fine tunes

This commit is contained in:
2026-05-15 20:25:34 +02:00
parent c9f0b5d704
commit 1346dba937
4 changed files with 9 additions and 9 deletions

View File

@@ -1,7 +1,7 @@
import Phaser from "phaser";
import { Platform } from "./Platform";
export class ObstaclePlatformDisappearing extends Phaser.GameObjects.Rectangle {
static readonly COLOR = 0x9966cc;
static readonly TRIGGER_DISTANCE = 110;
static readonly FADE_MS = 200;
@@ -10,7 +10,7 @@ export class ObstaclePlatformDisappearing extends Phaser.GameObjects.Rectangle {
private vanished = false;
constructor(scene: Phaser.Scene, x: number, y: number, width: number, height: number) {
super(scene, x, y, width, height, ObstaclePlatformDisappearing.COLOR);
super(scene, x, y, width, height, Platform.COLOR);
scene.add.existing(this);
scene.physics.add.existing(this, true);
}

View File

@@ -4,8 +4,8 @@ export class ObstacleSpikeTricky extends Phaser.GameObjects.Rectangle {
static readonly WIDTH = 40;
static readonly HEIGHT = 20;
static readonly COLOR = 0xff8800;
static readonly TRIGGER_DISTANCE = 140;
static readonly DISPLACEMENT = 80;
static readonly TRIGGER_DISTANCE = 55;
static readonly DISPLACEMENT = 100;
declare body: Phaser.Physics.Arcade.StaticBody;

View File

@@ -4,7 +4,7 @@ export class Player extends Phaser.GameObjects.Rectangle {
static readonly SIZE = 32;
static readonly COLOR = 0xff4444;
static readonly MOVE_SPEED = 250;
static readonly JUMP_VELOCITY = 600;
static readonly JUMP_VELOCITY = 480;
declare body: Phaser.Physics.Arcade.Body;

View File

@@ -77,8 +77,8 @@ export const LEVELS: readonly LevelDef[] = [
"....................",
"....................",
".E.................P",
"######~~~~##########",
"######^^^^##########",
"#######~~~##########",
"#######~~~##########",
]),
defineLevel("Csaló tüske és lépcső", [
"....................",
@@ -93,8 +93,8 @@ export const LEVELS: readonly LevelDef[] = [
"....#####...........",
"........#####.......",
"............#####...",
"...............#####",
".........T.........P",
"...............####.",
".........T........P#",
"####################",
]),
];