initial commit

This commit is contained in:
2026-05-15 18:12:55 +02:00
commit 0e06d5eefa
11 changed files with 1271 additions and 0 deletions

15
src/entities/Exit.ts Normal file
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import Phaser from "phaser";
export class Exit extends Phaser.GameObjects.Rectangle {
static readonly WIDTH = 40;
static readonly HEIGHT = 80;
static readonly COLOR = 0xffd700;
declare body: Phaser.Physics.Arcade.StaticBody;
constructor(scene: Phaser.Scene, x: number, groundY: number) {
super(scene, x, groundY - Exit.HEIGHT / 2, Exit.WIDTH, Exit.HEIGHT, Exit.COLOR);
scene.add.existing(this);
scene.physics.add.existing(this, true);
}
}

13
src/entities/Platform.ts Normal file
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import Phaser from "phaser";
export class Platform extends Phaser.GameObjects.Rectangle {
static readonly COLOR = 0x4a7c3a;
declare body: Phaser.Physics.Arcade.StaticBody;
constructor(scene: Phaser.Scene, x: number, y: number, width: number, height: number) {
super(scene, x, y, width, height, Platform.COLOR);
scene.add.existing(this);
scene.physics.add.existing(this, true);
}
}

56
src/entities/Player.ts Normal file
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import Phaser from "phaser";
export class Player extends Phaser.GameObjects.Rectangle {
static readonly SIZE = 32;
static readonly COLOR = 0xff4444;
static readonly MOVE_SPEED = 250;
static readonly JUMP_VELOCITY = 600;
declare body: Phaser.Physics.Arcade.Body;
private cursors: Phaser.Types.Input.Keyboard.CursorKeys;
private keyA: Phaser.Input.Keyboard.Key;
private keyD: Phaser.Input.Keyboard.Key;
private keyW: Phaser.Input.Keyboard.Key;
private keySpace: Phaser.Input.Keyboard.Key;
constructor(scene: Phaser.Scene, x: number, y: number) {
super(scene, x, y, Player.SIZE, Player.SIZE, Player.COLOR);
scene.add.existing(this);
scene.physics.add.existing(this);
this.body.setCollideWorldBounds(true);
const kb = scene.input.keyboard!;
this.cursors = kb.createCursorKeys();
this.keyA = kb.addKey("A");
this.keyD = kb.addKey("D");
this.keyW = kb.addKey("W");
this.keySpace = kb.addKey("SPACE");
}
override update(): void {
const left = this.cursors.left.isDown || this.keyA.isDown;
const right = this.cursors.right.isDown || this.keyD.isDown;
const jumpPressed =
Phaser.Input.Keyboard.JustDown(this.cursors.up) ||
Phaser.Input.Keyboard.JustDown(this.keyW) ||
Phaser.Input.Keyboard.JustDown(this.keySpace);
if (left) {
this.body.setVelocityX(-Player.MOVE_SPEED);
} else if (right) {
this.body.setVelocityX(Player.MOVE_SPEED);
} else {
this.body.setVelocityX(0);
}
if (jumpPressed && this.body.touching.down) {
this.body.setVelocityY(-Player.JUMP_VELOCITY);
}
}
freeze(): void {
this.body.setVelocity(0, 0);
this.body.moves = false;
}
}