mr.zeroandClaude Opus 5 5062e0da63 Install the native Linux builds as Ports
Cartridges were under half the catalog; the rest are native builds no
emulator can boot. Batocera runs Linux and its Ports system takes .sh
launchers, so ebitengine, bevy, godot and love now map to ports with a
per-architecture kind: linux_x64 on x86_64, linux_arm64 where a build
exists. Where it does not, the engine skips the title naming the
architecture rather than installing a binary that cannot start.

Verified end to end against the live catalog with a local roms root:
on aarch64 rabbitroller is skipped for want of a linux_arm64 asset, on
x86_64 it unpacks under ports/.data/teletypegames/ with an executable
bit and a working launcher.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-21 20:01:28 +02:00

ttg-batocera-store — the Teletype Games store for Batocera

Puts the https://teletypegames.org catalog into a Batocera box's ROM folders, with EmulationStation metadata and box art. Triggered from the Ports menu on the device, or from the CLI over SSH.

This repository is only the store definition — config.json plus the two wrapper scripts. All the logic lives in the shared engine, warp-engine-batocera-store, which works with any WarpEngine-based site; this is just the Teletype Games configuration of it.

For RetroArch rather than a Batocera box — desktop, Android, Steam Deck — the same catalog is served by ttg-retroarch-store.

Install

Straight onto the device:

curl -fsSL https://git.teletypegames.org/stores/ttg-batocera-store/raw/branch/master/install.sh | sh

Or from a checkout of this repo:

scp -r ttg-batocera-store root@batocera:/tmp/
ssh root@batocera /tmp/ttg-batocera-store/install.sh

The installer fetches the engine, drops it and this config in /userdata/system/batocera-store/ttg/, writes the ttg-store launcher and the Teletype Games Store Ports entry, and runs the first sync. Restart EmulationStation (batocera-es-swissknife --restart) to see the games.

Use

On the device. Ports ▸ Teletype Games Store. It downloads anything new, then restarts EmulationStation. Ports scripts get no console in Batocera, so the output goes to /userdata/system/batocera-store/ttg/store.log.

Over SSH.

S=/userdata/system/batocera-store/ttg-store

$S list                 # compatible catalog entries; * installed, ^ update available
$S sync                 # download everything new, refresh gamelists
$S sync blessingofra    # just one title (never prunes)
$S -n sync              # dry run
$S remove c64demo       # uninstall
$S config               # effective configuration

Global flags go before the subcommand: $S --roms-root /tmp/roms sync.

Uninstall

curl -fsSL https://git.teletypegames.org/stores/ttg-batocera-store/raw/branch/master/uninstall.sh | sh

Or /tmp/ttg-batocera-store/uninstall.sh from a checkout on the box. It takes out the games — including any unpacked Ports payload — our gamelist entries, the Teletype Games Ports entry, the launcher and the store home, and restarts EmulationStation.

DRY_RUN=1 ./uninstall.sh     # show what would go, remove nothing
KEEP_HOME=1 ./uninstall.sh   # keep state.json and the log, for a reinstall

Nothing of yours goes with it: your own ROMs keep their folders, and your gamelists are rewritten without our nodes rather than deleted — play counts and favourites survive. The gamelist.xml.ttg-backup copies are listed and left alone.

What this store installs

Cartridges go to their emulator's ROM folder, native builds to Ports:

Catalog platform Asset kind Batocera system Extension
c64 cartridge c64 (VICE) .prg
tic80 cartridge tic80 .tic
ebitengine linux_x64 / linux_arm64 ports .zip
bevy linux_x64 / linux_arm64 ports .zip
godot linux_x64 ports .zip
love linux_x64 ports .zip

Statuses released and archived, whole catalog, no owner filter. Everything lands under the teletypegames/ subfolder of each system, so a prune can never reach ROMs you put there yourself. To change any of it, edit /userdata/system/batocera-store/ttg/config.json on the box — the full key reference is in the engine's README.

Native games as Ports

Cartridges are a little under half the catalog; the rest of our games are native Linux builds, and no emulator boots those. Batocera runs Linux, so they are installed through its Ports system instead: the zip is unpacked under ports/.data/teletypegames/, and the launcher EmulationStation lists is ports/teletypegames/<name>.sh, which cds into the program's directory before running it. They appear under Ports ▸ Teletype Games, and remove takes the unpacked program with it.

Each one is a 30100 MB download rather than the few kilobytes of a cartridge.

The build has to match the box. Batocera runs on x86_64 mini-PCs as much as on the Raspberry Pi and the ARM handhelds, and a native binary only starts on the architecture it was built for. The engine detects the architecture — list and config both report it — and picks the asset for it; where there is none the title is skipped with a message naming the architecture, rather than installing something that cannot start:

skipped rabbitroller: no 'linux_arm64' asset in any release

ebitengine and bevy build for both linux_x64 and linux_arm64; godot and love are x86_64-only for now — a Godot ARM export needs a preset in the game repo, and LÖVE has no upstream ARM runtime. tic80 has an ARM problem too, but it is installed as a cartridge, which is data for an emulator and runs anywhere. phaser ships only a web build, so it is not mapped at all.

Statuses still apply, and they are what keeps this small today: most of our native titles are demo, which is not in catalog.statuses. On x86_64 the only native game that currently installs is rabbitroller. Add "demo" to catalog.statuses on the box to get the rest.

Where things land

/userdata/system/batocera-store/
├── ttg-store                            launcher
└── ttg/
    ├── store.py, warpstore.py, config.json
    └── state.json, catalog.json, store.log

/userdata/roms/c64/teletypegames/        blessingofra-2.0.0.prg, rabbit-1.0.0.prg, …
/userdata/roms/c64/teletypegames/images/ blessingofra.png, …
/userdata/roms/c64/gamelist.xml          our entries merged in

/userdata/roms/ports/Teletype Games Store.sh        the store itself
/userdata/roms/ports/teletypegames/          rabbitroller.sh, …
/userdata/roms/ports/teletypegames/images/   rabbitroller.png, …
/userdata/roms/ports/.data/teletypegames/    the unpacked programs
S
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