38 lines
602 B
Go
38 lines
602 B
Go
package scene
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import (
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inkwell "git.teletypegames.org/engines/inkwell"
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"git.teletypegames.org/games/realworld/inc/world"
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)
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type Scene = inkwell.Scene
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var Manager = inkwell.NewManager[Scene]()
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var Floor = []inkwell.Polygon{
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inkwell.Poly(
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inkwell.Point{
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X: 16,
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Y: 196,
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}, inkwell.Point{
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X: 624,
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Y: 196,
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},
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inkwell.Point{
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X: 624,
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Y: 258,
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}, inkwell.Point{
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X: 16,
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Y: 258,
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},
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),
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}
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func setVarIfEmpty(name string, v any) inkwell.Action {
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return world.Fn(func(ctx *inkwell.Ctx) {
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if ctx.Game.State.Var(name) == nil {
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ctx.Game.State.SetVar(name, v)
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}
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})
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}
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