`purge` is what `remove` does for one game, for all of them at once, plus the
directories the store made: the shell script that wraps it has no way of knowing
which ROMs, box art, Ports payloads and gamelist entries were ours, and
state.json does. uninstall.sh runs it first and only then removes the Ports
entry, the launcher and the store home; if the engine cannot finish, nothing
else is touched.
The gamelists are merged rather than deleted — they belong to the box, and the
user's own games, play counts and favourites stay in them. Two things the tests
caught:
- The backup was being made on the *uninstall's* first touch of a gamelist we
had created ourselves, so a purge produced a backup of our own file. It is now
skipped when purging: by then any copy worth having was made on the first sync.
- With that fixed, "no backup next to it" means we created the file, so a
gamelist that is left empty is deleted too. The box ends up as it was.
- The Ports entry cannot be derived from the config: a store repository sets
BATOCERA_PORT_NAME to whatever it likes (ours is "Teletype Games Store" while
store.name is "Teletype Games"), so the uninstaller looked for a file that was
never there. It now finds the entry by looking inside the Ports scripts for
this store's home — which also works for boxes installed before this existed,
and picks up entries left over from an earlier name.
install.sh and uninstall.sh are POSIX sh now, checked with dash, so `curl … | sh`
works where /bin/sh is not bash. The repository moved from the tools org to
stores; the old raw URLs still redirect, but every reference is updated.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The engine was 1073 lines, of which the catalog, release selection,
architecture matching, state and HTTP had nothing to do with Batocera. A
second engine now needs exactly that code, so it moved to engines/warpstore
and this repository keeps only the Batocera adapter: ROM folders, Ports
launchers, gamelist.xml, EmulationStation. 426 lines went, 115 came back.
Nothing about the CLI or the on-disk layout changes. The installer now
places two files side by side, store.py and warpstore.py, and the engine
imports the core from its own directory.
Behaviour was checked against the live catalog with a fake ROMs root: the
cartridge path, the Ports path, box art, gamelist merging, idempotent
re-sync, prune and uninstall all produce what they did before. A state.json
written by the previous version — records with `system` but no `scope` —
keys the same way, so an installed box neither re-downloads nor prunes
anything on the first sync after the upgrade.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>