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@@ -1,2 +1,3 @@
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node_modules/
|
||||
build/
|
||||
dist/
|
||||
|
||||
@@ -0,0 +1,73 @@
|
||||
# The pipeline lives in the repository rather than in the update server's
|
||||
# `/build/config` extension. That extension serves game-platform pipelines, which
|
||||
# build a cartridge and publish it into the site's catalog; this one builds a desktop
|
||||
# application and publishes it to a Gitea release. Different product, different target.
|
||||
#
|
||||
# What CI can and cannot do here: Linux and Windows packages are built in containers —
|
||||
# Windows through Wine — while the **macOS package stays a local build**, because
|
||||
# Apple's toolchain and its signing exist only on a Mac. A release therefore gets its
|
||||
# Linux and Windows assets from this pipeline and its macOS assets from `make release`.
|
||||
when:
|
||||
- event: [push, manual]
|
||||
branch: master
|
||||
- event: tag
|
||||
|
||||
variables:
|
||||
# The official electron-builder images: Node with the packaging tools, and the same
|
||||
# image plus Wine, which is what lets a Windows installer be built on Linux.
|
||||
- &node_image 'electronuserland/builder:22'
|
||||
- &wine_image 'electronuserland/builder:22-wine'
|
||||
|
||||
steps:
|
||||
- name: check
|
||||
image: *node_image
|
||||
commands:
|
||||
- node --version
|
||||
- npm ci
|
||||
- npm run typecheck
|
||||
- npm run lint
|
||||
# The window test wants a display and a store on the machine; that check belongs
|
||||
# where there is one. The bridge check is worth running here: it exercises the
|
||||
# registry and the message bundles.
|
||||
- |
|
||||
if command -v python3 >/dev/null 2>&1; then
|
||||
npm run smoke
|
||||
else
|
||||
echo "no python3 in the image — the smoke test needs it, skipping"
|
||||
fi
|
||||
|
||||
# A quarter of a gigabyte of packages is not worth building on every push, so the
|
||||
# two builds run when a release is being cut — or when asked for by hand.
|
||||
- name: linux
|
||||
image: *node_image
|
||||
commands:
|
||||
- npm run dist:linux
|
||||
- scripts/ci-verify-packages.sh '*.AppImage' '*.deb'
|
||||
when:
|
||||
- event: [tag, manual]
|
||||
|
||||
- name: windows
|
||||
image: *wine_image
|
||||
commands:
|
||||
- npm run dist:win
|
||||
- scripts/ci-verify-packages.sh '*.exe'
|
||||
when:
|
||||
- event: [tag, manual]
|
||||
|
||||
# Only on a tag, and only what this pipeline built: the macOS assets are uploaded
|
||||
# from the Mac that can sign them.
|
||||
- name: release
|
||||
image: alpine
|
||||
environment:
|
||||
# Needed. Woodpecker does hand steps a forge credential — a manual build printed
|
||||
# one — but a build started by the tag webhook does not get it: the first tag build
|
||||
# died here with no credential at all. So the token is a repository secret, and the
|
||||
# script still falls back to the forge credential when it is there.
|
||||
GITEA_TOKEN:
|
||||
from_secret: gitea_token
|
||||
commands:
|
||||
- apk add --no-cache curl jq
|
||||
# No globs on the command line: the package names have spaces in them.
|
||||
- scripts/ci-upload.sh
|
||||
when:
|
||||
- event: tag
|
||||
@@ -0,0 +1,109 @@
|
||||
# WarpEngine Store GUI — the front door to the npm scripts.
|
||||
#
|
||||
# Everything here is a thin wrapper: the app is an Electron project, so npm still
|
||||
# does the work. The Makefile exists so the useful sequences have names, and so
|
||||
# `make release` is one command rather than a build followed by remembered tea
|
||||
# invocations.
|
||||
#
|
||||
# make list the targets
|
||||
# make setup install the dependencies
|
||||
# make check typecheck, lint and both test suites
|
||||
# make dist package for this machine
|
||||
# make release package and publish to Gitea
|
||||
#
|
||||
# Publishing assumes `tea` is installed and logged in — the devarea repo has
|
||||
# `make tea` for that.
|
||||
|
||||
SHELL := /bin/sh
|
||||
SCRIPTS := scripts
|
||||
NODE_MIN := 22
|
||||
|
||||
# The version is package.json's, so the release tag never drifts from the app.
|
||||
VERSION := $(shell python3 -c 'import json; print(json.load(open("package.json"))["version"])')
|
||||
TAG ?= v$(VERSION)
|
||||
|
||||
.DEFAULT_GOAL := help
|
||||
|
||||
.PHONY: help setup node-check build typecheck lint lint-fix check start smoke uitest test \
|
||||
dist dist-mac dist-win dist-linux release publish clean distclean version
|
||||
|
||||
help: ## List available targets
|
||||
@echo "WarpEngine Store GUI $(VERSION) — usage: make <target>"
|
||||
@echo
|
||||
@grep -E '^[a-zA-Z_-]+:.*?## ' $(MAKEFILE_LIST) | \
|
||||
awk 'BEGIN {FS = ":.*?## "}; {printf " %-12s %s\n", $$1, $$2}'
|
||||
@echo
|
||||
@echo " Variables: TAG=$(TAG) TEA_LOGIN=ttg REPO=<owner/name> NOTES=RELEASE_NOTES.md"
|
||||
|
||||
node-check: ## Check the Node version Electron's installer needs
|
||||
@node -e 'const [maj] = process.versions.node.split("."); \
|
||||
if (Number(maj) < $(NODE_MIN)) { \
|
||||
console.error("Node $(NODE_MIN)+ is needed to install Electron (found " + process.versions.node + \
|
||||
"): its installer is ESM-only. The packaged app carries its own runtime."); \
|
||||
process.exit(1); \
|
||||
} else { console.log("node " + process.versions.node + " ok"); }'
|
||||
|
||||
setup: node-check ## Install the dependencies
|
||||
npm install
|
||||
|
||||
build: ## Compile TypeScript and bundle the preload and the renderer
|
||||
npm run build
|
||||
|
||||
typecheck: ## Type-check everything, emitting nothing
|
||||
npm run typecheck
|
||||
|
||||
lint: ## Lint with the strict rule set
|
||||
npm run lint
|
||||
|
||||
lint-fix: ## Lint and fix what can be fixed automatically
|
||||
npm run lint:fix
|
||||
|
||||
# The order is deliberate: a type error explains a lint error, and both explain a
|
||||
# failing test, so the cheapest check that can fail runs first.
|
||||
check: typecheck lint test ## Type-check, lint, and run both test suites
|
||||
|
||||
start: ## Run the app against whatever store is installed
|
||||
npm start
|
||||
|
||||
smoke: ## Drive the store bridge with no window at all
|
||||
npm run smoke
|
||||
|
||||
uitest: ## Load the window once and report what rendered
|
||||
npm run uitest
|
||||
|
||||
test: smoke uitest ## Both checks
|
||||
|
||||
dist: node-check ## Package for this machine
|
||||
npm run dist
|
||||
|
||||
dist-mac: node-check ## Package for macOS (ad-hoc signed, see the README)
|
||||
npm run dist:mac
|
||||
|
||||
dist-win: node-check ## Package for Windows
|
||||
npm run dist:win
|
||||
|
||||
dist-linux: node-check ## Package for Linux
|
||||
npm run dist:linux
|
||||
|
||||
publish: ## Upload the packages already in dist/ to the Gitea release
|
||||
@TAG=$(TAG) $(SCRIPTS)/release.sh
|
||||
|
||||
# clean first: dist/ keeps earlier builds, and a release should be made of exactly
|
||||
# what this version produced.
|
||||
release: clean dist publish ## Package for this machine and publish it
|
||||
|
||||
clean: ## Remove the compiled output and the built packages
|
||||
rm -rf build dist
|
||||
|
||||
distclean: clean ## Remove the packages and the dependencies
|
||||
rm -rf node_modules
|
||||
|
||||
version: ## Show the versions involved
|
||||
@echo "app $(VERSION) (tag $(TAG))"
|
||||
@printf "node "; node --version 2>/dev/null || echo "missing"
|
||||
@printf "npm "; npm --version 2>/dev/null || echo "missing"
|
||||
@printf "electron "; node -p "require('./package.json').devDependencies.electron" 2>/dev/null || echo "missing"
|
||||
@printf "typescript "; npx tsc --version 2>/dev/null || echo "missing"
|
||||
@printf "eslint "; npx eslint --version 2>/dev/null || echo "missing"
|
||||
@printf "tea "; tea --version 2>/dev/null | head -1 || echo "missing — devarea: make tea"
|
||||
@printf "python3 "; python3 --version 2>/dev/null || echo "missing"
|
||||
@@ -1,9 +1,10 @@
|
||||
# warp-engine-desktop-gui — a window for the desktop store
|
||||
# warp-engine-client — the WarpEngine Store app
|
||||
|
||||
A graphical client for
|
||||
[`warp-engine-desktop-store`](https://git.teletypegames.org/stores/warp-engine-desktop-store):
|
||||
the catalog as a grid of cards, one click to install a title into your own
|
||||
application menu, one to play it, one to remove it. Linux, macOS and Windows.
|
||||
The graphical client for a WarpEngine store — the app is called **WarpEngine
|
||||
Store** — driving
|
||||
[`warp-engine-desktop-store`](https://git.teletypegames.org/stores/warp-engine-desktop-store)
|
||||
underneath: the catalog as a grid of cards, one click to install a title into your
|
||||
own application menu, one to play it, one to remove it. Linux, macOS and Windows.
|
||||
|
||||
The CLI stays the product; this is its front door. Every action here runs
|
||||
`desktop_store.py`, so there is one catalog logic, one state file and one delete
|
||||
@@ -13,6 +14,10 @@ It is also **the Windows install path**. The store's own installer is
|
||||
`curl … | sh`, which Windows does not have; this app downloads the store engine
|
||||
itself, into the same folder the shell installer would use.
|
||||
|
||||
Which store it installs is not baked in: the client asks a registry — `GET
|
||||
/api/stores` on the site — and each record says what the store is called, which
|
||||
catalog it serves and where its configuration lives.
|
||||
|
||||
## What it needs
|
||||
|
||||
- **Python 3** on the machine, because the store is a Python program. The app
|
||||
@@ -20,47 +25,262 @@ itself, into the same folder the shell installer would use.
|
||||
- Nothing else at runtime. No Node, no package manager, no admin rights: the
|
||||
store installs under your own user account.
|
||||
|
||||
To *develop* it you also need **Node 22 or newer** — see below — and nothing else: the
|
||||
toolchain (TypeScript, ESLint, esbuild, electron-builder) installs with `make setup`.
|
||||
|
||||
## Install
|
||||
|
||||
Grab the package for your machine from the
|
||||
[releases](https://git.teletypegames.org/stores/warp-engine-desktop-gui/releases)
|
||||
[releases](https://git.teletypegames.org/stores/warp-engine-client/releases)
|
||||
and open it. On first run, if there is no store on the machine yet, the window
|
||||
offers to download one — that is the whole setup.
|
||||
|
||||
The macOS build is **not signed or notarised**, so the first open needs
|
||||
*right-click ▸ Open* (or *System Settings ▸ Privacy & Security*). Nothing the
|
||||
store itself downloads is affected: those files are fetched by Python, which does
|
||||
not set the quarantine flag.
|
||||
### Opening it on macOS
|
||||
|
||||
The build is ad-hoc signed but **not notarised**, so macOS asks before running a
|
||||
copy that came from a browser. The reliable way through:
|
||||
|
||||
```sh
|
||||
xattr -dr com.apple.quarantine "/Applications/WarpEngine Store.app"
|
||||
```
|
||||
|
||||
If macOS offers *Open Anyway* under **System Settings ▸ Privacy & Security** after
|
||||
a blocked attempt, that works as well. Notarisation is the only thing that removes
|
||||
the step entirely, and it needs a paid Apple Developer ID.
|
||||
|
||||
Nothing the store itself downloads is affected: Python fetches those files, and
|
||||
Python does not set the quarantine flag.
|
||||
|
||||
**v1.0.0 could not be opened at all** — it reported *"is damaged"*. The bundle had
|
||||
never been signed; only its main executable carried the linker's ad-hoc signature,
|
||||
so there was no resource seal and Gatekeeper refused it outright rather than
|
||||
asking. `scripts/after-pack.js` signs the bundle during the build now, and the
|
||||
result verifies as `valid on disk`.
|
||||
|
||||
## Which store it installs
|
||||
|
||||
On first run the client fetches the registry and offers what it finds. One store
|
||||
and there is nothing to decide; several and the setup screen shows a picker.
|
||||
|
||||
```json
|
||||
[
|
||||
{ "name": "Teletype Games", "catalogUrl": "https://teletypegames.org", "storeRepositoryUrl": null },
|
||||
{
|
||||
"name": "Some Other Store",
|
||||
"catalogUrl": "https://games.example.org",
|
||||
"storeRepositoryUrl": "https://git.example.org/stores/other-desktop-store"
|
||||
}
|
||||
]
|
||||
```
|
||||
|
||||
**A store needs no repository of its own.** A name and a catalog are enough: the
|
||||
store engine's built-in defaults already cover the host-to-asset mapping, the
|
||||
install modes, the platforms and the behaviour, so what is actually missing from
|
||||
them is identity — a slug, a name and a catalog URL — and that is exactly what a
|
||||
registry record carries. With `storeRepositoryUrl` null the client writes a
|
||||
three-section config and the store installs.
|
||||
|
||||
From a record the client works out the rest:
|
||||
|
||||
- **the store id** — which names the store home and the folder games land in —
|
||||
comes from the repository name when there is one (`ttg-desktop-store` becomes
|
||||
`ttg`), otherwise from the catalog host (`teletypegames.org` becomes
|
||||
`teletypegames`), otherwise from the display name. A `config.json` that sets its
|
||||
own id keeps it.
|
||||
- **`catalogUrl` and `name`** override the config's own `store.base_url` and
|
||||
`store.name`. The registry says which catalog this store is *for*, so it wins.
|
||||
- **`storeRepositoryUrl`**, when given → the store's `config.json`, read from
|
||||
`…/raw/branch/master/config.json`. That file stays the authority on how the store
|
||||
behaves: which platforms, which statuses, where things land. A repository
|
||||
**without** a `config.json` is treated as no repository at all.
|
||||
|
||||
What the defaults produce, for a record with no repository: the games land in a
|
||||
folder named after the store id, and released, archived **and demo** titles are
|
||||
listed — a catalog that publishes a demo means it to be played.
|
||||
|
||||
The registry address is the single thing about a particular site left in the
|
||||
client, and `STORES_API` overrides it:
|
||||
|
||||
```sh
|
||||
STORES_API=http://127.0.0.1:8731/stores npm start
|
||||
```
|
||||
|
||||
Adding a store is therefore a database row on the site — see its ActiveAdmin
|
||||
panel — and not a release of this app.
|
||||
|
||||
## Use
|
||||
|
||||
- **Install all** fetches everything the catalog offers for this machine.
|
||||
- A card's button is **Install**, **Update**, or **Play** / **Open** once it is
|
||||
there. **Remove** takes a title back out.
|
||||
- Each card says whether it is **native** — unpacked and run locally, works
|
||||
offline — or **hosted**: a browser build the catalog serves rather than
|
||||
packages, so its entry opens a page and needs the network.
|
||||
- The **Log** drawer at the bottom carries the store's own output verbatim, and
|
||||
next to it are buttons that open the two folders everything lands in.
|
||||
- The language follows the system and can be switched; **English and Hungarian**.
|
||||
Everything that is not a title lives in the **side menu** on the left, and the
|
||||
`☰` button in the bar folds it away — the state is remembered between runs.
|
||||
|
||||
- **Stores** lists every store on this machine, the open one marked. Clicking
|
||||
another switches to it: the grid, the categories and the folders all follow, and
|
||||
the client reopens on that store next time. Two stores installed from the same
|
||||
catalog into different folders show their folder instead of their id, because
|
||||
the id would not tell them apart. **Add a store…** brings up the registry
|
||||
picker, the same one the first run offers.
|
||||
- **Actions** holds **Refresh**, which re-reads the catalog. Titles are installed
|
||||
one at a time from their own cards; there is no install-everything button.
|
||||
- **Categories** narrows the grid, one category at a time, with the count next to
|
||||
each: *Everything*, *Installed*, *Updates*, *Not installed*, then a row per
|
||||
**platform** (`godot`, `tic80`, `love`, …) and per **kind** (native or hosted).
|
||||
The axes are built from what the catalog actually contains — a platform with no
|
||||
titles is not listed, and a category that disappears under you falls back to
|
||||
*Everything* rather than leaving an empty grid. There is no genre in a
|
||||
WarpEngine catalog, so these are the categories there are.
|
||||
- **Log** opens the store's own output — its words, verbatim — together with the two
|
||||
folders everything lands in. Off screen until asked for: the window has no footer,
|
||||
because a permanent bar of absolute paths is not what a store is for.
|
||||
- **Language** follows the system and can be switched; **English and Hungarian**.
|
||||
|
||||
In the grid, a card's button is **Install**, **Update**, or **Play** / **Open**
|
||||
once it is there. **Remove** takes a title back out. Each card says whether it is
|
||||
**native** — unpacked and run locally, works offline — or **hosted**: a browser
|
||||
build the catalog serves rather than packages, so its entry opens a page and needs
|
||||
the network.
|
||||
|
||||
Every card carries a band of box art the same height — the first letter of the
|
||||
title when the catalog has no image — so titles and buttons line up across a row.
|
||||
Until this was photographed, the grid was quietly broken: the rows split the
|
||||
window's height evenly instead of following their content, which collapsed the art
|
||||
to nothing and clipped the buttons out of sight.
|
||||
|
||||
While the store is working, only the things that would start a second call are
|
||||
disabled: the menu, the log drawer and the category filters keep working, because
|
||||
they change what is on screen and nothing on disk.
|
||||
|
||||
Anything installed from the window is a normal menu entry, so it also shows up in
|
||||
your launcher, Dock or Start menu — the app does not have to be running to play.
|
||||
|
||||
## Development
|
||||
|
||||
`make` is the front door; it wraps the npm scripts so the useful sequences have
|
||||
names. `make` on its own lists everything.
|
||||
|
||||
| Target | What it does |
|
||||
|---|---|
|
||||
| `make setup` | install the dependencies (checks the Node version first) |
|
||||
| `make build` | compile TypeScript, bundle the preload and the renderer |
|
||||
| `make typecheck` | type-check everything, emitting nothing |
|
||||
| `make lint` | the strict rule set (`lint-fix` fixes what it can) |
|
||||
| `make check` | **typecheck, lint and both test suites** — the gate |
|
||||
| `make start` | run the app against whatever store is installed |
|
||||
| `make smoke` | drive the store with no window and no Electron at all |
|
||||
| `make uitest` | load the window once and report what rendered |
|
||||
| `SELFTEST_SHOT=shot.png npm run uitest` | the same, and the window photographs itself into that file |
|
||||
| `make test` | both test suites |
|
||||
| `make dist` | package for this machine (`dist-mac`, `dist-win`, `dist-linux` to pick) |
|
||||
| `make publish` | upload the packages already in `dist/` to the Gitea release |
|
||||
| `make release` | **package and publish in one go** |
|
||||
| `make clean` | remove `build/` and the packages (`distclean` also drops `node_modules`) |
|
||||
| `make version` | the versions involved, including whether `tea` is there |
|
||||
|
||||
The npm scripts still work directly (`npm start`, `npm run dist:mac`) — the
|
||||
Makefile adds no logic of its own beyond the release step. Every script that runs the
|
||||
app builds first, so there is no way to test a stale bundle.
|
||||
|
||||
### Continuous integration
|
||||
|
||||
`.woodpecker.yaml` builds the **Linux and Windows** packages, and on a tag attaches
|
||||
them to the Gitea release. The pipeline is in this repository rather than served by the
|
||||
update server's `/build/config` extension: that extension serves game-platform
|
||||
pipelines, which build a cartridge and publish it into the site's catalog, and this
|
||||
builds an application and publishes to a release.
|
||||
|
||||
| Step | Image | What it does |
|
||||
|---|---|---|
|
||||
| `check` | `electronuserland/builder:22` | `npm ci`, type-check, lint, and the smoke test |
|
||||
| `linux` | `electronuserland/builder:22` | AppImage and deb |
|
||||
| `windows` | `electronuserland/builder:22-wine` | the NSIS installer and the portable exe, built through Wine |
|
||||
| `release` | `alpine` | on a tag only: **creates the release** and attaches what this pipeline built |
|
||||
|
||||
**macOS stays a local build.** Apple's toolchain and its signing only exist on a Mac.
|
||||
So the whole of a release is:
|
||||
|
||||
1. bump the version, commit, and push the tag: `git tag v1.4.0 && git push origin v1.4.0`;
|
||||
2. the pipeline builds Linux and Windows, **creates the release** with `RELEASE_NOTES.md`
|
||||
as its body, and attaches those four packages;
|
||||
3. on a Mac, `make release` builds the macOS package and pushes it onto the same release.
|
||||
|
||||
The window test is local as well: it needs a display and a store on the machine.
|
||||
|
||||
The `release` step needs a **`gitea_token`** repository secret — a Gitea token with
|
||||
write access to this repository:
|
||||
|
||||
```sh
|
||||
npm install
|
||||
npm start # the window, against whatever store is installed
|
||||
npm run smoke # the bridge only: no window, no Electron
|
||||
npm run uitest # loads the window once and reports what rendered
|
||||
npm run dist:mac # or dist:win / dist:linux
|
||||
woodpecker-cli repo secret add --repository stores/warp-engine-client \
|
||||
--name gitea_token --value <token> --event tag
|
||||
```
|
||||
|
||||
Woodpecker does hand steps a forge credential of its own, and the script uses it when the
|
||||
secret is absent, but that is not something to rely on: a **manual** build has it and a
|
||||
build started by the **tag webhook** does not, which is how the first tag build failed —
|
||||
after building all four packages. Gitea takes either credential as `token …` or
|
||||
`Bearer …` depending on how it was issued, so the script probes which of the two `/user`
|
||||
accepts instead of assuming, and logs which one it used.
|
||||
|
||||
There are two publishers on purpose: `scripts/release.sh` drives `tea`, which is logged
|
||||
in on a workstation, and `scripts/ci-upload.sh` speaks the API with whatever credential
|
||||
CI has. Each is short enough to read in full; one script with two ways to authenticate
|
||||
would not be.
|
||||
|
||||
Both build steps end by checking what they produced: a package under 10 MB did not
|
||||
finish. That check exists because a half-finished Wine build leaves a stub *named* like
|
||||
the real installer — 162 KB of it — and `ls` is perfectly happy with that.
|
||||
|
||||
**The Windows step cannot be rehearsed on an Apple Silicon Mac.** Wine assumes 4 KB
|
||||
memory pages and this host has 16 KB ones, so an emulated amd64 container dies with
|
||||
`anon_mmap_fixed: Assertion failed`. It is a property of the machine, not of the
|
||||
pipeline; the x86_64 runner is where that step is proven. The Linux step was rehearsed
|
||||
locally in the same image and produced both packages.
|
||||
|
||||
The Windows installer is **not signed**: Windows will warn about an unknown publisher
|
||||
until there is a code-signing certificate. Linux packages carry no signature by
|
||||
convention.
|
||||
|
||||
### Publishing a release
|
||||
|
||||
```sh
|
||||
make release
|
||||
```
|
||||
|
||||
This is the **macOS half** of a release; the Linux and Windows packages come from the
|
||||
pipeline when the tag is pushed (see above). The tag comes from `package.json`, so
|
||||
`npm version patch` is the only place a version is set. The release is created if it is
|
||||
not there yet — either half can go first — and an attachment whose name is already on it
|
||||
is **replaced** rather than refused, so a rebuild and a second `make publish` lands
|
||||
rather than erroring.
|
||||
|
||||
Release notes come from `RELEASE_NOTES.md` when the file is present, otherwise the
|
||||
release gets a one-line note. The repository is read from `origin`, so a fork
|
||||
publishes to the fork.
|
||||
|
||||
Each upload is retried up to three times, and the existing attachment is dropped
|
||||
before every attempt so a retry cannot leave two copies. A 100 MB upload does fail
|
||||
on its own: publishing 1.2.0 got *"invalid username, password or token"* on the
|
||||
second package while the first had just gone up with the same token, and the same
|
||||
command succeeded immediately afterwards.
|
||||
|
||||
Package names contain a space — `WarpEngine Store-1.2.0-arm64.dmg` — so the list of
|
||||
files is passed one path per line rather than as one string; splitting it on
|
||||
whitespace is what broke the first attempt at publishing 1.1.0.
|
||||
|
||||
It needs `tea` installed and logged in — the devarea repo has `make tea` for that.
|
||||
Overridable: `TAG`, `REPO`, `TEA_LOGIN`, `NOTES`, `DIST`.
|
||||
|
||||
```sh
|
||||
make publish TAG=v1.0.2 # a tag other than package.json's
|
||||
scripts/release.sh dist/one-file.dmg # just one package
|
||||
```
|
||||
|
||||
**Node 22 or newer is needed to install**, not to run: Electron's own installer
|
||||
is ESM-only, and older Node cannot `require()` it. The packaged app carries its
|
||||
own runtime.
|
||||
|
||||
`npm run uitest` runs with its own user-data directory and without the
|
||||
single-instance lock. Otherwise a copy the user already has open swallows the test
|
||||
process, which exits 0 and reads as a pass.
|
||||
|
||||
Both test scripts accept a sandbox store instead of the real one, which is how
|
||||
this repository is tested without touching a working installation:
|
||||
|
||||
@@ -71,34 +291,96 @@ SMOKE_HOME=/tmp/sandbox-root/ttg-desktop npm run smoke
|
||||
|
||||
### How it is put together
|
||||
|
||||
| File | What it does |
|
||||
TypeScript, in layers, with the dependency rule pointing inward. **[STRUCTURE.md](STRUCTURE.md)
|
||||
is the map** — the layers, every pattern in use, and the naming rules. The short version:
|
||||
|
||||
| Layer | What lives there |
|
||||
|---|---|
|
||||
| `main.js` | the window, the IPC, and the one-call-at-a-time guard |
|
||||
| `preload.js` | the entire surface the renderer gets — no Node reaches it |
|
||||
| `lib/store.js` | finds the store and Python, runs the CLI, parses its JSON |
|
||||
| `lib/bootstrap.js` | downloads the engine, the shared core and a config |
|
||||
| `lib/i18n.js` | the two string tables |
|
||||
| `renderer/` | plain HTML, CSS and JS — no framework, no build step |
|
||||
| `src/shared/` | the IPC channel table, the bridge contract, the DTOs, the two message bundles |
|
||||
| `src/domain/` | models, ports and errors — no Electron, no Node, no Python |
|
||||
| `src/application/` | services and the domain → DTO mappers |
|
||||
| `src/infrastructure/` | the adapters: the Python CLI, HTTP, the filesystem, Electron itself |
|
||||
| `src/main/` | the window, the IPC controllers, the composition root, the self-test |
|
||||
| `src/preload/` | the bridge, bundled into one file — a sandboxed preload cannot require modules |
|
||||
| `src/renderer/` | the state store, the views and the renderer controllers |
|
||||
| `src/scripts/` | the smoke test: the same services with no window at all |
|
||||
| `scripts/release.sh` | creates the Gitea release and replaces its attachments |
|
||||
| `scripts/after-pack.js` | ad-hoc signs the macOS bundle during packaging |
|
||||
| `scripts/build-assets.mjs` | bundles the preload and the renderer, copies the page |
|
||||
|
||||
`contextIsolation` is on, `nodeIntegration` off, `sandbox` on, and the page
|
||||
carries a CSP that allows only its own script and stylesheet plus images over
|
||||
HTTPS. Links open in the real browser; the window itself never navigates.
|
||||
Two properties are worth stating because they are what the layers buy:
|
||||
|
||||
`lib/store.js` talks to the CLI through `--json`, which puts data on stdout and
|
||||
the human-readable log on stderr. That flag arrived with engine **1.1.0**, and the
|
||||
client checks: an older store is met with an offer to refresh it rather than a
|
||||
failed call.
|
||||
- **The catalog can be driven without a window.** `make smoke` assembles the same
|
||||
services against the same ports with no Electron in the process at all.
|
||||
- **The window never receives a filesystem path.** A `GameDto` carries no paths; the
|
||||
window asks to launch a title *by name* and the main process resolves what that means
|
||||
from the store's own state.
|
||||
|
||||
The bridge keeps an `ENGINES` list with one entry today. The RetroArch store has
|
||||
the same command shape, so a second entry is the whole change needed to drive it
|
||||
too — that is why the indirection is there.
|
||||
`contextIsolation` is on, `nodeIntegration` off, `sandbox` on, and the page carries a
|
||||
CSP that allows only its own script and stylesheet plus images over HTTPS. Links open
|
||||
in the real browser; the window itself never navigates.
|
||||
|
||||
`PythonStoreCatalogGateway` is the only class that knows the store is a Python
|
||||
program. It talks to the CLI through `--json`, which puts data on stdout and the
|
||||
human-readable log on stderr. That flag arrived with engine **1.1.0**, and the client
|
||||
checks: an older store is met with an offer to refresh it rather than a failed call.
|
||||
|
||||
`STORE_ENGINES` has one entry today. The RetroArch store has the same command shape,
|
||||
so a second entry is the whole change needed to drive it too — that is why the table is
|
||||
there.
|
||||
|
||||
## Verified, and not
|
||||
|
||||
Exercised on macOS (arm64): the store is discovered, the catalog lists, a sync
|
||||
installs, the window renders the installed state, and `npm run uitest` passes with
|
||||
the grid rendered and both languages in the picker. The bootstrap download was run
|
||||
into an empty directory and the resulting store answered the bridge.
|
||||
The pipeline's commands were run in the same containers it uses, before the pipeline was
|
||||
committed: `electronuserland/builder:22` installs, type-checks, lints, passes the smoke
|
||||
test (registry reached, store skipped as it should be on a machine that has none) and
|
||||
produces the AppImage (128 MB) and the deb (100 MB). The Wine step could not be
|
||||
rehearsed here — see above — and the size check that guards it was tested against both
|
||||
outcomes: it rejects the 162 KB stub the failed Wine build left and accepts the two real
|
||||
Linux packages.
|
||||
|
||||
A store with no repository was installed end to end from a local registry serving
|
||||
one record with `storeRepositoryUrl: null`: the id came out as `teletypegames`, the
|
||||
engine and the shared core downloaded, the written config had the three sections,
|
||||
engine 1.1.0 accepted it, and it listed the same ten titles the configured store
|
||||
does — then a hosted title synced into a sandbox and its menu entry appeared. The
|
||||
setup gate was also photographed on a machine with no store at all.
|
||||
|
||||
The 1.3.0 refactor was measured rather than trusted: `make check` is clean — no type
|
||||
errors, no lint findings, both test suites green — the window was photographed before
|
||||
and after and the two are the same picture, and the packaged 1.3.0 bundle was run from
|
||||
`dist/` and drove the real store. The published package contains `build/` and
|
||||
`package.json` and nothing else: 111 entries, no sources, no toolchain.
|
||||
|
||||
Exercised on macOS (arm64), with the packaged app from the release rather than a
|
||||
dev run: the store is discovered, the catalog lists, a sync installs, the window
|
||||
renders the installed state, and `npm run uitest` passes with the grid rendered
|
||||
and both languages in the picker. The bootstrap download was run into an empty
|
||||
directory and the resulting store answered the bridge.
|
||||
|
||||
The grid was checked by looking at it, not only by counting nodes: `SELFTEST_SHOT`
|
||||
has the window capture itself, which is how the collapsed rows were found — the DOM
|
||||
had ten cards and twenty buttons all along, and every count passed while the page
|
||||
showed neither art nor buttons. A screenshot from outside the app is not available
|
||||
here, so the window takes its own.
|
||||
|
||||
The side menu was measured with two stores in one root — a sandbox copy alongside
|
||||
the real install — and `npm run uitest` clicks the store that is not open and
|
||||
checks that the bar, the grid and the categories follow. With a single store the
|
||||
switch is skipped, which is what the normal run reports.
|
||||
|
||||
The registry path was exercised against a local endpoint serving the same payload
|
||||
the site returns, with two records: one store whose repository has a `config.json`
|
||||
and one without. Both installed, and the engine listed all ten titles with the
|
||||
synthesised config. `npm run uitest` was run twice — with a store present it shows
|
||||
the grid, with none it shows the setup gate and its picker carries both names —
|
||||
and once more with the registry unreachable, which produces the retry gate.
|
||||
|
||||
The signing was measured rather than assumed, by setting the quarantine flag on a
|
||||
copy unzipped from the release artifact: `codesign --verify --deep --strict` is
|
||||
clean, and `syspolicy_check` reports only the expected *"adhoc signed"* warning.
|
||||
A quarantined copy is still stopped until it is approved — that part is Gatekeeper
|
||||
policy, not a fault in the package.
|
||||
|
||||
**Not tried on Linux or Windows.** The paths and the launch behaviour are written
|
||||
for them, and the store CLI itself has the same gap — `.desktop` and `.lnk`
|
||||
|
||||
@@ -0,0 +1,90 @@
|
||||
# WarpEngine Store 1.4.0
|
||||
|
||||
**A store no longer needs a repository of its own.** Until now every store in the
|
||||
registry pointed at a repository holding its `config.json`, and the client read that
|
||||
file to know what to install. It turns out almost nothing in there was necessary: the
|
||||
store engine's built-in defaults already cover the host-to-asset mapping, the install
|
||||
modes, the platforms and the behaviour. What defaults cannot know is *identity* — a
|
||||
slug, a name and a catalog URL — and that is exactly what a registry record carries.
|
||||
|
||||
So `storeRepositoryUrl` is now optional. A record with a name and a catalog URL is a
|
||||
complete store: the client derives the slug from the catalog host
|
||||
(`teletypegames.org` → `teletypegames`), writes a small config and installs. Given a
|
||||
repository it still reads it, and that file remains the authority on how the store
|
||||
behaves — which platforms it offers, which statuses it shows, where things land. A
|
||||
repository without a `config.json` is treated as no repository at all.
|
||||
|
||||
With the defaults, games land in a folder named after the store id and released,
|
||||
archived **and demo** titles are listed: a catalog that publishes a demo means it to
|
||||
be played.
|
||||
|
||||
The site's registry endpoint changed to match — `storeRepositoryUrl` answers `null`
|
||||
when there is none — and adding a store is now genuinely one database row with two
|
||||
fields filled in.
|
||||
|
||||
**The "Install all" button is gone.** Titles are installed one at a time from their
|
||||
own cards.
|
||||
|
||||
**No footer.** The window carried a bar at the bottom at all times — a toggle and a
|
||||
line of absolute paths — for something most sessions never need. The log is still
|
||||
there, with the two folder buttons in it, but it lives behind a quiet switch at the
|
||||
bottom of the side menu and takes no room until it is opened. The grid gets the height
|
||||
back.
|
||||
|
||||
**The repository is now `warp-engine-client`.** The app has always been called
|
||||
WarpEngine Store; `warp-engine-desktop-gui` described the role rather than the
|
||||
product, and the host-specific engines keep their own shape
|
||||
(`warp-engine-desktop-store`, `-retroarch-store`, `-batocera-store`). Gitea keeps a
|
||||
redirect from the old path, and the releases and tags moved with the repository, so
|
||||
existing links and clones still resolve.
|
||||
|
||||
### Three things a screenshot found
|
||||
|
||||
Photographing the setup screen — which no automated count had ever looked at — turned
|
||||
up three faults that every check had passed:
|
||||
|
||||
- the store badge in the bar rendered as an empty pill when no store was open;
|
||||
- the gate's store picker showed as an empty dropdown stub, because an explicit
|
||||
`display` in the stylesheet beats the browser's own `[hidden]` rule;
|
||||
- the gate went up while the *"No installable titles in the catalog"* line stayed on
|
||||
screen underneath it.
|
||||
|
||||
The last one was a design fault, not a typo: whether the gate is up was an imperative
|
||||
call on a view rather than state, so the gate and the grid could disagree. The setup
|
||||
screen is now a field in the state store, and that one field decides which of the two
|
||||
is drawn. The window test's gate assertion was wrong too — it demanded a store picker,
|
||||
which only appears when the registry offers more than one store, so a perfectly good
|
||||
window failed it.
|
||||
|
||||
### Linux and Windows packages now come from CI
|
||||
|
||||
A `vX.Y.Z` tag now starts the pipeline, which builds the AppImage, the deb, the NSIS
|
||||
installer and the portable exe — Windows through Wine — **creates this release** and
|
||||
attaches all four. macOS stays a local build, because Apple's toolchain and its signing
|
||||
exist only on a Mac, so `make release` from a Mac pushes that package onto the same
|
||||
release afterwards. Publishing uses a `gitea_token` repository secret in Woodpecker.
|
||||
|
||||
The Windows installer is not signed: Windows will warn about an unknown publisher until
|
||||
there is a certificate.
|
||||
|
||||
### Opening it on macOS
|
||||
|
||||
Ad-hoc signed, **not notarised**, so macOS asks first:
|
||||
|
||||
```sh
|
||||
xattr -dr com.apple.quarantine "/Applications/WarpEngine Store.app"
|
||||
```
|
||||
|
||||
### What is attached
|
||||
|
||||
The macOS arm64 package, built and verified here, plus whatever the pipeline attaches
|
||||
for Linux (AppImage, deb) and Windows (installer, portable).
|
||||
|
||||
### Verified
|
||||
|
||||
A repository-less store was installed end to end against a local registry serving one
|
||||
record with `storeRepositoryUrl: null`: the id came out as `teletypegames`, the engine
|
||||
and the shared core downloaded, the written config had three sections, engine 1.1.0
|
||||
accepted it, it listed the same ten titles the configured store does, and a hosted
|
||||
title synced into a sandbox with its menu entry written. `make check` is clean, and
|
||||
the setup gate was photographed on a machine with no store at all.
|
||||
+294
@@ -0,0 +1,294 @@
|
||||
# Structure
|
||||
|
||||
This is the map of the client: which layer may know about which, what every kind of
|
||||
class is called, and which pattern is used where. It is written to be read before
|
||||
adding anything — the point of the layout is that a new feature has an obvious place.
|
||||
|
||||
The application drives a program that **installs and deletes files**. That is why the
|
||||
rules below are strict rather than tasteful: an implicit `any` or a filesystem path
|
||||
that reaches the window is a safety question, not a style one.
|
||||
|
||||
## The layers
|
||||
|
||||
```
|
||||
shared ← contracts and strings both sides need (no logic, no I/O)
|
||||
domain ← models, ports, errors. Knows nothing about Electron, Node or Python
|
||||
application ← services and DTO mappers. Orchestrates the domain through its ports
|
||||
infrastructure ← adapters: the Python CLI, HTTP, the filesystem, Electron itself
|
||||
main ← the Electron host: window, IPC controllers, composition root
|
||||
preload ← the bridge, and only the bridge
|
||||
renderer ← the window: state store, views, controllers
|
||||
```
|
||||
|
||||
**The dependency rule: imports point inward.** `domain` imports nothing but `shared`.
|
||||
`application` imports `domain` and `shared`. `infrastructure` implements `domain`
|
||||
ports. `main`, `preload` and `renderer` are hosts: they may import inward, and nothing
|
||||
imports them. There is no barrel file and no `index.ts` re-export — every import names
|
||||
the module it needs, so a cycle is visible in the diff that creates it.
|
||||
|
||||
Two consequences worth stating, because they are the reason the layout pays for
|
||||
itself:
|
||||
|
||||
- **`domain` and `application` never import `electron`.** The smoke test assembles the
|
||||
same services with no Electron at all (`src/scripts/SmokeTest.ts`), which is how the
|
||||
catalog is exercised in a terminal.
|
||||
- **The renderer never receives a filesystem path it could act on.** `GameDto` has no
|
||||
paths; a launch is asked for by name and resolved in the main process.
|
||||
|
||||
## The tree
|
||||
|
||||
```
|
||||
src/
|
||||
shared/
|
||||
contracts/
|
||||
IpcChannels.ts every channel name, frozen, in one table
|
||||
BridgeApi.ts the whole surface the window gets
|
||||
dto/ what crosses the bridge: plain, JSON-safe data
|
||||
i18n/
|
||||
EnglishMessages.ts the key set, and the English bundle
|
||||
HungarianMessages.ts typed against those keys
|
||||
MessageBundle.ts MessageBundle, Locale, LOCALES
|
||||
TranslationCatalog.ts locale resolution and bundle lookup
|
||||
domain/
|
||||
models/ Game, InstalledStore, RegistryStore, StorePaths, …
|
||||
ports/ the interfaces the application depends on
|
||||
errors/ DomainError and its subclasses, each with a code
|
||||
application/
|
||||
services/ CatalogService, StoreSelectionService, …
|
||||
mappers/ domain → DTO
|
||||
infrastructure/
|
||||
process/ Python: locating it, running it, reading its streams
|
||||
repositories/ the port implementations
|
||||
mappers/ engine JSON → domain
|
||||
http/ HttpTextClient, HttpStatusError
|
||||
json/ JsonRecord: reading data that came from elsewhere
|
||||
electron/ ApplicationEnvironment and GameLauncher adapters
|
||||
main/
|
||||
main.ts the entry point: one line of work
|
||||
ElectronApplication.ts lifecycle, single instance, self-test mode
|
||||
MainWindowFactory.ts the window and its security settings
|
||||
composition/ ServiceContainer: the composition root
|
||||
ipc/ IpcRouter, the controllers, the guard, argument readers
|
||||
streams/ WindowStreamBroadcaster: the three one-way streams
|
||||
diagnostics/ SelfTestRunner
|
||||
preload/
|
||||
preload.ts implements BridgeApi over ipcRenderer
|
||||
renderer/
|
||||
main.ts the entry point
|
||||
RendererApplication.ts wires views and controllers, owns the boot decision
|
||||
BridgeAccess.ts the typed window.storeApi
|
||||
state/ AppStore, CategoryFilter
|
||||
views/ one class per region of the window
|
||||
controllers/ one class per group of actions
|
||||
dom/ Dom.ts: the DOM chores
|
||||
index.html, style.css copied into the build as-is
|
||||
scripts/
|
||||
SmokeTest.ts the second composition root, with no window
|
||||
```
|
||||
|
||||
## Patterns
|
||||
|
||||
Every pattern in the codebase is listed here. If a change needs a pattern that is not
|
||||
on this list, it belongs on this list.
|
||||
|
||||
### Ports and adapters
|
||||
|
||||
`domain/ports/*` are interfaces; `infrastructure/*` implements them; the composition
|
||||
root is the only file that knows which implementation is in use. This is what makes
|
||||
the Python CLI, the registry HTTP call and Electron's `shell` replaceable — by a stub
|
||||
in a test, by a local endpoint in development, by a second engine later.
|
||||
|
||||
### Repository and Gateway
|
||||
|
||||
Both are ports; the distinction is what is behind them.
|
||||
|
||||
- **Repository** — a store of records this application owns the shape of:
|
||||
`InstalledStoreRepository`, `PreferencesRepository`, `StoreRegistryRepository`.
|
||||
- **Gateway** — another program or service with its own protocol:
|
||||
`StoreCatalogGateway` (the engine).
|
||||
|
||||
### Service
|
||||
|
||||
`application/services/*` — one service per area of behaviour, no HTTP, no `fs`, no
|
||||
`child_process`. A service may depend on ports and on other services, never on a
|
||||
controller or a view.
|
||||
|
||||
### DTO and Mapper
|
||||
|
||||
Data crossing a boundary is a DTO, and a mapper converts. Two boundaries, two
|
||||
directions:
|
||||
|
||||
- `infrastructure/mappers/Engine*Mapper` — engine JSON (snake_case) → domain model.
|
||||
These are the only files that know the engine's field names.
|
||||
- `application/mappers/*DtoMapper` — domain model → DTO for the bridge. Decisions the
|
||||
window must not make live here: the absolute box-art URL, whether a title can be
|
||||
launched at all.
|
||||
|
||||
### Composition root
|
||||
|
||||
`main/composition/ServiceContainer.ts` for the application, `scripts/SmokeTest.ts` for
|
||||
the headless check. Wiring happens in exactly these two places. No service constructs
|
||||
its own adapter, and there is no service locator or global registry — dependencies
|
||||
arrive through constructors.
|
||||
|
||||
### Controller and Router
|
||||
|
||||
`main/ipc/*IpcController` register their channels on `IpcRouter` and translate a
|
||||
channel invocation into one service call. They validate their arguments
|
||||
(`IpcArguments.ts`) and map results through DTO mappers. The router normalises errors
|
||||
so a `DomainError` crosses as `CODE: message`.
|
||||
|
||||
Renderer controllers (`renderer/controllers/*`) are the mirror image: a user action
|
||||
becomes one bridge call and one write to the state store.
|
||||
|
||||
### Single flight
|
||||
|
||||
`SingleFlightGuard` — one engine call at a time, because the store writes files and
|
||||
two writers would race. It reports its state, which is what lets the window disable
|
||||
exactly the controls that would start a second call and leave the filters and the log
|
||||
alive.
|
||||
|
||||
### Observer streams
|
||||
|
||||
Main pushes three one-way streams — log lines, progress events, busy state — through
|
||||
`WindowStreamBroadcaster`, which the engine sees as an `EngineProgressListener`. The
|
||||
renderer subscribes once, in `EngineStreamController`.
|
||||
|
||||
### State store and unidirectional flow
|
||||
|
||||
`renderer/state/AppStore.ts` holds the whole window state. Every mutator is named
|
||||
after what it changes and notifies afterwards; `RendererApplication` re-renders every
|
||||
view from the new state. Views never read each other and never hold state, so a
|
||||
listing can be thrown away and rebuilt.
|
||||
|
||||
Screens are state, not calls. The setup screen lives in the state as
|
||||
`gate: GatePresentation | null`, and that one field decides whether the gate or the
|
||||
grid is drawn. While it was two imperative calls the two disagreed: the gate went up
|
||||
and the empty-catalog line stayed on screen underneath it.
|
||||
|
||||
### Passive view
|
||||
|
||||
`renderer/views/*` — a view takes its DOM nodes and callbacks in the constructor and
|
||||
has one `render(state)` method. It contains no decisions beyond presentation, and it
|
||||
never calls the bridge.
|
||||
|
||||
### Error hierarchy with codes
|
||||
|
||||
`DomainError` is abstract with a `code`; subclasses name a single failure
|
||||
(`PythonMissingError`, `StoreMissingError`, `EngineInvocationError`,
|
||||
`RegistryUnavailableError`, `BusyError`). The code is what crosses the bridge.
|
||||
|
||||
### Frozen constant tables
|
||||
|
||||
`IPC_CHANNELS`, `STORE_ENGINES`, the message bundles: `as const` tables with a derived
|
||||
type, so a typo is a compile error and adding an entry is the whole change. This is
|
||||
the extension point for a second engine.
|
||||
|
||||
### Untrusted-data readers
|
||||
|
||||
Anything parsed from outside — engine stdout, the registry — goes through
|
||||
`infrastructure/json/JsonRecord.ts`: `unknown` in, a typed value with a stated
|
||||
fallback out. No `as` casts on foreign data.
|
||||
|
||||
## Naming
|
||||
|
||||
The names are a pattern, not a preference, and are checked by
|
||||
`@typescript-eslint/naming-convention` where a linter can check them.
|
||||
|
||||
### Files
|
||||
|
||||
- One primary export per file; the filename is the subject in `PascalCase`
|
||||
(`CatalogService.ts`, `GameDto.ts`).
|
||||
- A file whose primary export is a constant table is named for the table, and the
|
||||
export is its `UPPER_SNAKE_CASE` form (`IpcChannels.ts` exports `IPC_CHANNELS`).
|
||||
- Directories are lowercase and plural where they hold several of a kind (`models`,
|
||||
`ports`, `views`, `services`).
|
||||
|
||||
### Types and classes
|
||||
|
||||
| Kind | Pattern | Example |
|
||||
|---|---|---|
|
||||
| Domain model | plain noun, no suffix | `Game`, `InstalledStore` |
|
||||
| Port | `<Subject>Repository` / `Gateway` / `Locator` / `Installer` / `Launcher` | `StoreCatalogGateway` |
|
||||
| Adapter | `<Technology><Port>` | `PythonStoreCatalogGateway`, `HttpStoreRegistryRepository`, `FileSystemInstalledStoreRepository` |
|
||||
| Service | `<Area>Service` | `CatalogService` |
|
||||
| Mapper | `<Subject>Mapper` / `<Subject>DtoMapper` | `EngineGameMapper`, `GameDtoMapper` |
|
||||
| Wire type | `<Subject>Dto` | `CatalogListingDto` |
|
||||
| IPC controller | `<Domain>IpcController` | `CatalogIpcController` |
|
||||
| Renderer controller | `<Area>Controller` | `StoreController` |
|
||||
| View | `<Region>View` | `SideMenuView`, `GameCardView` |
|
||||
| Factory | `<Product>Factory` | `MainWindowFactory` |
|
||||
| Error | `<Cause>Error` | `PythonMissingError` |
|
||||
| Callback bag | `<Owner>Callbacks` | `SideMenuViewCallbacks` |
|
||||
| Type parameter | `T`-prefixed | `TResult`, `TElement` |
|
||||
|
||||
Interfaces carry no `I` prefix: a port is named for what it does, and its
|
||||
implementations say what they are made of.
|
||||
|
||||
### Methods
|
||||
|
||||
The verb states the contract, so a caller knows what a name will do before reading it.
|
||||
|
||||
| Prefix | Contract |
|
||||
|---|---|
|
||||
| `find…` | returns the thing or `null` / an array; absence is normal |
|
||||
| `require…` | returns the thing or **throws**; absence is a fault |
|
||||
| `read…` | fetches from a store, a file or a process |
|
||||
| `list…` | returns a collection from somewhere outside |
|
||||
| `install…`, `sync…`, `remove…`, `select…`, `update…` | changes something |
|
||||
| `apply…` | writes to the renderer state store |
|
||||
| `render…` | draws (views only) |
|
||||
| `handle…` | an IPC or DOM event handler |
|
||||
| `on…` | a callback property or subscription |
|
||||
| `to…` / `from…` | a mapper conversion |
|
||||
| `is…`, `has…`, `can…` | a boolean |
|
||||
| `describe…` | turns something into a message for a person |
|
||||
|
||||
Booleans read as assertions (`supported`, `installed`, `launchable`, `busy`), never
|
||||
`flag` or `status`.
|
||||
|
||||
## Type rules
|
||||
|
||||
- `strict`, plus `noUncheckedIndexedAccess`, `exactOptionalPropertyTypes`,
|
||||
`noImplicitOverride`, `noImplicitReturns`, `noPropertyAccessFromIndexSignature`,
|
||||
`noFallthroughCasesInSwitch`, `isolatedModules`.
|
||||
- **Every signature is annotated** — parameters, return types, class properties —
|
||||
including where inference would manage: `explicit-function-return-type`,
|
||||
`explicit-module-boundary-types` and `typedef` are errors.
|
||||
- Data is `readonly`: DTO and model fields, and arrays as `readonly T[]`.
|
||||
- No `any`, no non-null `!`, no unchecked casts. Foreign data goes through
|
||||
`JsonRecord`; DOM lookups go through `requireElement`, which checks the element type
|
||||
it was asked for.
|
||||
- Exhaustive `switch` over union types, checked by `switch-exhaustiveness-check` — the
|
||||
sync-event union is handled that way on purpose.
|
||||
|
||||
`erasableSyntaxOnly` is deliberately **off**: constructor parameter properties are how
|
||||
dependencies are declared here, and that is worth more than being strippable by
|
||||
`node --experimental-strip-types`.
|
||||
|
||||
## How to add things
|
||||
|
||||
**A new bridge call.** Add the channel to `IPC_CHANNELS`, the method to `BridgeApi`,
|
||||
the implementation to `preload.ts`, a `handle…` method to the right controller, and the
|
||||
behaviour to a service. The compiler names every file you missed.
|
||||
|
||||
**A new engine (e.g. RetroArch).** Add an entry to `STORE_ENGINES`. The store
|
||||
discovery, the home suffix and the launcher name all read from that table; the CLI has
|
||||
the same command shape, so `PythonStoreCatalogGateway` is unchanged.
|
||||
|
||||
**A new field from the engine.** `EngineGameMapper` reads it into the model, `GameDto`
|
||||
and `GameDtoMapper` carry it across if the window needs it, and a view renders it.
|
||||
|
||||
**A new language.** Add `<Language>Messages.ts` typed as `MessageBundle`, add the code
|
||||
to `LOCALES` and the bundle to `TranslationCatalog`. A missing key will not compile.
|
||||
|
||||
## Build layout
|
||||
|
||||
`tsc` compiles the main process to CommonJS in `build/`. The preload and the renderer
|
||||
are **bundled** by esbuild into one file each (`build/preload/preload.js`,
|
||||
`build/renderer/app.js`), because a sandboxed preload may not require its own modules
|
||||
and a module script over `file://` is blocked by the page's origin rules. `index.html`
|
||||
and `style.css` are copied. `electron-builder` ships `build/**` and nothing else.
|
||||
|
||||
`make check` is the gate: `typecheck`, `lint`, then the two test suites — the cheapest
|
||||
check that can fail runs first.
|
||||
@@ -0,0 +1,49 @@
|
||||
// Strict on purpose: this is a client that drives a program which deletes files,
|
||||
// so an implicit `any` crossing a layer boundary is not a style question.
|
||||
import tseslint from 'typescript-eslint'
|
||||
|
||||
export default tseslint.config(
|
||||
{ ignores: ['build/**', 'dist/**', 'node_modules/**', 'scripts/*.js', 'scripts/*.mjs', 'eslint.config.mjs'] },
|
||||
...tseslint.configs.strictTypeChecked,
|
||||
...tseslint.configs.stylisticTypeChecked,
|
||||
{
|
||||
languageOptions: {
|
||||
parserOptions: { projectService: true, tsconfigRootDir: import.meta.dirname }
|
||||
},
|
||||
rules: {
|
||||
// Types everywhere, including the ones TypeScript would happily infer: a
|
||||
// signature is the layer's contract, and it should be readable without
|
||||
// running the compiler in your head.
|
||||
'@typescript-eslint/explicit-function-return-type': ['error', { allowExpressions: false }],
|
||||
'@typescript-eslint/explicit-module-boundary-types': 'error',
|
||||
'@typescript-eslint/typedef': ['error', { parameter: true, propertyDeclaration: true }],
|
||||
// typedef and no-inferrable-types disagree about `fallback: string = ''`. The
|
||||
// annotation wins: a signature states its types even where TypeScript could
|
||||
// guess them.
|
||||
'@typescript-eslint/no-inferrable-types': ['error', { ignoreParameters: true }],
|
||||
'@typescript-eslint/consistent-type-definitions': ['error', 'interface'],
|
||||
'@typescript-eslint/prefer-readonly': 'error',
|
||||
'@typescript-eslint/no-floating-promises': 'error',
|
||||
'@typescript-eslint/no-unnecessary-condition': 'error',
|
||||
'@typescript-eslint/switch-exhaustiveness-check': 'error',
|
||||
|
||||
// The naming patterns STRUCTURE.md documents, enforced rather than trusted.
|
||||
'@typescript-eslint/naming-convention': ['error',
|
||||
{ selector: 'default', format: ['camelCase'] },
|
||||
{ selector: 'variable', format: ['camelCase', 'UPPER_CASE'] },
|
||||
{ selector: 'parameter', format: ['camelCase'], leadingUnderscore: 'allow' },
|
||||
{ selector: 'typeLike', format: ['PascalCase'] },
|
||||
{ selector: 'enumMember', format: ['UPPER_CASE'] },
|
||||
{ selector: 'objectLiteralProperty', format: null },
|
||||
{ selector: 'typeProperty', format: ['camelCase'] },
|
||||
{ selector: 'classProperty', modifiers: ['static', 'readonly'], format: ['UPPER_CASE'] },
|
||||
{ selector: 'classMethod', format: ['camelCase'] },
|
||||
{ selector: 'function', format: ['camelCase'] }
|
||||
],
|
||||
|
||||
'no-console': 'off',
|
||||
curly: ['error', 'multi-line'],
|
||||
eqeqeq: ['error', 'always']
|
||||
}
|
||||
}
|
||||
)
|
||||
Vendored
-82
@@ -1,82 +0,0 @@
|
||||
'use strict'
|
||||
// Setting up the store when there is none yet.
|
||||
//
|
||||
// This is the reason the client exists on Windows at all: the shell installer is
|
||||
// `curl … | sh`, which Windows does not have. The three files it would place are
|
||||
// downloaded here instead, into the very same store home — so the CLI and the
|
||||
// client stay one installation, and running install.sh afterwards only adds the
|
||||
// launcher script.
|
||||
|
||||
const fs = require('node:fs')
|
||||
const https = require('node:https')
|
||||
const path = require('node:path')
|
||||
|
||||
const FORGE = 'https://git.teletypegames.org'
|
||||
const SOURCES = {
|
||||
engine: `${FORGE}/stores/warp-engine-desktop-store/raw/branch/master/desktop_store.py`,
|
||||
core: `${FORGE}/engines/warpstore/raw/branch/master/warpstore.py`,
|
||||
config: `${FORGE}/stores/ttg-desktop-store/raw/branch/master/config.json`
|
||||
}
|
||||
|
||||
/** GET a URL as a string, following redirects — a moved repo answers 301. */
|
||||
function fetchText (url, redirects = 5) {
|
||||
return new Promise((resolve, reject) => {
|
||||
const request = https.get(url, { headers: { 'User-Agent': 'warp-engine-desktop-gui' } }, (res) => {
|
||||
if (res.statusCode >= 300 && res.statusCode < 400 && res.headers.location) {
|
||||
res.resume()
|
||||
if (redirects <= 0) return reject(new Error(`too many redirects for ${url}`))
|
||||
const next = new URL(res.headers.location, url).toString()
|
||||
return fetchText(next, redirects - 1).then(resolve, reject)
|
||||
}
|
||||
if (res.statusCode !== 200) {
|
||||
res.resume()
|
||||
return reject(new Error(`${url} answered ${res.statusCode}`))
|
||||
}
|
||||
let body = ''
|
||||
res.setEncoding('utf8')
|
||||
res.on('data', (chunk) => { body += chunk })
|
||||
res.on('end', () => resolve(body))
|
||||
})
|
||||
request.setTimeout(60000, () => request.destroy(new Error(`${url} timed out`)))
|
||||
request.on('error', reject)
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Download the engine, the shared core and the store's config into `home`.
|
||||
*
|
||||
* `onLog` reports each step, because on a slow line this takes a few seconds and
|
||||
* silence looks like a hang. An existing config is left alone: a store that is
|
||||
* already set up keeps its settings.
|
||||
*/
|
||||
async function install (home, { onLog = () => {} } = {}) {
|
||||
fs.mkdirSync(home, { recursive: true })
|
||||
const wrote = []
|
||||
|
||||
for (const [name, file] of [['engine', 'desktop_store.py'], ['core', 'warpstore.py']]) {
|
||||
onLog(`downloading ${file}`)
|
||||
const body = await fetchText(SOURCES[name])
|
||||
if (!body.startsWith('#!/usr/bin/env python3')) {
|
||||
throw new Error(`${file} does not look like the store engine — refusing to install it`)
|
||||
}
|
||||
const dest = path.join(home, file)
|
||||
fs.writeFileSync(dest, body, { mode: 0o755 })
|
||||
wrote.push(dest)
|
||||
}
|
||||
|
||||
const config = path.join(home, 'config.json')
|
||||
if (fs.existsSync(config)) {
|
||||
onLog('keeping the config already in place')
|
||||
} else {
|
||||
onLog('downloading config.json')
|
||||
const body = await fetchText(SOURCES.config)
|
||||
JSON.parse(body) // a broken config would fail later and less clearly
|
||||
fs.writeFileSync(config, body)
|
||||
wrote.push(config)
|
||||
}
|
||||
|
||||
onLog(`the store is set up in ${home}`)
|
||||
return { home, config, script: path.join(home, 'desktop_store.py'), wrote }
|
||||
}
|
||||
|
||||
module.exports = { FORGE, SOURCES, fetchText, install }
|
||||
-94
@@ -1,94 +0,0 @@
|
||||
'use strict'
|
||||
// Two languages, the way the public site has them. The CLI and the docs stay
|
||||
// English; this is the one end-user surface where Hungarian matters.
|
||||
//
|
||||
// Catalog text — titles, descriptions — is never translated here: it arrives
|
||||
// from the store as it was published.
|
||||
|
||||
const STRINGS = {
|
||||
en: {
|
||||
appName: 'WarpEngine Store',
|
||||
syncAll: 'Install all',
|
||||
refresh: 'Refresh',
|
||||
install: 'Install',
|
||||
update: 'Update',
|
||||
play: 'Play',
|
||||
open: 'Open',
|
||||
remove: 'Remove',
|
||||
installed: 'installed',
|
||||
native: 'native',
|
||||
hosted: 'hosted',
|
||||
hostedHint: 'Opens in your browser — needs the network',
|
||||
nativeHint: 'Installed on this machine — works offline',
|
||||
updateAvailable: 'update available',
|
||||
log: 'Log',
|
||||
noGames: 'No installable titles in the catalog.',
|
||||
setupTitle: 'Set up the store',
|
||||
setupBody: 'The store engine is not on this machine yet. It can be downloaded now — the same files the shell installer would place, in the same folder.',
|
||||
setupAction: 'Download the store',
|
||||
setupWorking: 'Setting up…',
|
||||
oldEngineTitle: 'The store needs refreshing',
|
||||
oldEngineBody: 'The store engine on this machine is older than this client can drive. Refreshing it downloads the current engine and keeps your settings and installed games.',
|
||||
oldEngineAction: 'Refresh the store',
|
||||
noPythonTitle: 'Python 3 is required',
|
||||
noPythonBody: 'The store is a Python program, so Python 3 has to be installed. Install it, then reopen this window.',
|
||||
pythonLink: 'python.org/downloads',
|
||||
paths: 'Where things go',
|
||||
openStoreFolder: 'Open the store folder',
|
||||
openMenuFolder: 'Open the menu folder',
|
||||
busy: 'Working…',
|
||||
failed: 'failed',
|
||||
removed: 'removed',
|
||||
upToDate: 'Everything is up to date.',
|
||||
of: 'of'
|
||||
},
|
||||
hu: {
|
||||
appName: 'WarpEngine Store',
|
||||
syncAll: 'Mind telepítése',
|
||||
refresh: 'Frissítés',
|
||||
install: 'Telepítés',
|
||||
update: 'Frissítés',
|
||||
play: 'Indítás',
|
||||
open: 'Megnyitás',
|
||||
remove: 'Eltávolítás',
|
||||
installed: 'telepítve',
|
||||
native: 'natív',
|
||||
hosted: 'hosztolt',
|
||||
hostedHint: 'A böngészőben nyílik meg — internet kell hozzá',
|
||||
nativeHint: 'Erre a gépre telepítve — internet nélkül is megy',
|
||||
updateAvailable: 'frissítés elérhető',
|
||||
log: 'Napló',
|
||||
noGames: 'Nincs telepíthető cím a katalógusban.',
|
||||
setupTitle: 'A store beállítása',
|
||||
setupBody: 'A store motorja még nincs ezen a gépen. Most letölthető — ugyanazok a fájlok, ugyanabba a könyvtárba, ahová a shell-telepítő tenné.',
|
||||
setupAction: 'Store letöltése',
|
||||
setupWorking: 'Beállítás…',
|
||||
oldEngineTitle: 'A store frissítésre vár',
|
||||
oldEngineBody: 'A gépen lévő store-motor régebbi, mint amit ez a kliens vezérelni tud. A frissítés letölti a mostani motort, a beállításaid és a telepített játékok pedig megmaradnak.',
|
||||
oldEngineAction: 'Store frissítése',
|
||||
noPythonTitle: 'Python 3 kell hozzá',
|
||||
noPythonBody: 'A store egy Python program, tehát Python 3 kell a gépre. Telepítsd, majd nyisd meg újra ezt az ablakot.',
|
||||
pythonLink: 'python.org/downloads',
|
||||
paths: 'Hova kerül',
|
||||
openStoreFolder: 'Store könyvtár megnyitása',
|
||||
openMenuFolder: 'Menü könyvtár megnyitása',
|
||||
busy: 'Dolgozom…',
|
||||
failed: 'hiba',
|
||||
removed: 'eltávolítva',
|
||||
upToDate: 'Minden naprakész.',
|
||||
of: '/'
|
||||
}
|
||||
}
|
||||
|
||||
const FALLBACK = 'en'
|
||||
|
||||
function pick (locale) {
|
||||
const short = String(locale || '').slice(0, 2).toLowerCase()
|
||||
return STRINGS[short] ? short : FALLBACK
|
||||
}
|
||||
|
||||
function dict (locale) {
|
||||
return STRINGS[pick(locale)]
|
||||
}
|
||||
|
||||
module.exports = { FALLBACK, STRINGS, dict, pick, languages: Object.keys(STRINGS) }
|
||||
-228
@@ -1,228 +0,0 @@
|
||||
'use strict'
|
||||
// The bridge to the store CLI.
|
||||
//
|
||||
// The CLI is the product; this file only finds it and talks to it. Every
|
||||
// operation is `desktop_store.py --json …`, which puts data on stdout and its
|
||||
// log on stderr — so nothing here parses a sentence meant for a person.
|
||||
//
|
||||
// Shaped for more than one engine on purpose: ENGINES is a list today with one
|
||||
// entry, and the RetroArch store could be added without touching the callers.
|
||||
|
||||
const { spawn, spawnSync } = require('node:child_process')
|
||||
const fs = require('node:fs')
|
||||
const os = require('node:os')
|
||||
const path = require('node:path')
|
||||
|
||||
const ENGINES = [
|
||||
{
|
||||
id: 'desktop',
|
||||
script: 'desktop_store.py',
|
||||
// The installer names the store home `<store id>-desktop`, so the RetroArch
|
||||
// engine can share the same root without sharing config.json and state.json.
|
||||
homeSuffix: '-desktop',
|
||||
launcherSuffix: '-desktop-store'
|
||||
}
|
||||
]
|
||||
|
||||
/** The roots the shell installers use, in the same order they would. */
|
||||
function storeRoots () {
|
||||
const home = os.homedir()
|
||||
const roots = []
|
||||
if (process.env.STORE_ROOT) roots.push(process.env.STORE_ROOT)
|
||||
if (process.env.XDG_DATA_HOME) {
|
||||
roots.push(path.join(process.env.XDG_DATA_HOME, 'warp-engine-store'))
|
||||
}
|
||||
roots.push(path.join(home, '.local', 'share', 'warp-engine-store'))
|
||||
if (process.platform === 'darwin') {
|
||||
roots.push(path.join(home, 'Library', 'Application Support', 'warp-engine-store'))
|
||||
}
|
||||
if (process.platform === 'win32' && process.env.LOCALAPPDATA) {
|
||||
roots.push(path.join(process.env.LOCALAPPDATA, 'warp-engine-store'))
|
||||
}
|
||||
return [...new Set(roots)]
|
||||
}
|
||||
|
||||
/** Every installed store this client can drive. */
|
||||
function findStores () {
|
||||
const found = []
|
||||
for (const root of storeRoots()) {
|
||||
let entries = []
|
||||
try {
|
||||
entries = fs.readdirSync(root, { withFileTypes: true })
|
||||
} catch { continue }
|
||||
for (const entry of entries) {
|
||||
if (!entry.isDirectory()) continue
|
||||
const home = path.join(root, entry.name)
|
||||
for (const engine of ENGINES) {
|
||||
const script = path.join(home, engine.script)
|
||||
const config = path.join(home, 'config.json')
|
||||
if (fs.existsSync(script) && fs.existsSync(config)) {
|
||||
found.push({ engine: engine.id, id: entry.name.replace(engine.homeSuffix, ''), home, script, config })
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return found
|
||||
}
|
||||
|
||||
function findStore () {
|
||||
return findStores()[0] || null
|
||||
}
|
||||
|
||||
/** Where a store would be installed if there is none yet. */
|
||||
function defaultHome (storeId = 'ttg') {
|
||||
const engine = ENGINES[0]
|
||||
return path.join(storeRoots()[0], `${storeId}${engine.homeSuffix}`)
|
||||
}
|
||||
|
||||
// Python 3 is what the CLI needs, and its name differs per platform. `py -3` is
|
||||
// the Windows launcher, which is often the only one on PATH.
|
||||
const PYTHON_CANDIDATES = process.platform === 'win32'
|
||||
? [['py', ['-3']], ['python', []], ['python3', []]]
|
||||
: [['python3', []], ['python', []]]
|
||||
|
||||
let cachedPython = null
|
||||
|
||||
function findPython () {
|
||||
if (cachedPython !== undefined && cachedPython !== null) return cachedPython
|
||||
for (const [cmd, args] of PYTHON_CANDIDATES) {
|
||||
try {
|
||||
const probe = spawnSync(cmd, [...args, '--version'], { encoding: 'utf8', timeout: 10000 })
|
||||
const out = `${probe.stdout || ''}${probe.stderr || ''}`
|
||||
if (probe.status === 0 && /Python 3\./.test(out)) {
|
||||
cachedPython = { cmd, args, version: out.trim() }
|
||||
return cachedPython
|
||||
}
|
||||
} catch { /* try the next one */ }
|
||||
}
|
||||
cachedPython = null
|
||||
return null
|
||||
}
|
||||
|
||||
class StoreError extends Error {
|
||||
constructor (message, code) {
|
||||
super(message)
|
||||
this.code = code
|
||||
}
|
||||
}
|
||||
|
||||
// The oldest engine that speaks `--json`. An older one is not broken, it simply
|
||||
// cannot be driven from a window — and it will be met in the wild, because the
|
||||
// CLI shipped before this client did.
|
||||
const MIN_ENGINE = [1, 1, 0]
|
||||
|
||||
function parseVersion (text) {
|
||||
const match = /(\d+)\.(\d+)\.(\d+)/.exec(String(text || ''))
|
||||
return match ? match.slice(1, 4).map(Number) : null
|
||||
}
|
||||
|
||||
function atLeast (version, minimum) {
|
||||
if (!version) return false
|
||||
for (let i = 0; i < minimum.length; i += 1) {
|
||||
if ((version[i] || 0) > minimum[i]) return true
|
||||
if ((version[i] || 0) < minimum[i]) return false
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
/** The installed engine's version string, and whether this client can drive it. */
|
||||
function engineVersion (store) {
|
||||
const python = findPython()
|
||||
if (!python || !store) return null
|
||||
try {
|
||||
const probe = spawnSync(python.cmd, [...python.args, store.script, '--version'],
|
||||
{ encoding: 'utf8', timeout: 15000 })
|
||||
const text = `${probe.stdout || ''}${probe.stderr || ''}`.trim()
|
||||
if (probe.status !== 0 || !text) return null
|
||||
return { text, version: parseVersion(text), ok: atLeast(parseVersion(text), MIN_ENGINE) }
|
||||
} catch {
|
||||
return null
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Run one CLI command.
|
||||
*
|
||||
* `onLine` gets every stdout line already parsed (the CLI emits one JSON object
|
||||
* per line), `onLog` every stderr line as text. Resolves with the parsed lines.
|
||||
*/
|
||||
function run (store, args, { onLine, onLog, signal } = {}) {
|
||||
const python = findPython()
|
||||
if (!python) throw new StoreError('python3 was not found on this machine', 'NO_PYTHON')
|
||||
if (!store) throw new StoreError('no store is installed yet', 'NO_STORE')
|
||||
|
||||
const argv = [...python.args, store.script, '--config', store.config, '--json', ...args]
|
||||
return new Promise((resolve, reject) => {
|
||||
const child = spawn(python.cmd, argv, {
|
||||
env: { ...process.env, DESKTOP_STORE_HOME: store.home },
|
||||
signal
|
||||
})
|
||||
const lines = []
|
||||
let stdoutRest = ''
|
||||
let stderrRest = ''
|
||||
|
||||
const takeStdout = (chunk) => {
|
||||
stdoutRest += chunk
|
||||
const parts = stdoutRest.split('\n')
|
||||
stdoutRest = parts.pop()
|
||||
for (const part of parts) {
|
||||
if (!part.trim()) continue
|
||||
let value
|
||||
try {
|
||||
value = JSON.parse(part)
|
||||
} catch {
|
||||
// Not ours to interpret — hand it on as a log line rather than crash.
|
||||
if (onLog) onLog(part)
|
||||
continue
|
||||
}
|
||||
lines.push(value)
|
||||
if (onLine) onLine(value)
|
||||
}
|
||||
}
|
||||
const takeStderr = (chunk) => {
|
||||
stderrRest += chunk
|
||||
const parts = stderrRest.split('\n')
|
||||
stderrRest = parts.pop()
|
||||
for (const part of parts) if (part.trim() && onLog) onLog(part)
|
||||
}
|
||||
|
||||
child.stdout.setEncoding('utf8')
|
||||
child.stderr.setEncoding('utf8')
|
||||
child.stdout.on('data', takeStdout)
|
||||
child.stderr.on('data', takeStderr)
|
||||
child.on('error', (err) => reject(new StoreError(err.message, 'SPAWN_FAILED')))
|
||||
child.on('close', (code) => {
|
||||
takeStdout('\n')
|
||||
takeStderr('\n')
|
||||
if (code === 0) resolve(lines)
|
||||
else reject(new StoreError(`the store exited with code ${code}`, 'CLI_FAILED'))
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
async function list (store, hooks) {
|
||||
const lines = await run(store, ['list'], hooks)
|
||||
return lines[lines.length - 1] || { games: [], skipped: [] }
|
||||
}
|
||||
|
||||
async function paths (store, hooks) {
|
||||
const lines = await run(store, ['paths'], hooks)
|
||||
return lines[lines.length - 1] || {}
|
||||
}
|
||||
|
||||
function sync (store, names = [], hooks) {
|
||||
return run(store, ['sync', ...names], hooks)
|
||||
}
|
||||
|
||||
function remove (store, name, hooks) {
|
||||
return run(store, ['remove', name], hooks)
|
||||
}
|
||||
|
||||
function purge (store, hooks) {
|
||||
return run(store, ['purge'], hooks)
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
ENGINES, MIN_ENGINE, StoreError, atLeast, defaultHome, engineVersion, findPython,
|
||||
findStore, findStores, list, parseVersion, paths, purge, remove, run, storeRoots, sync
|
||||
}
|
||||
@@ -1,242 +0,0 @@
|
||||
'use strict'
|
||||
// Main process: one window, and the IPC that lets it drive the store CLI.
|
||||
//
|
||||
// The renderer gets no Node access at all (contextIsolation on, nodeIntegration
|
||||
// off, sandbox on); everything it can do is in preload.js and handled here.
|
||||
|
||||
const { app, BrowserWindow, ipcMain, shell, dialog } = require('electron')
|
||||
const fs = require('node:fs')
|
||||
const path = require('node:path')
|
||||
const { spawn } = require('node:child_process')
|
||||
|
||||
const store = require('./lib/store')
|
||||
const bootstrap = require('./lib/bootstrap')
|
||||
const i18n = require('./lib/i18n')
|
||||
|
||||
let win = null
|
||||
let current = null // the store we are driving
|
||||
let busy = false // one CLI call at a time
|
||||
const prefsFile = () => path.join(app.getPath('userData'), 'prefs.json')
|
||||
|
||||
function loadPrefs () {
|
||||
try {
|
||||
return JSON.parse(fs.readFileSync(prefsFile(), 'utf8'))
|
||||
} catch {
|
||||
return {}
|
||||
}
|
||||
}
|
||||
|
||||
function savePrefs (prefs) {
|
||||
try {
|
||||
fs.mkdirSync(path.dirname(prefsFile()), { recursive: true })
|
||||
fs.writeFileSync(prefsFile(), JSON.stringify(prefs, null, 2))
|
||||
} catch { /* a lost preference is not worth an error dialog */ }
|
||||
}
|
||||
|
||||
function send (channel, payload) {
|
||||
if (win && !win.isDestroyed()) win.webContents.send(channel, payload)
|
||||
}
|
||||
|
||||
const hooks = () => ({
|
||||
onLog: (line) => send('store:log', line),
|
||||
onLine: (event) => send('store:event', event)
|
||||
})
|
||||
|
||||
/** One CLI call at a time: the store writes files, and two writers would race. */
|
||||
async function guarded (fn) {
|
||||
if (busy) throw new Error('busy')
|
||||
busy = true
|
||||
send('store:busy', true)
|
||||
try {
|
||||
return await fn()
|
||||
} finally {
|
||||
busy = false
|
||||
send('store:busy', false)
|
||||
}
|
||||
}
|
||||
|
||||
// `--selftest` drives the window once and reports what rendered, so the UI has a
|
||||
// check that does not need a pair of eyes. It is the only way a renderer error
|
||||
// would otherwise be noticed: the main process log stays empty.
|
||||
const SELFTEST = process.argv.includes('--selftest')
|
||||
|
||||
async function selftest () {
|
||||
const result = await win.webContents.executeJavaScript(`(() => ({
|
||||
cards: document.querySelectorAll('.card').length,
|
||||
installed: document.querySelectorAll('.card.is-installed').length,
|
||||
buttons: document.querySelectorAll('.card .actions button').length,
|
||||
gateVisible: !document.getElementById('gate').hidden,
|
||||
gateTitle: document.getElementById('gate-title').textContent,
|
||||
appName: document.getElementById('app-name').textContent,
|
||||
storeId: document.getElementById('store-id').textContent,
|
||||
paths: document.getElementById('log-paths').textContent.slice(0, 120),
|
||||
logLines: document.querySelectorAll('.log-line').length,
|
||||
locales: [...document.getElementById('locale').options].map((o) => o.value)
|
||||
}))()`)
|
||||
console.log(JSON.stringify(result, null, 2))
|
||||
const good = result.cards > 0 && !result.gateVisible && result.locales.length > 1
|
||||
console.log(good ? 'SELFTEST OK' : 'SELFTEST FAILED')
|
||||
app.exit(good ? 0 : 1)
|
||||
}
|
||||
|
||||
function createWindow () {
|
||||
win = new BrowserWindow({
|
||||
width: 1040,
|
||||
height: 720,
|
||||
minWidth: 760,
|
||||
minHeight: 520,
|
||||
backgroundColor: '#11151c',
|
||||
title: 'WarpEngine Store',
|
||||
webPreferences: {
|
||||
preload: path.join(__dirname, 'preload.js'),
|
||||
contextIsolation: true,
|
||||
nodeIntegration: false,
|
||||
sandbox: true,
|
||||
webSecurity: true
|
||||
}
|
||||
})
|
||||
|
||||
win.loadFile(path.join(__dirname, 'renderer', 'index.html'))
|
||||
|
||||
// A renderer error is invisible from here otherwise.
|
||||
win.webContents.on('console-message', (_event, level, message) => {
|
||||
if (level >= 2 || SELFTEST) console.log(`[renderer] ${message}`)
|
||||
})
|
||||
win.webContents.on('render-process-gone', (_event, details) => {
|
||||
console.log(`[renderer] gone: ${details.reason}`)
|
||||
if (SELFTEST) app.exit(1)
|
||||
})
|
||||
if (SELFTEST) {
|
||||
// The first list() has to finish before there is anything to look at.
|
||||
win.webContents.once('did-finish-load', () => setTimeout(() => {
|
||||
selftest().catch((err) => { console.log(`SELFTEST ERROR ${err.message}`); app.exit(1) })
|
||||
}, 6000))
|
||||
}
|
||||
|
||||
// Nothing in this app should ever navigate away or open a second window; a
|
||||
// link the user clicks goes to their browser instead.
|
||||
win.webContents.setWindowOpenHandler(({ url }) => {
|
||||
if (/^https:\/\//.test(url)) shell.openExternal(url)
|
||||
return { action: 'deny' }
|
||||
})
|
||||
win.webContents.on('will-navigate', (event, url) => {
|
||||
if (url !== win.webContents.getURL()) {
|
||||
event.preventDefault()
|
||||
if (/^https:\/\//.test(url)) shell.openExternal(url)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
// --- IPC ------------------------------------------------------------------
|
||||
|
||||
ipcMain.handle('app:state', () => {
|
||||
const prefs = loadPrefs()
|
||||
const python = store.findPython()
|
||||
current = store.findStore()
|
||||
// An engine that predates `--json` cannot be driven from a window; the client
|
||||
// says so and offers to refresh it rather than failing on the first call.
|
||||
const engine = current ? store.engineVersion(current) : null
|
||||
return {
|
||||
locale: i18n.pick(prefs.locale || app.getLocale()),
|
||||
languages: i18n.languages,
|
||||
strings: i18n.dict(prefs.locale || app.getLocale()),
|
||||
python: python ? python.version : null,
|
||||
store: current ? { id: current.id, home: current.home } : null,
|
||||
engine: engine ? { text: engine.text, ok: engine.ok } : null,
|
||||
minEngine: store.MIN_ENGINE.join('.'),
|
||||
defaultHome: store.defaultHome(),
|
||||
version: app.getVersion()
|
||||
}
|
||||
})
|
||||
|
||||
ipcMain.handle('app:setLocale', (_event, locale) => {
|
||||
const prefs = loadPrefs()
|
||||
prefs.locale = i18n.pick(locale)
|
||||
savePrefs(prefs)
|
||||
return { locale: prefs.locale, strings: i18n.dict(prefs.locale) }
|
||||
})
|
||||
|
||||
ipcMain.handle('store:list', () => guarded(() => store.list(current, hooks())))
|
||||
ipcMain.handle('store:paths', () => guarded(() => store.paths(current, hooks())))
|
||||
|
||||
ipcMain.handle('store:sync', (_event, names) =>
|
||||
guarded(() => store.sync(current, Array.isArray(names) ? names : [], hooks())))
|
||||
|
||||
ipcMain.handle('store:remove', (_event, name) =>
|
||||
guarded(() => store.remove(current, String(name), hooks())))
|
||||
|
||||
ipcMain.handle('store:bootstrap', () => guarded(async () => {
|
||||
const home = store.defaultHome()
|
||||
const result = await bootstrap.install(home, { onLog: (line) => send('store:log', line) })
|
||||
current = { engine: 'desktop', id: path.basename(home).replace(/-desktop$/, ''), ...result }
|
||||
return { id: current.id, home: current.home }
|
||||
}))
|
||||
|
||||
/**
|
||||
* Launch what was installed.
|
||||
*
|
||||
* A hosted title is a URL, so it goes to the browser. A native one is whatever
|
||||
* the store recorded: on macOS the app bundle through `open`, elsewhere the
|
||||
* executable from its own directory — the same working directory the menu entry
|
||||
* uses, because games load their assets relative to it.
|
||||
*/
|
||||
ipcMain.handle('store:launch', async (_event, game) => {
|
||||
if (!game) return false
|
||||
if (game.mode === 'web' && game.url) {
|
||||
await shell.openExternal(game.url)
|
||||
return true
|
||||
}
|
||||
const target = game.menu_entry || game.exe
|
||||
if (!target || !fs.existsSync(target)) return false
|
||||
if (process.platform === 'darwin' && target.endsWith('.app')) {
|
||||
spawn('open', [target], { detached: true, stdio: 'ignore' }).unref()
|
||||
return true
|
||||
}
|
||||
if (process.platform === 'win32' || target.endsWith('.desktop')) {
|
||||
const error = await shell.openPath(target)
|
||||
if (!error) return true
|
||||
}
|
||||
const exe = game.exe || target
|
||||
spawn(exe, [], { cwd: path.dirname(exe), detached: true, stdio: 'ignore' }).unref()
|
||||
return true
|
||||
})
|
||||
|
||||
ipcMain.handle('app:openFolder', async (_event, dir) => {
|
||||
if (!dir) return false
|
||||
const error = await shell.openPath(dir)
|
||||
return !error
|
||||
})
|
||||
|
||||
ipcMain.handle('app:openExternal', async (_event, url) => {
|
||||
if (!/^https:\/\//.test(String(url))) return false
|
||||
await shell.openExternal(String(url))
|
||||
return true
|
||||
})
|
||||
|
||||
// --- lifecycle ------------------------------------------------------------
|
||||
|
||||
if (!app.requestSingleInstanceLock()) {
|
||||
app.quit()
|
||||
} else {
|
||||
app.on('second-instance', () => {
|
||||
if (win) {
|
||||
if (win.isMinimized()) win.restore()
|
||||
win.focus()
|
||||
}
|
||||
})
|
||||
|
||||
app.whenReady().then(() => {
|
||||
createWindow()
|
||||
app.on('activate', () => {
|
||||
if (BrowserWindow.getAllWindows().length === 0) createWindow()
|
||||
})
|
||||
})
|
||||
|
||||
app.on('window-all-closed', () => {
|
||||
if (process.platform !== 'darwin') app.quit()
|
||||
})
|
||||
|
||||
process.on('unhandledRejection', (reason) => {
|
||||
dialog.showErrorBox('WarpEngine Store', String(reason && reason.message ? reason.message : reason))
|
||||
})
|
||||
}
|
||||
Generated
+1464
-13
File diff suppressed because it is too large
Load Diff
+27
-18
@@ -1,36 +1,43 @@
|
||||
{
|
||||
"name": "warp-engine-desktop-gui",
|
||||
"name": "warp-engine-client",
|
||||
"productName": "WarpEngine Store",
|
||||
"version": "1.0.0",
|
||||
"version": "1.4.0",
|
||||
"description": "Graphical client for a WarpEngine desktop store: install the catalog into your own application menu.",
|
||||
"license": "MIT",
|
||||
"author": "Teletype Games <games@teletype.hu>",
|
||||
"homepage": "https://git.teletypegames.org/stores/warp-engine-desktop-gui",
|
||||
"main": "main.js",
|
||||
"homepage": "https://git.teletypegames.org/stores/warp-engine-client",
|
||||
"main": "build/main/main.js",
|
||||
"engines": {
|
||||
"node": ">=22"
|
||||
},
|
||||
"scripts": {
|
||||
"start": "electron .",
|
||||
"smoke": "node scripts/smoke.js",
|
||||
"dist": "electron-builder",
|
||||
"dist:mac": "electron-builder --mac",
|
||||
"dist:win": "electron-builder --win",
|
||||
"dist:linux": "electron-builder --linux",
|
||||
"uitest": "electron . --selftest"
|
||||
"build": "tsc -p tsconfig.build.json && node scripts/build-assets.mjs",
|
||||
"typecheck": "tsc -p tsconfig.json --noEmit",
|
||||
"lint": "eslint .",
|
||||
"lint:fix": "eslint . --fix",
|
||||
"start": "npm run build && electron .",
|
||||
"smoke": "npm run build && node build/scripts/SmokeTest.js",
|
||||
"uitest": "npm run build && electron . --selftest",
|
||||
"dist": "npm run build && electron-builder",
|
||||
"dist:mac": "npm run build && electron-builder --mac",
|
||||
"dist:win": "npm run build && electron-builder --win",
|
||||
"dist:linux": "npm run build && electron-builder --linux"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@types/node": "^26.2.0",
|
||||
"electron": "^43.4.0",
|
||||
"electron-builder": "^26.15.3"
|
||||
"electron-builder": "^26.15.3",
|
||||
"esbuild": "^0.28.2",
|
||||
"eslint": "^10.8.1",
|
||||
"typescript": "^6.0.3",
|
||||
"typescript-eslint": "^8.67.0"
|
||||
},
|
||||
"build": {
|
||||
"appId": "org.teletypegames.warpstore.gui",
|
||||
"productName": "WarpEngine Store",
|
||||
"files": [
|
||||
"main.js",
|
||||
"preload.js",
|
||||
"lib/**/*",
|
||||
"renderer/**/*"
|
||||
"build/**/*",
|
||||
"package.json"
|
||||
],
|
||||
"mac": {
|
||||
"category": "public.app-category.games",
|
||||
@@ -51,9 +58,11 @@
|
||||
"AppImage",
|
||||
"deb"
|
||||
]
|
||||
}
|
||||
},
|
||||
"afterPack": "scripts/after-pack.js"
|
||||
},
|
||||
"allowScripts": {
|
||||
"electron@43.4.0": true
|
||||
"electron@43.4.0": true,
|
||||
"esbuild@0.28.2": true
|
||||
}
|
||||
}
|
||||
|
||||
-26
@@ -1,26 +0,0 @@
|
||||
'use strict'
|
||||
// The whole surface the renderer gets. No Node, no fs, no child_process — just
|
||||
// these calls and two event streams.
|
||||
|
||||
const { contextBridge, ipcRenderer } = require('electron')
|
||||
|
||||
contextBridge.exposeInMainWorld('storeApi', {
|
||||
state: () => ipcRenderer.invoke('app:state'),
|
||||
setLocale: (locale) => ipcRenderer.invoke('app:setLocale', locale),
|
||||
|
||||
list: () => ipcRenderer.invoke('store:list'),
|
||||
paths: () => ipcRenderer.invoke('store:paths'),
|
||||
sync: (names) => ipcRenderer.invoke('store:sync', names),
|
||||
remove: (name) => ipcRenderer.invoke('store:remove', name),
|
||||
bootstrap: () => ipcRenderer.invoke('store:bootstrap'),
|
||||
launch: (game) => ipcRenderer.invoke('store:launch', game),
|
||||
|
||||
openFolder: (dir) => ipcRenderer.invoke('app:openFolder', dir),
|
||||
openExternal: (url) => ipcRenderer.invoke('app:openExternal', url),
|
||||
|
||||
// Streams from the running CLI: `log` is a line a person can read, `event` is
|
||||
// one of the store's JSON progress events.
|
||||
onLog: (fn) => ipcRenderer.on('store:log', (_e, line) => fn(line)),
|
||||
onEvent: (fn) => ipcRenderer.on('store:event', (_e, event) => fn(event)),
|
||||
onBusy: (fn) => ipcRenderer.on('store:busy', (_e, value) => fn(value))
|
||||
})
|
||||
-321
@@ -1,321 +0,0 @@
|
||||
'use strict'
|
||||
// The whole renderer. No framework and no build step: the app is a grid of
|
||||
// cards, and every action is one call over the bridge in preload.js.
|
||||
|
||||
const api = window.storeApi
|
||||
const el = (id) => document.getElementById(id)
|
||||
|
||||
let T = {} // the active string table
|
||||
let games = []
|
||||
let paths = null
|
||||
let busy = false
|
||||
let plan = null // { total, done } while a sync is running
|
||||
|
||||
// --- helpers --------------------------------------------------------------
|
||||
|
||||
function text (node, value) {
|
||||
node.textContent = value == null ? '' : String(value)
|
||||
}
|
||||
|
||||
function imageUrl (game) {
|
||||
if (!game.image_url) return null
|
||||
if (/^https?:\/\//.test(game.image_url)) return game.image_url
|
||||
const base = (paths && paths.store && paths.store.base_url) || ''
|
||||
return base ? `${base}${game.image_url}` : null
|
||||
}
|
||||
|
||||
function logLine (line) {
|
||||
const box = el('log-lines')
|
||||
const row = document.createElement('div')
|
||||
row.className = 'log-line'
|
||||
text(row, line)
|
||||
box.appendChild(row)
|
||||
while (box.childElementCount > 400) box.removeChild(box.firstChild)
|
||||
box.scrollTop = box.scrollHeight
|
||||
}
|
||||
|
||||
function setBusy (value) {
|
||||
busy = value
|
||||
for (const node of document.querySelectorAll('button')) {
|
||||
if (node.id === 'log-toggle') continue
|
||||
node.disabled = value
|
||||
}
|
||||
const progress = el('progress')
|
||||
if (!value) {
|
||||
progress.hidden = true
|
||||
plan = null
|
||||
}
|
||||
}
|
||||
|
||||
function showProgress (label) {
|
||||
const progress = el('progress')
|
||||
progress.hidden = false
|
||||
text(progress, label)
|
||||
}
|
||||
|
||||
// --- the card grid --------------------------------------------------------
|
||||
|
||||
function card (game) {
|
||||
const node = document.createElement('article')
|
||||
node.className = 'card'
|
||||
if (game.installed) node.classList.add('is-installed')
|
||||
|
||||
const art = document.createElement('div')
|
||||
art.className = 'art'
|
||||
const src = imageUrl(game)
|
||||
if (src) {
|
||||
const img = document.createElement('img')
|
||||
img.src = src
|
||||
img.alt = ''
|
||||
img.loading = 'lazy'
|
||||
art.appendChild(img)
|
||||
} else {
|
||||
const glyph = document.createElement('span')
|
||||
glyph.className = 'art-glyph'
|
||||
text(glyph, game.title.slice(0, 1).toUpperCase())
|
||||
art.appendChild(glyph)
|
||||
}
|
||||
node.appendChild(art)
|
||||
|
||||
const body = document.createElement('div')
|
||||
body.className = 'body'
|
||||
|
||||
const title = document.createElement('h2')
|
||||
text(title, game.title)
|
||||
body.appendChild(title)
|
||||
|
||||
const meta = document.createElement('div')
|
||||
meta.className = 'meta'
|
||||
const mode = document.createElement('span')
|
||||
mode.className = `badge badge-${game.mode}`
|
||||
text(mode, game.mode === 'web' ? T.hosted : T.native)
|
||||
mode.title = game.mode === 'web' ? T.hostedHint : T.nativeHint
|
||||
meta.appendChild(mode)
|
||||
const platform = document.createElement('span')
|
||||
platform.className = 'badge badge-plain'
|
||||
text(platform, game.platform)
|
||||
meta.appendChild(platform)
|
||||
const version = document.createElement('span')
|
||||
version.className = 'version'
|
||||
text(version, game.installed && game.installed_version
|
||||
? `${game.installed_version} · ${T.installed}`
|
||||
: game.version)
|
||||
meta.appendChild(version)
|
||||
body.appendChild(meta)
|
||||
|
||||
if (game.desc) {
|
||||
const desc = document.createElement('p')
|
||||
desc.className = 'desc'
|
||||
text(desc, game.desc)
|
||||
body.appendChild(desc)
|
||||
}
|
||||
|
||||
const actions = document.createElement('div')
|
||||
actions.className = 'actions'
|
||||
|
||||
if (game.installed && !game.update_available) {
|
||||
const play = document.createElement('button')
|
||||
play.className = 'btn btn-primary'
|
||||
text(play, game.mode === 'web' ? T.open : T.play)
|
||||
play.addEventListener('click', () => api.launch(game))
|
||||
actions.appendChild(play)
|
||||
} else {
|
||||
const install = document.createElement('button')
|
||||
install.className = 'btn btn-primary'
|
||||
text(install, game.update_available ? T.update : T.install)
|
||||
install.addEventListener('click', () => runSync([game.name]))
|
||||
actions.appendChild(install)
|
||||
}
|
||||
|
||||
if (game.installed) {
|
||||
const remove = document.createElement('button')
|
||||
remove.className = 'btn btn-ghost'
|
||||
text(remove, T.remove)
|
||||
remove.addEventListener('click', () => runRemove(game.name))
|
||||
actions.appendChild(remove)
|
||||
}
|
||||
|
||||
body.appendChild(actions)
|
||||
node.appendChild(body)
|
||||
return node
|
||||
}
|
||||
|
||||
function renderGrid () {
|
||||
const grid = el('grid')
|
||||
grid.replaceChildren(...games.map(card))
|
||||
grid.hidden = games.length === 0
|
||||
const empty = el('empty')
|
||||
empty.hidden = games.length !== 0
|
||||
text(empty, T.noGames)
|
||||
}
|
||||
|
||||
function renderPaths () {
|
||||
const box = el('log-paths')
|
||||
box.replaceChildren()
|
||||
if (!paths) return
|
||||
const line = document.createElement('div')
|
||||
line.className = 'paths-line'
|
||||
text(line, `${T.paths}: ${paths.store_folder} · ${paths.menu_group}`)
|
||||
box.appendChild(line)
|
||||
|
||||
for (const [label, dir] of [[T.openStoreFolder, paths.store_folder],
|
||||
[T.openMenuFolder, paths.menu_group]]) {
|
||||
const button = document.createElement('button')
|
||||
button.className = 'btn btn-tiny'
|
||||
text(button, label)
|
||||
button.addEventListener('click', () => api.openFolder(dir))
|
||||
box.appendChild(button)
|
||||
}
|
||||
}
|
||||
|
||||
// --- actions --------------------------------------------------------------
|
||||
|
||||
async function refresh () {
|
||||
try {
|
||||
const result = await api.list()
|
||||
games = result.games || []
|
||||
paths = result.paths || paths
|
||||
renderGrid()
|
||||
renderPaths()
|
||||
for (const reason of result.skipped || []) logLine(`skipped ${reason}`)
|
||||
} catch (err) {
|
||||
logLine(String(err && err.message ? err.message : err))
|
||||
}
|
||||
}
|
||||
|
||||
async function runSync (names) {
|
||||
try {
|
||||
await api.sync(names || [])
|
||||
} catch (err) {
|
||||
logLine(String(err && err.message ? err.message : err))
|
||||
}
|
||||
await refresh()
|
||||
}
|
||||
|
||||
async function runRemove (name) {
|
||||
try {
|
||||
await api.remove(name)
|
||||
} catch (err) {
|
||||
logLine(String(err && err.message ? err.message : err))
|
||||
}
|
||||
await refresh()
|
||||
}
|
||||
|
||||
// --- gate: no python, or no store yet -------------------------------------
|
||||
|
||||
function showGate (title, body, action, link) {
|
||||
el('grid').hidden = true
|
||||
el('empty').hidden = true
|
||||
const gate = el('gate')
|
||||
gate.hidden = false
|
||||
text(el('gate-title'), title)
|
||||
text(el('gate-body'), body)
|
||||
const button = el('gate-action')
|
||||
button.hidden = !action
|
||||
if (action) {
|
||||
text(button, action.label)
|
||||
button.onclick = action.onClick
|
||||
}
|
||||
const anchor = el('gate-link')
|
||||
anchor.hidden = !link
|
||||
if (link) {
|
||||
text(anchor, link.label)
|
||||
anchor.onclick = (event) => { event.preventDefault(); api.openExternal(link.url) }
|
||||
}
|
||||
}
|
||||
|
||||
function hideGate () {
|
||||
el('gate').hidden = true
|
||||
}
|
||||
|
||||
// --- boot -----------------------------------------------------------------
|
||||
|
||||
function applyStrings (strings) {
|
||||
T = strings
|
||||
text(el('app-name'), T.appName)
|
||||
text(el('sync-all'), T.syncAll)
|
||||
text(el('refresh'), T.refresh)
|
||||
text(el('log-toggle'), T.log)
|
||||
renderPaths()
|
||||
if (games.length) renderGrid()
|
||||
}
|
||||
|
||||
async function boot () {
|
||||
const state = await api.state()
|
||||
applyStrings(state.strings)
|
||||
|
||||
const select = el('locale')
|
||||
select.replaceChildren(...state.languages.map((code) => {
|
||||
const option = document.createElement('option')
|
||||
option.value = code
|
||||
option.textContent = code.toUpperCase()
|
||||
if (code === state.locale) option.selected = true
|
||||
return option
|
||||
}))
|
||||
select.addEventListener('change', async () => {
|
||||
const next = await api.setLocale(select.value)
|
||||
applyStrings(next.strings)
|
||||
})
|
||||
|
||||
if (!state.python) {
|
||||
showGate(T.noPythonTitle, T.noPythonBody, null,
|
||||
{ label: T.pythonLink, url: 'https://www.python.org/downloads/' })
|
||||
return
|
||||
}
|
||||
|
||||
const setUpStore = async () => {
|
||||
showProgress(T.setupWorking)
|
||||
try {
|
||||
await api.bootstrap()
|
||||
hideGate()
|
||||
await refresh()
|
||||
} catch (err) {
|
||||
logLine(String(err && err.message ? err.message : err))
|
||||
}
|
||||
}
|
||||
|
||||
if (!state.store) {
|
||||
showGate(T.setupTitle, `${T.setupBody}\n\n${state.defaultHome}`,
|
||||
{ label: T.setupAction, onClick: async () => { await setUpStore(); await runSync([]) } })
|
||||
return
|
||||
}
|
||||
|
||||
if (state.engine && !state.engine.ok) {
|
||||
showGate(T.oldEngineTitle,
|
||||
`${T.oldEngineBody}\n\n${state.engine.text} → ${state.minEngine}`,
|
||||
{ label: T.oldEngineAction, onClick: setUpStore })
|
||||
return
|
||||
}
|
||||
|
||||
text(el('store-id'), state.store.id)
|
||||
hideGate()
|
||||
await refresh()
|
||||
}
|
||||
|
||||
el('sync-all').addEventListener('click', () => runSync([]))
|
||||
el('refresh').addEventListener('click', () => refresh())
|
||||
el('log-toggle').addEventListener('click', () => {
|
||||
const box = el('log-lines')
|
||||
box.hidden = !box.hidden
|
||||
el('log-toggle').setAttribute('aria-expanded', String(!box.hidden))
|
||||
})
|
||||
|
||||
api.onLog(logLine)
|
||||
api.onBusy(setBusy)
|
||||
api.onEvent((event) => {
|
||||
if (event.event === 'plan') {
|
||||
plan = { total: event.count, done: 0 }
|
||||
showProgress(`0 ${T.of} ${event.count}`)
|
||||
} else if (event.event === 'begin' && plan) {
|
||||
showProgress(`${plan.done + 1} ${T.of} ${plan.total} · ${event.title}`)
|
||||
} else if (event.event === 'installed' && plan) {
|
||||
plan.done += 1
|
||||
logLine(`${event.title} — ${event.changed ? T.installed : T.upToDate}`)
|
||||
} else if (event.event === 'failed') {
|
||||
logLine(`${event.name}: ${T.failed} — ${event.error}`)
|
||||
} else if (event.event === 'removed') {
|
||||
logLine(`${event.name} — ${T.removed}`)
|
||||
}
|
||||
})
|
||||
|
||||
boot()
|
||||
@@ -1,49 +0,0 @@
|
||||
<!doctype html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<!-- Nothing is loaded from the network except box art, and no inline code
|
||||
runs: the app ships its own script and stylesheet. -->
|
||||
<meta http-equiv="Content-Security-Policy"
|
||||
content="default-src 'none'; script-src 'self'; style-src 'self'; img-src 'self' https: data:; font-src 'self'; connect-src 'none'">
|
||||
<title>WarpEngine Store</title>
|
||||
<link rel="stylesheet" href="style.css">
|
||||
</head>
|
||||
<body>
|
||||
<header class="bar">
|
||||
<div class="bar-title">
|
||||
<span class="logo" aria-hidden="true">▚</span>
|
||||
<span id="app-name">WarpEngine Store</span>
|
||||
<span class="store-id" id="store-id"></span>
|
||||
</div>
|
||||
<div class="bar-actions">
|
||||
<span class="progress" id="progress" hidden></span>
|
||||
<button id="sync-all" class="btn btn-primary" disabled></button>
|
||||
<button id="refresh" class="btn" disabled></button>
|
||||
<select id="locale" class="select" aria-label="Language"></select>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
<!-- Shown instead of the grid when there is nothing to drive yet. -->
|
||||
<section id="gate" class="gate" hidden>
|
||||
<h1 id="gate-title"></h1>
|
||||
<p id="gate-body"></p>
|
||||
<div class="gate-actions">
|
||||
<button id="gate-action" class="btn btn-primary" hidden></button>
|
||||
<a id="gate-link" class="link" href="#" hidden></a>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<main id="grid" class="grid" hidden></main>
|
||||
|
||||
<section id="empty" class="empty" hidden></section>
|
||||
|
||||
<footer class="log">
|
||||
<button id="log-toggle" class="log-toggle" aria-expanded="false"></button>
|
||||
<div class="log-lines" id="log-lines" hidden></div>
|
||||
<div class="log-paths" id="log-paths"></div>
|
||||
</footer>
|
||||
|
||||
<script src="app.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,32 @@
|
||||
'use strict'
|
||||
// Ad-hoc sign the macOS bundle after packing.
|
||||
//
|
||||
// Without this the bundle carries only the linker's ad-hoc signature on the main
|
||||
// executable, with no resource seal — `codesign --verify` says "code has no
|
||||
// resources but signature indicates they must be present". That runs fine
|
||||
// locally, but a browser download adds the quarantine flag, Gatekeeper evaluates
|
||||
// the broken seal, and macOS reports the app as *damaged* rather than merely
|
||||
// unverified. The first release shipped exactly that.
|
||||
//
|
||||
// An ad-hoc signature is not a Developer ID and does not notarise anything: the
|
||||
// user still has to right-click ▸ Open the first time. It is the difference
|
||||
// between "unidentified developer" and "move it to the Bin".
|
||||
|
||||
const { execFileSync } = require('node:child_process')
|
||||
const path = require('node:path')
|
||||
|
||||
exports.default = async function afterPack (context) {
|
||||
if (context.electronPlatformName !== 'darwin') return
|
||||
if (process.platform !== 'darwin') {
|
||||
console.log(' • ad-hoc signing skipped reason=codesign only exists on macOS')
|
||||
return
|
||||
}
|
||||
|
||||
const app = path.join(context.appOutDir, `${context.packager.appInfo.productFilename}.app`)
|
||||
// --deep is the pragmatic choice for ad-hoc signing a bundle with nested
|
||||
// frameworks and helpers; Apple discourages it for real identities, where the
|
||||
// inner-to-outer order matters.
|
||||
execFileSync('codesign', ['--force', '--deep', '--sign', '-', app], { stdio: 'inherit' })
|
||||
execFileSync('codesign', ['--verify', '--deep', '--strict', '--verbose=1', app], { stdio: 'inherit' })
|
||||
console.log(` • ad-hoc signed ${app}`)
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
// The two bundles and the two static files.
|
||||
//
|
||||
// tsc compiles the main process, where CommonJS and `require` are fine. The preload
|
||||
// and the renderer cannot work that way: a sandboxed preload may not require its own
|
||||
// modules, and a module script over file:// is blocked by the page's own origin
|
||||
// rules. So both are bundled into one file each — the layering stays in src/, the
|
||||
// window gets a single script.
|
||||
import { build } from 'esbuild'
|
||||
import { copyFile, mkdir } from 'node:fs/promises'
|
||||
import { dirname, join } from 'node:path'
|
||||
import { fileURLToPath } from 'node:url'
|
||||
|
||||
const root = dirname(dirname(fileURLToPath(import.meta.url)))
|
||||
const outDir = join(root, 'build')
|
||||
|
||||
const bundles = [
|
||||
{
|
||||
label: 'preload',
|
||||
entryPoints: [join(root, 'src/preload/preload.ts')],
|
||||
outfile: join(outDir, 'preload/preload.js'),
|
||||
platform: 'node',
|
||||
format: 'cjs',
|
||||
// Provided by Electron at runtime; bundling it would break the sandbox.
|
||||
external: ['electron']
|
||||
},
|
||||
{
|
||||
label: 'renderer',
|
||||
entryPoints: [join(root, 'src/renderer/main.ts')],
|
||||
outfile: join(outDir, 'renderer/app.js'),
|
||||
platform: 'browser',
|
||||
format: 'iife',
|
||||
external: []
|
||||
}
|
||||
]
|
||||
|
||||
for (const bundle of bundles) {
|
||||
await build({
|
||||
entryPoints: bundle.entryPoints,
|
||||
outfile: bundle.outfile,
|
||||
bundle: true,
|
||||
platform: bundle.platform,
|
||||
format: bundle.format,
|
||||
external: bundle.external,
|
||||
target: 'es2023',
|
||||
logLevel: 'warning'
|
||||
})
|
||||
console.log(`bundled ${bundle.label} -> ${bundle.outfile.replace(`${root}/`, '')}`)
|
||||
}
|
||||
|
||||
await mkdir(join(outDir, 'renderer'), { recursive: true })
|
||||
for (const asset of ['index.html', 'style.css']) {
|
||||
await copyFile(join(root, 'src/renderer', asset), join(outDir, 'renderer', asset))
|
||||
console.log(`copied ${asset}`)
|
||||
}
|
||||
Executable
+114
@@ -0,0 +1,114 @@
|
||||
#!/bin/sh
|
||||
# Attach built packages to the Gitea release for this tag.
|
||||
#
|
||||
# The local publisher (scripts/release.sh) drives `tea`, which is logged in
|
||||
# interactively on a workstation. CI has no such session: it has a token and curl. The
|
||||
# two are deliberately separate scripts rather than one with two ways to authenticate —
|
||||
# each is short enough to read in full.
|
||||
#
|
||||
# scripts/ci-upload.sh every package in dist/
|
||||
# scripts/ci-upload.sh dist/one.deb just these
|
||||
#
|
||||
# Authenticates with the `gitea_token` secret when there is one, and otherwise with the
|
||||
# credential Woodpecker gives every step for cloning — so a release needs no secret.
|
||||
#
|
||||
# Creates the release when the tag has none, with RELEASE_NOTES.md as its body. That is
|
||||
# the flow: a `vX.Y.Z` tag starts this pipeline, which publishes the release with the
|
||||
# Linux and Windows packages in it, and the macOS package is pushed on top afterwards by
|
||||
# `make release` from a Mac.
|
||||
set -eu
|
||||
|
||||
FORGE="${FORGE_API:-https://git.teletypegames.org/api/v1}"
|
||||
REPO="${REPO:-${CI_REPO:-}}"
|
||||
TAG="${TAG:-${CI_COMMIT_TAG:-}}"
|
||||
DIST="${DIST:-dist}"
|
||||
NOTES="${NOTES:-RELEASE_NOTES.md}"
|
||||
|
||||
say() { echo "[ci-upload] $*"; }
|
||||
die() { echo "[ci-upload] error: $*" >&2; exit 1; }
|
||||
|
||||
# Who to be. A `gitea_token` secret wins when there is one; otherwise the credential
|
||||
# Woodpecker already hands every step for cloning is used, which is an access token of
|
||||
# the repository's owner — so publishing needs no secret of its own. Gitea accepts a
|
||||
# personal access token as `token …` and an OAuth one as `Bearer …`, and which of the two
|
||||
# this is depends on how Woodpecker was set up, so the scheme is probed once rather than
|
||||
# assumed.
|
||||
TOKEN="${GITEA_TOKEN:-${CI_NETRC_PASSWORD:-}}"
|
||||
[ -n "$TOKEN" ] || die "no credential: set GITEA_TOKEN, or run this where Woodpecker provides CI_NETRC_PASSWORD"
|
||||
[ -n "$REPO" ] || die "cannot work out the repository — set REPO=owner/name"
|
||||
[ -n "$TAG" ] || die "cannot work out the tag — set TAG=v1.2.3"
|
||||
|
||||
AUTH=""
|
||||
for scheme in token Bearer; do
|
||||
if curl -fsS -H "Authorization: $scheme $TOKEN" "$FORGE/user" >/dev/null 2>&1; then
|
||||
AUTH="Authorization: $scheme $TOKEN"
|
||||
say "authenticated with the $scheme scheme"
|
||||
break
|
||||
fi
|
||||
done
|
||||
[ -n "$AUTH" ] || die "the credential was refused by $FORGE — it cannot read /user"
|
||||
|
||||
api() {
|
||||
method="$1"; path="$2"; shift 2
|
||||
curl -fsS -X "$method" -H "$AUTH" "$FORGE$path" "$@"
|
||||
}
|
||||
|
||||
# Package names contain spaces — "WarpEngine Store Setup 1.4.0.exe" does — so the list
|
||||
# lives one path per line in a file and is read with `while IFS= read -r`. A single
|
||||
# variable looped over with $list splits on the space and uploads nothing.
|
||||
LIST="$(mktemp)"
|
||||
trap 'rm -f "$LIST"' EXIT
|
||||
if [ "$#" -gt 0 ]; then
|
||||
for given in "$@"; do printf '%s\n' "$given"; done > "$LIST"
|
||||
else
|
||||
# What this pipeline builds. The macOS packages are attached from the Mac that can
|
||||
# sign them, so they are not listed here even when they happen to be present.
|
||||
find "$DIST" -maxdepth 1 -type f \
|
||||
\( -name '*.AppImage' -o -name '*.deb' -o -name '*.exe' \) 2>/dev/null | sort > "$LIST" || true
|
||||
fi
|
||||
[ -s "$LIST" ] || die "no Linux or Windows packages in $DIST"
|
||||
|
||||
say "$REPO $TAG"
|
||||
|
||||
# `curl -f` fails on the 404 a missing release answers, so the lookup is allowed to
|
||||
# fail and judged by what came back rather than by its exit status.
|
||||
release_id="$(curl -sS -H "$AUTH" "$FORGE/repos/$REPO/releases/tags/$TAG" | jq -r '.id // empty')"
|
||||
|
||||
if [ -z "$release_id" ]; then
|
||||
say "no release for $TAG yet — creating it"
|
||||
title="$(jq -r '(.productName // .name) + " " + (.version)' package.json)"
|
||||
notes=''
|
||||
[ -f "$NOTES" ] && notes="$(cat "$NOTES")"
|
||||
# The body goes through jq rather than string concatenation: release notes are
|
||||
# markdown with quotes and newlines in them.
|
||||
payload="$(jq -n --arg tag "$TAG" --arg title "$title" --arg body "$notes" \
|
||||
'{tag_name: $tag, name: $title, body: $body, draft: false, prerelease: false}')"
|
||||
release_id="$(api POST "/repos/$REPO/releases" \
|
||||
-H 'Content-Type: application/json' -d "$payload" | jq -r '.id // empty')"
|
||||
[ -n "$release_id" ] || die "the release for $TAG could not be created"
|
||||
else
|
||||
say "the release already exists"
|
||||
fi
|
||||
|
||||
while IFS= read -r asset; do
|
||||
[ -n "$asset" ] || continue
|
||||
[ -f "$asset" ] || die "no such file: $asset"
|
||||
name="$(basename "$asset")"
|
||||
encoded="$(printf '%s' "$name" | jq -sRr @uri)"
|
||||
|
||||
# Replace rather than refuse, so re-running a build lands.
|
||||
existing="$(api GET "/repos/$REPO/releases/$release_id/assets" |
|
||||
jq -r --arg name "$name" '.[] | select(.name == $name) | .id')"
|
||||
for id in $existing; do
|
||||
say "replacing $name"
|
||||
api DELETE "/repos/$REPO/releases/$release_id/assets/$id" >/dev/null
|
||||
done
|
||||
|
||||
say "uploading $name"
|
||||
api POST "/repos/$REPO/releases/$release_id/assets?name=$encoded" \
|
||||
-F "attachment=@$asset" >/dev/null
|
||||
done < "$LIST"
|
||||
|
||||
say "done:"
|
||||
api GET "/repos/$REPO/releases/$release_id" |
|
||||
jq -r '.assets[] | " \(.name) \(.size / 1000000 | floor) MB"'
|
||||
Executable
+35
@@ -0,0 +1,35 @@
|
||||
#!/bin/sh
|
||||
# Fail on a package that is too small to be one.
|
||||
#
|
||||
# Written after a Wine build died halfway and left a 162 KB stub named like the real
|
||||
# installer: `ls` was happy, the step passed, and the release would have carried a file
|
||||
# that cannot be run. An Electron package is ~100 MB — anything under a tenth of that
|
||||
# did not finish.
|
||||
#
|
||||
# scripts/ci-verify-packages.sh '*.AppImage' '*.deb'
|
||||
set -eu
|
||||
|
||||
DIST="${DIST:-dist}"
|
||||
MIN_BYTES="${MIN_BYTES:-10000000}"
|
||||
|
||||
die() { echo "[verify] error: $*" >&2; exit 1; }
|
||||
|
||||
[ "$#" -gt 0 ] || die "no patterns given"
|
||||
|
||||
for pattern in "$@"; do
|
||||
found=0
|
||||
# One path per line: package names contain spaces.
|
||||
find "$DIST" -maxdepth 1 -type f -name "$pattern" | sort > /tmp/verify-list
|
||||
while IFS= read -r file; do
|
||||
[ -n "$file" ] || continue
|
||||
found=1
|
||||
size="$(wc -c < "$file" | tr -d ' ')"
|
||||
if [ "$size" -lt "$MIN_BYTES" ]; then
|
||||
die "$file is only $size bytes — the build did not finish"
|
||||
fi
|
||||
echo "[verify] $(basename "$file"): $size bytes"
|
||||
done < /tmp/verify-list
|
||||
[ "$found" -eq 1 ] || die "no $pattern in $DIST"
|
||||
done
|
||||
|
||||
rm -f /tmp/verify-list
|
||||
Executable
+148
@@ -0,0 +1,148 @@
|
||||
#!/bin/sh
|
||||
# Publish the built packages as a Gitea release.
|
||||
#
|
||||
# The version comes from package.json, so the tag follows whatever `npm version`
|
||||
# set — there is nothing to keep in sync by hand. The release is created if it is
|
||||
# not there yet, and an attachment with a name already on it is replaced rather
|
||||
# than refused, which is what makes a rebuild-and-upload repeatable.
|
||||
#
|
||||
# scripts/release.sh every package in dist/
|
||||
# scripts/release.sh dist/foo.dmg just these
|
||||
#
|
||||
# Assumes `tea` is installed and logged in (see the devarea repo: `make tea`).
|
||||
set -eu
|
||||
|
||||
LOGIN="${TEA_LOGIN:-ttg}"
|
||||
NOTES="${NOTES:-RELEASE_NOTES.md}"
|
||||
DIST="${DIST:-dist}"
|
||||
|
||||
say() { echo "[release] $*"; }
|
||||
die() { echo "[release] error: $*" >&2; exit 1; }
|
||||
|
||||
command -v tea >/dev/null 2>&1 || die "tea is not installed — see the devarea repo, 'make tea'"
|
||||
command -v python3 >/dev/null 2>&1 || die "python3 is required"
|
||||
[ -f package.json ] || die "run this from the repository root"
|
||||
|
||||
# Version and title in one go, through a heredoc rather than a quoted one-liner:
|
||||
# nesting python quoting inside shell quoting inside a command substitution is how
|
||||
# this produced an empty title on its first outing.
|
||||
VERSION="$(python3 - <<'PY'
|
||||
import json
|
||||
print(json.load(open("package.json"))["version"])
|
||||
PY
|
||||
)"
|
||||
TITLE="$(python3 - <<'PY'
|
||||
import json
|
||||
d = json.load(open("package.json"))
|
||||
print((d.get("productName") or d["name"]) + " " + d["version"])
|
||||
PY
|
||||
)"
|
||||
TAG="${TAG:-v$VERSION}"
|
||||
[ -n "$VERSION" ] || die "cannot read the version from package.json"
|
||||
[ -n "$TITLE" ] || die "cannot work out a release title"
|
||||
|
||||
# The repository is whatever this checkout pushes to, so a fork publishes to the
|
||||
# fork without editing anything.
|
||||
REPO="${REPO:-$(git remote get-url origin 2>/dev/null |
|
||||
sed -e 's#.*[:/]\([^/]*/[^/]*\)$#\1#' -e 's#\.git$##')}"
|
||||
[ -n "$REPO" ] || die "cannot work out the Gitea repo — set REPO=owner/name"
|
||||
|
||||
# What to upload: the arguments, or the packages in dist/ that belong to *this*
|
||||
# version. Two things this has to get right:
|
||||
#
|
||||
# - the version filter, because dist/ keeps whatever earlier builds left there
|
||||
# and a release would quietly get the previous version's files attached;
|
||||
# - the spaces. "WarpEngine Store-1.1.0-arm64.dmg" has one, so the list lives one
|
||||
# path per line in a file and is read with `while IFS= read -r`. Holding it in
|
||||
# a single variable and looping over $list splits it on the space.
|
||||
LIST="$(mktemp)"
|
||||
trap 'rm -f "$LIST"' EXIT
|
||||
if [ "$#" -gt 0 ]; then
|
||||
for given in "$@"; do printf '%s\n' "$given"; done > "$LIST"
|
||||
else
|
||||
find "$DIST" -maxdepth 1 -type f -name "*$VERSION*" \
|
||||
\( -name '*.dmg' -o -name '*-mac.zip' -o -name '*.exe' -o -name '*.AppImage' -o -name '*.deb' \) \
|
||||
2>/dev/null | sort > "$LIST" || true
|
||||
fi
|
||||
[ -s "$LIST" ] || die "no $VERSION packages in $DIST — run 'make dist' first"
|
||||
|
||||
say "$REPO $TAG (version $VERSION), login $LOGIN"
|
||||
|
||||
# The release id, or empty when there is no such tag. `tea api` exits 0 even for a
|
||||
# 404 — it answers {"message":"not found"} — so the body is what has to be read.
|
||||
release_id() {
|
||||
tea api "/repos/$REPO/releases/tags/$TAG" 2>/dev/null | python3 -c '
|
||||
import json, sys
|
||||
try:
|
||||
print(json.load(sys.stdin).get("id") or "")
|
||||
except Exception:
|
||||
pass
|
||||
'
|
||||
}
|
||||
|
||||
# --- the release itself ----------------------------------------------------
|
||||
if [ -n "$(release_id)" ]; then
|
||||
say "the release already exists"
|
||||
else
|
||||
say "creating the release: $TITLE"
|
||||
if [ -f "$NOTES" ]; then
|
||||
tea releases create --login "$LOGIN" --repo "$REPO" --tag "$TAG" \
|
||||
--title "$TITLE" --note-file "$NOTES" >/dev/null
|
||||
else
|
||||
say "no $NOTES — the release gets a one-line note"
|
||||
tea releases create --login "$LOGIN" --repo "$REPO" --tag "$TAG" \
|
||||
--title "$TITLE" --note "Packages built from $TAG." >/dev/null
|
||||
fi
|
||||
fi
|
||||
|
||||
RELEASE_ID="$(release_id)"
|
||||
[ -n "$RELEASE_ID" ] || die "the release $TAG could not be created or found"
|
||||
|
||||
# --- the attachments -------------------------------------------------------
|
||||
# Anything already attached under this name, dropped: replacing rather than
|
||||
# refusing is what makes a rebuild-and-upload repeatable. Called before every
|
||||
# attempt, so a retry cannot leave two copies behind.
|
||||
drop_existing() {
|
||||
ids="$(tea api "/repos/$REPO/releases/$RELEASE_ID/assets" | python3 -c "
|
||||
import json, sys
|
||||
name = sys.argv[1]
|
||||
for a in json.load(sys.stdin):
|
||||
if a['name'] == name:
|
||||
print(a['id'])
|
||||
" "$1")"
|
||||
for id in $ids; do
|
||||
say "replacing $1"
|
||||
tea api -X DELETE "/repos/$REPO/releases/$RELEASE_ID/assets/$id" >/dev/null
|
||||
done
|
||||
}
|
||||
|
||||
while IFS= read -r asset; do
|
||||
[ -n "$asset" ] || continue
|
||||
[ -f "$asset" ] || die "no such file: $asset"
|
||||
name="$(basename "$asset")"
|
||||
size="$(python3 -c "import os,sys; print(f'{os.path.getsize(sys.argv[1])/1e6:.0f} MB')" "$asset")"
|
||||
|
||||
# Retried, because a 100 MB upload does fail on its own: publishing 1.2.0 got
|
||||
# "invalid username, password or token" on the second package while the first
|
||||
# had just gone up with the same token, and the identical command succeeded on
|
||||
# the next run. One flake should not cost a rebuild.
|
||||
attempt=1
|
||||
while :; do
|
||||
drop_existing "$name"
|
||||
say "uploading $name ($size) — large packages take a few minutes"
|
||||
if tea releases assets create --login "$LOGIN" --repo "$REPO" "$TAG" "$asset" >/dev/null; then
|
||||
break
|
||||
fi
|
||||
[ "$attempt" -lt 3 ] || die "$name could not be uploaded after $attempt attempts"
|
||||
attempt=$((attempt + 1))
|
||||
say "that failed — attempt $attempt of 3"
|
||||
done
|
||||
done < "$LIST"
|
||||
|
||||
say "done:"
|
||||
tea api "/repos/$REPO/releases/$RELEASE_ID" | python3 -c "
|
||||
import json, sys
|
||||
r = json.load(sys.stdin)
|
||||
for a in r.get('assets') or []:
|
||||
print(f\" {a['name']} {a['size']/1e6:.0f} MB\")
|
||||
print(f\" {r['html_url']}\")"
|
||||
@@ -1,103 +0,0 @@
|
||||
#!/usr/bin/env node
|
||||
'use strict'
|
||||
// Drives the bridge without Electron: no window, no packaging, just the part
|
||||
// that talks to the store. This is where an integration mistake shows up first,
|
||||
// so it is the check to run after touching lib/store.js or the CLI.
|
||||
//
|
||||
// npm run smoke the store installed on this machine
|
||||
// SMOKE_HOME=/path/to/store-home npm run smoke a sandbox store
|
||||
|
||||
const path = require('node:path')
|
||||
const fs = require('node:fs')
|
||||
const store = require('../lib/store')
|
||||
const i18n = require('../lib/i18n')
|
||||
|
||||
function ok (label, value) {
|
||||
console.log(` ok ${label}${value === undefined ? '' : `: ${value}`}`)
|
||||
}
|
||||
function bad (label, value) {
|
||||
console.log(` FAIL ${label}${value === undefined ? '' : `: ${value}`}`)
|
||||
process.exitCode = 1
|
||||
}
|
||||
|
||||
async function main () {
|
||||
console.log('warp-engine-desktop-gui smoke test')
|
||||
|
||||
const python = store.findPython()
|
||||
if (python) ok('python', python.version)
|
||||
else return bad('python', 'not found — the store cannot run')
|
||||
|
||||
for (const lang of i18n.languages) {
|
||||
const dict = i18n.dict(lang)
|
||||
const missing = Object.keys(i18n.STRINGS[i18n.FALLBACK]).filter((k) => !dict[k])
|
||||
if (missing.length) bad(`strings:${lang}`, `missing ${missing.join(', ')}`)
|
||||
else ok(`strings:${lang}`, `${Object.keys(dict).length} keys`)
|
||||
}
|
||||
|
||||
let target = null
|
||||
if (process.env.SMOKE_HOME) {
|
||||
const home = path.resolve(process.env.SMOKE_HOME)
|
||||
target = {
|
||||
engine: 'desktop',
|
||||
id: path.basename(home).replace(/-desktop$/, ''),
|
||||
home,
|
||||
script: path.join(home, 'desktop_store.py'),
|
||||
config: path.join(home, 'config.json')
|
||||
}
|
||||
for (const file of [target.script, target.config]) {
|
||||
if (!fs.existsSync(file)) return bad('SMOKE_HOME', `${file} is missing`)
|
||||
}
|
||||
ok('store (SMOKE_HOME)', target.home)
|
||||
} else {
|
||||
const stores = store.findStores()
|
||||
if (!stores.length) {
|
||||
console.log(' skip no store installed — run the app once, or set SMOKE_HOME')
|
||||
console.log(` it would be installed in ${store.defaultHome()}`)
|
||||
return
|
||||
}
|
||||
target = stores[0]
|
||||
ok('store found', `${target.id} in ${target.home}`)
|
||||
}
|
||||
|
||||
const logs = []
|
||||
const paths = await store.paths(target, { onLog: (l) => logs.push(l) })
|
||||
if (paths.os && paths.store_folder) ok('paths', `${paths.os} → ${paths.store_folder}`)
|
||||
else bad('paths', JSON.stringify(paths))
|
||||
|
||||
const listing = await store.list(target, { onLog: (l) => logs.push(l) })
|
||||
const games = listing.games || []
|
||||
if (!games.length) return bad('list', 'no games came back')
|
||||
|
||||
const modes = games.reduce((acc, g) => {
|
||||
acc[g.mode] = (acc[g.mode] || 0) + 1
|
||||
return acc
|
||||
}, {})
|
||||
ok('list', `${games.length} titles (${Object.entries(modes).map(([m, n]) => `${m}:${n}`).join(', ')})`)
|
||||
|
||||
const required = ['name', 'title', 'platform', 'version', 'mode', 'kind', 'installed', 'update_available']
|
||||
const broken = games.filter((g) => required.some((k) => g[k] === undefined))
|
||||
if (broken.length) bad('game shape', `${broken.length} entries miss a field`)
|
||||
else ok('game shape', required.join(', '))
|
||||
|
||||
const hosted = games.filter((g) => g.mode === 'web')
|
||||
if (hosted.length && !hosted.every((g) => /^https?:\/\//.test(g.url || ''))) {
|
||||
bad('hosted urls', 'a web title has no usable url')
|
||||
} else if (hosted.length) {
|
||||
ok('hosted urls', hosted[0].url)
|
||||
}
|
||||
|
||||
const installed = games.filter((g) => g.installed)
|
||||
ok('installed', `${installed.length} of ${games.length}`)
|
||||
if (installed.length) {
|
||||
const withTarget = installed.filter((g) => g.menu_entry || g.exe || g.url)
|
||||
if (withTarget.length !== installed.length) bad('launch targets', 'an installed title has nothing to launch')
|
||||
else ok('launch targets', 'every installed title has one')
|
||||
}
|
||||
|
||||
if (logs.length) ok('stderr log', `${logs.length} lines (kept off stdout)`)
|
||||
}
|
||||
|
||||
main().catch((err) => {
|
||||
console.log(` FAIL ${err && err.code ? err.code : 'error'}: ${err && err.message ? err.message : err}`)
|
||||
process.exitCode = 1
|
||||
})
|
||||
@@ -0,0 +1,8 @@
|
||||
import type { EngineVersion } from '../../domain/models/EngineVersion'
|
||||
import type { EngineVersionDto } from '../../shared/contracts/dto/EngineVersionDto'
|
||||
|
||||
export class EngineVersionDtoMapper {
|
||||
public toDto (version: EngineVersion): EngineVersionDto {
|
||||
return { text: version.text, supported: version.supported }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
import type { Game } from '../../domain/models/Game'
|
||||
import type { GameDto } from '../../shared/contracts/dto/GameDto'
|
||||
|
||||
const ABSOLUTE_URL = /^https?:\/\//
|
||||
|
||||
/**
|
||||
* A title as the window may see it.
|
||||
*
|
||||
* Two decisions live here rather than in the renderer: the box art is resolved
|
||||
* against the catalog's base URL, and whether a title can be launched is answered
|
||||
* here — so the window never receives a filesystem path it could be talked into
|
||||
* opening.
|
||||
*/
|
||||
export class GameDtoMapper {
|
||||
public toDto (game: Game, catalogBaseUrl: string): GameDto {
|
||||
return {
|
||||
name: game.name,
|
||||
title: game.title,
|
||||
platform: game.platform,
|
||||
version: game.version,
|
||||
mode: game.mode,
|
||||
kind: game.kind,
|
||||
description: game.description,
|
||||
author: game.author,
|
||||
imageUrl: this.resolveImageUrl(game, catalogBaseUrl),
|
||||
installed: game.installed,
|
||||
updateAvailable: game.updateAvailable,
|
||||
installedVersion: game.installedVersion,
|
||||
launchable: this.isLaunchable(game)
|
||||
}
|
||||
}
|
||||
|
||||
public toDtoList (games: readonly Game[], catalogBaseUrl: string): readonly GameDto[] {
|
||||
return games.map((game: Game): GameDto => this.toDto(game, catalogBaseUrl))
|
||||
}
|
||||
|
||||
private resolveImageUrl (game: Game, catalogBaseUrl: string): string | null {
|
||||
if (game.imagePath === null) return null
|
||||
if (ABSOLUTE_URL.test(game.imagePath)) return game.imagePath
|
||||
return catalogBaseUrl.length > 0 ? `${catalogBaseUrl}${game.imagePath}` : null
|
||||
}
|
||||
|
||||
private isLaunchable (game: Game): boolean {
|
||||
if (!game.installed) return false
|
||||
if (game.mode === 'web') return game.hostedUrl !== null
|
||||
return game.menuEntryPath !== null || game.executablePath !== null
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
import type { InstalledStore } from '../../domain/models/InstalledStore'
|
||||
import type { InstalledStoreDto } from '../../shared/contracts/dto/InstalledStoreDto'
|
||||
|
||||
export class InstalledStoreDtoMapper {
|
||||
public toDto (store: InstalledStore): InstalledStoreDto {
|
||||
return { id: store.id, name: store.name, home: store.home, engine: store.engine }
|
||||
}
|
||||
|
||||
public toDtoList (stores: readonly InstalledStore[]): readonly InstalledStoreDto[] {
|
||||
return stores.map((store: InstalledStore): InstalledStoreDto => this.toDto(store))
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
import type { RegistryStore } from '../../domain/models/RegistryStore'
|
||||
import { deriveStoreId } from '../../domain/models/StoreIdentity'
|
||||
import type { RegistryStoreDto } from '../../shared/contracts/dto/RegistryStoreDto'
|
||||
|
||||
export class RegistryStoreDtoMapper {
|
||||
public toDto (store: RegistryStore): RegistryStoreDto {
|
||||
return {
|
||||
name: store.name,
|
||||
catalogUrl: store.catalogUrl,
|
||||
storeRepositoryUrl: store.storeRepositoryUrl,
|
||||
storeId: deriveStoreId(store)
|
||||
}
|
||||
}
|
||||
|
||||
public toDtoList (stores: readonly RegistryStore[]): readonly RegistryStoreDto[] {
|
||||
return stores.map((store: RegistryStore): RegistryStoreDto => this.toDto(store))
|
||||
}
|
||||
|
||||
/** The window hands a record straight back when asking for an install. */
|
||||
public toModel (dto: RegistryStoreDto): RegistryStore {
|
||||
return {
|
||||
name: dto.name,
|
||||
catalogUrl: dto.catalogUrl,
|
||||
storeRepositoryUrl: dto.storeRepositoryUrl
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
import type { StorePaths } from '../../domain/models/StorePaths'
|
||||
import type { StorePathsDto } from '../../shared/contracts/dto/StorePathsDto'
|
||||
|
||||
export class StorePathsDtoMapper {
|
||||
public toDto (paths: StorePaths): StorePathsDto {
|
||||
return {
|
||||
operatingSystem: paths.operatingSystem,
|
||||
architecture: paths.architecture,
|
||||
storeFolder: paths.storeFolder,
|
||||
menuGroup: paths.menuGroup,
|
||||
catalogBaseUrl: paths.catalogBaseUrl,
|
||||
storeName: paths.storeName,
|
||||
storeId: paths.storeId
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
import { MINIMUM_ENGINE_VERSION, formatVersion } from '../../domain/models/EngineVersion'
|
||||
import type { InstalledStore } from '../../domain/models/InstalledStore'
|
||||
import type { ApplicationEnvironment } from '../../domain/ports/ApplicationEnvironment'
|
||||
import type { PythonRuntimeLocator } from '../../domain/ports/PythonRuntimeLocator'
|
||||
import type { AppStateDto } from '../../shared/contracts/dto/AppStateDto'
|
||||
import { TranslationCatalog } from '../../shared/i18n/TranslationCatalog'
|
||||
import { EngineVersionDtoMapper } from '../mappers/EngineVersionDtoMapper'
|
||||
import { InstalledStoreDtoMapper } from '../mappers/InstalledStoreDtoMapper'
|
||||
import type { PreferencesService } from './PreferencesService'
|
||||
import type { StoreProvisioningService } from './StoreProvisioningService'
|
||||
import type { StoreSelectionService } from './StoreSelectionService'
|
||||
|
||||
/**
|
||||
* Everything the window needs before it can paint anything, in one answer.
|
||||
*
|
||||
* One call rather than six, because the first frame should not be a sequence of
|
||||
* round trips — and because the decisions the window makes from it (no Python, no
|
||||
* store, an engine too old) all depend on each other.
|
||||
*/
|
||||
export class ApplicationStateService {
|
||||
public constructor (
|
||||
private readonly preferences: PreferencesService,
|
||||
private readonly selection: StoreSelectionService,
|
||||
private readonly provisioning: StoreProvisioningService,
|
||||
private readonly pythonLocator: PythonRuntimeLocator,
|
||||
private readonly environment: ApplicationEnvironment,
|
||||
private readonly translations: TranslationCatalog = new TranslationCatalog(),
|
||||
private readonly storeMapper: InstalledStoreDtoMapper = new InstalledStoreDtoMapper(),
|
||||
private readonly engineMapper: EngineVersionDtoMapper = new EngineVersionDtoMapper()
|
||||
) {}
|
||||
|
||||
public readState (): AppStateDto {
|
||||
const locale = this.preferences.readLocale()
|
||||
const stores = this.selection.listStores()
|
||||
const current: InstalledStore | null = this.selection.findCurrentStore()
|
||||
const engine = current === null ? null : this.selection.findEngineVersion(current)
|
||||
const runtime = this.pythonLocator.findRuntime()
|
||||
|
||||
return {
|
||||
locale,
|
||||
locales: this.translations.locales,
|
||||
messages: this.translations.readBundle(locale),
|
||||
navigationOpen: this.preferences.readNavigationOpen(),
|
||||
pythonVersion: runtime === null ? null : runtime.version,
|
||||
currentStore: current === null ? null : this.storeMapper.toDto(current),
|
||||
stores: this.storeMapper.toDtoList(stores),
|
||||
engine: engine === null ? null : this.engineMapper.toDto(engine),
|
||||
minimumEngineVersion: formatVersion(MINIMUM_ENGINE_VERSION),
|
||||
registryUrl: this.provisioning.registryUrl,
|
||||
defaultStoreRoot: this.selection.readDefaultStoreRoot(),
|
||||
appVersion: this.environment.readVersion()
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
import type { CatalogListing } from '../../domain/models/CatalogListing'
|
||||
import type { EngineProgressListener } from '../../domain/models/EngineProgress'
|
||||
import type { Game } from '../../domain/models/Game'
|
||||
import type { StorePaths } from '../../domain/models/StorePaths'
|
||||
import type { StoreCatalogGateway } from '../../domain/ports/StoreCatalogGateway'
|
||||
import type { StoreSelectionService } from './StoreSelectionService'
|
||||
|
||||
/**
|
||||
* The catalog of the store that is open.
|
||||
*
|
||||
* The last listing is kept so a launch can be resolved by name: the window asks
|
||||
* for "pong", and the paths it would need to start it never leave this process.
|
||||
*/
|
||||
export class CatalogService {
|
||||
private lastListing: CatalogListing | null = null
|
||||
|
||||
public constructor (
|
||||
private readonly catalogGateway: StoreCatalogGateway,
|
||||
private readonly selection: StoreSelectionService
|
||||
) {}
|
||||
|
||||
public async listGames (progress?: EngineProgressListener): Promise<CatalogListing> {
|
||||
const listing = await this.catalogGateway.listGames(this.selection.requireCurrentStore(), progress)
|
||||
this.lastListing = listing
|
||||
return listing
|
||||
}
|
||||
|
||||
public async readPaths (progress?: EngineProgressListener): Promise<StorePaths> {
|
||||
return this.catalogGateway.readPaths(this.selection.requireCurrentStore(), progress)
|
||||
}
|
||||
|
||||
public async syncGames (names: readonly string[], progress?: EngineProgressListener): Promise<void> {
|
||||
await this.catalogGateway.syncGames(this.selection.requireCurrentStore(), names, progress)
|
||||
this.forgetListing()
|
||||
}
|
||||
|
||||
public async removeGame (name: string, progress?: EngineProgressListener): Promise<void> {
|
||||
await this.catalogGateway.removeGame(this.selection.requireCurrentStore(), name, progress)
|
||||
this.forgetListing()
|
||||
}
|
||||
|
||||
public findGame (name: string): Game | null {
|
||||
return this.lastListing?.games.find((game: Game): boolean => game.name === name) ?? null
|
||||
}
|
||||
|
||||
public findCatalogBaseUrl (): string {
|
||||
return this.lastListing?.paths?.catalogBaseUrl ?? ''
|
||||
}
|
||||
|
||||
/** After a write the listing is stale; the window refreshes anyway. */
|
||||
public forgetListing (): void {
|
||||
this.lastListing = null
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
import type { GameLauncher } from '../../domain/ports/GameLauncher'
|
||||
import type { CatalogService } from './CatalogService'
|
||||
|
||||
/**
|
||||
* Starting a title the window asked for by name.
|
||||
*
|
||||
* The name is all the window has; the launch target comes from the catalog this
|
||||
* process last read.
|
||||
*/
|
||||
export class GameLaunchService {
|
||||
public constructor (
|
||||
private readonly launcher: GameLauncher,
|
||||
private readonly catalog: CatalogService
|
||||
) {}
|
||||
|
||||
public async launchGame (name: string): Promise<boolean> {
|
||||
const game = this.catalog.findGame(name)
|
||||
if (game === null) return false
|
||||
return this.launcher.launchGame(game)
|
||||
}
|
||||
|
||||
public async openFolder (directory: string): Promise<boolean> {
|
||||
return this.launcher.openFolder(directory)
|
||||
}
|
||||
|
||||
public async openUrl (url: string): Promise<boolean> {
|
||||
return this.launcher.openUrl(url)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
import type { Preferences } from '../../domain/models/Preferences'
|
||||
import type { ApplicationEnvironment } from '../../domain/ports/ApplicationEnvironment'
|
||||
import type { PreferencesRepository } from '../../domain/ports/PreferencesRepository'
|
||||
import { TranslationCatalog } from '../../shared/i18n/TranslationCatalog'
|
||||
import type { Locale } from '../../shared/i18n/MessageBundle'
|
||||
|
||||
/**
|
||||
* What the client remembers, and what it falls back to.
|
||||
*
|
||||
* The reads never fail: an unreadable file, a language that no longer exists and a
|
||||
* fresh install all produce the same defaults.
|
||||
*/
|
||||
export class PreferencesService {
|
||||
public constructor (
|
||||
private readonly repository: PreferencesRepository,
|
||||
private readonly environment: ApplicationEnvironment,
|
||||
private readonly translations: TranslationCatalog = new TranslationCatalog()
|
||||
) {}
|
||||
|
||||
public readLocale (): Locale {
|
||||
const stored = this.repository.read().locale
|
||||
return this.translations.resolveLocale(stored ?? this.environment.readSystemLocale())
|
||||
}
|
||||
|
||||
public updateLocale (candidate: string): Locale {
|
||||
const locale = this.translations.resolveLocale(candidate)
|
||||
this.merge({ locale })
|
||||
return locale
|
||||
}
|
||||
|
||||
public readNavigationOpen (): boolean {
|
||||
return this.repository.read().navigationOpen ?? true
|
||||
}
|
||||
|
||||
public updateNavigationOpen (open: boolean): boolean {
|
||||
this.merge({ navigationOpen: open })
|
||||
return open
|
||||
}
|
||||
|
||||
public readStoreHome (): string | null {
|
||||
return this.repository.read().storeHome ?? null
|
||||
}
|
||||
|
||||
public updateStoreHome (home: string): void {
|
||||
this.merge({ storeHome: home })
|
||||
}
|
||||
|
||||
private merge (changes: Preferences): void {
|
||||
this.repository.write({ ...this.repository.read(), ...changes })
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
import type { EngineProgressListener } from '../../domain/models/EngineProgress'
|
||||
import type { InstalledStore } from '../../domain/models/InstalledStore'
|
||||
import type { RegistryStore } from '../../domain/models/RegistryStore'
|
||||
import { deriveStoreId } from '../../domain/models/StoreIdentity'
|
||||
import type { InstalledStoreRepository } from '../../domain/ports/InstalledStoreRepository'
|
||||
import type { StoreEngineInstaller } from '../../domain/ports/StoreEngineInstaller'
|
||||
import type { StoreRegistryRepository } from '../../domain/ports/StoreRegistryRepository'
|
||||
import type { StoreSelectionService } from './StoreSelectionService'
|
||||
|
||||
/**
|
||||
* Getting a store onto this machine.
|
||||
*
|
||||
* Which stores exist is the site's answer — this asks the registry and installs
|
||||
* what was chosen, into the folder the shell installer would have used. The newly
|
||||
* installed store becomes the open one, so the window can carry straight on.
|
||||
*/
|
||||
export class StoreProvisioningService {
|
||||
public constructor (
|
||||
private readonly registry: StoreRegistryRepository,
|
||||
private readonly installer: StoreEngineInstaller,
|
||||
private readonly stores: InstalledStoreRepository,
|
||||
private readonly selection: StoreSelectionService
|
||||
) {}
|
||||
|
||||
public get registryUrl (): string {
|
||||
return this.registry.sourceUrl
|
||||
}
|
||||
|
||||
public async listAvailableStores (): Promise<readonly RegistryStore[]> {
|
||||
return this.registry.listStores()
|
||||
}
|
||||
|
||||
public async installStore (
|
||||
store: RegistryStore,
|
||||
progress?: EngineProgressListener
|
||||
): Promise<InstalledStore> {
|
||||
const home = this.stores.resolveDefaultHome(deriveStoreId(store))
|
||||
const installed = await this.installer.installEngine(home, store, progress)
|
||||
return this.selection.adoptStore(installed)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,73 @@
|
||||
import { StoreMissingError } from '../../domain/errors/StoreMissingError'
|
||||
import type { EngineVersion } from '../../domain/models/EngineVersion'
|
||||
import type { InstalledStore } from '../../domain/models/InstalledStore'
|
||||
import type { InstalledStoreRepository } from '../../domain/ports/InstalledStoreRepository'
|
||||
import type { StoreCatalogGateway } from '../../domain/ports/StoreCatalogGateway'
|
||||
import type { PreferencesService } from './PreferencesService'
|
||||
|
||||
/**
|
||||
* Which store is open.
|
||||
*
|
||||
* A machine can carry several: two catalogs, or the same catalog installed twice.
|
||||
* The remembered one wins, so the window reopens where it was left; the current
|
||||
* store is cached because every catalog call needs it and re-scanning the disk per
|
||||
* call would be silly.
|
||||
*/
|
||||
export class StoreSelectionService {
|
||||
private current: InstalledStore | null = null
|
||||
|
||||
public constructor (
|
||||
private readonly stores: InstalledStoreRepository,
|
||||
private readonly catalogGateway: StoreCatalogGateway,
|
||||
private readonly preferences: PreferencesService
|
||||
) {}
|
||||
|
||||
public listStores (): readonly InstalledStore[] {
|
||||
return this.stores.findAll()
|
||||
}
|
||||
|
||||
/** The store to drive, remembering the choice across runs. Null when there is none. */
|
||||
public findCurrentStore (): InstalledStore | null {
|
||||
const known = this.stores.findAll()
|
||||
const preferredHome = this.preferences.readStoreHome()
|
||||
const remembered = preferredHome === null
|
||||
? undefined
|
||||
: known.find((store: InstalledStore): boolean => store.home === preferredHome)
|
||||
this.current = remembered ?? known[0] ?? null
|
||||
return this.current
|
||||
}
|
||||
|
||||
public requireCurrentStore (): InstalledStore {
|
||||
const store = this.current ?? this.findCurrentStore()
|
||||
if (store === null) throw new StoreMissingError()
|
||||
return store
|
||||
}
|
||||
|
||||
public selectStore (home: string): InstalledStore {
|
||||
const store = this.stores.findByHome(home)
|
||||
if (store === null) throw new StoreMissingError(home)
|
||||
this.current = store
|
||||
this.preferences.updateStoreHome(store.home)
|
||||
return store
|
||||
}
|
||||
|
||||
/** Adopt a store that was just installed, without a disk scan. */
|
||||
public adoptStore (store: InstalledStore): InstalledStore {
|
||||
this.current = store
|
||||
this.preferences.updateStoreHome(store.home)
|
||||
return store
|
||||
}
|
||||
|
||||
/**
|
||||
* The engine version of a store, checked per store rather than once: two stores
|
||||
* on one machine can be at different versions, and the one being switched to may
|
||||
* be the older one.
|
||||
*/
|
||||
public findEngineVersion (store: InstalledStore): EngineVersion | null {
|
||||
return this.catalogGateway.readEngineVersion(store)
|
||||
}
|
||||
|
||||
public readDefaultStoreRoot (): string {
|
||||
return this.stores.readRoots()[0] ?? ''
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
import { DomainError } from './DomainError'
|
||||
|
||||
/** A second engine call while one is running. The store writes files; two writers race. */
|
||||
export class BusyError extends DomainError {
|
||||
public override readonly code: string = 'BUSY'
|
||||
|
||||
public constructor () {
|
||||
super('the store is busy with another operation')
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
/**
|
||||
* The base for every error this application raises on purpose.
|
||||
*
|
||||
* `code` is what crosses the bridge: the window shows its own sentence for a code
|
||||
* it knows, and the message only ever ends up in the log drawer.
|
||||
*/
|
||||
export abstract class DomainError extends Error {
|
||||
public abstract readonly code: string
|
||||
|
||||
protected constructor (message: string) {
|
||||
super(message)
|
||||
this.name = new.target.name
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
import { DomainError } from './DomainError'
|
||||
|
||||
/** The engine ran and failed: a non-zero exit, or a process that never started. */
|
||||
export class EngineInvocationError extends DomainError {
|
||||
public override readonly code: string = 'ENGINE_FAILED'
|
||||
|
||||
public constructor (message: string, public readonly exitCode: number | null = null) {
|
||||
super(message)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
import { DomainError } from './DomainError'
|
||||
|
||||
export class PythonMissingError extends DomainError {
|
||||
public override readonly code: string = 'PYTHON_MISSING'
|
||||
|
||||
public constructor () {
|
||||
super('python3 was not found on this machine')
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
import { DomainError } from './DomainError'
|
||||
|
||||
export class RegistryUnavailableError extends DomainError {
|
||||
public override readonly code: string = 'REGISTRY_UNAVAILABLE'
|
||||
|
||||
public constructor (public readonly sourceUrl: string, reason: string) {
|
||||
super(`${sourceUrl}: ${reason}`)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
import { DomainError } from './DomainError'
|
||||
|
||||
export class StoreMissingError extends DomainError {
|
||||
public override readonly code: string = 'STORE_MISSING'
|
||||
|
||||
public constructor (home?: string) {
|
||||
super(home === undefined ? 'no store is installed yet' : `no store at ${home}`)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
import type { Game } from './Game'
|
||||
import type { StorePaths } from './StorePaths'
|
||||
|
||||
/** One reading of a store's catalog. */
|
||||
export interface CatalogListing {
|
||||
readonly games: readonly Game[]
|
||||
readonly skipped: readonly string[]
|
||||
readonly paths: StorePaths | null
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
import type { SyncEventDto } from '../../shared/contracts/dto/SyncEventDto'
|
||||
|
||||
/**
|
||||
* How a long-running engine call reports itself.
|
||||
*
|
||||
* `onLog` is a line a person can read (the engine's stderr), `onEvent` one of its
|
||||
* JSON progress events. Both are optional: a caller that only wants the result
|
||||
* passes neither.
|
||||
*/
|
||||
export interface EngineProgressListener {
|
||||
readonly onLog?: (line: string) => void
|
||||
readonly onEvent?: (event: SyncEventDto) => void
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
/**
|
||||
* The engine version this client found, and whether it can drive it.
|
||||
*
|
||||
* `--json` arrived with engine 1.1.0. An older engine is not broken, it simply
|
||||
* cannot be driven from a window — and it will be met in the wild, because the CLI
|
||||
* shipped before this client did.
|
||||
*/
|
||||
export interface EngineVersion {
|
||||
readonly text: string
|
||||
readonly numbers: readonly number[] | null
|
||||
readonly supported: boolean
|
||||
}
|
||||
|
||||
export const MINIMUM_ENGINE_VERSION: readonly number[] = [1, 1, 0]
|
||||
|
||||
export function parseVersionNumbers (text: string): readonly number[] | null {
|
||||
const match = /(\d+)\.(\d+)\.(\d+)/.exec(text)
|
||||
return match ? match.slice(1, 4).map((part: string): number => Number(part)) : null
|
||||
}
|
||||
|
||||
export function isAtLeast (version: readonly number[] | null, minimum: readonly number[]): boolean {
|
||||
if (version === null) return false
|
||||
for (let index = 0; index < minimum.length; index += 1) {
|
||||
const found = version[index] ?? 0
|
||||
const needed = minimum[index] ?? 0
|
||||
if (found > needed) return true
|
||||
if (found < needed) return false
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
export function formatVersion (numbers: readonly number[]): string {
|
||||
return numbers.join('.')
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
/** How a title runs: unpacked on this machine, or served as a web build. */
|
||||
export type GameMode = 'app' | 'web'
|
||||
|
||||
/**
|
||||
* A catalog entry, with what the store did about it on this machine.
|
||||
*
|
||||
* The launch targets live here and nowhere nearer the window: resolving what to
|
||||
* open is the main process's job.
|
||||
*/
|
||||
export interface Game {
|
||||
readonly name: string
|
||||
readonly title: string
|
||||
readonly platform: string
|
||||
readonly version: string
|
||||
readonly mode: GameMode
|
||||
readonly kind: string
|
||||
readonly description: string
|
||||
readonly author: string
|
||||
/** Relative to the catalog's base URL, as published. */
|
||||
readonly imagePath: string | null
|
||||
readonly installed: boolean
|
||||
readonly updateAvailable: boolean
|
||||
readonly installedVersion: string | null
|
||||
readonly menuEntryPath: string | null
|
||||
readonly executablePath: string | null
|
||||
readonly hostedUrl: string | null
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
/** A store engine installed on this machine, with everything needed to run it. */
|
||||
export interface InstalledStore {
|
||||
readonly id: string
|
||||
readonly name: string
|
||||
readonly home: string
|
||||
readonly scriptPath: string
|
||||
readonly configPath: string
|
||||
readonly engine: string
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
import type { Locale } from '../../shared/i18n/MessageBundle'
|
||||
|
||||
/** What the client remembers between runs. Every field optional: a fresh install has none. */
|
||||
export interface Preferences {
|
||||
readonly locale?: Locale
|
||||
readonly navigationOpen?: boolean
|
||||
/** The home of the store last opened, so the window reopens where it was left. */
|
||||
readonly storeHome?: string
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
/** The Python 3 this machine has, and how to invoke it. */
|
||||
export interface PythonRuntime {
|
||||
readonly command: string
|
||||
readonly arguments: readonly string[]
|
||||
readonly version: string
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
/**
|
||||
* A store the site's registry offers.
|
||||
*
|
||||
* A name and a catalog are what make a store; the repository is optional. When
|
||||
* there is one it stays the authority on how that store behaves — which platforms
|
||||
* it offers, where things land — and when there is not, the engine's own defaults
|
||||
* cover all of it and this record covers the identity. That is the whole reason a
|
||||
* store needs no repository of its own.
|
||||
*/
|
||||
export interface RegistryStore {
|
||||
readonly name: string
|
||||
readonly catalogUrl: string
|
||||
readonly storeRepositoryUrl: string | null
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
/**
|
||||
* A store engine this client knows how to drive.
|
||||
*
|
||||
* There is one today. The table exists because the RetroArch store has the same
|
||||
* command shape, so a second entry — not a second code path — is what adding it
|
||||
* would take.
|
||||
*/
|
||||
export interface StoreEngine {
|
||||
readonly id: string
|
||||
readonly scriptFileName: string
|
||||
/** The installer names a store home `<store id><homeSuffix>`. */
|
||||
readonly homeSuffix: string
|
||||
readonly launcherSuffix: string
|
||||
}
|
||||
|
||||
export const DESKTOP_STORE_ENGINE: StoreEngine = {
|
||||
id: 'desktop',
|
||||
scriptFileName: 'desktop_store.py',
|
||||
homeSuffix: '-desktop',
|
||||
launcherSuffix: '-desktop-store'
|
||||
}
|
||||
|
||||
export const STORE_ENGINES: readonly StoreEngine[] = [DESKTOP_STORE_ENGINE]
|
||||
@@ -0,0 +1,39 @@
|
||||
import type { RegistryStore } from './RegistryStore'
|
||||
|
||||
/**
|
||||
* A store id, from whatever the registry gave us.
|
||||
*
|
||||
* The id names the store home, the folder games land in and the launcher files, so
|
||||
* it has to be short and filesystem-safe. Three sources, in order of how much they
|
||||
* were meant to be a name:
|
||||
*
|
||||
* 1. the repository name — `ttg-desktop-store` becomes `ttg`;
|
||||
* 2. the catalog host — `https://teletypegames.org` becomes `teletypegames`;
|
||||
* 3. the display name, slugged, as a last resort.
|
||||
*
|
||||
* The store's own config.json overrides all of it whenever one exists.
|
||||
*/
|
||||
export function deriveStoreId (store: RegistryStore): string {
|
||||
const fromRepository = store.storeRepositoryUrl === null
|
||||
? ''
|
||||
: (lastSegment(store.storeRepositoryUrl).replace(/-(desktop-)?store$/, ''))
|
||||
return toSlug(fromRepository) || toSlug(readHostLabel(store.catalogUrl)) || toSlug(store.name) || 'store'
|
||||
}
|
||||
|
||||
function lastSegment (url: string): string {
|
||||
return url.replace(/\/+$/, '').split('/').pop() ?? ''
|
||||
}
|
||||
|
||||
/** `https://www.teletypegames.org/x` → `teletypegames`. */
|
||||
function readHostLabel (catalogUrl: string): string {
|
||||
try {
|
||||
const host = new URL(catalogUrl).hostname.replace(/^www\./, '')
|
||||
return host.split('.')[0] ?? ''
|
||||
} catch {
|
||||
return ''
|
||||
}
|
||||
}
|
||||
|
||||
function toSlug (value: string): string {
|
||||
return value.toLowerCase().replace(/[^a-z0-9._-]+/g, '-').replace(/^-+|-+$/g, '')
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
/** The store's resolved locations on this machine, as the engine reports them. */
|
||||
export interface StorePaths {
|
||||
readonly operatingSystem: string
|
||||
readonly architecture: string
|
||||
readonly installRoot: string
|
||||
readonly menuDirectory: string
|
||||
readonly storeFolder: string
|
||||
readonly menuGroup: string
|
||||
readonly catalogBaseUrl: string
|
||||
readonly storeName: string
|
||||
readonly storeId: string
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
/** What the host application knows about itself: its version, locale and storage. */
|
||||
export interface ApplicationEnvironment {
|
||||
readVersion: () => string
|
||||
readSystemLocale: () => string
|
||||
resolveUserDataPath: (fileName: string) => string
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
import type { Game } from '../models/Game'
|
||||
|
||||
/** Opening things outside this application: a game, a folder, a page. */
|
||||
export interface GameLauncher {
|
||||
launchGame: (game: Game) => Promise<boolean>
|
||||
openFolder: (directory: string) => Promise<boolean>
|
||||
openUrl: (url: string) => Promise<boolean>
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
import type { InstalledStore } from '../models/InstalledStore'
|
||||
|
||||
/** The stores present on this machine, wherever the shell installer would put them. */
|
||||
export interface InstalledStoreRepository {
|
||||
findAll: () => readonly InstalledStore[]
|
||||
findByHome: (home: string) => InstalledStore | null
|
||||
/** The roots that are searched, in the order the shell installer would use them. */
|
||||
readRoots: () => readonly string[]
|
||||
resolveDefaultHome: (storeId: string) => string
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
import type { Preferences } from '../models/Preferences'
|
||||
|
||||
export interface PreferencesRepository {
|
||||
read: () => Preferences
|
||||
write: (preferences: Preferences) => void
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
import type { PythonRuntime } from '../models/PythonRuntime'
|
||||
|
||||
export interface PythonRuntimeLocator {
|
||||
findRuntime: () => PythonRuntime | null
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
import type { CatalogListing } from '../models/CatalogListing'
|
||||
import type { EngineProgressListener } from '../models/EngineProgress'
|
||||
import type { EngineVersion } from '../models/EngineVersion'
|
||||
import type { InstalledStore } from '../models/InstalledStore'
|
||||
import type { StorePaths } from '../models/StorePaths'
|
||||
|
||||
/**
|
||||
* The store engine, as an interface.
|
||||
*
|
||||
* Every catalog operation this client performs is one call on this port; the CLI
|
||||
* behind it stays the product, and nothing above this line knows it is Python.
|
||||
*/
|
||||
export interface StoreCatalogGateway {
|
||||
listGames: (store: InstalledStore, progress?: EngineProgressListener) => Promise<CatalogListing>
|
||||
readPaths: (store: InstalledStore, progress?: EngineProgressListener) => Promise<StorePaths>
|
||||
syncGames: (store: InstalledStore, names: readonly string[], progress?: EngineProgressListener) => Promise<void>
|
||||
removeGame: (store: InstalledStore, name: string, progress?: EngineProgressListener) => Promise<void>
|
||||
readEngineVersion: (store: InstalledStore) => EngineVersion | null
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
import type { EngineProgressListener } from '../models/EngineProgress'
|
||||
import type { InstalledStore } from '../models/InstalledStore'
|
||||
import type { RegistryStore } from '../models/RegistryStore'
|
||||
|
||||
/**
|
||||
* Setting up a store where there is none.
|
||||
*
|
||||
* This is why the client exists on Windows at all: the store's own installer is
|
||||
* `curl … | sh`, which Windows does not have.
|
||||
*/
|
||||
export interface StoreEngineInstaller {
|
||||
installEngine: (
|
||||
home: string,
|
||||
store: RegistryStore,
|
||||
progress?: EngineProgressListener
|
||||
) => Promise<InstalledStore>
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
import type { RegistryStore } from '../models/RegistryStore'
|
||||
|
||||
/** Which stores exist at all — the site's answer, not this client's. */
|
||||
export interface StoreRegistryRepository {
|
||||
readonly sourceUrl: string
|
||||
listStores: () => Promise<readonly RegistryStore[]>
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
import path from 'node:path'
|
||||
import type { App } from 'electron'
|
||||
import type { ApplicationEnvironment } from '../../domain/ports/ApplicationEnvironment'
|
||||
|
||||
/** The host application, as the services see it. Keeps `electron` out of them. */
|
||||
export class ElectronApplicationEnvironment implements ApplicationEnvironment {
|
||||
public constructor (private readonly app: App) {}
|
||||
|
||||
public readVersion (): string {
|
||||
return this.app.getVersion()
|
||||
}
|
||||
|
||||
public readSystemLocale (): string {
|
||||
return this.app.getLocale()
|
||||
}
|
||||
|
||||
public resolveUserDataPath (fileName: string): string {
|
||||
return path.join(this.app.getPath('userData'), fileName)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
import { spawn } from 'node:child_process'
|
||||
import fs from 'node:fs'
|
||||
import path from 'node:path'
|
||||
import type { Shell } from 'electron'
|
||||
import type { Game } from '../../domain/models/Game'
|
||||
import type { GameLauncher } from '../../domain/ports/GameLauncher'
|
||||
|
||||
/**
|
||||
* Launching what was installed.
|
||||
*
|
||||
* A hosted title is a URL, so it goes to the browser. A native one is whatever the
|
||||
* store recorded: on macOS the app bundle through `open`, elsewhere the executable
|
||||
* from its own directory — the same working directory the menu entry uses, because
|
||||
* games load their assets relative to it.
|
||||
*/
|
||||
export class ElectronGameLauncher implements GameLauncher {
|
||||
public constructor (private readonly shell: Shell) {}
|
||||
|
||||
public async launchGame (game: Game): Promise<boolean> {
|
||||
if (game.mode === 'web' && game.hostedUrl !== null) {
|
||||
await this.shell.openExternal(game.hostedUrl)
|
||||
return true
|
||||
}
|
||||
|
||||
const target = game.menuEntryPath ?? game.executablePath
|
||||
if (target === null || !fs.existsSync(target)) return false
|
||||
|
||||
if (process.platform === 'darwin' && target.endsWith('.app')) {
|
||||
this.spawnDetached('open', [target], path.dirname(target))
|
||||
return true
|
||||
}
|
||||
|
||||
if (process.platform === 'win32' || target.endsWith('.desktop')) {
|
||||
const failure = await this.shell.openPath(target)
|
||||
if (failure === '') return true
|
||||
}
|
||||
|
||||
const executable = game.executablePath ?? target
|
||||
this.spawnDetached(executable, [], path.dirname(executable))
|
||||
return true
|
||||
}
|
||||
|
||||
public async openFolder (directory: string): Promise<boolean> {
|
||||
if (directory.length === 0) return false
|
||||
const failure = await this.shell.openPath(directory)
|
||||
return failure === ''
|
||||
}
|
||||
|
||||
public async openUrl (url: string): Promise<boolean> {
|
||||
if (!url.startsWith('https://')) return false
|
||||
await this.shell.openExternal(url)
|
||||
return true
|
||||
}
|
||||
|
||||
private spawnDetached (command: string, commandArguments: readonly string[], cwd: string): void {
|
||||
spawn(command, [...commandArguments], { cwd, detached: true, stdio: 'ignore' }).unref()
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
import http from 'node:http'
|
||||
import https from 'node:https'
|
||||
|
||||
const REQUEST_TIMEOUT_MS = 60_000
|
||||
const MAX_REDIRECTS = 5
|
||||
const USER_AGENT = 'warp-engine-client'
|
||||
|
||||
/** A response that arrived but said no. The status matters: 404 is not a failure everywhere. */
|
||||
export class HttpStatusError extends Error {
|
||||
public constructor (public readonly url: string, public readonly statusCode: number) {
|
||||
super(`${url} answered ${String(statusCode)}`)
|
||||
this.name = 'HttpStatusError'
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* GET a URL as text, following redirects.
|
||||
*
|
||||
* Node's own client rather than `fetch`, because this runs in the main process
|
||||
* where the proxy and certificate settings are the system's, and because a moved
|
||||
* repository answers 301.
|
||||
*/
|
||||
export class HttpTextClient {
|
||||
public async readText (url: string, redirectsLeft: number = MAX_REDIRECTS): Promise<string> {
|
||||
return new Promise<string>((resolve: (body: string) => void, reject: (error: Error) => void): void => {
|
||||
const client = url.startsWith('http://') ? http : https
|
||||
const request = client.get(url, { headers: { 'User-Agent': USER_AGENT } }, (response): void => {
|
||||
const status = response.statusCode ?? 0
|
||||
const location = response.headers.location
|
||||
|
||||
if (status >= 300 && status < 400 && location !== undefined) {
|
||||
response.resume()
|
||||
if (redirectsLeft <= 0) {
|
||||
reject(new Error(`too many redirects for ${url}`))
|
||||
return
|
||||
}
|
||||
const next = new URL(location, url).toString()
|
||||
this.readText(next, redirectsLeft - 1).then(resolve, reject)
|
||||
return
|
||||
}
|
||||
|
||||
if (status !== 200) {
|
||||
response.resume()
|
||||
reject(new HttpStatusError(url, status))
|
||||
return
|
||||
}
|
||||
|
||||
let body = ''
|
||||
response.setEncoding('utf8')
|
||||
response.on('data', (chunk: string): void => { body += chunk })
|
||||
response.on('end', (): void => { resolve(body) })
|
||||
})
|
||||
|
||||
request.setTimeout(REQUEST_TIMEOUT_MS, (): void => {
|
||||
request.destroy(new Error(`${url} timed out`))
|
||||
})
|
||||
request.on('error', reject)
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
/**
|
||||
* Reading JSON that came from somewhere else.
|
||||
*
|
||||
* The engine's stdout and the site's registry are both outside this program, so
|
||||
* their shape is a claim, not a fact. These readers turn `unknown` into typed
|
||||
* values with a stated fallback, which keeps every parser honest and every mapper
|
||||
* free of casts.
|
||||
*/
|
||||
export type JsonRecord = Readonly<Record<string, unknown>>
|
||||
|
||||
export function asRecord (value: unknown): JsonRecord | null {
|
||||
return typeof value === 'object' && value !== null && !Array.isArray(value)
|
||||
? (value as JsonRecord)
|
||||
: null
|
||||
}
|
||||
|
||||
export function readString (record: JsonRecord, key: string, fallback: string = ''): string {
|
||||
const value = record[key]
|
||||
return typeof value === 'string' ? value : fallback
|
||||
}
|
||||
|
||||
export function readOptionalString (record: JsonRecord, key: string): string | null {
|
||||
const value = record[key]
|
||||
return typeof value === 'string' && value.length > 0 ? value : null
|
||||
}
|
||||
|
||||
export function readBoolean (record: JsonRecord, key: string, fallback: boolean = false): boolean {
|
||||
const value = record[key]
|
||||
return typeof value === 'boolean' ? value : fallback
|
||||
}
|
||||
|
||||
export function readNumber (record: JsonRecord, key: string, fallback: number = 0): number {
|
||||
const value = record[key]
|
||||
return typeof value === 'number' && Number.isFinite(value) ? value : fallback
|
||||
}
|
||||
|
||||
export function readStringArray (record: JsonRecord, key: string): readonly string[] {
|
||||
const value = record[key]
|
||||
if (!Array.isArray(value)) return []
|
||||
return value.filter((item: unknown): item is string => typeof item === 'string')
|
||||
}
|
||||
|
||||
export function readRecordArray (record: JsonRecord, key: string): readonly JsonRecord[] {
|
||||
const value = record[key]
|
||||
if (!Array.isArray(value)) return []
|
||||
return value
|
||||
.map((item: unknown): JsonRecord | null => asRecord(item))
|
||||
.filter((item: JsonRecord | null): item is JsonRecord => item !== null)
|
||||
}
|
||||
|
||||
export function readRecord (record: JsonRecord, key: string): JsonRecord | null {
|
||||
return asRecord(record[key])
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
import type { Game, GameMode } from '../../domain/models/Game'
|
||||
import {
|
||||
readBoolean, readOptionalString, readString, type JsonRecord
|
||||
} from '../json/JsonRecord'
|
||||
|
||||
/**
|
||||
* One engine JSON entry to one domain model.
|
||||
*
|
||||
* The engine speaks snake_case and this is the only place that knows it: rename a
|
||||
* field there and this mapper is the single file that follows.
|
||||
*/
|
||||
export class EngineGameMapper {
|
||||
public toModel (record: JsonRecord): Game {
|
||||
return {
|
||||
name: readString(record, 'name'),
|
||||
title: readString(record, 'title'),
|
||||
platform: readString(record, 'platform'),
|
||||
version: readString(record, 'version'),
|
||||
mode: this.toMode(readString(record, 'mode')),
|
||||
kind: readString(record, 'kind'),
|
||||
description: readString(record, 'desc'),
|
||||
author: readString(record, 'author'),
|
||||
imagePath: readOptionalString(record, 'image_url'),
|
||||
installed: readBoolean(record, 'installed'),
|
||||
updateAvailable: readBoolean(record, 'update_available'),
|
||||
installedVersion: readOptionalString(record, 'installed_version'),
|
||||
menuEntryPath: readOptionalString(record, 'menu_entry'),
|
||||
executablePath: readOptionalString(record, 'exe'),
|
||||
hostedUrl: readOptionalString(record, 'url')
|
||||
}
|
||||
}
|
||||
|
||||
private toMode (value: string): GameMode {
|
||||
return value === 'web' ? 'web' : 'app'
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
import type { StorePaths } from '../../domain/models/StorePaths'
|
||||
import { readRecord, readString, type JsonRecord } from '../json/JsonRecord'
|
||||
|
||||
/** The engine's `paths` answer to one domain model. */
|
||||
export class EngineStorePathsMapper {
|
||||
public toModel (record: JsonRecord): StorePaths {
|
||||
const store = readRecord(record, 'store')
|
||||
return {
|
||||
operatingSystem: readString(record, 'os'),
|
||||
architecture: readString(record, 'arch'),
|
||||
installRoot: readString(record, 'install_root'),
|
||||
menuDirectory: readString(record, 'menu_dir'),
|
||||
storeFolder: readString(record, 'store_folder'),
|
||||
menuGroup: readString(record, 'menu_group'),
|
||||
catalogBaseUrl: store === null ? '' : readString(store, 'base_url'),
|
||||
storeName: store === null ? '' : readString(store, 'name'),
|
||||
storeId: store === null ? '' : readString(store, 'id')
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,128 @@
|
||||
import { spawn, spawnSync } from 'node:child_process'
|
||||
import { EngineInvocationError } from '../../domain/errors/EngineInvocationError'
|
||||
import { PythonMissingError } from '../../domain/errors/PythonMissingError'
|
||||
import type { EngineProgressListener } from '../../domain/models/EngineProgress'
|
||||
import type { InstalledStore } from '../../domain/models/InstalledStore'
|
||||
import type { PythonRuntimeLocator } from '../../domain/ports/PythonRuntimeLocator'
|
||||
import type { SyncEventDto } from '../../shared/contracts/dto/SyncEventDto'
|
||||
import { asRecord, type JsonRecord } from '../json/JsonRecord'
|
||||
|
||||
const VERSION_PROBE_TIMEOUT_MS = 15_000
|
||||
|
||||
/**
|
||||
* Runs one engine command and reads its two streams.
|
||||
*
|
||||
* The engine's contract with any client is `--json`: data on stdout, one JSON
|
||||
* object per line, and the human-readable log on stderr. So nothing here parses a
|
||||
* sentence meant for a person, and a line that is not JSON is handed to the log
|
||||
* rather than crashing the call.
|
||||
*/
|
||||
export class PythonEngineProcessRunner {
|
||||
public constructor (private readonly runtimeLocator: PythonRuntimeLocator) {}
|
||||
|
||||
public async runCommand (
|
||||
store: InstalledStore,
|
||||
commandArguments: readonly string[],
|
||||
progress: EngineProgressListener = {}
|
||||
): Promise<readonly JsonRecord[]> {
|
||||
const runtime = this.runtimeLocator.findRuntime()
|
||||
if (runtime === null) throw new PythonMissingError()
|
||||
|
||||
const argv = [
|
||||
...runtime.arguments,
|
||||
store.scriptPath,
|
||||
'--config', store.configPath,
|
||||
'--json',
|
||||
...commandArguments
|
||||
]
|
||||
|
||||
return new Promise<readonly JsonRecord[]>((
|
||||
resolve: (records: readonly JsonRecord[]) => void,
|
||||
reject: (error: Error) => void
|
||||
): void => {
|
||||
const child = spawn(runtime.command, argv, {
|
||||
env: { ...process.env, DESKTOP_STORE_HOME: store.home }
|
||||
})
|
||||
const records: JsonRecord[] = []
|
||||
let stdoutRest = ''
|
||||
let stderrRest = ''
|
||||
|
||||
const takeStdout = (chunk: string): void => {
|
||||
stdoutRest += chunk
|
||||
const parts = stdoutRest.split('\n')
|
||||
stdoutRest = parts.pop() ?? ''
|
||||
for (const part of parts) this.consumeStdoutLine(part, records, progress)
|
||||
}
|
||||
|
||||
const takeStderr = (chunk: string): void => {
|
||||
stderrRest += chunk
|
||||
const parts = stderrRest.split('\n')
|
||||
stderrRest = parts.pop() ?? ''
|
||||
for (const part of parts) {
|
||||
if (part.trim().length > 0) progress.onLog?.(part)
|
||||
}
|
||||
}
|
||||
|
||||
child.stdout.setEncoding('utf8')
|
||||
child.stderr.setEncoding('utf8')
|
||||
child.stdout.on('data', takeStdout)
|
||||
child.stderr.on('data', takeStderr)
|
||||
child.on('error', (error: Error): void => {
|
||||
reject(new EngineInvocationError(error.message))
|
||||
})
|
||||
child.on('close', (code: number | null): void => {
|
||||
takeStdout('\n')
|
||||
takeStderr('\n')
|
||||
if (code === 0) resolve(records)
|
||||
else reject(new EngineInvocationError(`the store exited with code ${String(code)}`, code))
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
/** The engine's `--version`, read synchronously because it gates the first paint. */
|
||||
public readVersionText (store: InstalledStore): string | null {
|
||||
const runtime = this.runtimeLocator.findRuntime()
|
||||
if (runtime === null) return null
|
||||
try {
|
||||
const probe = spawnSync(runtime.command, [...runtime.arguments, store.scriptPath, '--version'], {
|
||||
encoding: 'utf8',
|
||||
timeout: VERSION_PROBE_TIMEOUT_MS
|
||||
})
|
||||
const text = `${probe.stdout}${probe.stderr}`.trim()
|
||||
return probe.status === 0 && text.length > 0 ? text : null
|
||||
} catch {
|
||||
return null
|
||||
}
|
||||
}
|
||||
|
||||
private consumeStdoutLine (
|
||||
line: string,
|
||||
records: JsonRecord[],
|
||||
progress: EngineProgressListener
|
||||
): void {
|
||||
if (line.trim().length === 0) return
|
||||
let parsed: unknown
|
||||
try {
|
||||
parsed = JSON.parse(line)
|
||||
} catch {
|
||||
// Not ours to interpret — hand it on as a log line rather than fail the call.
|
||||
progress.onLog?.(line)
|
||||
return
|
||||
}
|
||||
const record = asRecord(parsed)
|
||||
if (record === null) return
|
||||
records.push(record)
|
||||
const event = this.asSyncEvent(record)
|
||||
if (event !== null) progress.onEvent?.(event)
|
||||
}
|
||||
|
||||
/**
|
||||
* A progress line, or null for the final result object.
|
||||
*
|
||||
* The engine tags its stream events with `event`; the listing and paths answers
|
||||
* carry no such field, which is exactly the difference.
|
||||
*/
|
||||
private asSyncEvent (record: JsonRecord): SyncEventDto | null {
|
||||
return typeof record['event'] === 'string' ? (record as unknown as SyncEventDto) : null
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,63 @@
|
||||
import { spawnSync } from 'node:child_process'
|
||||
import type { PythonRuntime } from '../../domain/models/PythonRuntime'
|
||||
import type { PythonRuntimeLocator } from '../../domain/ports/PythonRuntimeLocator'
|
||||
|
||||
interface RuntimeCandidate {
|
||||
readonly command: string
|
||||
readonly arguments: readonly string[]
|
||||
}
|
||||
|
||||
/** `py -3` is the Windows launcher, and often the only Python on PATH there. */
|
||||
const WINDOWS_CANDIDATES: readonly RuntimeCandidate[] = [
|
||||
{ command: 'py', arguments: ['-3'] },
|
||||
{ command: 'python', arguments: [] },
|
||||
{ command: 'python3', arguments: [] }
|
||||
]
|
||||
|
||||
const POSIX_CANDIDATES: readonly RuntimeCandidate[] = [
|
||||
{ command: 'python3', arguments: [] },
|
||||
{ command: 'python', arguments: [] }
|
||||
]
|
||||
|
||||
const PROBE_TIMEOUT_MS = 10_000
|
||||
|
||||
/**
|
||||
* Finds the Python 3 the store needs.
|
||||
*
|
||||
* The answer is cached: the probe spawns processes, and the window asks for it on
|
||||
* every state read.
|
||||
*/
|
||||
export class SystemPythonRuntimeLocator implements PythonRuntimeLocator {
|
||||
private cached: PythonRuntime | null = null
|
||||
private probed = false
|
||||
|
||||
public findRuntime (): PythonRuntime | null {
|
||||
if (this.probed) return this.cached
|
||||
this.probed = true
|
||||
const candidates = process.platform === 'win32' ? WINDOWS_CANDIDATES : POSIX_CANDIDATES
|
||||
for (const candidate of candidates) {
|
||||
const runtime = this.probeCandidate(candidate)
|
||||
if (runtime !== null) {
|
||||
this.cached = runtime
|
||||
return runtime
|
||||
}
|
||||
}
|
||||
return null
|
||||
}
|
||||
|
||||
private probeCandidate (candidate: RuntimeCandidate): PythonRuntime | null {
|
||||
try {
|
||||
const probe = spawnSync(candidate.command, [...candidate.arguments, '--version'], {
|
||||
encoding: 'utf8',
|
||||
timeout: PROBE_TIMEOUT_MS
|
||||
})
|
||||
const output = `${probe.stdout}${probe.stderr}`
|
||||
if (probe.status === 0 && output.includes('Python 3.')) {
|
||||
return { command: candidate.command, arguments: candidate.arguments, version: output.trim() }
|
||||
}
|
||||
} catch {
|
||||
// An absent interpreter is the normal case, not an error worth reporting.
|
||||
}
|
||||
return null
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,107 @@
|
||||
import fs from 'node:fs'
|
||||
import os from 'node:os'
|
||||
import path from 'node:path'
|
||||
import type { InstalledStore } from '../../domain/models/InstalledStore'
|
||||
import { DESKTOP_STORE_ENGINE, STORE_ENGINES } from '../../domain/models/StoreEngine'
|
||||
import type { InstalledStoreRepository } from '../../domain/ports/InstalledStoreRepository'
|
||||
import { asRecord, readString } from '../json/JsonRecord'
|
||||
|
||||
const STORE_DIRECTORY_NAME = 'warp-engine-store'
|
||||
const CONFIG_FILE_NAME = 'config.json'
|
||||
|
||||
/**
|
||||
* Finds stores where the shell installers put them.
|
||||
*
|
||||
* The roots are searched in the installers' own order, and `STORE_ROOT` comes
|
||||
* first so a sandbox can be driven without touching a working installation — which
|
||||
* is how this repository is tested.
|
||||
*/
|
||||
export class FileSystemInstalledStoreRepository implements InstalledStoreRepository {
|
||||
public findAll (): readonly InstalledStore[] {
|
||||
const found: InstalledStore[] = []
|
||||
for (const root of this.readRoots()) {
|
||||
for (const entry of this.readDirectories(root)) {
|
||||
const home = path.join(root, entry)
|
||||
const store = this.readStoreAt(home, entry)
|
||||
if (store !== null) found.push(store)
|
||||
}
|
||||
}
|
||||
return found
|
||||
}
|
||||
|
||||
public findByHome (home: string): InstalledStore | null {
|
||||
return this.findAll().find((store: InstalledStore): boolean => store.home === home) ?? null
|
||||
}
|
||||
|
||||
public readRoots (): readonly string[] {
|
||||
const home = os.homedir()
|
||||
const roots: string[] = []
|
||||
const override = process.env['STORE_ROOT']
|
||||
if (override !== undefined && override.length > 0) roots.push(override)
|
||||
const xdgDataHome = process.env['XDG_DATA_HOME']
|
||||
if (xdgDataHome !== undefined && xdgDataHome.length > 0) {
|
||||
roots.push(path.join(xdgDataHome, STORE_DIRECTORY_NAME))
|
||||
}
|
||||
roots.push(path.join(home, '.local', 'share', STORE_DIRECTORY_NAME))
|
||||
if (process.platform === 'darwin') {
|
||||
roots.push(path.join(home, 'Library', 'Application Support', STORE_DIRECTORY_NAME))
|
||||
}
|
||||
const localAppData = process.env['LOCALAPPDATA']
|
||||
if (process.platform === 'win32' && localAppData !== undefined && localAppData.length > 0) {
|
||||
roots.push(path.join(localAppData, STORE_DIRECTORY_NAME))
|
||||
}
|
||||
return [...new Set(roots)]
|
||||
}
|
||||
|
||||
public resolveDefaultHome (storeId: string): string {
|
||||
const root = this.readRoots()[0] ?? path.join(os.homedir(), '.local', 'share', STORE_DIRECTORY_NAME)
|
||||
return path.join(root, `${storeId}${DESKTOP_STORE_ENGINE.homeSuffix}`)
|
||||
}
|
||||
|
||||
private readDirectories (root: string): readonly string[] {
|
||||
try {
|
||||
return fs.readdirSync(root, { withFileTypes: true })
|
||||
.filter((entry: fs.Dirent): boolean => entry.isDirectory())
|
||||
.map((entry: fs.Dirent): string => entry.name)
|
||||
} catch {
|
||||
// A root that does not exist is the normal case on a fresh machine.
|
||||
return []
|
||||
}
|
||||
}
|
||||
|
||||
private readStoreAt (home: string, directoryName: string): InstalledStore | null {
|
||||
for (const engine of STORE_ENGINES) {
|
||||
const scriptPath = path.join(home, engine.scriptFileName)
|
||||
const configPath = path.join(home, CONFIG_FILE_NAME)
|
||||
if (!fs.existsSync(scriptPath) || !fs.existsSync(configPath)) continue
|
||||
const id = directoryName.replace(engine.homeSuffix, '')
|
||||
return {
|
||||
id,
|
||||
name: this.readStoreName(configPath, id),
|
||||
home,
|
||||
scriptPath,
|
||||
configPath,
|
||||
engine: engine.id
|
||||
}
|
||||
}
|
||||
return null
|
||||
}
|
||||
|
||||
/**
|
||||
* The store's own name, from the config the installer wrote.
|
||||
*
|
||||
* Read here rather than asked of the engine: the switcher lists every store on
|
||||
* the machine, and starting a Python process per entry to learn its name would
|
||||
* be absurd.
|
||||
*/
|
||||
private readStoreName (configPath: string, fallback: string): string {
|
||||
try {
|
||||
const config = asRecord(JSON.parse(fs.readFileSync(configPath, 'utf8')))
|
||||
const store = config === null ? null : asRecord(config['store'])
|
||||
const name = store === null ? '' : readString(store, 'name')
|
||||
return name.length > 0 ? name : fallback
|
||||
} catch {
|
||||
return fallback
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,150 @@
|
||||
import fs from 'node:fs'
|
||||
import path from 'node:path'
|
||||
import type { EngineProgressListener } from '../../domain/models/EngineProgress'
|
||||
import type { InstalledStore } from '../../domain/models/InstalledStore'
|
||||
import type { RegistryStore } from '../../domain/models/RegistryStore'
|
||||
import { DESKTOP_STORE_ENGINE } from '../../domain/models/StoreEngine'
|
||||
import { deriveStoreId } from '../../domain/models/StoreIdentity'
|
||||
import type { StoreEngineInstaller } from '../../domain/ports/StoreEngineInstaller'
|
||||
import { asRecord, readString } from '../json/JsonRecord'
|
||||
import { HttpStatusError, type HttpTextClient } from '../http/HttpTextClient'
|
||||
|
||||
const CONFIG_FILE_NAME = 'config.json'
|
||||
const SCRIPT_MODE = 0o755
|
||||
const PYTHON_SHEBANG = '#!/usr/bin/env python3'
|
||||
const DEFAULT_FORGE_BASE = 'https://git.teletypegames.org'
|
||||
const DEFAULT_BRANCH = 'master'
|
||||
|
||||
/**
|
||||
* Downloads the engine, the shared core and a store config into a store home.
|
||||
*
|
||||
* The same three files, in the same folder, the shell installer would place — so
|
||||
* the CLI and this client stay one installation, and running install.sh afterwards
|
||||
* only adds the launcher script. No launcher is written here: the window is it.
|
||||
*/
|
||||
export class HttpStoreEngineInstaller implements StoreEngineInstaller {
|
||||
private readonly forgeBase: string
|
||||
|
||||
public constructor (private readonly httpClient: HttpTextClient, forgeBase?: string) {
|
||||
const configured = process.env['FORGE_BASE']
|
||||
this.forgeBase = forgeBase ?? (configured !== undefined && configured.length > 0
|
||||
? configured
|
||||
: DEFAULT_FORGE_BASE)
|
||||
}
|
||||
|
||||
public async installEngine (
|
||||
home: string,
|
||||
store: RegistryStore,
|
||||
progress: EngineProgressListener = {}
|
||||
): Promise<InstalledStore> {
|
||||
fs.mkdirSync(home, { recursive: true })
|
||||
|
||||
for (const [fileName, url] of Object.entries(this.engineSources())) {
|
||||
progress.onLog?.(`downloading ${fileName}`)
|
||||
const body = await this.httpClient.readText(url)
|
||||
if (!body.startsWith(PYTHON_SHEBANG)) {
|
||||
throw new Error(`${fileName} does not look like the store engine — refusing to install it`)
|
||||
}
|
||||
fs.writeFileSync(path.join(home, fileName), body, { mode: SCRIPT_MODE })
|
||||
}
|
||||
|
||||
const config = await this.readStoreConfig(store, progress)
|
||||
const configPath = path.join(home, CONFIG_FILE_NAME)
|
||||
fs.writeFileSync(configPath, `${JSON.stringify(config, null, 2)}\n`)
|
||||
|
||||
progress.onLog?.(`${store.name} is set up in ${home}`)
|
||||
const configStore = asRecord(config['store'])
|
||||
return {
|
||||
id: configStore === null ? deriveStoreId(store) : readString(configStore, 'id', deriveStoreId(store)),
|
||||
name: store.name,
|
||||
home,
|
||||
scriptPath: path.join(home, DESKTOP_STORE_ENGINE.scriptFileName),
|
||||
configPath,
|
||||
engine: DESKTOP_STORE_ENGINE.id
|
||||
}
|
||||
}
|
||||
|
||||
/** Where the engine itself comes from: this client's own machinery, not the registry's. */
|
||||
private engineSources (): Readonly<Record<string, string>> {
|
||||
return {
|
||||
[DESKTOP_STORE_ENGINE.scriptFileName]:
|
||||
`${this.forgeBase}/stores/warp-engine-desktop-store/raw/branch/${DEFAULT_BRANCH}/${DESKTOP_STORE_ENGINE.scriptFileName}`,
|
||||
'warpstore.py': `${this.forgeBase}/engines/warpstore/raw/branch/${DEFAULT_BRANCH}/warpstore.py`
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The store's configuration.
|
||||
*
|
||||
* Three cases, and all of them install:
|
||||
*
|
||||
* - **a repository with a config.json** — that file is the authority on how the
|
||||
* store behaves: which platforms it offers, which statuses it shows, where
|
||||
* things land;
|
||||
* - **a repository without one** (404) — the engine's defaults, as below;
|
||||
* - **no repository at all** — the same defaults, without the round trip.
|
||||
*
|
||||
* The engine's built-in defaults already cover the host-to-asset mapping, the
|
||||
* modes, the platforms and the behaviour, so what a store actually has to supply
|
||||
* is identity: a slug, a name and a catalog. That is exactly what a registry
|
||||
* record carries, which is why a store needs no repository of its own. The
|
||||
* registry always wins on those three, whatever a config file says.
|
||||
*/
|
||||
private async readStoreConfig (
|
||||
store: RegistryStore,
|
||||
progress: EngineProgressListener
|
||||
): Promise<Record<string, unknown>> {
|
||||
const storeId = deriveStoreId(store)
|
||||
const config = await this.readPublishedConfig(store, storeId, progress)
|
||||
|
||||
const existing = asRecord(config['store']) ?? {}
|
||||
config['store'] = {
|
||||
...existing,
|
||||
id: readString(existing, 'id', storeId),
|
||||
name: store.name,
|
||||
base_url: store.catalogUrl
|
||||
}
|
||||
return config
|
||||
}
|
||||
|
||||
private async readPublishedConfig (
|
||||
store: RegistryStore,
|
||||
storeId: string,
|
||||
progress: EngineProgressListener
|
||||
): Promise<Record<string, unknown>> {
|
||||
const repositoryUrl = store.storeRepositoryUrl
|
||||
if (repositoryUrl === null) {
|
||||
progress.onLog?.(`${store.name} has no store repository — using the engine defaults`)
|
||||
return this.defaultConfig(storeId)
|
||||
}
|
||||
try {
|
||||
progress.onLog?.(`reading the store config from ${repositoryUrl}`)
|
||||
const body = await this.httpClient.readText(this.configUrl(repositoryUrl))
|
||||
return { ...(asRecord(JSON.parse(body)) ?? {}) }
|
||||
} catch (error: unknown) {
|
||||
if (!(error instanceof HttpStatusError) || error.statusCode !== 404) throw error
|
||||
progress.onLog?.('no config.json in the store repository — using the engine defaults')
|
||||
return this.defaultConfig(storeId)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* What a store gets when nothing else says otherwise.
|
||||
*
|
||||
* Two fields, on top of the identity added by the caller. The subfolder keeps two
|
||||
* stores on one machine out of each other's files, and it is the prune boundary,
|
||||
* so it must be the store's own. Demo titles are listed because a catalog that
|
||||
* publishes them means them to be played — the engine defaults to released and
|
||||
* archived only, which is the safer default for a store nobody configured.
|
||||
*/
|
||||
private defaultConfig (storeId: string): Record<string, unknown> {
|
||||
return {
|
||||
paths: { subfolder: storeId },
|
||||
catalog: { statuses: ['released', 'archived', 'demo'] }
|
||||
}
|
||||
}
|
||||
|
||||
private configUrl (repositoryUrl: string, branch: string = DEFAULT_BRANCH): string {
|
||||
return `${repositoryUrl.replace(/\/+$/, '')}/raw/branch/${branch}/${CONFIG_FILE_NAME}`
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
import { RegistryUnavailableError } from '../../domain/errors/RegistryUnavailableError'
|
||||
import type { RegistryStore } from '../../domain/models/RegistryStore'
|
||||
import type { StoreRegistryRepository } from '../../domain/ports/StoreRegistryRepository'
|
||||
import { asRecord, readString, type JsonRecord } from '../json/JsonRecord'
|
||||
import type { HttpTextClient } from '../http/HttpTextClient'
|
||||
|
||||
const DEFAULT_REGISTRY_URL = 'https://teletypegames.org/api/stores'
|
||||
|
||||
/**
|
||||
* The registry: `GET /api/stores` on the site.
|
||||
*
|
||||
* The one address this client knows, and even that is overridable — `STORES_API`
|
||||
* points it at another site or at a local endpoint.
|
||||
*
|
||||
* A record needs a name and a catalog URL; those two make a store. The repository
|
||||
* is optional and arrives as null when absent — a store configured by nothing but
|
||||
* this record installs on the engine's defaults. Records missing either of the two
|
||||
* required fields are dropped rather than half-used.
|
||||
*/
|
||||
export class HttpStoreRegistryRepository implements StoreRegistryRepository {
|
||||
public readonly sourceUrl: string
|
||||
|
||||
public constructor (private readonly httpClient: HttpTextClient, sourceUrl?: string) {
|
||||
const configured = process.env['STORES_API']
|
||||
this.sourceUrl = sourceUrl ?? (configured !== undefined && configured.length > 0
|
||||
? configured
|
||||
: DEFAULT_REGISTRY_URL)
|
||||
}
|
||||
|
||||
public async listStores (): Promise<readonly RegistryStore[]> {
|
||||
const body = await this.httpClient.readText(this.sourceUrl)
|
||||
const parsed: unknown = JSON.parse(body)
|
||||
if (!Array.isArray(parsed)) {
|
||||
throw new RegistryUnavailableError(this.sourceUrl, 'the answer was not a list of stores')
|
||||
}
|
||||
return parsed
|
||||
.map((row: unknown): JsonRecord | null => asRecord(row))
|
||||
.filter((row: JsonRecord | null): row is JsonRecord => row !== null)
|
||||
.map((row: JsonRecord): RegistryStore => {
|
||||
// Both spellings, because a registry is someone else's API: ours answers
|
||||
// camelCase, and a hand-rolled one may not.
|
||||
const repository = (
|
||||
readString(row, 'storeRepositoryUrl') || readString(row, 'store_repository_url')
|
||||
).trim()
|
||||
return {
|
||||
name: readString(row, 'name').trim(),
|
||||
catalogUrl: (readString(row, 'catalogUrl') || readString(row, 'catalog_url')).trim(),
|
||||
storeRepositoryUrl: repository.length > 0 ? repository : null
|
||||
}
|
||||
})
|
||||
.filter((store: RegistryStore): boolean =>
|
||||
store.name.length > 0 && store.catalogUrl.length > 0)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,56 @@
|
||||
import fs from 'node:fs'
|
||||
import path from 'node:path'
|
||||
import type { Preferences } from '../../domain/models/Preferences'
|
||||
import type { ApplicationEnvironment } from '../../domain/ports/ApplicationEnvironment'
|
||||
import type { PreferencesRepository } from '../../domain/ports/PreferencesRepository'
|
||||
import { LOCALES, type Locale } from '../../shared/i18n/MessageBundle'
|
||||
import { asRecord, readBoolean, readOptionalString } from '../json/JsonRecord'
|
||||
|
||||
const PREFERENCES_FILE_NAME = 'prefs.json'
|
||||
|
||||
/**
|
||||
* Preferences in one small JSON file next to the application's own data.
|
||||
*
|
||||
* A lost preference is not worth an error dialog, so both directions swallow their
|
||||
* failures — the defaults are always usable.
|
||||
*/
|
||||
export class JsonFilePreferencesRepository implements PreferencesRepository {
|
||||
public constructor (private readonly environment: ApplicationEnvironment) {}
|
||||
|
||||
public read (): Preferences {
|
||||
try {
|
||||
const parsed = asRecord(JSON.parse(fs.readFileSync(this.filePath(), 'utf8')))
|
||||
if (parsed === null) return {}
|
||||
const locale = readOptionalString(parsed, 'locale')
|
||||
const storeHome = readOptionalString(parsed, 'storeHome')
|
||||
const preferences: {
|
||||
locale?: Locale
|
||||
navigationOpen?: boolean
|
||||
storeHome?: string
|
||||
} = {}
|
||||
const known = LOCALES.find((candidate: Locale): boolean => candidate === locale)
|
||||
if (known !== undefined) preferences.locale = known
|
||||
if (storeHome !== null) preferences.storeHome = storeHome
|
||||
if (typeof parsed['navigationOpen'] === 'boolean') {
|
||||
preferences.navigationOpen = readBoolean(parsed, 'navigationOpen', true)
|
||||
}
|
||||
return preferences
|
||||
} catch {
|
||||
return {}
|
||||
}
|
||||
}
|
||||
|
||||
public write (preferences: Preferences): void {
|
||||
try {
|
||||
const target = this.filePath()
|
||||
fs.mkdirSync(path.dirname(target), { recursive: true })
|
||||
fs.writeFileSync(target, `${JSON.stringify(preferences, null, 2)}\n`)
|
||||
} catch {
|
||||
// Not worth interrupting the session over.
|
||||
}
|
||||
}
|
||||
|
||||
private filePath (): string {
|
||||
return this.environment.resolveUserDataPath(PREFERENCES_FILE_NAME)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,87 @@
|
||||
import type { CatalogListing } from '../../domain/models/CatalogListing'
|
||||
import type { EngineProgressListener } from '../../domain/models/EngineProgress'
|
||||
import {
|
||||
MINIMUM_ENGINE_VERSION, isAtLeast, parseVersionNumbers, type EngineVersion
|
||||
} from '../../domain/models/EngineVersion'
|
||||
import type { Game } from '../../domain/models/Game'
|
||||
import type { InstalledStore } from '../../domain/models/InstalledStore'
|
||||
import type { StorePaths } from '../../domain/models/StorePaths'
|
||||
import type { StoreCatalogGateway } from '../../domain/ports/StoreCatalogGateway'
|
||||
import { readRecord, readRecordArray, readStringArray, type JsonRecord } from '../json/JsonRecord'
|
||||
import { EngineGameMapper } from '../mappers/EngineGameMapper'
|
||||
import { EngineStorePathsMapper } from '../mappers/EngineStorePathsMapper'
|
||||
import type { PythonEngineProcessRunner } from '../process/PythonEngineProcessRunner'
|
||||
|
||||
/**
|
||||
* The store engine, driven as a child process.
|
||||
*
|
||||
* The only adapter that knows the CLI exists. Everything above it sees the port.
|
||||
*/
|
||||
export class PythonStoreCatalogGateway implements StoreCatalogGateway {
|
||||
public constructor (
|
||||
private readonly runner: PythonEngineProcessRunner,
|
||||
private readonly gameMapper: EngineGameMapper = new EngineGameMapper(),
|
||||
private readonly pathsMapper: EngineStorePathsMapper = new EngineStorePathsMapper()
|
||||
) {}
|
||||
|
||||
public async listGames (
|
||||
store: InstalledStore,
|
||||
progress?: EngineProgressListener
|
||||
): Promise<CatalogListing> {
|
||||
const records = await this.runner.runCommand(store, ['list'], progress)
|
||||
const answer = this.lastRecord(records)
|
||||
if (answer === null) return { games: [], skipped: [], paths: null }
|
||||
const games: readonly Game[] = readRecordArray(answer, 'games')
|
||||
.map((record: JsonRecord): Game => this.gameMapper.toModel(record))
|
||||
const paths = readRecord(answer, 'paths')
|
||||
return {
|
||||
games,
|
||||
skipped: readStringArray(answer, 'skipped'),
|
||||
paths: paths === null ? null : this.pathsMapper.toModel(paths)
|
||||
}
|
||||
}
|
||||
|
||||
public async readPaths (
|
||||
store: InstalledStore,
|
||||
progress?: EngineProgressListener
|
||||
): Promise<StorePaths> {
|
||||
const records = await this.runner.runCommand(store, ['paths'], progress)
|
||||
const answer = this.lastRecord(records)
|
||||
return this.pathsMapper.toModel(answer ?? {})
|
||||
}
|
||||
|
||||
public async syncGames (
|
||||
store: InstalledStore,
|
||||
names: readonly string[],
|
||||
progress?: EngineProgressListener
|
||||
): Promise<void> {
|
||||
await this.runner.runCommand(store, ['sync', ...names], progress)
|
||||
}
|
||||
|
||||
public async removeGame (
|
||||
store: InstalledStore,
|
||||
name: string,
|
||||
progress?: EngineProgressListener
|
||||
): Promise<void> {
|
||||
await this.runner.runCommand(store, ['remove', name], progress)
|
||||
}
|
||||
|
||||
public readEngineVersion (store: InstalledStore): EngineVersion | null {
|
||||
const text = this.runner.readVersionText(store)
|
||||
if (text === null) return null
|
||||
const numbers = parseVersionNumbers(text)
|
||||
return { text, numbers, supported: isAtLeast(numbers, MINIMUM_ENGINE_VERSION) }
|
||||
}
|
||||
|
||||
/**
|
||||
* The result object is the last line: the stream events come first, and both
|
||||
* arrive on the same pipe.
|
||||
*/
|
||||
private lastRecord (records: readonly JsonRecord[]): JsonRecord | null {
|
||||
for (let index = records.length - 1; index >= 0; index -= 1) {
|
||||
const record = records[index]
|
||||
if (record !== undefined && typeof record['event'] !== 'string') return record
|
||||
}
|
||||
return null
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,96 @@
|
||||
import path from 'node:path'
|
||||
import { BrowserWindow, dialog, type App, type IpcMain, type Shell } from 'electron'
|
||||
import { ServiceContainer } from './composition/ServiceContainer'
|
||||
import { MainWindowFactory } from './MainWindowFactory'
|
||||
import { SelfTestRunner } from './diagnostics/SelfTestRunner'
|
||||
|
||||
const SELFTEST_FLAG = '--selftest'
|
||||
const SELFTEST_USER_DATA_DIRECTORY = 'warpstore-gui-selftest'
|
||||
const PRODUCT_NAME = 'WarpEngine Store'
|
||||
|
||||
/**
|
||||
* The application's lifecycle.
|
||||
*
|
||||
* Thin on purpose: it owns the window and the process events, and hands everything
|
||||
* else to the container. The self-test mode is part of the lifecycle because it has
|
||||
* to bypass two of its rules — see below.
|
||||
*/
|
||||
export class ElectronApplication {
|
||||
private readonly selfTest: boolean
|
||||
private readonly container: ServiceContainer
|
||||
private readonly windowFactory: MainWindowFactory
|
||||
private window: BrowserWindow | null = null
|
||||
|
||||
public constructor (
|
||||
private readonly app: App,
|
||||
private readonly ipc: IpcMain,
|
||||
shell: Shell,
|
||||
argv: readonly string[] = process.argv
|
||||
) {
|
||||
this.selfTest = argv.includes(SELFTEST_FLAG)
|
||||
this.container = new ServiceContainer(app, shell)
|
||||
this.windowFactory = new MainWindowFactory((message: string, level: number): void => {
|
||||
if (level >= 2 || this.selfTest) console.log(`[renderer] ${message}`)
|
||||
})
|
||||
}
|
||||
|
||||
public start (): void {
|
||||
// A test run must never be swallowed by a copy the user already has open: it
|
||||
// gets its own user-data directory and skips the single-instance lock. Without
|
||||
// this the second process exits silently with status 0, which reads as a pass.
|
||||
if (this.selfTest) {
|
||||
this.app.setPath('userData', path.join(this.app.getPath('temp'), SELFTEST_USER_DATA_DIRECTORY))
|
||||
} else if (!this.app.requestSingleInstanceLock()) {
|
||||
this.app.quit()
|
||||
return
|
||||
}
|
||||
|
||||
this.container.registerIpc(this.ipc)
|
||||
this.app.on('second-instance', (): void => { this.focusWindow() })
|
||||
this.app.on('activate', (): void => {
|
||||
if (BrowserWindow.getAllWindows().length === 0) this.openWindow()
|
||||
})
|
||||
this.app.on('window-all-closed', (): void => {
|
||||
if (process.platform !== 'darwin') this.app.quit()
|
||||
})
|
||||
process.on('unhandledRejection', (reason: unknown): void => {
|
||||
dialog.showErrorBox(PRODUCT_NAME, reason instanceof Error ? reason.message : String(reason))
|
||||
})
|
||||
|
||||
void this.app.whenReady().then((): void => { this.openWindow() })
|
||||
}
|
||||
|
||||
private openWindow (): void {
|
||||
const window = this.windowFactory.createWindow()
|
||||
this.window = window
|
||||
this.container.streams.attachWindow(window)
|
||||
window.on('closed', (): void => {
|
||||
this.container.streams.detachWindow()
|
||||
this.window = null
|
||||
})
|
||||
if (this.selfTest) this.scheduleSelfTest(window)
|
||||
}
|
||||
|
||||
private scheduleSelfTest (window: BrowserWindow): void {
|
||||
const runner = new SelfTestRunner(window)
|
||||
window.webContents.once('did-finish-load', (): void => {
|
||||
// The first listing has to finish before there is anything to look at.
|
||||
setTimeout((): void => {
|
||||
runner.run().then(
|
||||
(passed: boolean): void => { this.app.exit(passed ? 0 : 1) },
|
||||
(error: unknown): void => {
|
||||
console.log(`SELFTEST ERROR ${error instanceof Error ? error.message : String(error)}`)
|
||||
this.app.exit(1)
|
||||
}
|
||||
)
|
||||
}, runner.settleDelayMs)
|
||||
})
|
||||
}
|
||||
|
||||
private focusWindow (): void {
|
||||
const window = this.window
|
||||
if (window === null) return
|
||||
if (window.isMinimized()) window.restore()
|
||||
window.focus()
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,63 @@
|
||||
import path from 'node:path'
|
||||
import { BrowserWindow, shell, type BrowserWindowConstructorOptions } from 'electron'
|
||||
|
||||
const WINDOW_OPTIONS: BrowserWindowConstructorOptions = {
|
||||
width: 1040,
|
||||
height: 720,
|
||||
minWidth: 760,
|
||||
minHeight: 520,
|
||||
backgroundColor: '#11151c',
|
||||
title: 'WarpEngine Store'
|
||||
}
|
||||
|
||||
/**
|
||||
* The one window.
|
||||
*
|
||||
* Locked down deliberately: context isolation on, node integration off, sandbox on,
|
||||
* and the page carries a CSP of its own. Nothing here should ever navigate away or
|
||||
* open a second window — a link the user clicks goes to their browser instead.
|
||||
*/
|
||||
export class MainWindowFactory {
|
||||
public constructor (private readonly onRendererMessage: (message: string, level: number) => void) {}
|
||||
|
||||
public createWindow (): BrowserWindow {
|
||||
const window = new BrowserWindow({
|
||||
...WINDOW_OPTIONS,
|
||||
webPreferences: {
|
||||
preload: path.join(__dirname, '..', 'preload', 'preload.js'),
|
||||
contextIsolation: true,
|
||||
nodeIntegration: false,
|
||||
sandbox: true,
|
||||
webSecurity: true
|
||||
}
|
||||
})
|
||||
|
||||
void window.loadFile(path.join(__dirname, '..', 'renderer', 'index.html'))
|
||||
this.forwardRendererDiagnostics(window)
|
||||
this.denyNavigation(window)
|
||||
return window
|
||||
}
|
||||
|
||||
/** A renderer error is invisible from the main process otherwise. */
|
||||
private forwardRendererDiagnostics (window: BrowserWindow): void {
|
||||
window.webContents.on('console-message', (details): void => {
|
||||
const level = details.level === 'error' ? 3 : details.level === 'warning' ? 2 : 1
|
||||
this.onRendererMessage(details.message, level)
|
||||
})
|
||||
window.webContents.on('render-process-gone', (_event, details): void => {
|
||||
this.onRendererMessage(`gone: ${details.reason}`, 3)
|
||||
})
|
||||
}
|
||||
|
||||
private denyNavigation (window: BrowserWindow): void {
|
||||
window.webContents.setWindowOpenHandler(({ url }: { url: string }): { action: 'deny' } => {
|
||||
if (url.startsWith('https://')) void shell.openExternal(url)
|
||||
return { action: 'deny' }
|
||||
})
|
||||
window.webContents.on('will-navigate', (event, url: string): void => {
|
||||
if (url === window.webContents.getURL()) return
|
||||
event.preventDefault()
|
||||
if (url.startsWith('https://')) void shell.openExternal(url)
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,78 @@
|
||||
import type { App, IpcMain, Shell } from 'electron'
|
||||
import { ApplicationStateService } from '../../application/services/ApplicationStateService'
|
||||
import { CatalogService } from '../../application/services/CatalogService'
|
||||
import { GameLaunchService } from '../../application/services/GameLaunchService'
|
||||
import { PreferencesService } from '../../application/services/PreferencesService'
|
||||
import { StoreProvisioningService } from '../../application/services/StoreProvisioningService'
|
||||
import { StoreSelectionService } from '../../application/services/StoreSelectionService'
|
||||
import { ElectronApplicationEnvironment } from '../../infrastructure/electron/ElectronApplicationEnvironment'
|
||||
import { ElectronGameLauncher } from '../../infrastructure/electron/ElectronGameLauncher'
|
||||
import { HttpTextClient } from '../../infrastructure/http/HttpTextClient'
|
||||
import { PythonEngineProcessRunner } from '../../infrastructure/process/PythonEngineProcessRunner'
|
||||
import { SystemPythonRuntimeLocator } from '../../infrastructure/process/SystemPythonRuntimeLocator'
|
||||
import { FileSystemInstalledStoreRepository } from '../../infrastructure/repositories/FileSystemInstalledStoreRepository'
|
||||
import { HttpStoreEngineInstaller } from '../../infrastructure/repositories/HttpStoreEngineInstaller'
|
||||
import { HttpStoreRegistryRepository } from '../../infrastructure/repositories/HttpStoreRegistryRepository'
|
||||
import { JsonFilePreferencesRepository } from '../../infrastructure/repositories/JsonFilePreferencesRepository'
|
||||
import { PythonStoreCatalogGateway } from '../../infrastructure/repositories/PythonStoreCatalogGateway'
|
||||
import { AppIpcController } from '../ipc/AppIpcController'
|
||||
import { CatalogIpcController } from '../ipc/CatalogIpcController'
|
||||
import { IpcRouter } from '../ipc/IpcRouter'
|
||||
import { SingleFlightGuard } from '../ipc/SingleFlightGuard'
|
||||
import { StoreIpcController } from '../ipc/StoreIpcController'
|
||||
import { WindowStreamBroadcaster } from '../streams/WindowStreamBroadcaster'
|
||||
|
||||
/**
|
||||
* The composition root: the only file that knows which implementation backs which
|
||||
* port.
|
||||
*
|
||||
* Every layer above depends on interfaces, so swapping the engine for a stub or the
|
||||
* registry for a local endpoint is a change here and nowhere else.
|
||||
*/
|
||||
export class ServiceContainer {
|
||||
public readonly streams: WindowStreamBroadcaster
|
||||
public readonly guard: SingleFlightGuard
|
||||
public readonly catalog: CatalogService
|
||||
public readonly selection: StoreSelectionService
|
||||
public readonly provisioning: StoreProvisioningService
|
||||
public readonly state: ApplicationStateService
|
||||
public readonly launching: GameLaunchService
|
||||
|
||||
private readonly controllers: readonly { register: (router: IpcRouter) => void }[]
|
||||
|
||||
public constructor (app: App, shell: Shell) {
|
||||
this.streams = new WindowStreamBroadcaster()
|
||||
this.guard = new SingleFlightGuard((busy: boolean): void => { this.streams.publishBusyChanged(busy) })
|
||||
|
||||
const environment = new ElectronApplicationEnvironment(app)
|
||||
const httpClient = new HttpTextClient()
|
||||
const pythonLocator = new SystemPythonRuntimeLocator()
|
||||
const engineRunner = new PythonEngineProcessRunner(pythonLocator)
|
||||
|
||||
const stores = new FileSystemInstalledStoreRepository()
|
||||
const catalogGateway = new PythonStoreCatalogGateway(engineRunner)
|
||||
const registry = new HttpStoreRegistryRepository(httpClient)
|
||||
const installer = new HttpStoreEngineInstaller(httpClient)
|
||||
const preferencesRepository = new JsonFilePreferencesRepository(environment)
|
||||
|
||||
const preferences = new PreferencesService(preferencesRepository, environment)
|
||||
this.selection = new StoreSelectionService(stores, catalogGateway, preferences)
|
||||
this.catalog = new CatalogService(catalogGateway, this.selection)
|
||||
this.provisioning = new StoreProvisioningService(registry, installer, stores, this.selection)
|
||||
this.launching = new GameLaunchService(new ElectronGameLauncher(shell), this.catalog)
|
||||
this.state = new ApplicationStateService(
|
||||
preferences, this.selection, this.provisioning, pythonLocator, environment
|
||||
)
|
||||
|
||||
this.controllers = [
|
||||
new AppIpcController(this.state, preferences, this.launching),
|
||||
new CatalogIpcController(this.catalog, this.launching, this.guard, this.streams),
|
||||
new StoreIpcController(this.provisioning, this.selection, this.guard, this.streams)
|
||||
]
|
||||
}
|
||||
|
||||
public registerIpc (ipc: IpcMain): void {
|
||||
const router = new IpcRouter(ipc)
|
||||
for (const controller of this.controllers) controller.register(router)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,176 @@
|
||||
import fs from 'node:fs'
|
||||
import type { BrowserWindow } from 'electron'
|
||||
import {
|
||||
asRecord, readBoolean, readNumber, readOptionalString, readString, readStringArray
|
||||
} from '../../infrastructure/json/JsonRecord'
|
||||
|
||||
const SETTLE_DELAY_MS = 6_000
|
||||
const SWITCH_SETTLE_DELAY_MS = 8_000
|
||||
const SHOT_FRAME_DELAY_MS = 400
|
||||
|
||||
/** What the window says about itself once it has painted. */
|
||||
interface SelfTestReport {
|
||||
readonly cards: number
|
||||
readonly installed: number
|
||||
readonly buttons: number
|
||||
readonly gateVisible: boolean
|
||||
readonly gateTitle: string
|
||||
readonly gateChoices: readonly string[]
|
||||
readonly gateAction: string
|
||||
readonly appName: string
|
||||
readonly storeId: string
|
||||
readonly navOpen: boolean
|
||||
readonly stores: readonly string[]
|
||||
readonly categories: readonly string[]
|
||||
readonly activeCategory: string | null
|
||||
readonly paths: string
|
||||
readonly logLines: number
|
||||
readonly locales: readonly string[]
|
||||
}
|
||||
|
||||
/** What changed after clicking a store that was not open. */
|
||||
interface StoreSwitchReport {
|
||||
readonly storeId: string
|
||||
readonly active: string | null
|
||||
readonly cards: number
|
||||
readonly categories: number
|
||||
}
|
||||
|
||||
/**
|
||||
* Drives the window once and reports what rendered.
|
||||
*
|
||||
* This is the only check that would notice a renderer error at all: the main
|
||||
* process log stays empty when the page throws. Counting nodes is not enough on its
|
||||
* own — the collapsed-grid bug passed every count while showing neither box art nor
|
||||
* buttons — so `SELFTEST_SHOT` has the window photograph itself for a human to look
|
||||
* at.
|
||||
*/
|
||||
export class SelfTestRunner {
|
||||
public constructor (
|
||||
private readonly window: BrowserWindow,
|
||||
private readonly shotPath: string | null = process.env['SELFTEST_SHOT'] ?? null
|
||||
) {}
|
||||
|
||||
public get settleDelayMs (): number {
|
||||
return SETTLE_DELAY_MS
|
||||
}
|
||||
|
||||
/** True when the window is in a state a user could work with. */
|
||||
public async run (): Promise<boolean> {
|
||||
const report = await this.readReport()
|
||||
console.log(JSON.stringify(report, null, 2))
|
||||
|
||||
const switched = report.stores.length > 1 ? await this.switchStore() : null
|
||||
if (switched !== null) console.log(`switched: ${JSON.stringify(switched)}`)
|
||||
|
||||
if (this.shotPath !== null) await this.captureShot(this.shotPath)
|
||||
|
||||
// A gate passes on having something to do, not on having a picker: the picker
|
||||
// only appears when the registry offers more than one store, and one store is
|
||||
// the ordinary case. Requiring choices here failed a perfectly good window.
|
||||
const rendered = report.locales.length > 1 && (
|
||||
(report.cards > 0 && !report.gateVisible && report.stores.length > 0 &&
|
||||
report.categories.length > 0 && report.activeCategory !== null) ||
|
||||
(report.gateVisible && report.gateAction.length > 0))
|
||||
const switchedWell = switched === null || (
|
||||
switched.storeId.length > 0 && switched.storeId !== report.storeId &&
|
||||
switched.cards > 0 && switched.categories > 0)
|
||||
|
||||
const passed = rendered && switchedWell
|
||||
console.log(passed ? 'SELFTEST OK' : 'SELFTEST FAILED')
|
||||
return passed
|
||||
}
|
||||
|
||||
private async readReport (): Promise<SelfTestReport> {
|
||||
const record = asRecord(JSON.parse(await this.evaluate(`JSON.stringify({
|
||||
cards: document.querySelectorAll('.card').length,
|
||||
installed: document.querySelectorAll('.card.is-installed').length,
|
||||
buttons: document.querySelectorAll('.card .actions button').length,
|
||||
gateVisible: !document.getElementById('gate').hidden,
|
||||
gateTitle: document.getElementById('gate-title').textContent,
|
||||
gateChoices: [...document.getElementById('gate-select').options].map((option) => option.text),
|
||||
gateAction: document.getElementById('gate-action').textContent,
|
||||
appName: document.getElementById('app-name').textContent,
|
||||
storeId: document.getElementById('store-id').textContent,
|
||||
navOpen: !document.body.classList.contains('nav-closed'),
|
||||
stores: [...document.querySelectorAll('#store-list .store-row')].map((row) => row.textContent),
|
||||
categories: [...document.querySelectorAll('#cats .cat')].map((cat) => cat.textContent),
|
||||
activeCategory: (document.querySelector('#cats .cat.is-active') || {}).textContent || null,
|
||||
paths: document.getElementById('log-paths').textContent.slice(0, 120),
|
||||
logLines: document.querySelectorAll('.log-line').length,
|
||||
locales: [...document.getElementById('locale').options].map((option) => option.value)
|
||||
})`))) ?? {}
|
||||
|
||||
return {
|
||||
cards: readNumber(record, 'cards'),
|
||||
installed: readNumber(record, 'installed'),
|
||||
buttons: readNumber(record, 'buttons'),
|
||||
gateVisible: readBoolean(record, 'gateVisible'),
|
||||
gateTitle: readString(record, 'gateTitle'),
|
||||
gateChoices: readStringArray(record, 'gateChoices'),
|
||||
gateAction: readString(record, 'gateAction'),
|
||||
appName: readString(record, 'appName'),
|
||||
storeId: readString(record, 'storeId'),
|
||||
navOpen: readBoolean(record, 'navOpen'),
|
||||
stores: readStringArray(record, 'stores'),
|
||||
categories: readStringArray(record, 'categories'),
|
||||
activeCategory: readOptionalString(record, 'activeCategory'),
|
||||
paths: readString(record, 'paths'),
|
||||
logLines: readNumber(record, 'logLines'),
|
||||
locales: readStringArray(record, 'locales')
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* With two stores on the machine the switcher is the thing most likely to break
|
||||
* without anyone noticing, so the test uses it. Skipped with one store, which
|
||||
* cannot be switched away from.
|
||||
*/
|
||||
private async switchStore (): Promise<StoreSwitchReport> {
|
||||
const record = asRecord(JSON.parse(await this.evaluate(`(async () => {
|
||||
const other = [...document.querySelectorAll('#store-list .store-row')]
|
||||
.find((row) => !row.classList.contains('is-active'))
|
||||
other.click()
|
||||
await new Promise((done) => setTimeout(done, ${String(SWITCH_SETTLE_DELAY_MS)}))
|
||||
return JSON.stringify({
|
||||
storeId: document.getElementById('store-id').textContent,
|
||||
active: (document.querySelector('#store-list .store-row.is-active') || {}).textContent || null,
|
||||
cards: document.querySelectorAll('.card').length,
|
||||
categories: document.querySelectorAll('#cats .cat').length
|
||||
})
|
||||
})()`))) ?? {}
|
||||
|
||||
return {
|
||||
storeId: readString(record, 'storeId'),
|
||||
active: readOptionalString(record, 'active'),
|
||||
cards: readNumber(record, 'cards'),
|
||||
categories: readNumber(record, 'categories')
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* capturePage hands back the last painted frame, so a window that is behind
|
||||
* others — or still loading box art — photographs as a half-drawn page. Focus it,
|
||||
* wait for the images, then let one frame go by.
|
||||
*/
|
||||
private async captureShot (target: string): Promise<void> {
|
||||
this.window.show()
|
||||
this.window.focus()
|
||||
await this.evaluate(`(async () => {
|
||||
await Promise.all([...document.images].map((image) => image.complete
|
||||
? null
|
||||
: new Promise((done) => { image.onload = done; image.onerror = done })))
|
||||
await new Promise((done) => requestAnimationFrame(() => setTimeout(done, ${String(SHOT_FRAME_DELAY_MS)})))
|
||||
return String(document.images.length)
|
||||
})()`)
|
||||
const image = await this.window.webContents.capturePage()
|
||||
fs.writeFileSync(target, image.toPNG())
|
||||
console.log(`shot: ${target}`)
|
||||
}
|
||||
|
||||
/** Every probe returns a JSON string, so nothing untyped crosses back. */
|
||||
private async evaluate (script: string): Promise<string> {
|
||||
const result: unknown = await this.window.webContents.executeJavaScript(script)
|
||||
return typeof result === 'string' ? result : JSON.stringify(result ?? null)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
import type { ApplicationStateService } from '../../application/services/ApplicationStateService'
|
||||
import type { GameLaunchService } from '../../application/services/GameLaunchService'
|
||||
import type { PreferencesService } from '../../application/services/PreferencesService'
|
||||
import { IPC_CHANNELS } from '../../shared/contracts/IpcChannels'
|
||||
import type { AppStateDto } from '../../shared/contracts/dto/AppStateDto'
|
||||
import type { LocaleSelectionDto } from '../../shared/contracts/dto/LocaleSelectionDto'
|
||||
import { TranslationCatalog } from '../../shared/i18n/TranslationCatalog'
|
||||
import { requireBoolean, requireString } from './IpcArguments'
|
||||
import type { IpcRouter } from './IpcRouter'
|
||||
|
||||
/** The window's own concerns: what it needs to paint, its language, its menu state. */
|
||||
export class AppIpcController {
|
||||
public constructor (
|
||||
private readonly state: ApplicationStateService,
|
||||
private readonly preferences: PreferencesService,
|
||||
private readonly launching: GameLaunchService,
|
||||
private readonly translations: TranslationCatalog = new TranslationCatalog()
|
||||
) {}
|
||||
|
||||
public register (router: IpcRouter): void {
|
||||
router.handle(IPC_CHANNELS.appReadState, (): AppStateDto => this.handleReadState())
|
||||
router.handle(IPC_CHANNELS.appUpdateLocale, (locale: unknown): LocaleSelectionDto =>
|
||||
this.handleUpdateLocale(requireString(locale, 'locale')))
|
||||
router.handle(IPC_CHANNELS.appUpdateNavOpen, (open: unknown): boolean =>
|
||||
this.handleUpdateNavOpen(requireBoolean(open, 'open')))
|
||||
router.handle(IPC_CHANNELS.appOpenFolder, async (directory: unknown): Promise<boolean> =>
|
||||
this.handleOpenFolder(requireString(directory, 'directory')))
|
||||
router.handle(IPC_CHANNELS.appOpenUrl, async (url: unknown): Promise<boolean> =>
|
||||
this.handleOpenUrl(requireString(url, 'url')))
|
||||
}
|
||||
|
||||
private handleReadState (): AppStateDto {
|
||||
return this.state.readState()
|
||||
}
|
||||
|
||||
private handleUpdateLocale (candidate: string): LocaleSelectionDto {
|
||||
const locale = this.preferences.updateLocale(candidate)
|
||||
return { locale, messages: this.translations.readBundle(locale) }
|
||||
}
|
||||
|
||||
private handleUpdateNavOpen (open: boolean): boolean {
|
||||
return this.preferences.updateNavigationOpen(open)
|
||||
}
|
||||
|
||||
private async handleOpenFolder (directory: string): Promise<boolean> {
|
||||
return this.launching.openFolder(directory)
|
||||
}
|
||||
|
||||
private async handleOpenUrl (url: string): Promise<boolean> {
|
||||
return this.launching.openUrl(url)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,74 @@
|
||||
import type { CatalogService } from '../../application/services/CatalogService'
|
||||
import type { GameLaunchService } from '../../application/services/GameLaunchService'
|
||||
import { GameDtoMapper } from '../../application/mappers/GameDtoMapper'
|
||||
import { StorePathsDtoMapper } from '../../application/mappers/StorePathsDtoMapper'
|
||||
import { IPC_CHANNELS } from '../../shared/contracts/IpcChannels'
|
||||
import type { CatalogListingDto } from '../../shared/contracts/dto/CatalogListingDto'
|
||||
import type { StorePathsDto } from '../../shared/contracts/dto/StorePathsDto'
|
||||
import type { WindowStreamBroadcaster } from '../streams/WindowStreamBroadcaster'
|
||||
import { requireString, requireStringArray } from './IpcArguments'
|
||||
import type { IpcRouter } from './IpcRouter'
|
||||
import type { SingleFlightGuard } from './SingleFlightGuard'
|
||||
|
||||
/**
|
||||
* Everything that touches the catalog.
|
||||
*
|
||||
* The four engine calls go through the guard; launching does not, because it starts
|
||||
* someone else's program and writes nothing.
|
||||
*/
|
||||
export class CatalogIpcController {
|
||||
public constructor (
|
||||
private readonly catalog: CatalogService,
|
||||
private readonly launching: GameLaunchService,
|
||||
private readonly guard: SingleFlightGuard,
|
||||
private readonly streams: WindowStreamBroadcaster,
|
||||
private readonly gameMapper: GameDtoMapper = new GameDtoMapper(),
|
||||
private readonly pathsMapper: StorePathsDtoMapper = new StorePathsDtoMapper()
|
||||
) {}
|
||||
|
||||
public register (router: IpcRouter): void {
|
||||
router.handle(IPC_CHANNELS.catalogListGames, async (): Promise<CatalogListingDto> =>
|
||||
this.handleListGames())
|
||||
router.handle(IPC_CHANNELS.catalogReadPaths, async (): Promise<StorePathsDto> =>
|
||||
this.handleReadPaths())
|
||||
router.handle(IPC_CHANNELS.catalogSyncGames, async (names: unknown): Promise<void> =>
|
||||
this.handleSyncGames(names === undefined ? [] : requireStringArray(names, 'names')))
|
||||
router.handle(IPC_CHANNELS.catalogRemoveGame, async (name: unknown): Promise<void> =>
|
||||
this.handleRemoveGame(requireString(name, 'name')))
|
||||
router.handle(IPC_CHANNELS.catalogLaunchGame, async (name: unknown): Promise<boolean> =>
|
||||
this.handleLaunchGame(requireString(name, 'name')))
|
||||
}
|
||||
|
||||
private async handleListGames (): Promise<CatalogListingDto> {
|
||||
return this.guard.run(async (): Promise<CatalogListingDto> => {
|
||||
const listing = await this.catalog.listGames(this.streams.asProgressListener())
|
||||
const baseUrl = listing.paths?.catalogBaseUrl ?? ''
|
||||
return {
|
||||
games: this.gameMapper.toDtoList(listing.games, baseUrl),
|
||||
skipped: listing.skipped,
|
||||
paths: listing.paths === null ? null : this.pathsMapper.toDto(listing.paths)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
private async handleReadPaths (): Promise<StorePathsDto> {
|
||||
return this.guard.run(async (): Promise<StorePathsDto> =>
|
||||
this.pathsMapper.toDto(await this.catalog.readPaths(this.streams.asProgressListener())))
|
||||
}
|
||||
|
||||
private async handleSyncGames (names: readonly string[]): Promise<void> {
|
||||
await this.guard.run(async (): Promise<void> => {
|
||||
await this.catalog.syncGames(names, this.streams.asProgressListener())
|
||||
})
|
||||
}
|
||||
|
||||
private async handleRemoveGame (name: string): Promise<void> {
|
||||
await this.guard.run(async (): Promise<void> => {
|
||||
await this.catalog.removeGame(name, this.streams.asProgressListener())
|
||||
})
|
||||
}
|
||||
|
||||
private async handleLaunchGame (name: string): Promise<boolean> {
|
||||
return this.launching.launchGame(name)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
import { asRecord, readString } from '../../infrastructure/json/JsonRecord'
|
||||
import type { RegistryStoreDto } from '../../shared/contracts/dto/RegistryStoreDto'
|
||||
|
||||
/**
|
||||
* Reading what came over the bridge.
|
||||
*
|
||||
* The window is ours, but the channel is an interface: a payload is checked here
|
||||
* once, so no service below has to wonder whether a string is really a string.
|
||||
*/
|
||||
export function requireString (value: unknown, name: string): string {
|
||||
if (typeof value !== 'string' || value.length === 0) {
|
||||
throw new TypeError(`${name} must be a non-empty string`)
|
||||
}
|
||||
return value
|
||||
}
|
||||
|
||||
export function requireBoolean (value: unknown, name: string): boolean {
|
||||
if (typeof value !== 'boolean') throw new TypeError(`${name} must be a boolean`)
|
||||
return value
|
||||
}
|
||||
|
||||
export function requireStringArray (value: unknown, name: string): readonly string[] {
|
||||
if (!Array.isArray(value)) throw new TypeError(`${name} must be an array of strings`)
|
||||
return value.map((item: unknown, index: number): string => requireString(item, `${name}[${String(index)}]`))
|
||||
}
|
||||
|
||||
export function requireRegistryStore (value: unknown): RegistryStoreDto {
|
||||
const record = asRecord(value)
|
||||
if (record === null) throw new TypeError('a store record is required')
|
||||
const repository = readString(record, 'storeRepositoryUrl')
|
||||
const store: RegistryStoreDto = {
|
||||
name: readString(record, 'name'),
|
||||
catalogUrl: readString(record, 'catalogUrl'),
|
||||
// Optional: a store with no repository installs on the engine's defaults.
|
||||
storeRepositoryUrl: repository.length > 0 ? repository : null,
|
||||
storeId: readString(record, 'storeId')
|
||||
}
|
||||
if (store.name.length === 0 || store.catalogUrl.length === 0) {
|
||||
throw new TypeError('a store record needs a name and a catalog URL')
|
||||
}
|
||||
return store
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
import type { IpcMain, IpcMainInvokeEvent } from 'electron'
|
||||
import { DomainError } from '../../domain/errors/DomainError'
|
||||
import type { IpcChannel } from '../../shared/contracts/IpcChannels'
|
||||
|
||||
/** What a channel does with the arguments it was invoked with. */
|
||||
export type IpcHandler<TResult> = (...args: readonly unknown[]) => Promise<TResult> | TResult
|
||||
|
||||
/**
|
||||
* The one place a channel is registered.
|
||||
*
|
||||
* Errors are normalised on the way out: a domain error crosses as `CODE: message`
|
||||
* so the log drawer shows something a person can act on, and an unexpected one is
|
||||
* logged here rather than vanishing into a rejected promise the window cannot read.
|
||||
*/
|
||||
export class IpcRouter {
|
||||
public constructor (private readonly ipc: IpcMain) {}
|
||||
|
||||
public handle<TResult>(channel: IpcChannel, handler: IpcHandler<TResult>): void {
|
||||
this.ipc.handle(channel, async (_event: IpcMainInvokeEvent, ...args: readonly unknown[]): Promise<TResult> => {
|
||||
try {
|
||||
return await handler(...args)
|
||||
} catch (error: unknown) {
|
||||
throw this.describe(channel, error)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
private describe (channel: IpcChannel, error: unknown): Error {
|
||||
if (error instanceof DomainError) return new Error(`${error.code}: ${error.message}`)
|
||||
if (error instanceof Error) {
|
||||
console.error(`[ipc] ${channel} failed: ${error.message}`)
|
||||
return error
|
||||
}
|
||||
console.error(`[ipc] ${channel} failed: ${String(error)}`)
|
||||
return new Error(String(error))
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
import { BusyError } from '../../domain/errors/BusyError'
|
||||
|
||||
/**
|
||||
* One engine call at a time.
|
||||
*
|
||||
* The store writes files, and two writers would race. Callers are told which state
|
||||
* the guard is in, so the window can disable exactly what would start a second
|
||||
* call and leave the rest alive.
|
||||
*/
|
||||
export class SingleFlightGuard {
|
||||
private running = false
|
||||
|
||||
public constructor (private readonly onBusyChanged: (busy: boolean) => void) {}
|
||||
|
||||
public get busy (): boolean {
|
||||
return this.running
|
||||
}
|
||||
|
||||
public async run<TResult>(task: () => Promise<TResult>): Promise<TResult> {
|
||||
if (this.running) throw new BusyError()
|
||||
this.running = true
|
||||
this.onBusyChanged(true)
|
||||
try {
|
||||
return await task()
|
||||
} finally {
|
||||
this.running = false
|
||||
this.onBusyChanged(false)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,73 @@
|
||||
import { InstalledStoreDtoMapper } from '../../application/mappers/InstalledStoreDtoMapper'
|
||||
import { EngineVersionDtoMapper } from '../../application/mappers/EngineVersionDtoMapper'
|
||||
import { RegistryStoreDtoMapper } from '../../application/mappers/RegistryStoreDtoMapper'
|
||||
import type { StoreProvisioningService } from '../../application/services/StoreProvisioningService'
|
||||
import type { StoreSelectionService } from '../../application/services/StoreSelectionService'
|
||||
import { IPC_CHANNELS } from '../../shared/contracts/IpcChannels'
|
||||
import type { InstalledStoreDto } from '../../shared/contracts/dto/InstalledStoreDto'
|
||||
import type { RegistryResultDto } from '../../shared/contracts/dto/RegistryResultDto'
|
||||
import type { StoreSelectionDto } from '../../shared/contracts/dto/StoreSelectionDto'
|
||||
import type { WindowStreamBroadcaster } from '../streams/WindowStreamBroadcaster'
|
||||
import { requireRegistryStore, requireString } from './IpcArguments'
|
||||
import type { IpcRouter } from './IpcRouter'
|
||||
import type { SingleFlightGuard } from './SingleFlightGuard'
|
||||
|
||||
/** Which stores exist, which one is open, and installing a new one. */
|
||||
export class StoreIpcController {
|
||||
public constructor (
|
||||
private readonly provisioning: StoreProvisioningService,
|
||||
private readonly selection: StoreSelectionService,
|
||||
private readonly guard: SingleFlightGuard,
|
||||
private readonly streams: WindowStreamBroadcaster,
|
||||
private readonly registryMapper: RegistryStoreDtoMapper = new RegistryStoreDtoMapper(),
|
||||
private readonly storeMapper: InstalledStoreDtoMapper = new InstalledStoreDtoMapper(),
|
||||
private readonly engineMapper: EngineVersionDtoMapper = new EngineVersionDtoMapper()
|
||||
) {}
|
||||
|
||||
public register (router: IpcRouter): void {
|
||||
router.handle(IPC_CHANNELS.storeListRegistry, async (): Promise<RegistryResultDto> =>
|
||||
this.handleListRegistry())
|
||||
router.handle(IPC_CHANNELS.storeInstallStore, async (store: unknown): Promise<InstalledStoreDto> =>
|
||||
this.handleInstallStore(store))
|
||||
router.handle(IPC_CHANNELS.storeSelectStore, (home: unknown): StoreSelectionDto =>
|
||||
this.handleSelectStore(requireString(home, 'home')))
|
||||
}
|
||||
|
||||
/**
|
||||
* The registry lookup never rejects: the window has to say *why* there is nothing
|
||||
* to install, and an unreachable site and an empty list need different words.
|
||||
*/
|
||||
private async handleListRegistry (): Promise<RegistryResultDto> {
|
||||
try {
|
||||
const stores = await this.provisioning.listAvailableStores()
|
||||
return {
|
||||
stores: this.registryMapper.toDtoList(stores),
|
||||
sourceUrl: this.provisioning.registryUrl,
|
||||
error: null
|
||||
}
|
||||
} catch (error: unknown) {
|
||||
return {
|
||||
stores: [],
|
||||
sourceUrl: this.provisioning.registryUrl,
|
||||
error: error instanceof Error ? error.message : String(error)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private async handleInstallStore (payload: unknown): Promise<InstalledStoreDto> {
|
||||
const chosen = this.registryMapper.toModel(requireRegistryStore(payload))
|
||||
return this.guard.run(async (): Promise<InstalledStoreDto> => {
|
||||
const installed = await this.provisioning.installStore(chosen, this.streams.asProgressListener())
|
||||
return this.storeMapper.toDto(installed)
|
||||
})
|
||||
}
|
||||
|
||||
private handleSelectStore (home: string): StoreSelectionDto {
|
||||
const store = this.selection.selectStore(home)
|
||||
const engine = this.selection.findEngineVersion(store)
|
||||
return {
|
||||
store: this.storeMapper.toDto(store),
|
||||
engine: engine === null ? null : this.engineMapper.toDto(engine)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
import { app, ipcMain, shell } from 'electron'
|
||||
import { ElectronApplication } from './ElectronApplication'
|
||||
|
||||
// The entry point does one thing: everything else is a class with a name.
|
||||
new ElectronApplication(app, ipcMain, shell).start()
|
||||
@@ -0,0 +1,49 @@
|
||||
import type { BrowserWindow } from 'electron'
|
||||
import type { EngineProgressListener } from '../../domain/models/EngineProgress'
|
||||
import { IPC_CHANNELS } from '../../shared/contracts/IpcChannels'
|
||||
import type { SyncEventDto } from '../../shared/contracts/dto/SyncEventDto'
|
||||
|
||||
/**
|
||||
* The three one-way streams to the window: log lines, progress events, busy state.
|
||||
*
|
||||
* Holds no window of its own — the reference is handed in when one exists and
|
||||
* cleared when it does not, so a stream that outlives the window is a no-op rather
|
||||
* than a crash.
|
||||
*/
|
||||
export class WindowStreamBroadcaster {
|
||||
private window: BrowserWindow | null = null
|
||||
|
||||
public attachWindow (window: BrowserWindow): void {
|
||||
this.window = window
|
||||
}
|
||||
|
||||
public detachWindow (): void {
|
||||
this.window = null
|
||||
}
|
||||
|
||||
public publishLog (line: string): void {
|
||||
this.send(IPC_CHANNELS.streamLog, line)
|
||||
}
|
||||
|
||||
public publishSyncEvent (event: SyncEventDto): void {
|
||||
this.send(IPC_CHANNELS.streamSyncEvent, event)
|
||||
}
|
||||
|
||||
public publishBusyChanged (busy: boolean): void {
|
||||
this.send(IPC_CHANNELS.streamBusyChanged, busy)
|
||||
}
|
||||
|
||||
/** A progress listener wired to these streams, for handing to the engine. */
|
||||
public asProgressListener (): EngineProgressListener {
|
||||
return {
|
||||
onLog: (line: string): void => { this.publishLog(line) },
|
||||
onEvent: (event: SyncEventDto): void => { this.publishSyncEvent(event) }
|
||||
}
|
||||
}
|
||||
|
||||
private send (channel: string, payload: unknown): void {
|
||||
const window = this.window
|
||||
if (window === null || window.isDestroyed()) return
|
||||
window.webContents.send(channel, payload)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,72 @@
|
||||
import { contextBridge, ipcRenderer, type IpcRendererEvent } from 'electron'
|
||||
import {
|
||||
BRIDGE_GLOBAL_NAME, type BridgeApi, type StreamListener
|
||||
} from '../shared/contracts/BridgeApi'
|
||||
import { IPC_CHANNELS } from '../shared/contracts/IpcChannels'
|
||||
import type { AppStateDto } from '../shared/contracts/dto/AppStateDto'
|
||||
import type { CatalogListingDto } from '../shared/contracts/dto/CatalogListingDto'
|
||||
import type { InstalledStoreDto } from '../shared/contracts/dto/InstalledStoreDto'
|
||||
import type { LocaleSelectionDto } from '../shared/contracts/dto/LocaleSelectionDto'
|
||||
import type { RegistryResultDto } from '../shared/contracts/dto/RegistryResultDto'
|
||||
import type { RegistryStoreDto } from '../shared/contracts/dto/RegistryStoreDto'
|
||||
import type { StorePathsDto } from '../shared/contracts/dto/StorePathsDto'
|
||||
import type { StoreSelectionDto } from '../shared/contracts/dto/StoreSelectionDto'
|
||||
import type { SyncEventDto } from '../shared/contracts/dto/SyncEventDto'
|
||||
|
||||
/**
|
||||
* The bridge, and nothing else.
|
||||
*
|
||||
* This file is the whole surface the window gets: no Node, no filesystem, no child
|
||||
* processes. It is bundled into a single script on purpose — a sandboxed preload
|
||||
* cannot require its own modules — and it implements `BridgeApi`, so the renderer
|
||||
* and the main process are compiled against the same contract.
|
||||
*/
|
||||
const bridge: BridgeApi = {
|
||||
readState: async (): Promise<AppStateDto> =>
|
||||
ipcRenderer.invoke(IPC_CHANNELS.appReadState) as Promise<AppStateDto>,
|
||||
updateLocale: async (locale: string): Promise<LocaleSelectionDto> =>
|
||||
ipcRenderer.invoke(IPC_CHANNELS.appUpdateLocale, locale) as Promise<LocaleSelectionDto>,
|
||||
updateNavOpen: async (open: boolean): Promise<boolean> =>
|
||||
ipcRenderer.invoke(IPC_CHANNELS.appUpdateNavOpen, open) as Promise<boolean>,
|
||||
|
||||
listGames: async (): Promise<CatalogListingDto> =>
|
||||
ipcRenderer.invoke(IPC_CHANNELS.catalogListGames) as Promise<CatalogListingDto>,
|
||||
readPaths: async (): Promise<StorePathsDto> =>
|
||||
ipcRenderer.invoke(IPC_CHANNELS.catalogReadPaths) as Promise<StorePathsDto>,
|
||||
syncGames: async (names: readonly string[]): Promise<void> =>
|
||||
ipcRenderer.invoke(IPC_CHANNELS.catalogSyncGames, names) as Promise<void>,
|
||||
removeGame: async (name: string): Promise<void> =>
|
||||
ipcRenderer.invoke(IPC_CHANNELS.catalogRemoveGame, name) as Promise<void>,
|
||||
launchGame: async (name: string): Promise<boolean> =>
|
||||
ipcRenderer.invoke(IPC_CHANNELS.catalogLaunchGame, name) as Promise<boolean>,
|
||||
|
||||
listRegistryStores: async (): Promise<RegistryResultDto> =>
|
||||
ipcRenderer.invoke(IPC_CHANNELS.storeListRegistry) as Promise<RegistryResultDto>,
|
||||
installStore: async (store: RegistryStoreDto): Promise<InstalledStoreDto> =>
|
||||
ipcRenderer.invoke(IPC_CHANNELS.storeInstallStore, store) as Promise<InstalledStoreDto>,
|
||||
selectStore: async (home: string): Promise<StoreSelectionDto> =>
|
||||
ipcRenderer.invoke(IPC_CHANNELS.storeSelectStore, home) as Promise<StoreSelectionDto>,
|
||||
|
||||
openFolder: async (directory: string): Promise<boolean> =>
|
||||
ipcRenderer.invoke(IPC_CHANNELS.appOpenFolder, directory) as Promise<boolean>,
|
||||
openUrl: async (url: string): Promise<boolean> =>
|
||||
ipcRenderer.invoke(IPC_CHANNELS.appOpenUrl, url) as Promise<boolean>,
|
||||
|
||||
onLog: (listener: StreamListener<string>): void => {
|
||||
ipcRenderer.on(IPC_CHANNELS.streamLog, (_event: IpcRendererEvent, line: string): void => {
|
||||
listener(line)
|
||||
})
|
||||
},
|
||||
onSyncEvent: (listener: StreamListener<SyncEventDto>): void => {
|
||||
ipcRenderer.on(IPC_CHANNELS.streamSyncEvent, (_event: IpcRendererEvent, payload: SyncEventDto): void => {
|
||||
listener(payload)
|
||||
})
|
||||
},
|
||||
onBusyChanged: (listener: StreamListener<boolean>): void => {
|
||||
ipcRenderer.on(IPC_CHANNELS.streamBusyChanged, (_event: IpcRendererEvent, busy: boolean): void => {
|
||||
listener(busy)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
contextBridge.exposeInMainWorld(BRIDGE_GLOBAL_NAME, bridge)
|
||||
@@ -0,0 +1,21 @@
|
||||
import { BRIDGE_GLOBAL_NAME, type BridgeApi } from '../shared/contracts/BridgeApi'
|
||||
|
||||
declare global {
|
||||
interface Window {
|
||||
readonly storeApi?: BridgeApi
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The bridge the preload published.
|
||||
*
|
||||
* Absent means the preload did not run, which is a packaging fault rather than a
|
||||
* runtime condition — so it fails here, once, with a sentence that says what happened.
|
||||
*/
|
||||
export function requireBridge (): BridgeApi {
|
||||
const bridge = window.storeApi
|
||||
if (bridge === undefined) {
|
||||
throw new Error(`window.${BRIDGE_GLOBAL_NAME} is missing — the preload script did not run`)
|
||||
}
|
||||
return bridge
|
||||
}
|
||||
@@ -0,0 +1,113 @@
|
||||
import type { BridgeApi } from '../shared/contracts/BridgeApi'
|
||||
import { requireBridge } from './BridgeAccess'
|
||||
import { CatalogController } from './controllers/CatalogController'
|
||||
import { EngineStreamController } from './controllers/EngineStreamController'
|
||||
import { PreferencesController } from './controllers/PreferencesController'
|
||||
import { StoreController } from './controllers/StoreController'
|
||||
import { AppStore, type AppState } from './state/AppStore'
|
||||
import { buildCategorySections, resolveFilter, type CategoryFilter } from './state/CategoryFilter'
|
||||
import { CatalogGridView } from './views/CatalogGridView'
|
||||
import { GameCardView } from './views/GameCardView'
|
||||
import { GateView } from './views/GateView'
|
||||
import { LogDrawerView } from './views/LogDrawerView'
|
||||
import { SideMenuView } from './views/SideMenuView'
|
||||
import { TopBarView } from './views/TopBarView'
|
||||
|
||||
/**
|
||||
* The window, assembled.
|
||||
*
|
||||
* The flow is one direction only: a control calls a controller, the controller calls
|
||||
* the bridge and writes to the store, and the store re-renders every view. No view
|
||||
* reads another view, and nothing but the store decides what is on screen.
|
||||
*/
|
||||
export class RendererApplication {
|
||||
private readonly store = new AppStore()
|
||||
private readonly bridge: BridgeApi
|
||||
private readonly log: LogDrawerView
|
||||
private readonly gate: GateView
|
||||
private readonly grid: CatalogGridView
|
||||
private readonly topBar: TopBarView
|
||||
private readonly sideMenu: SideMenuView
|
||||
private readonly catalog: CatalogController
|
||||
private readonly stores: StoreController
|
||||
private readonly preferences: PreferencesController
|
||||
private readonly streams: EngineStreamController
|
||||
|
||||
public constructor (bridge: BridgeApi = requireBridge()) {
|
||||
this.bridge = bridge
|
||||
|
||||
this.log = new LogDrawerView({
|
||||
onOpenFolder: (directory: string): void => { void this.bridge.openFolder(directory) }
|
||||
})
|
||||
this.gate = new GateView((url: string): void => { void this.bridge.openUrl(url) })
|
||||
this.catalog = new CatalogController(this.bridge, this.store, this.log)
|
||||
this.stores = new StoreController(this.bridge, this.store, this.log, this.catalog)
|
||||
this.preferences = new PreferencesController(this.bridge, this.store)
|
||||
this.streams = new EngineStreamController(this.bridge, this.store, this.log)
|
||||
|
||||
this.grid = new CatalogGridView(new GameCardView({
|
||||
onInstall: (name: string): void => { void this.catalog.syncGames([name]) },
|
||||
onLaunch: (name: string): void => { void this.catalog.launchGame(name) },
|
||||
onRemove: (name: string): void => { void this.catalog.removeGame(name) }
|
||||
}))
|
||||
this.topBar = new TopBarView({
|
||||
onToggleNavigation: (): void => { void this.preferences.toggleNavigation() }
|
||||
})
|
||||
this.sideMenu = new SideMenuView({
|
||||
onSelectStore: (home: string): void => { void this.stores.selectStore(home) },
|
||||
onAddStore: (): void => { void this.stores.offerStores() },
|
||||
onRefresh: (): void => { void this.catalog.refresh() },
|
||||
onSelectCategory: (filter: CategoryFilter): void => { this.store.applyFilter(filter) },
|
||||
onSelectLocale: (locale: string): void => { void this.preferences.selectLocale(locale) }
|
||||
})
|
||||
|
||||
this.store.subscribe((state: AppState): void => { this.render(state) })
|
||||
this.streams.subscribe()
|
||||
}
|
||||
|
||||
/** Decides what the window is showing, then hands over to the views. */
|
||||
public async start (): Promise<void> {
|
||||
this.store.applyAppState(await this.bridge.readState())
|
||||
const state = this.store.readState()
|
||||
|
||||
if (state.pythonVersion === null) {
|
||||
this.stores.showMissingPythonGate()
|
||||
return
|
||||
}
|
||||
if (state.currentStore === null) {
|
||||
await this.stores.offerStores()
|
||||
return
|
||||
}
|
||||
if (state.engine !== null && !state.engine.supported) {
|
||||
this.stores.showOutdatedEngineGate()
|
||||
return
|
||||
}
|
||||
this.store.applyGate(null)
|
||||
await this.catalog.refresh()
|
||||
}
|
||||
|
||||
private render (state: AppState): void {
|
||||
// The filter is corrected before anything is drawn from it, so the menu and the
|
||||
// grid can never disagree about which category is active.
|
||||
const corrected = resolveFilter(state.filter, buildCategorySections(state.games, state.messages))
|
||||
if (corrected !== state.filter) {
|
||||
this.store.applyFilter(corrected)
|
||||
return
|
||||
}
|
||||
|
||||
document.body.classList.toggle('nav-closed', !state.navigationOpen)
|
||||
this.topBar.render(state)
|
||||
this.sideMenu.render(state)
|
||||
this.log.render(state)
|
||||
|
||||
// The gate and the grid are alternatives, decided by one field, so they cannot
|
||||
// both be on screen — which is what happened while this was two imperative calls.
|
||||
if (state.gate === null) {
|
||||
this.gate.hide()
|
||||
this.grid.render(state)
|
||||
} else {
|
||||
this.gate.show(state.gate, state.messages)
|
||||
this.grid.hide()
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
import type { BridgeApi } from '../../shared/contracts/BridgeApi'
|
||||
import type { CatalogListingDto } from '../../shared/contracts/dto/CatalogListingDto'
|
||||
import type { AppStore } from '../state/AppStore'
|
||||
import type { LogDrawerView } from '../views/LogDrawerView'
|
||||
|
||||
/**
|
||||
* The catalog operations, as the window performs them.
|
||||
*
|
||||
* Every one of them ends in a refresh: the engine is the authority on what is
|
||||
* installed, so the window asks again rather than guessing what changed.
|
||||
*/
|
||||
export class CatalogController {
|
||||
public constructor (
|
||||
private readonly bridge: BridgeApi,
|
||||
private readonly store: AppStore,
|
||||
private readonly log: LogDrawerView
|
||||
) {}
|
||||
|
||||
public async refresh (): Promise<void> {
|
||||
try {
|
||||
const listing: CatalogListingDto = await this.bridge.listGames()
|
||||
this.store.applyCatalog(listing.games, listing.paths)
|
||||
for (const reason of listing.skipped) this.log.appendLine(`skipped ${reason}`)
|
||||
} catch (error: unknown) {
|
||||
this.reportFailure(error)
|
||||
}
|
||||
}
|
||||
|
||||
public async syncGames (names: readonly string[]): Promise<void> {
|
||||
try {
|
||||
await this.bridge.syncGames(names)
|
||||
} catch (error: unknown) {
|
||||
this.reportFailure(error)
|
||||
}
|
||||
await this.refresh()
|
||||
}
|
||||
|
||||
public async removeGame (name: string): Promise<void> {
|
||||
try {
|
||||
await this.bridge.removeGame(name)
|
||||
} catch (error: unknown) {
|
||||
this.reportFailure(error)
|
||||
}
|
||||
await this.refresh()
|
||||
}
|
||||
|
||||
public async launchGame (name: string): Promise<void> {
|
||||
try {
|
||||
const launched = await this.bridge.launchGame(name)
|
||||
if (!launched) this.log.appendLine(`${name}: ${this.store.readState().messages.failed}`)
|
||||
} catch (error: unknown) {
|
||||
this.reportFailure(error)
|
||||
}
|
||||
}
|
||||
|
||||
private reportFailure (error: unknown): void {
|
||||
this.log.appendLine(error instanceof Error ? error.message : String(error))
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,67 @@
|
||||
import type { BridgeApi } from '../../shared/contracts/BridgeApi'
|
||||
import type { SyncEventDto } from '../../shared/contracts/dto/SyncEventDto'
|
||||
import type { AppStore, SyncProgress } from '../state/AppStore'
|
||||
import type { LogDrawerView } from '../views/LogDrawerView'
|
||||
|
||||
/**
|
||||
* The engine's own voice: its log, its progress events, and whether it is busy.
|
||||
*
|
||||
* Subscribed once at boot. The counter is derived from the events rather than
|
||||
* guessed: `plan` says how many titles there are, `begin` and `installed` move it.
|
||||
*/
|
||||
export class EngineStreamController {
|
||||
private progress: SyncProgress | null = null
|
||||
|
||||
public constructor (
|
||||
private readonly bridge: BridgeApi,
|
||||
private readonly store: AppStore,
|
||||
private readonly log: LogDrawerView
|
||||
) {}
|
||||
|
||||
public subscribe (): void {
|
||||
this.bridge.onLog((line: string): void => { this.log.appendLine(line) })
|
||||
this.bridge.onBusyChanged((busy: boolean): void => {
|
||||
if (!busy) this.progress = null
|
||||
this.store.applyBusy(busy)
|
||||
})
|
||||
this.bridge.onSyncEvent((event: SyncEventDto): void => { this.handleEvent(event) })
|
||||
}
|
||||
|
||||
private handleEvent (event: SyncEventDto): void {
|
||||
const messages = this.store.readState().messages
|
||||
switch (event.event) {
|
||||
case 'plan':
|
||||
this.progress = { total: event.count, done: 0, label: `0 ${messages.of} ${String(event.count)}` }
|
||||
this.store.applyProgress(this.progress)
|
||||
return
|
||||
case 'begin': {
|
||||
const current = this.progress
|
||||
if (current === null) return
|
||||
this.progress = {
|
||||
...current,
|
||||
label: `${String(current.done + 1)} ${messages.of} ${String(current.total)} · ${event.title}`
|
||||
}
|
||||
this.store.applyProgress(this.progress)
|
||||
return
|
||||
}
|
||||
case 'installed': {
|
||||
const current = this.progress
|
||||
if (current !== null) {
|
||||
this.progress = { ...current, done: current.done + 1 }
|
||||
this.store.applyProgress(this.progress)
|
||||
}
|
||||
this.log.appendLine(`${event.title} — ${event.changed ? messages.installed : messages.upToDate}`)
|
||||
return
|
||||
}
|
||||
case 'failed':
|
||||
this.log.appendLine(`${event.name}: ${messages.failed} — ${event.error}`)
|
||||
return
|
||||
case 'removed':
|
||||
this.log.appendLine(`${event.name} — ${messages.removed}`)
|
||||
return
|
||||
case 'pruned':
|
||||
case 'finished':
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
import type { BridgeApi } from '../../shared/contracts/BridgeApi'
|
||||
import type { AppStore } from '../state/AppStore'
|
||||
|
||||
/** The two things the window remembers: its language and whether the menu is open. */
|
||||
export class PreferencesController {
|
||||
public constructor (
|
||||
private readonly bridge: BridgeApi,
|
||||
private readonly store: AppStore
|
||||
) {}
|
||||
|
||||
public async selectLocale (candidate: string): Promise<void> {
|
||||
const selection = await this.bridge.updateLocale(candidate)
|
||||
this.store.applyMessages(selection.locale, selection.messages)
|
||||
}
|
||||
|
||||
public async toggleNavigation (): Promise<void> {
|
||||
const open = !this.store.readState().navigationOpen
|
||||
this.store.applyNavigationOpen(open)
|
||||
await this.bridge.updateNavOpen(open)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,112 @@
|
||||
import type { BridgeApi } from '../../shared/contracts/BridgeApi'
|
||||
import type { RegistryStoreDto } from '../../shared/contracts/dto/RegistryStoreDto'
|
||||
import type { AppStore } from '../state/AppStore'
|
||||
import type { LogDrawerView } from '../views/LogDrawerView'
|
||||
import type { CatalogController } from './CatalogController'
|
||||
|
||||
/**
|
||||
* Which store the window drives, and how one gets onto the machine.
|
||||
*
|
||||
* The gate screens live here because they are all the same decision seen from
|
||||
* different angles: there is no store to show a catalog for, and this is what can be
|
||||
* done about it.
|
||||
*/
|
||||
export class StoreController {
|
||||
public constructor (
|
||||
private readonly bridge: BridgeApi,
|
||||
private readonly store: AppStore,
|
||||
private readonly log: LogDrawerView,
|
||||
private readonly catalog: CatalogController
|
||||
) {}
|
||||
|
||||
/** Open another store that is already on this machine. */
|
||||
public async selectStore (home: string): Promise<void> {
|
||||
const messages = this.store.readState().messages
|
||||
try {
|
||||
const selection = await this.bridge.selectStore(home)
|
||||
this.store.applySelectedStore(selection.store, selection.engine)
|
||||
if (selection.engine !== null && !selection.engine.supported) {
|
||||
this.showOutdatedEngineGate()
|
||||
return
|
||||
}
|
||||
this.store.applyGate(null)
|
||||
await this.catalog.refresh()
|
||||
} catch (error: unknown) {
|
||||
this.log.appendLine(`${messages.switchFailed}: ${error instanceof Error ? error.message : String(error)}`)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Which stores exist is the site's answer, not this client's: the registry is asked
|
||||
* for it, and its records carry the catalog and the config repository.
|
||||
*/
|
||||
public async offerStores (): Promise<void> {
|
||||
const state = this.store.readState()
|
||||
const messages = state.messages
|
||||
const result = await this.bridge.listRegistryStores()
|
||||
|
||||
if (result.error !== null) {
|
||||
this.store.applyGate({
|
||||
title: messages.registryFailed,
|
||||
body: `${result.sourceUrl}\n\n${result.error}`,
|
||||
action: { label: messages.registryRetry, perform: (): void => { void this.offerStores() } }
|
||||
})
|
||||
return
|
||||
}
|
||||
|
||||
if (result.stores.length === 0) {
|
||||
this.store.applyGate({
|
||||
title: messages.setupTitle,
|
||||
body: `${messages.registryEmpty}\n\n${result.sourceUrl}`
|
||||
})
|
||||
return
|
||||
}
|
||||
|
||||
this.store.applyGate({
|
||||
title: messages.setupTitle,
|
||||
body: `${messages.setupBody}\n\n${state.defaultStoreRoot}`,
|
||||
action: {
|
||||
label: messages.setupAction,
|
||||
perform: (chosen: RegistryStoreDto | null): void => {
|
||||
if (chosen !== null) void this.installStore(chosen)
|
||||
}
|
||||
},
|
||||
choices: result.stores
|
||||
})
|
||||
}
|
||||
|
||||
public showOutdatedEngineGate (): void {
|
||||
const state = this.store.readState()
|
||||
const engineText = state.engine === null ? '' : state.engine.text
|
||||
this.store.applyGate({
|
||||
title: state.messages.oldEngineTitle,
|
||||
body: `${state.messages.oldEngineBody}\n\n${engineText} → ${state.minimumEngineVersion}`,
|
||||
action: { label: state.messages.oldEngineAction, perform: (): void => { void this.offerStores() } }
|
||||
})
|
||||
}
|
||||
|
||||
public showMissingPythonGate (): void {
|
||||
const messages = this.store.readState().messages
|
||||
this.store.applyGate({
|
||||
title: messages.noPythonTitle,
|
||||
body: messages.noPythonBody,
|
||||
link: { label: messages.pythonLink, url: 'https://www.python.org/downloads/' }
|
||||
})
|
||||
}
|
||||
|
||||
private async installStore (chosen: RegistryStoreDto): Promise<void> {
|
||||
const messages = this.store.readState().messages
|
||||
this.store.applyProgress({ total: 0, done: 0, label: messages.setupWorking })
|
||||
try {
|
||||
await this.bridge.installStore(chosen)
|
||||
this.store.applyAppState(await this.bridge.readState())
|
||||
this.store.applyGate(null)
|
||||
await this.catalog.refresh()
|
||||
await this.catalog.syncGames([])
|
||||
} catch (error: unknown) {
|
||||
this.log.appendLine(error instanceof Error ? error.message : String(error))
|
||||
} finally {
|
||||
this.store.applyProgress(null)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
/**
|
||||
* The DOM chores this window has, in one place.
|
||||
*
|
||||
* `requireElement` throws rather than returning null, and checks what it found
|
||||
* against the element type asked for: every id it is called with is in index.html, so
|
||||
* a missing or retyped one is a mistake in this repository and should say so loudly
|
||||
* instead of silently rendering half a window.
|
||||
*/
|
||||
export function requireElement<TElement extends HTMLElement> (
|
||||
id: string,
|
||||
type: abstract new () => TElement
|
||||
): TElement {
|
||||
const found = document.getElementById(id)
|
||||
if (found === null) throw new Error(`the element #${id} is missing from index.html`)
|
||||
if (!(found instanceof type)) throw new Error(`#${id} is not a ${type.name}`)
|
||||
return found
|
||||
}
|
||||
|
||||
export function createElement<TTag extends keyof HTMLElementTagNameMap> (
|
||||
tag: TTag,
|
||||
className?: string,
|
||||
text?: string
|
||||
): HTMLElementTagNameMap[TTag] {
|
||||
const node = document.createElement(tag)
|
||||
if (className !== undefined) node.className = className
|
||||
if (text !== undefined) node.textContent = text
|
||||
return node
|
||||
}
|
||||
|
||||
export function setText (node: HTMLElement, value: string | number | null): void {
|
||||
node.textContent = value === null ? '' : String(value)
|
||||
}
|
||||
|
||||
export function setHidden (node: HTMLElement, hidden: boolean): void {
|
||||
node.hidden = hidden
|
||||
}
|
||||
@@ -0,0 +1,85 @@
|
||||
<!doctype html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<!-- Nothing is loaded from the network except box art, and no inline code
|
||||
runs: the app ships its own script and stylesheet. -->
|
||||
<meta http-equiv="Content-Security-Policy"
|
||||
content="default-src 'none'; script-src 'self'; style-src 'self'; img-src 'self' https: data:; font-src 'self'; connect-src 'none'">
|
||||
<title>WarpEngine Store</title>
|
||||
<link rel="stylesheet" href="style.css">
|
||||
</head>
|
||||
<body>
|
||||
<header class="bar">
|
||||
<button id="nav-toggle" class="nav-toggle" aria-controls="side" aria-expanded="true">
|
||||
<span aria-hidden="true">☰</span>
|
||||
</button>
|
||||
<div class="bar-title">
|
||||
<span class="logo" aria-hidden="true">▚</span>
|
||||
<span id="app-name">WarpEngine Store</span>
|
||||
<span class="store-id" id="store-id"></span>
|
||||
</div>
|
||||
<div class="bar-actions">
|
||||
<span class="progress" id="progress" hidden></span>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
<div class="shell">
|
||||
<!-- The side menu: which store, what to do with it, and what to look at.
|
||||
Collapsed with the button in the bar; the choice is remembered. -->
|
||||
<aside class="side" id="side">
|
||||
<section class="side-block">
|
||||
<h2 class="side-head" id="head-stores"></h2>
|
||||
<div class="store-list" id="store-list"></div>
|
||||
<button id="add-store" class="btn btn-ghost btn-wide"></button>
|
||||
</section>
|
||||
|
||||
<section class="side-block">
|
||||
<h2 class="side-head" id="head-actions"></h2>
|
||||
<button id="refresh" class="btn btn-wide" disabled></button>
|
||||
</section>
|
||||
|
||||
<section class="side-block side-cats">
|
||||
<h2 class="side-head" id="head-cats"></h2>
|
||||
<nav class="cats" id="cats"></nav>
|
||||
</section>
|
||||
|
||||
<section class="side-block side-foot">
|
||||
<button id="log-toggle" class="side-quiet" aria-expanded="false" aria-controls="log-panel"></button>
|
||||
<label class="side-lang">
|
||||
<span id="head-lang"></span>
|
||||
<select id="locale" class="select" aria-label="Language"></select>
|
||||
</label>
|
||||
</section>
|
||||
</aside>
|
||||
|
||||
<div class="content">
|
||||
<!-- Shown instead of the grid when there is nothing to drive yet. -->
|
||||
<section id="gate" class="gate" hidden>
|
||||
<h1 id="gate-title"></h1>
|
||||
<p id="gate-body"></p>
|
||||
<div class="gate-actions">
|
||||
<label id="gate-choice" class="gate-choice" hidden>
|
||||
<span id="gate-choice-label"></span>
|
||||
<select id="gate-select" class="select"></select>
|
||||
</label>
|
||||
<button id="gate-action" class="btn btn-primary" hidden></button>
|
||||
<a id="gate-link" class="link" href="#" hidden></a>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<main id="grid" class="grid" hidden></main>
|
||||
|
||||
<section id="empty" class="empty" hidden></section>
|
||||
|
||||
<!-- Only on screen while the log is open; the window has no permanent footer. -->
|
||||
<section class="log-panel" id="log-panel" hidden>
|
||||
<div class="log-lines" id="log-lines"></div>
|
||||
<div class="log-paths" id="log-paths"></div>
|
||||
</section>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<script src="app.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,7 @@
|
||||
import { RendererApplication } from './RendererApplication'
|
||||
|
||||
// The renderer's entry point. Errors here would otherwise be invisible: the main
|
||||
// process log stays empty when the page throws, so the window says it out loud.
|
||||
void new RendererApplication().start().catch((error: unknown): void => {
|
||||
console.error(error instanceof Error ? error.message : String(error))
|
||||
})
|
||||
@@ -0,0 +1,142 @@
|
||||
import type { AppStateDto } from '../../shared/contracts/dto/AppStateDto'
|
||||
import type { EngineVersionDto } from '../../shared/contracts/dto/EngineVersionDto'
|
||||
import type { GameDto } from '../../shared/contracts/dto/GameDto'
|
||||
import type { InstalledStoreDto } from '../../shared/contracts/dto/InstalledStoreDto'
|
||||
import type { StorePathsDto } from '../../shared/contracts/dto/StorePathsDto'
|
||||
import { ENGLISH_MESSAGES } from '../../shared/i18n/EnglishMessages'
|
||||
import type { Locale, MessageBundle } from '../../shared/i18n/MessageBundle'
|
||||
import { ALL_CATEGORIES, type CategoryFilter } from './CategoryFilter'
|
||||
import type { GatePresentation } from './GatePresentation'
|
||||
|
||||
/** How far a running sync has got, for the counter in the bar. */
|
||||
export interface SyncProgress {
|
||||
readonly total: number
|
||||
readonly done: number
|
||||
readonly label: string
|
||||
}
|
||||
|
||||
/** Everything the window draws itself from. Read-only to everyone but the store. */
|
||||
export interface AppState {
|
||||
readonly locale: Locale
|
||||
readonly locales: readonly Locale[]
|
||||
readonly messages: MessageBundle
|
||||
readonly navigationOpen: boolean
|
||||
readonly pythonVersion: string | null
|
||||
readonly stores: readonly InstalledStoreDto[]
|
||||
readonly currentStore: InstalledStoreDto | null
|
||||
readonly engine: EngineVersionDto | null
|
||||
readonly minimumEngineVersion: string
|
||||
readonly registryUrl: string
|
||||
readonly defaultStoreRoot: string
|
||||
readonly games: readonly GameDto[]
|
||||
readonly paths: StorePathsDto | null
|
||||
readonly filter: CategoryFilter
|
||||
readonly busy: boolean
|
||||
readonly progress: SyncProgress | null
|
||||
/** Non-null while the setup screen is up, which is also what hides the grid. */
|
||||
readonly gate: GatePresentation | null
|
||||
}
|
||||
|
||||
const INITIAL_STATE: AppState = {
|
||||
locale: 'en',
|
||||
locales: ['en'],
|
||||
messages: ENGLISH_MESSAGES,
|
||||
navigationOpen: true,
|
||||
pythonVersion: null,
|
||||
stores: [],
|
||||
currentStore: null,
|
||||
engine: null,
|
||||
minimumEngineVersion: '',
|
||||
registryUrl: '',
|
||||
defaultStoreRoot: '',
|
||||
games: [],
|
||||
paths: null,
|
||||
filter: ALL_CATEGORIES,
|
||||
busy: false,
|
||||
progress: null,
|
||||
gate: null
|
||||
}
|
||||
|
||||
export type AppStateListener = (state: AppState) => void
|
||||
|
||||
/**
|
||||
* The window's single source of truth.
|
||||
*
|
||||
* Every mutator is named after what it changes, and every one of them notifies: the
|
||||
* views re-render from the state rather than being poked individually, so there is no
|
||||
* way to update the model and forget the screen.
|
||||
*/
|
||||
export class AppStore {
|
||||
private state: AppState = INITIAL_STATE
|
||||
private readonly listeners: AppStateListener[] = []
|
||||
|
||||
public readState (): AppState {
|
||||
return this.state
|
||||
}
|
||||
|
||||
public subscribe (listener: AppStateListener): void {
|
||||
this.listeners.push(listener)
|
||||
}
|
||||
|
||||
public applyAppState (dto: AppStateDto): void {
|
||||
this.state = {
|
||||
...this.state,
|
||||
locale: dto.locale,
|
||||
locales: dto.locales,
|
||||
messages: dto.messages,
|
||||
navigationOpen: dto.navigationOpen,
|
||||
pythonVersion: dto.pythonVersion,
|
||||
stores: dto.stores,
|
||||
currentStore: dto.currentStore,
|
||||
engine: dto.engine,
|
||||
minimumEngineVersion: dto.minimumEngineVersion,
|
||||
registryUrl: dto.registryUrl,
|
||||
defaultStoreRoot: dto.defaultStoreRoot
|
||||
}
|
||||
this.notify()
|
||||
}
|
||||
|
||||
public applyMessages (locale: Locale, messages: MessageBundle): void {
|
||||
this.state = { ...this.state, locale, messages }
|
||||
this.notify()
|
||||
}
|
||||
|
||||
public applyNavigationOpen (open: boolean): void {
|
||||
this.state = { ...this.state, navigationOpen: open }
|
||||
this.notify()
|
||||
}
|
||||
|
||||
public applyCatalog (games: readonly GameDto[], paths: StorePathsDto | null): void {
|
||||
this.state = { ...this.state, games, paths: paths ?? this.state.paths }
|
||||
this.notify()
|
||||
}
|
||||
|
||||
public applySelectedStore (store: InstalledStoreDto, engine: EngineVersionDto | null): void {
|
||||
this.state = { ...this.state, currentStore: store, engine, games: [], paths: null, filter: ALL_CATEGORIES }
|
||||
this.notify()
|
||||
}
|
||||
|
||||
public applyGate (gate: GatePresentation | null): void {
|
||||
this.state = { ...this.state, gate }
|
||||
this.notify()
|
||||
}
|
||||
|
||||
public applyFilter (filter: CategoryFilter): void {
|
||||
this.state = { ...this.state, filter }
|
||||
this.notify()
|
||||
}
|
||||
|
||||
public applyBusy (busy: boolean): void {
|
||||
this.state = { ...this.state, busy, progress: busy ? this.state.progress : null }
|
||||
this.notify()
|
||||
}
|
||||
|
||||
public applyProgress (progress: SyncProgress | null): void {
|
||||
this.state = { ...this.state, progress }
|
||||
this.notify()
|
||||
}
|
||||
|
||||
private notify (): void {
|
||||
for (const listener of this.listeners) listener(this.state)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,122 @@
|
||||
import type { GameDto } from '../../shared/contracts/dto/GameDto'
|
||||
import type { MessageBundle } from '../../shared/i18n/MessageBundle'
|
||||
|
||||
/** Which axis a category narrows the grid along. */
|
||||
export type CategoryKind = 'group' | 'platform' | 'mode'
|
||||
|
||||
export interface CategoryFilter {
|
||||
readonly kind: CategoryKind
|
||||
readonly value: string
|
||||
}
|
||||
|
||||
export interface CategoryItem extends CategoryFilter {
|
||||
readonly label: string
|
||||
readonly count: number
|
||||
}
|
||||
|
||||
export interface CategorySection {
|
||||
readonly title: string | null
|
||||
readonly items: readonly CategoryItem[]
|
||||
}
|
||||
|
||||
export const ALL_CATEGORIES: CategoryFilter = { kind: 'group', value: 'all' }
|
||||
|
||||
export function isSameFilter (left: CategoryFilter, right: CategoryFilter): boolean {
|
||||
return left.kind === right.kind && left.value === right.value
|
||||
}
|
||||
|
||||
export function matchesFilter (game: GameDto, filter: CategoryFilter): boolean {
|
||||
switch (filter.kind) {
|
||||
case 'platform':
|
||||
return game.platform === filter.value
|
||||
case 'mode':
|
||||
return game.mode === filter.value
|
||||
case 'group':
|
||||
return matchesGroup(game, filter.value)
|
||||
}
|
||||
}
|
||||
|
||||
function matchesGroup (game: GameDto, group: string): boolean {
|
||||
switch (group) {
|
||||
case 'installed':
|
||||
return game.installed
|
||||
case 'updates':
|
||||
return game.updateAvailable
|
||||
case 'available':
|
||||
return !game.installed
|
||||
default:
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The categories, built from what the catalog actually contains.
|
||||
*
|
||||
* There is no genre in a WarpEngine catalog, so the useful axes are the state of a
|
||||
* title on this machine, the platform it was built with, and whether it runs here or
|
||||
* in a browser. Empty axes are left out rather than shown as zeroes, and an axis with
|
||||
* a single value is left out too — a filter that changes nothing is noise.
|
||||
*/
|
||||
export function buildCategorySections (
|
||||
games: readonly GameDto[],
|
||||
messages: MessageBundle
|
||||
): readonly CategorySection[] {
|
||||
const count = (predicate: (game: GameDto) => boolean): number => games.filter(predicate).length
|
||||
const sections: CategorySection[] = []
|
||||
|
||||
const groups: readonly CategoryItem[] = [
|
||||
{ kind: 'group', value: 'all', label: messages.catAll, count: games.length },
|
||||
{ kind: 'group', value: 'installed', label: messages.catInstalled, count: count((game: GameDto): boolean => game.installed) },
|
||||
{ kind: 'group', value: 'updates', label: messages.catUpdates, count: count((game: GameDto): boolean => game.updateAvailable) },
|
||||
{ kind: 'group', value: 'available', label: messages.catAvailable, count: count((game: GameDto): boolean => !game.installed) }
|
||||
]
|
||||
sections.push({
|
||||
title: null,
|
||||
items: groups.filter((item: CategoryItem): boolean => item.value === 'all' || item.count > 0)
|
||||
})
|
||||
|
||||
const platforms = [...new Set(games.map((game: GameDto): string => game.platform))]
|
||||
.filter((platform: string): boolean => platform.length > 0)
|
||||
.sort((left: string, right: string): number => left.localeCompare(right))
|
||||
if (platforms.length > 1) {
|
||||
sections.push({
|
||||
title: messages.catPlatform,
|
||||
items: platforms.map((platform: string): CategoryItem => ({
|
||||
kind: 'platform',
|
||||
value: platform,
|
||||
label: platform,
|
||||
count: count((game: GameDto): boolean => game.platform === platform)
|
||||
}))
|
||||
})
|
||||
}
|
||||
|
||||
const modes = [...new Set(games.map((game: GameDto): string => game.mode))]
|
||||
if (modes.length > 1) {
|
||||
sections.push({
|
||||
title: messages.catMode,
|
||||
items: modes.map((mode: string): CategoryItem => ({
|
||||
kind: 'mode',
|
||||
value: mode,
|
||||
label: mode === 'web' ? messages.hosted : messages.native,
|
||||
count: count((game: GameDto): boolean => game.mode === mode)
|
||||
}))
|
||||
})
|
||||
}
|
||||
|
||||
return sections
|
||||
}
|
||||
|
||||
/**
|
||||
* A category can vanish under us — the last title of a platform is removed, or an
|
||||
* update is applied — and a filter matching nothing would look like an empty
|
||||
* catalog. Falling back to everything is the honest answer.
|
||||
*/
|
||||
export function resolveFilter (
|
||||
filter: CategoryFilter,
|
||||
sections: readonly CategorySection[]
|
||||
): CategoryFilter {
|
||||
const known = sections
|
||||
.flatMap((section: CategorySection): readonly CategoryItem[] => section.items)
|
||||
.some((item: CategoryItem): boolean => isSameFilter(item, filter))
|
||||
return known ? filter : ALL_CATEGORIES
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
import type { RegistryStoreDto } from '../../shared/contracts/dto/RegistryStoreDto'
|
||||
|
||||
/** A button on the gate, and what choosing it does. */
|
||||
export interface GateAction {
|
||||
readonly label: string
|
||||
readonly perform: (chosen: RegistryStoreDto | null) => void
|
||||
}
|
||||
|
||||
export interface GateLink {
|
||||
readonly label: string
|
||||
readonly url: string
|
||||
}
|
||||
|
||||
/**
|
||||
* What the gate is showing.
|
||||
*
|
||||
* Part of the state rather than a call on a view: whether the gate is up decides
|
||||
* whether the grid is drawn, and the two disagreed when this was imperative — the
|
||||
* gate went up and the empty-catalog line stayed underneath it.
|
||||
*/
|
||||
export interface GatePresentation {
|
||||
readonly title: string
|
||||
readonly body: string
|
||||
readonly action?: GateAction
|
||||
readonly link?: GateLink
|
||||
readonly choices?: readonly RegistryStoreDto[]
|
||||
}
|
||||
@@ -14,6 +14,11 @@
|
||||
|
||||
* { box-sizing: border-box; }
|
||||
|
||||
/* An explicit `display` beats the browser's own [hidden] rule, and most of the
|
||||
regions here have one — the gate's store picker showed as an empty stub because
|
||||
of exactly that. This makes `hidden` mean hidden everywhere. */
|
||||
[hidden] { display: none !important; }
|
||||
|
||||
body {
|
||||
margin: 0;
|
||||
background: var(--bg);
|
||||
@@ -25,18 +30,142 @@ body {
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
/* --- shell: the side menu and everything else --------------------------- */
|
||||
.shell {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
min-height: 0;
|
||||
overflow: hidden; /* so the collapsed menu is clipped rather than scrolled to */
|
||||
}
|
||||
.content {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
min-width: 0;
|
||||
min-height: 0;
|
||||
}
|
||||
|
||||
.side {
|
||||
--side-width: 244px;
|
||||
width: var(--side-width);
|
||||
flex: none;
|
||||
background: var(--panel);
|
||||
border-right: 1px solid var(--line);
|
||||
/* The menu itself does not scroll: the category list does. Letting the whole
|
||||
column scroll made the bottom block — pinned there with margin-top: auto —
|
||||
sit on top of the overflowing categories. */
|
||||
overflow: hidden;
|
||||
padding: 14px 12px 16px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 18px;
|
||||
transition: margin-left .16s ease-out;
|
||||
}
|
||||
body.nav-closed .side { margin-left: calc(-1 * var(--side-width)); }
|
||||
|
||||
.side-block { display: flex; flex-direction: column; gap: 6px; flex: none; }
|
||||
.side-cats { flex: 1; min-height: 0; }
|
||||
.side-foot {
|
||||
padding-top: 12px;
|
||||
border-top: 1px solid var(--line);
|
||||
gap: 8px;
|
||||
}
|
||||
.side-head {
|
||||
font-size: 11px;
|
||||
font-weight: 700;
|
||||
letter-spacing: .08em;
|
||||
text-transform: uppercase;
|
||||
color: var(--ink-dim);
|
||||
margin: 0 0 2px 4px;
|
||||
}
|
||||
.btn-wide { width: 100%; text-align: left; }
|
||||
|
||||
.nav-toggle {
|
||||
font: inherit;
|
||||
font-size: 15px;
|
||||
line-height: 1;
|
||||
color: var(--ink-dim);
|
||||
background: var(--panel-2);
|
||||
border: 1px solid var(--line);
|
||||
border-radius: 8px;
|
||||
padding: 6px 10px;
|
||||
cursor: pointer;
|
||||
}
|
||||
.nav-toggle:hover { color: var(--ink); border-color: #3a4757; }
|
||||
|
||||
/* Store switcher: one row per store on this machine, the open one marked. */
|
||||
.store-list { display: flex; flex-direction: column; gap: 4px; }
|
||||
.store-row {
|
||||
font: inherit;
|
||||
text-align: left;
|
||||
color: var(--ink);
|
||||
background: transparent;
|
||||
border: 1px solid transparent;
|
||||
border-radius: 8px;
|
||||
padding: 6px 10px;
|
||||
cursor: pointer;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 1px;
|
||||
}
|
||||
.store-row:hover:not(:disabled) { background: var(--panel-2); }
|
||||
.store-row.is-active {
|
||||
background: var(--panel-2);
|
||||
border-color: #2f5a49;
|
||||
}
|
||||
.store-row .store-row-name { font-weight: 600; }
|
||||
.store-row .store-row-id {
|
||||
font-size: 11px;
|
||||
color: var(--ink-dim);
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
white-space: nowrap;
|
||||
}
|
||||
.store-row:disabled { opacity: .55; cursor: default; }
|
||||
|
||||
/* Categories: what the catalog is filtered down to. */
|
||||
.cats { display: flex; flex-direction: column; gap: 2px; overflow-y: auto; min-height: 0; }
|
||||
.cat {
|
||||
font: inherit;
|
||||
text-align: left;
|
||||
color: var(--ink-dim);
|
||||
background: transparent;
|
||||
border: 0;
|
||||
border-radius: 8px;
|
||||
padding: 5px 10px;
|
||||
cursor: pointer;
|
||||
display: flex;
|
||||
align-items: baseline;
|
||||
gap: 8px;
|
||||
}
|
||||
.cat:hover { background: var(--panel-2); color: var(--ink); }
|
||||
.cat.is-active { background: var(--panel-2); color: var(--ink); font-weight: 600; }
|
||||
.cat-label { overflow: hidden; text-overflow: ellipsis; white-space: nowrap; }
|
||||
.cat-count { margin-left: auto; font-size: 11px; font-variant-numeric: tabular-nums; }
|
||||
.cat-group {
|
||||
font-size: 10.5px;
|
||||
font-weight: 700;
|
||||
letter-spacing: .07em;
|
||||
text-transform: uppercase;
|
||||
color: #6b7d92;
|
||||
padding: 8px 10px 2px;
|
||||
}
|
||||
|
||||
.side-lang { display: flex; align-items: center; gap: 8px; font-size: 12px; color: var(--ink-dim); }
|
||||
.side-lang .select { margin-left: auto; }
|
||||
|
||||
/* --- top bar ------------------------------------------------------------ */
|
||||
.bar {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
gap: 16px;
|
||||
padding: 12px 18px;
|
||||
gap: 12px;
|
||||
padding: 10px 18px;
|
||||
background: var(--panel);
|
||||
border-bottom: 1px solid var(--line);
|
||||
flex: none;
|
||||
}
|
||||
.bar-title { display: flex; align-items: baseline; gap: 10px; font-weight: 700; }
|
||||
.bar-title { display: flex; align-items: baseline; gap: 10px; font-weight: 700; margin-right: auto; }
|
||||
.logo { color: var(--accent); font-size: 18px; }
|
||||
.store-id {
|
||||
font-weight: 500;
|
||||
@@ -87,19 +216,28 @@ body {
|
||||
}
|
||||
.gate h1 { font-size: 20px; margin: 0 0 10px; }
|
||||
.gate p { color: var(--ink-dim); white-space: pre-line; margin: 0 0 20px; word-break: break-all; }
|
||||
.gate-actions { display: flex; gap: 14px; justify-content: center; align-items: center; }
|
||||
.gate-actions { display: flex; gap: 14px; justify-content: center; align-items: center; flex-wrap: wrap; }
|
||||
.gate-choice { display: inline-flex; align-items: center; gap: 8px; color: var(--ink-dim); font-size: 13px; }
|
||||
|
||||
/* --- the grid ----------------------------------------------------------- */
|
||||
.grid {
|
||||
flex: 1;
|
||||
overflow-y: auto;
|
||||
display: grid;
|
||||
grid-template-columns: repeat(auto-fill, minmax(260px, 1fr));
|
||||
/* Narrower than it was: the side menu takes 244px off the window, and at 260px
|
||||
a 1040px window had room for only two columns. */
|
||||
grid-template-columns: repeat(auto-fill, minmax(230px, 1fr));
|
||||
gap: 14px;
|
||||
padding: 18px;
|
||||
/* Content-sized rows, spelled out. Left to `auto` the implicit rows split the
|
||||
grid's height evenly — every card came out 94px tall with its box art
|
||||
collapsed to nothing and its buttons clipped away, which is how the grid
|
||||
looked before this was measured. */
|
||||
grid-auto-rows: max-content;
|
||||
align-content: start;
|
||||
}
|
||||
.empty { margin: auto; color: var(--ink-dim); }
|
||||
.gate { overflow-y: auto; }
|
||||
|
||||
.card {
|
||||
background: var(--panel);
|
||||
@@ -112,7 +250,10 @@ body {
|
||||
.card.is-installed { border-color: #2f5a49; }
|
||||
|
||||
.art {
|
||||
aspect-ratio: 4 / 3;
|
||||
/* One height for every card, art or not, so the titles and the buttons line up
|
||||
across a row. The images are cropped anyway (object-fit: cover). */
|
||||
height: 148px;
|
||||
flex: none;
|
||||
background: #0d1117;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
@@ -147,23 +288,29 @@ body {
|
||||
}
|
||||
.actions { display: flex; gap: 8px; margin-top: auto; }
|
||||
|
||||
/* --- log ---------------------------------------------------------------- */
|
||||
.log {
|
||||
/* --- log ----------------------------------------------------------------
|
||||
No permanent footer: the panel is in the flow only while it is open, and the
|
||||
switch for it sits in the side menu with everything else that is not a title. */
|
||||
.log-panel {
|
||||
flex: none;
|
||||
background: var(--panel);
|
||||
border-top: 1px solid var(--line);
|
||||
padding: 8px 18px 10px;
|
||||
}
|
||||
.log-toggle {
|
||||
.side-quiet {
|
||||
font: inherit;
|
||||
font-size: 12px;
|
||||
font-weight: 600;
|
||||
color: var(--ink-dim);
|
||||
background: none;
|
||||
border: 0;
|
||||
padding: 0 0 4px;
|
||||
border-radius: 6px;
|
||||
padding: 4px 6px;
|
||||
margin-left: -6px;
|
||||
text-align: left;
|
||||
cursor: pointer;
|
||||
}
|
||||
.side-quiet:hover { color: var(--ink); background: var(--panel-2); }
|
||||
.side-quiet.is-active { color: var(--accent); }
|
||||
.log-lines {
|
||||
max-height: 150px;
|
||||
overflow-y: auto;
|
||||
@@ -0,0 +1,28 @@
|
||||
import type { GameDto } from '../../shared/contracts/dto/GameDto'
|
||||
import { requireElement, setHidden, setText } from '../dom/Dom'
|
||||
import type { AppState } from '../state/AppStore'
|
||||
import { matchesFilter } from '../state/CategoryFilter'
|
||||
import type { GameCardView } from './GameCardView'
|
||||
|
||||
/** The grid, and the sentence that stands in for it when there is nothing to show. */
|
||||
export class CatalogGridView {
|
||||
private readonly grid = requireElement('grid', HTMLElement)
|
||||
private readonly empty = requireElement('empty', HTMLElement)
|
||||
|
||||
public constructor (private readonly cards: GameCardView) {}
|
||||
|
||||
public render (state: AppState): void {
|
||||
const shown = state.games.filter((game: GameDto): boolean => matchesFilter(game, state.filter))
|
||||
this.grid.replaceChildren(...shown.map((game: GameDto): HTMLElement =>
|
||||
this.cards.createCard(game, state.messages, state.busy)))
|
||||
setHidden(this.grid, shown.length === 0)
|
||||
this.grid.scrollTop = 0
|
||||
setHidden(this.empty, shown.length !== 0)
|
||||
setText(this.empty, state.games.length === 0 ? state.messages.noGames : state.messages.noMatch)
|
||||
}
|
||||
|
||||
public hide (): void {
|
||||
setHidden(this.grid, true)
|
||||
setHidden(this.empty, true)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,92 @@
|
||||
import type { GameDto } from '../../shared/contracts/dto/GameDto'
|
||||
import type { MessageBundle } from '../../shared/i18n/MessageBundle'
|
||||
import { createElement } from '../dom/Dom'
|
||||
|
||||
export interface GameCardViewCallbacks {
|
||||
readonly onInstall: (name: string) => void
|
||||
readonly onLaunch: (name: string) => void
|
||||
readonly onRemove: (name: string) => void
|
||||
}
|
||||
|
||||
/**
|
||||
* One card.
|
||||
*
|
||||
* A card is a function of a title and the strings: it holds no state of its own, so
|
||||
* the grid can throw the lot away and rebuild after every listing.
|
||||
*/
|
||||
export class GameCardView {
|
||||
public constructor (private readonly callbacks: GameCardViewCallbacks) {}
|
||||
|
||||
public createCard (game: GameDto, messages: MessageBundle, busy: boolean): HTMLElement {
|
||||
const card = createElement('article', 'card')
|
||||
if (game.installed) card.classList.add('is-installed')
|
||||
card.appendChild(this.createArt(game))
|
||||
card.appendChild(this.createBody(game, messages, busy))
|
||||
return card
|
||||
}
|
||||
|
||||
private createArt (game: GameDto): HTMLElement {
|
||||
const art = createElement('div', 'art')
|
||||
if (game.imageUrl !== null) {
|
||||
const image = createElement('img')
|
||||
image.src = game.imageUrl
|
||||
image.alt = ''
|
||||
image.loading = 'lazy'
|
||||
art.appendChild(image)
|
||||
return art
|
||||
}
|
||||
// No box art in the catalog: the first letter, on the same band an image would
|
||||
// fill, so a row of cards stays aligned either way.
|
||||
art.appendChild(createElement('span', 'art-glyph', game.title.slice(0, 1).toUpperCase()))
|
||||
return art
|
||||
}
|
||||
|
||||
private createBody (game: GameDto, messages: MessageBundle, busy: boolean): HTMLElement {
|
||||
const body = createElement('div', 'body')
|
||||
body.appendChild(createElement('h2', undefined, game.title))
|
||||
body.appendChild(this.createMeta(game, messages))
|
||||
if (game.description.length > 0) {
|
||||
body.appendChild(createElement('p', 'desc', game.description))
|
||||
}
|
||||
body.appendChild(this.createActions(game, messages, busy))
|
||||
return body
|
||||
}
|
||||
|
||||
private createMeta (game: GameDto, messages: MessageBundle): HTMLElement {
|
||||
const meta = createElement('div', 'meta')
|
||||
const mode = createElement('span', `badge badge-${game.mode}`,
|
||||
game.mode === 'web' ? messages.hosted : messages.native)
|
||||
mode.title = game.mode === 'web' ? messages.hostedHint : messages.nativeHint
|
||||
meta.appendChild(mode)
|
||||
meta.appendChild(createElement('span', 'badge badge-plain', game.platform))
|
||||
meta.appendChild(createElement('span', 'version',
|
||||
game.installed && game.installedVersion !== null
|
||||
? `${game.installedVersion} · ${messages.installed}`
|
||||
: game.version))
|
||||
return meta
|
||||
}
|
||||
|
||||
private createActions (game: GameDto, messages: MessageBundle, busy: boolean): HTMLElement {
|
||||
const actions = createElement('div', 'actions')
|
||||
const primary = createElement('button', 'btn btn-primary')
|
||||
primary.disabled = busy
|
||||
|
||||
if (game.installed && !game.updateAvailable) {
|
||||
primary.textContent = game.mode === 'web' ? messages.open : messages.play
|
||||
primary.disabled = busy || !game.launchable
|
||||
primary.addEventListener('click', (): void => { this.callbacks.onLaunch(game.name) })
|
||||
} else {
|
||||
primary.textContent = game.updateAvailable ? messages.update : messages.install
|
||||
primary.addEventListener('click', (): void => { this.callbacks.onInstall(game.name) })
|
||||
}
|
||||
actions.appendChild(primary)
|
||||
|
||||
if (game.installed) {
|
||||
const remove = createElement('button', 'btn btn-ghost', messages.remove)
|
||||
remove.disabled = busy
|
||||
remove.addEventListener('click', (): void => { this.callbacks.onRemove(game.name) })
|
||||
actions.appendChild(remove)
|
||||
}
|
||||
return actions
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,69 @@
|
||||
import type { RegistryStoreDto } from '../../shared/contracts/dto/RegistryStoreDto'
|
||||
import { createElement, requireElement, setHidden, setText } from '../dom/Dom'
|
||||
import type { MessageBundle } from '../../shared/i18n/MessageBundle'
|
||||
import type { GateLink, GatePresentation } from '../state/GatePresentation'
|
||||
|
||||
/**
|
||||
* The screen shown instead of the grid when there is nothing to drive: no Python, no
|
||||
* store yet, an engine too old, or a registry that cannot be reached.
|
||||
*/
|
||||
export class GateView {
|
||||
private readonly section = requireElement('gate', HTMLElement)
|
||||
private readonly title = requireElement('gate-title', HTMLElement)
|
||||
private readonly body = requireElement('gate-body', HTMLElement)
|
||||
private readonly choice = requireElement('gate-choice', HTMLElement)
|
||||
private readonly choiceLabel = requireElement('gate-choice-label', HTMLElement)
|
||||
private readonly select = requireElement('gate-select', HTMLSelectElement)
|
||||
private readonly button = requireElement('gate-action', HTMLButtonElement)
|
||||
private readonly link = requireElement('gate-link', HTMLAnchorElement)
|
||||
|
||||
public constructor (private readonly onOpenUrl: (url: string) => void) {}
|
||||
|
||||
public show (presentation: GatePresentation, messages: MessageBundle): void {
|
||||
setHidden(this.section, false)
|
||||
setText(this.title, presentation.title)
|
||||
setText(this.body, presentation.body)
|
||||
this.renderChoices(presentation.choices ?? [], messages)
|
||||
this.renderAction(presentation)
|
||||
this.renderLink(presentation.link ?? null)
|
||||
}
|
||||
|
||||
public hide (): void {
|
||||
setHidden(this.section, true)
|
||||
}
|
||||
|
||||
/** Only shown when the registry offers more than one store; with a single one there is nothing to decide. */
|
||||
private renderChoices (choices: readonly RegistryStoreDto[], messages: MessageBundle): void {
|
||||
setHidden(this.choice, choices.length < 2)
|
||||
if (choices.length < 2) return
|
||||
setText(this.choiceLabel, messages.setupChoose)
|
||||
this.select.replaceChildren(...choices.map((store: RegistryStoreDto, index: number): HTMLOptionElement => {
|
||||
const option = createElement('option', undefined, store.name)
|
||||
option.value = String(index)
|
||||
return option
|
||||
}))
|
||||
}
|
||||
|
||||
private renderAction (presentation: GatePresentation): void {
|
||||
const action = presentation.action
|
||||
setHidden(this.button, action === undefined)
|
||||
this.button.disabled = false
|
||||
if (action === undefined) return
|
||||
setText(this.button, action.label)
|
||||
this.button.onclick = (): void => {
|
||||
const choices = presentation.choices ?? []
|
||||
const index = Number(this.select.value)
|
||||
action.perform(choices[Number.isFinite(index) ? index : 0] ?? choices[0] ?? null)
|
||||
}
|
||||
}
|
||||
|
||||
private renderLink (link: GateLink | null): void {
|
||||
setHidden(this.link, link === null)
|
||||
if (link === null) return
|
||||
setText(this.link, link.label)
|
||||
this.link.onclick = (event: MouseEvent): void => {
|
||||
event.preventDefault()
|
||||
this.onOpenUrl(link.url)
|
||||
}
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user