Install the native Linux builds as Ports

Cartridges were under half the catalog; the rest are native builds no
emulator can boot. Batocera runs Linux and its Ports system takes .sh
launchers, so ebitengine, bevy, godot and love now map to ports with a
per-architecture kind: linux_x64 on x86_64, linux_arm64 where a build
exists. Where it does not, the engine skips the title naming the
architecture rather than installing a binary that cannot start.

Verified end to end against the live catalog with a local roms root:
on aarch64 rabbitroller is skipped for want of a linux_arm64 asset, on
x86_64 it unpacks under ports/.data/teletypegames/ with an executable
bit and a working launcher.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-08-21 20:01:28 +02:00
co-authored by Claude Opus 5
parent 85f45baabf
commit 5062e0da63
2 changed files with 52 additions and 44 deletions
+14 -1
View File
@@ -28,7 +28,20 @@
"platforms": {
"c64": { "system": "c64", "kind": "cartridge", "ext": ".prg", "enabled": true },
"tic80": { "system": "tic80", "kind": "cartridge", "ext": ".tic", "enabled": true }
"tic80": { "system": "tic80", "kind": "cartridge", "ext": ".tic", "enabled": true },
"ebitengine": { "system": "ports", "install": "port",
"kind": { "x86_64": "linux_x64", "aarch64": "linux_arm64" },
"ext": ".zip", "enabled": true },
"bevy": { "system": "ports", "install": "port",
"kind": { "x86_64": "linux_x64", "aarch64": "linux_arm64" },
"ext": ".zip", "enabled": true },
"godot": { "system": "ports", "install": "port",
"kind": { "x86_64": "linux_x64" },
"ext": ".zip", "enabled": true },
"love": { "system": "ports", "install": "port",
"kind": { "x86_64": "linux_x64" },
"ext": ".zip", "enabled": true }
},
"behavior": {