mr.zeroandClaude Opus 5 e2551d5fd3 Add purge and an uninstaller, and move to the stores org
`purge` is what `remove` does for one game, for all of them at once, plus the
directories the store made: the shell script that wraps it has no way of knowing
which ROMs, box art, Ports payloads and gamelist entries were ours, and
state.json does. uninstall.sh runs it first and only then removes the Ports
entry, the launcher and the store home; if the engine cannot finish, nothing
else is touched.

The gamelists are merged rather than deleted — they belong to the box, and the
user's own games, play counts and favourites stay in them. Two things the tests
caught:

- The backup was being made on the *uninstall's* first touch of a gamelist we
  had created ourselves, so a purge produced a backup of our own file. It is now
  skipped when purging: by then any copy worth having was made on the first sync.
- With that fixed, "no backup next to it" means we created the file, so a
  gamelist that is left empty is deleted too. The box ends up as it was.
- The Ports entry cannot be derived from the config: a store repository sets
  BATOCERA_PORT_NAME to whatever it likes (ours is "Teletype Games Store" while
  store.name is "Teletype Games"), so the uninstaller looked for a file that was
  never there. It now finds the entry by looking inside the Ports scripts for
  this store's home — which also works for boxes installed before this existed,
  and picks up entries left over from an earlier name.

install.sh and uninstall.sh are POSIX sh now, checked with dash, so `curl … | sh`
works where /bin/sh is not bash. The repository moved from the tools org to
stores; the old raw URLs still redirect, but every reference is updated.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-18 08:32:12 +02:00

warp-engine-batocera-store — a Batocera store engine for WarpEngine sites

Pulls games from a WarpEngine catalog straight into a Batocera box's ROM folders, with EmulationStation metadata and box art. Triggered from the Ports menu on the device, or from the CLI over SSH.

This repository is the engine only. It knows the WarpEngine API but nothing about any particular site: the host, the store's name and where its games land all come from a config.json that lives in a separate store repository. The part that is not about Batocera — catalog, releases, host matching, state, HTTP — is warpstore, shared with the RetroArch engine.

warpstore                           the shared core — warpstore.py
        ▲
warp-engine-batocera-store          this engine — store.py, install.sh
        ▲
        │ config.json
        │
  ┌─────┴─────┬───────────────┐
  │           │               │
ttg-…       my-…            other-…       store repositories
  │           │               │
  ▼           ▼               ▼
teletypegames.org   my.example   other.example

The reference store is ttg-batocera-store.

Ports ▸ "<store name>"
        │
        ├─ GET /api/software                        the whole catalog
        ├─ keep platforms this box can run          c64 → c64, tic80 → tic80
        ├─ pick the newest non-dev release          that carries the right asset
        ├─ GET /api/download?path=<asset>           .prg / .tic into the ROM folder
        ├─ GET <software.imageUrl>                  box art
        └─ merge gamelist.xml                       title, desc, author, image

Python 3 standard library only — Batocera ships python3 and no pip.

Installing a store

The installer takes the store as a parameter, so it works with any config:

curl -fsSL https://git.teletypegames.org/stores/warp-engine-batocera-store/raw/branch/master/install.sh |
  STORE_CONFIG=https://git.example.org/tools/my-store/raw/branch/master/config.json sh

From a checkout, with a local config:

scp -r warp-engine-batocera-store root@batocera:/tmp/
ssh root@batocera 'STORE_CONFIG=/tmp/my-config.json /tmp/warp-engine-batocera-store/install.sh'

It reads store.id from the config, installs the engine and the config into /userdata/system/batocera-store/<id>/, writes a <id>-store launcher and a Ports entry, and runs the first sync. Restart EmulationStation (batocera-es-swissknife --restart) to see the games.

It installs two files: store.py from this repository and warpstore.py from the shared core. They have to sit next to each other — the engine imports the core from its own directory.

Installer knobs, all environment variables: STORE_CONFIG (required), BATOCERA_STORE_ROOT, BATOCERA_PORTS_DIR, BATOCERA_PORT_NAME, ENGINE_RAW_BASE, WARPSTORE_RAW_BASE, and WARPSTORE_SRC to install a local warpstore.py instead of downloading it.

Writing a store repository

Four small files:

my-batocera-store/
├── config.json     the store: URL, name, subfolder, platform mapping
├── install.sh      a wrapper that hands that config to the engine installer
├── uninstall.sh    the same for the engine's uninstaller
└── README.md

install.sh is small enough to quote in full:

#!/bin/bash
set -euo pipefail
ENGINE_RAW_BASE="${ENGINE_RAW_BASE:-https://git.teletypegames.org/stores/warp-engine-batocera-store/raw/branch/master}"
export STORE_CONFIG="${STORE_CONFIG:-https://git.example.org/tools/my-batocera-store/raw/branch/master/config.json}"
export BATOCERA_PORT_NAME="My Store"
curl -fsSL "$ENGINE_RAW_BASE/install.sh" | sh

uninstall.sh is the same shape, except that it passes STORE_ID — no config fetch is needed to take a store away, and the id is what names its home:

export STORE_ID="${STORE_ID:-example}"
curl -fsSL "$ENGINE_RAW_BASE/uninstall.sh" | sh

Pick a store.id and a paths.subfolder nobody else uses — they are what keeps two stores on the same box from deleting each other's games.

Use

On the device. Ports ▸ "<store name>". The script downloads anything new, then restarts EmulationStation so the games show up. Ports scripts get no console in Batocera, so the output goes to store.log in the store home.

Over SSH, through the launcher the installer wrote:

S=/userdata/system/batocera-store/example-store

$S list                 # compatible catalog entries; * installed, ^ update available
$S sync                 # download everything new, refresh gamelists
$S sync blessingofra    # just one title (never prunes)
$S -n sync              # dry run
$S remove c64:demo      # uninstall (bare name works too)
$S purge                # uninstall everything this store installed
$S config               # effective configuration

Global flags go before the subcommand: $S --roms-root /tmp/roms sync.

Uninstalling

ssh root@batocera 'curl -fsSL https://git.teletypegames.org/stores/warp-engine-batocera-store/raw/branch/master/uninstall.sh | sh'

or ./uninstall.sh from a checkout on the box. It removes the games first, through the engine — purge — and only then the Ports entry, the launcher and the store home: the shell script has no way of knowing which ROMs, box art, Ports payloads and gamelist entries were the store's, and the engine's state.json does. If the engine cannot finish — an unmounted ROMs root, say — nothing else is touched, so you are never left with the files but not the engine that knows about them.

Environment variable Meaning
STORE_ID which store to remove; needed only when several are installed
STORE_CONFIG alternative to STORE_ID — the id is read out of the config
DRY_RUN 1 to print what would go and remove nothing
KEEP_HOME 1 to keep the store home (state, catalog cache, log) for a reinstall
BATOCERA_STORE_ROOT, BATOCERA_PORTS_DIR, BATOCERA_PORT_NAME as for the installer

What it deliberately leaves behind:

  • ROMs you put in the store's subfolder yourself. Directories are removed only when empty, so one stray file keeps its directory. ports/.data itself also stays: another store may still keep a payload there.
  • your gamelists. They belong to the box: our <game> and <folder> nodes go, the rest — your own games, their play counts and favourites — is written back untouched. A gamelist we created and that is left empty is deleted, since it was never yours.
  • gamelist.xml.<store id>-backup, listed at the end of the run: your gamelists as we first found them. Deleting them is your call.

A dry run cannot predict which directories will end up empty, so it lists the files but not the directory removals.

To take every store off a machine — both engines, the shared core, the launchers — there is one script for that in warpstore:

curl -fsSL https://git.teletypegames.org/engines/warpstore/raw/branch/master/uninstall.sh | sh

Where things land

/userdata/system/batocera-store/
├── example-store                       launcher for the store below
└── example/
    ├── store.py, warpstore.py          the engine and its shared core
    ├── config.json                     the store that selected it
    └── state.json, catalog.json, store.log

/userdata/roms/c64/example/             blessingofra-2.0.0.prg, rabbit-1.0.0.prg, …
/userdata/roms/c64/example/images/      blessingofra.png, …
/userdata/roms/c64/gamelist.xml         our entries merged in
/userdata/roms/ports/Example Store.sh

Everything a store installs lives under its own paths.subfolder, so a prune can never reach ROMs you put there yourself — or another store's games. The first time a gamelist.xml is touched it is copied to gamelist.xml.<store id>-backup; on every merge only <game>/<folder> nodes under that store's subfolder are rewritten, so your own entries keep their play counts, favourites and scraped media, and two stores can share one gamelist.

Configuration

config.json in the store home, template in config.example.json:

Key Default Meaning
store.id warp slug: names the store home, log prefix and gamelist backup
store.name WarpEngine Store display name for the Ports entry
store.base_url WarpEngine host
store.api.catalog /api/software catalog endpoint, if the engine is mounted elsewhere
store.api.download /api/download download endpoint
paths.roms_root /userdata/roms where systems live
paths.subfolder warp this store's subfolder inside each system
emulationstation.folder_name WarpEngine Store display name of that folder in ES
emulationstation.restart true restart EmulationStation after a change
catalog.statuses ["released", "archived"] catalog status values to install
catalog.owner_id null restrict to one publisher (/api/software?owner_id=)
catalog.only / catalog.exclude [] software-name allow / deny lists
platforms c64, tic80 platform → system, asset kind, extension, enabled; install picks ROM or Port, and the kind may be per-architecture
behavior.prune true remove games that left the catalog or the filters
behavior.timeout 30 HTTP timeout, seconds
behavior.insecure false skip TLS verification (self-hosted test instances)

Platform mapping

A catalog platform is installable when its release asset is a file the Batocera system can boot directly:

Catalog platform Asset kind Batocera system Extension
c64 cartridge c64 (VICE) .prg
tic80 cartridge tic80 .tic

The other WarpEngine platforms (ebitengine, love, godot, bevy, phaser) ship html and per-OS zip archives, not a ROM a Batocera system launches, so they are not mapped by default. Adding one is a config edit:

"platforms": { "godot": { "system": "godot", "kind": "linux_x64", "ext": ".zip", "enabled": true } }

Native games as Ports

A cartridge is booted by an emulator, so it goes into that system's ROM folder. A native build is a program: Batocera runs Linux, and its Ports system takes .sh launchers. Set install to port and point system at ports:

"platforms": {
  "bevy": {
    "system": "ports",
    "install": "port",
    "kind": { "x86_64": "linux_x64", "aarch64": "linux_arm64" },
    "ext": ".zip",
    "enabled": true
  }
}

The zip is unpacked and a launcher written:

/userdata/roms/ports/<subfolder>/<name>.sh          the launcher ES lists
/userdata/roms/ports/<subfolder>/images/<name>.png  box art
/userdata/roms/ports/.data/<subfolder>/<name>/      the unpacked program

The payload sits under .data, whose leading dot is what hides it from EmulationStation — the launchers themselves are in a normal subfolder, scanned like any other system's. Both paths carry the store's subfolder, so an uninstall or a prune can only ever reach this store's own files.

The launcher cds into the directory holding the executable before running it: a game loads its assets/ relative to the working directory. Python's zip extraction drops the executable bit, so it is restored from the archive's recorded mode.

install defaults to rom, so a config that does not mention it behaves exactly as before.

Per-architecture assets

Batocera runs on x86_64 mini-PCs, on the Raspberry Pi and on the ARM handhelds alike, and a native binary only starts on the architecture it was built for — an x86_64 build installs on a Pi and then does nothing. A cartridge is data for an emulator, so it is architecture-independent; a native build is not.

Where the right asset depends on the machine, kind (and ext, if it differs) can be a map instead of a string. * is the fallback:

"platforms": {
  "bevy": {
    "system": "bevy",
    "kind": { "x86_64": "linux_x64", "aarch64": "linux_arm64" },
    "ext": ".zip",
    "enabled": true
  }
}

The engine reports the architecture it detected — x86_64, aarch64, armhf, x86 — at the top of list, and config prints it as detected_arch. With no entry for the running machine and no *, the title is skipped and says so: skipped bevydemo: bevy has no asset kind for aarch64.

A platform is also skipped when the box has no ROM folder for its system — list reports that as skipped <name>: no '<system>' ROM folder.

How a sync stays safe next to EmulationStation

EmulationStation keeps gamelists in memory and writes them back when it exits, so a merge done while it runs can be clobbered. Launched from the Ports menu (sync-from-es), the engine therefore downloads first, then hands the gamelist merge to a detached apply-gamelists --wait-pid <es-pid> child that waits for the old ES process to die before writing. From SSH, with no ES running, the merge happens inline.

Re-running a sync is idempotent: files already present are left alone, and a release bump (1.12.0.0) deletes the old asset before fetching the new one. GET /api/download is used rather than /file/, so downloads count towards the catalog's statistics.

State

state.json records what this store installed, keyed <system>:<name> so the same software name on two systems stays two entries. A version: 1 state file written by the pre-split ttg-store is migrated to that key format on first run.

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