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55
src/scenes/GameScene.ts
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55
src/scenes/GameScene.ts
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import Phaser from "phaser";
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import { Player } from "../entities/Player";
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import { Exit } from "../entities/Exit";
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import { Platform } from "../entities/Platform";
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export class GameScene extends Phaser.Scene {
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private static readonly FLOOR_TOP = 500;
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private static readonly FLOOR_HEIGHT = 100;
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private player!: Player;
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private exit!: Exit;
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private platform!: Platform;
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private levelCompleteText!: Phaser.GameObjects.Text;
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private levelCompleted = false;
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constructor() {
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super({ key: "GameScene" });
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}
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create(): void {
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const width = this.scale.width;
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const height = this.scale.height;
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const floorTop = GameScene.FLOOR_TOP;
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const floorH = GameScene.FLOOR_HEIGHT;
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this.platform = new Platform(this, width / 2, floorTop + floorH / 2, width, floorH);
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this.exit = new Exit(this, 60, floorTop);
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this.player = new Player(this, width - Player.SIZE - 40, floorTop - Player.SIZE / 2);
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this.physics.add.collider(this.player, this.platform);
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this.physics.add.overlap(this.player, this.exit, () => this.completeLevel());
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this.levelCompleteText = this.add
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.text(width / 2, height / 2, "LEVEL COMPLETED!", {
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fontFamily: "Arial",
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fontSize: "48px",
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color: "#ffffff",
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fontStyle: "bold",
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})
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.setOrigin(0.5)
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.setVisible(false);
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}
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override update(): void {
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if (this.levelCompleted) return;
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this.player.update();
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}
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private completeLevel(): void {
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if (this.levelCompleted) return;
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this.levelCompleted = true;
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this.player.freeze();
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this.levelCompleteText.setVisible(true);
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}
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}
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