Files
realworld/internal/content/character/character.go
T
2026-08-29 19:07:32 +02:00

25 lines
608 B
Go

// Package character registers the game's characters.
//
// Tapes are characters too, not props — the wiki is explicit about it. They
// have no body in the scene, so they carry no W/H and never appear in
// Scene.Actors; their voice lives in the tape channel (see world.TapeSay).
package character
import (
inkwell "git.teletypegames.org/engines/inkwell"
"realworld/internal/world"
)
// Register adds every character to the game.
func Register(w *world.World) {
for _, c := range []inkwell.Character{
paul(),
dex(),
mysteryTape(),
supportTape(),
} {
w.G.CharacterManager.Register(c)
}
}