Files
realworld/internal/content/content.go
T
mr.zero 45dac473fd
ci/woodpecker/push/ebitengine Pipeline was successful
game skeleton
2026-08-29 19:16:40 +02:00

29 lines
1.1 KiB
Go

// Package content is the composition root for everything the game declares:
// assets, characters, items, dialogues, scripts and scenes.
//
// Each registered entity lives in its own file, under a subpackage named after
// its kind. Adding a scene means adding scene/<name>.go and one line in
// scene/scene.go — nothing else moves.
package content
import (
"git.teletypegames.org/games/realworld/internal/content/asset"
"git.teletypegames.org/games/realworld/internal/content/character"
"git.teletypegames.org/games/realworld/internal/content/dialog"
"git.teletypegames.org/games/realworld/internal/content/item"
"git.teletypegames.org/games/realworld/internal/content/scene"
"git.teletypegames.org/games/realworld/internal/content/script"
"git.teletypegames.org/games/realworld/internal/world"
)
// Register adds every entity to the game. Order matters only in that scenes
// reference assets and characters, which Game.Validate cross-checks.
func Register(w *world.World) {
asset.Register(w)
character.Register(w)
item.Register(w)
dialog.Register(w)
script.Register(w)
scene.Register(w)
}