sprites
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@@ -32,6 +32,20 @@ export class GameScene extends Phaser.Scene {
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super({ key: "GameScene" });
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}
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preload(): void {
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this.load.svg(Player.TEXTURE_KEY, "/sprites/player.svg", { width: 32, height: 32 });
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this.load.svg(Exit.TEXTURE_KEY, "/sprites/exit.svg", { width: Exit.WIDTH, height: Exit.HEIGHT });
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this.load.svg(Platform.TEXTURE_KEY, "/sprites/platform.svg", { width: 40, height: 40 });
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this.load.svg(ObstacleSpikeNormal.TEXTURE_KEY, "/sprites/spike-normal.svg", {
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width: ObstacleSpikeNormal.WIDTH,
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height: ObstacleSpikeNormal.HEIGHT,
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});
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this.load.svg(ObstacleSpikeTricky.TEXTURE_KEY, "/sprites/spike-tricky.svg", {
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width: ObstacleSpikeTricky.WIDTH,
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height: ObstacleSpikeTricky.HEIGHT,
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});
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}
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init(data: SceneData): void {
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this.levelIndex = data.levelIndex ?? 0;
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this.levelCompleted = false;
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