 2,
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})
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g.UIManager.Register(&inkwell.HotspotDebug{
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Name: "hotspot_debug",
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})
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top := &inkwell.TopBar{
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Name: "topbar",
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Height: TopBarH,
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TimeVar: VarArmillaStrip,
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}
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World.SetTopBar(top)
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g.UIManager.Register(gated("topbar_gate", top))
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g.UIManager.Register(&letterbox{
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Name: "letterbox",
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Bar: 36,
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})
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g.UIManager.Register(&hudFrame{
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Name: "hudframe",
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})
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g.UIManager.Register(gated("status_gate", &inkwell.StatusLine{
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Name: "status",
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Y: statusY,
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Align: inkwell.AlignLeft,
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ScreenWidth: DividerX,
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}))
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g.UIManager.Register(gated("inventory_gate", &inkwell.InventoryBar{
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Name: "inventory",
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Origin: inkwell.Point{
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X: Pad + 2,
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Y: invY,
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},
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Slots: 8,
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Cols: 4,
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SlotSize: invSlot,
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Gap: invGap,
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}))
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g.UIManager.Register(&tapeSlots{
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Name: "tapes",
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Bounds: inkwell.Rect(192, slotsY, 194, slotsH),
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})
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g.UIManager.Register(&tapeChannel{
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Name: "channel",
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Bounds: inkwell.Rect(DividerX+2, HUDTop+2, ScreenW-DividerX-4, ScreenH-HUDTop-4),
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})
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g.UIManager.Register(&inkwell.SpeechBubble{
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Name: "speech",
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MaxWidth: 360,
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Padding: Pad,
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OffsetY: 8,
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FallbackY: TopBarH + Pad,
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})
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g.UIManager.Register(&inkwell.DialogBox{
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Name: "dialog",
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Bounds: inkwell.Rect(0, ScreenH-LineH*9, DividerX, LineH*9),
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LineHeight: LineH,
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Padding: Pad,
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})
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g.UIManager.Register(&inkwell.RadialVerbs{
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Name: "verbs",
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Trigger: inkwell.MouseButtonRight,
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Radius: 58,
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Labels: map[string]string{
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"look": "Look", "use": "Use", "talk": "Talk", "take": "Take",
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},
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})
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g.UIManager.Register(&inkwell.EndCard{
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Name: "endcard",
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})
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g.UIManager.Register(&inkwell.Cursor{
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Name: "cursor",
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})
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}
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type windowSizer struct {
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Name string
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Scale int
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done bool
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}
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func (s *windowSizer) GetName() string { return s.Name }
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func (s *windowSizer) Draw(dst *ebiten.Image, ctx *inkwell.UICtx) {}
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func (s *windowSizer) Tick(ctx *inkwell.UICtx) {
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if s.done {
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return
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}
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s.done = true
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scale := s.Scale
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if scale <= 0 {
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scale = 2
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}
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ebiten.SetWindowSize(ctx.Game.Width*scale, ctx.Game.Height*scale)
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}
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type gate struct {
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Name string
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Inner inkwell.Widget
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}
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func gated(name string, inner inkwell.Widget) inkwell.Widget {
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return &gate{
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Name: name,
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Inner: inner,
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}
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}
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func (n *gate) GetName() string { return n.Name }
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func (n *gate) Tick(ctx *inkwell.UICtx) {
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if World.HUDVisible() {
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n.Inner.Tick(ctx)
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}
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}
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func (n *gate) Draw(dst *ebiten.Image, ctx *inkwell.UICtx) {
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if World.HUDVisible() {
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n.Inner.Draw(dst, ctx)
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}
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}
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func (n *gate) BlocksClickAt(p inkwell.Point) bool {
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if !World.HUDVisible() {
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return false
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}
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b, ok := n.Inner.(interface{ BlocksClickAt(inkwell.Point) bool })
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return ok && b.BlocksClickAt(p)
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}
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type hudFrame struct {
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Name string
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}
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func (h *hudFrame) GetName() string { return h.Name }
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func (h *hudFrame) Tick(ctx *inkwell.UICtx) {}
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func (h *hudFrame) Draw(dst *ebiten.Image, ctx *inkwell.UICtx) {
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if !World.HUDVisible() {
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return
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}
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th := ctx.Game.Theme()
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vector.DrawFilledRect(dst, 0, HUDTop+1, ScreenW, ScreenH-HUDTop-1, th.PanelBG, false)
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vector.StrokeLine(dst, 0, HUDTop, ScreenW, HUDTop, 1, th.CharacterPanelBorder, false)
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vector.StrokeLine(dst, DividerX, HUDTop+1, DividerX, ScreenH, 1, th.CharacterPanelBorder, false)
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}
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func (h *hudFrame) BlocksClickAt(p inkwell.Point) bool {
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return World.HUDVisible() && p.Y >= HUDTop
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}
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