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warp-engine-client/STRUCTURE.md
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mr.zeroandClaude Opus 5 06f3f2a3b1
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The store engine moves into the client, and Python goes with it
Reading the catalog, choosing the release that fits this machine, unpacking it,
writing the menu entry and remembering what went where all happen in process now.
There is no interpreter to find, no child process, and no JSON-lines protocol
between the two halves — `PythonEngineProcessRunner`, the runtime locator, the two
engine mappers and the version negotiation are all gone, and with them the one
unchecked cast this codebase had (engine stdout to a typed event).

What that buys a person: on Windows and on a fresh Mac the app simply works. It
used to look for `python3`, `python` and `py -3` and draw a link to python.org
where none answered.

What lands on disk is unchanged, deliberately. `config.json` and `state.json` keep
the shell engine's snake_case shape, its `<scope>:<name>` keys and its file modes,
so a machine whose library was installed by the CLI keeps it — verified against the
Python engine on the same catalog: the same 13-title listing with zero field
differences, byte-identical payloads, identical modes and an identical Info.plist,
and a re-sync over a Python-installed home that writes nothing. Remove, prune,
prune-suppression on a named sync and the v1 state migration were each exercised.

Three things worth knowing about the new code:

  - the zip reader is ~150 lines over `node:zlib`, because Node has none and this
    application has no runtime dependencies. It restores the executable bit from
    each entry's external attributes, without which nothing installed can start,
    and it refuses zip64, unknown compression and paths that escape the
    destination rather than guessing;

  - `SUPPORTED_WARP_ENGINE_VERSIONS` names the engine versions this client is
    written against, checked against the `WarpEngine-Version` header every
    response carries. `selectCatalogDialect` switches over that list exhaustively,
    so adding a version fails the build — type checker and linter both — until
    somebody says what its catalog reads like. An absent header is read as the
    oldest version, which is what an engine before 0.4.0 is;

  - refresh and the language picker are icons at the foot of the side menu now,
    both named for a tooltip and a screen reader, the picker still a real
    `<select>` under its glyph.

The repository is free of Python as well: the Makefile, the CI check and the
release script read package.json and the forge's JSON with Node.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-18 23:36:25 +02:00

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# Structure
This is the map of the client: which layer may know about which, what every kind of
class is called, and which pattern is used where. It is written to be read before
adding anything — the point of the layout is that a new feature has an obvious place.
The application drives a program that **installs and deletes files**. That is why the
rules below are strict rather than tasteful: an implicit `any` or a filesystem path
that reaches the window is a safety question, not a style one.
## The layers
```
shared ← contracts and strings both sides need (no logic, no I/O)
domain ← models, ports, errors. Knows nothing about Electron or Node
application ← services and DTO mappers. Orchestrates the domain through its ports
infrastructure ← adapters: the store engine, HTTP, the filesystem, Electron itself
main ← the Electron host: window, IPC controllers, composition root
preload ← the bridge, and only the bridge
renderer ← the window: state store, views, controllers
```
**The dependency rule: imports point inward.** `domain` imports nothing but `shared`.
`application` imports `domain` and `shared`. `infrastructure` implements `domain`
ports. `main`, `preload` and `renderer` are hosts: they may import inward, and nothing
imports them. There is no barrel file and no `index.ts` re-export — every import names
the module it needs, so a cycle is visible in the diff that creates it.
Two consequences worth stating, because they are the reason the layout pays for
itself:
- **`domain` and `application` never import `electron`.** The smoke test assembles the
same services with no Electron at all (`src/scripts/SmokeTest.ts`), which is how the
catalog is exercised in a terminal.
- **The renderer never receives a filesystem path it could act on.** `GameDto` has no
paths; a launch is asked for by name and resolved in the main process.
## The tree
```
src/
shared/
contracts/
IpcChannels.ts every channel name, frozen, in one table
BridgeApi.ts the whole surface the window gets
dto/ what crosses the bridge: plain, JSON-safe data
i18n/
EnglishMessages.ts the key set, and the English bundle
HungarianMessages.ts typed against those keys
MessageBundle.ts MessageBundle, Locale, LOCALES
TranslationCatalog.ts locale resolution and bundle lookup
domain/
models/ Game, InstalledStore, RegistryStore, StorePaths, …
ports/ the interfaces the application depends on
errors/ DomainError and its subclasses, each with a code
application/
services/ CatalogService, StoreSelectionService, …
mappers/ domain → DTO
infrastructure/
engine/ the store engine: catalog, releases, install, state
dialects/ one per WarpEngine version's catalog shape
launchers/ .desktop, .app bundle, .lnk — the three hosts
archive/ ZipArchive: a zip reader over node:zlib
files/ StoreFileSystem: atomic writes and the delete guard
repositories/ the port implementations
http/ HttpTextClient, StoreHttpClient, HttpStatusError
json/ JsonRecord: reading data that came from elsewhere
config/ BuildConfiguration: what was decided when this was packaged
electron/ ApplicationEnvironment and GameLauncher adapters
main/
main.ts the entry point: one line of work
ElectronApplication.ts lifecycle, single instance, self-test mode
MainWindowFactory.ts the window and its security settings
composition/ ServiceContainer: the composition root
ipc/ IpcRouter, the controllers, the guard, argument readers
streams/ WindowStreamBroadcaster: the three one-way streams
diagnostics/ SelfTestRunner
preload/
preload.ts implements BridgeApi over ipcRenderer
renderer/
main.ts the entry point
RendererApplication.ts wires views and controllers, owns the boot decision
BridgeAccess.ts the typed window.storeApi
state/ AppStore, CategoryFilter
views/ one class per region of the window
controllers/ one class per group of actions
dom/ Dom.ts: the DOM chores
index.html, style.css copied into the build as-is
scripts/
SmokeTest.ts the second composition root, with no window
```
## Patterns
Every pattern in the codebase is listed here. If a change needs a pattern that is not
on this list, it belongs on this list.
### Ports and adapters
`domain/ports/*` are interfaces; `infrastructure/*` implements them; the composition
root is the only file that knows which implementation is in use. This is what makes the
store engine, the registry HTTP call and Electron's `shell` replaceable — by a stub in a
test, by a local endpoint in development, by a second host's engine later.
It has already paid for itself once: the engine used to be a Python CLI driven as a child
process, and replacing it with one that runs in process was a new adapter behind the same
port. Nothing in `application`, `main` or `renderer` changed shape for it.
### Repository and Gateway
Both are ports; the distinction is what is behind them.
- **Repository** — a store of records this application owns the shape of:
`InstalledStoreRepository`, `PreferencesRepository`, `StoreRegistryRepository`.
- **Gateway** — something with a protocol of its own, whether or not it is another
process: `StoreCatalogGateway` (the store engine), which today is
`NativeStoreCatalogGateway` in this application and was a Python CLI before it. The port
stays async because the work is: it downloads and unpacks.
### Service
`application/services/*` — one service per area of behaviour, no HTTP, no `fs`, no
`child_process`. A service may depend on ports and on other services, never on a
controller or a view.
### DTO and Mapper
Data crossing a boundary is a DTO, and a mapper converts. Two boundaries, two
directions:
- `infrastructure/engine/dialects/*` — catalog JSON → typed catalog records. These are
the only files that know a WarpEngine version's field names.
- `infrastructure/engine/StoreConfigurationReader`, `StoreStateRepository` — the two
snake_case files on disk → domain models. These are the only files that know the on-disk
field names, which are the shell engine's and stay that way.
- `application/mappers/*DtoMapper` — domain model → DTO for the bridge. Decisions the
window must not make live here: the absolute box-art URL, whether a title can be
launched at all.
### Composition root
`main/composition/ServiceContainer.ts` for the application, `scripts/SmokeTest.ts` for
the headless check. Wiring happens in exactly these two places. No service constructs
its own adapter, and there is no service locator or global registry — dependencies
arrive through constructors.
### Controller and Router
`main/ipc/*IpcController` register their channels on `IpcRouter` and translate a
channel invocation into one service call. They validate their arguments
(`IpcArguments.ts`) and map results through DTO mappers. The router normalises errors
so a `DomainError` crosses as `CODE: message`.
Renderer controllers (`renderer/controllers/*`) are the mirror image: a user action
becomes one bridge call and one write to the state store.
### Single flight
`SingleFlightGuard` — one engine call at a time, because the store writes files and
two writers would race. It reports its state, which is what lets the window disable
exactly the controls that would start a second call and leave the filters and the log
alive.
### Observer streams
Main pushes three one-way streams — log lines, progress events, busy state — through
`WindowStreamBroadcaster`, which the engine sees as an `EngineProgressListener`. The
renderer subscribes once, in `EngineStreamController`.
### State store and unidirectional flow
`renderer/state/AppStore.ts` holds the whole window state. Every mutator is named
after what it changes and notifies afterwards; `RendererApplication` re-renders every
view from the new state. Views never read each other and never hold state, so a
listing can be thrown away and rebuilt.
Screens are state, not calls. The setup screen lives in the state as
`gate: GatePresentation | null`, and that one field decides whether the gate or the
grid is drawn. While it was two imperative calls the two disagreed: the gate went up
and the empty-catalog line stayed on screen underneath it.
### Passive view
`renderer/views/*` — a view takes its DOM nodes and callbacks in the constructor and
has one `render(state)` method. It contains no decisions beyond presentation, and it
never calls the bridge.
### Error hierarchy with codes
`DomainError` is abstract with a `code`; subclasses name a single failure
(`StoreMissingError`, `EngineInvocationError`, `RegistryUnavailableError`, `BusyError`).
The code is what crosses the bridge.
### Frozen constant tables
`IPC_CHANNELS`, `STORE_ENGINES`, the message bundles: `as const` tables with a derived
type, so a typo is a compile error and adding an entry is the whole change. This is
the extension point for a second engine.
### Build-time configuration
`infrastructure/config/BuildConfiguration.ts` reads the packaged `package.json`, which is
where a build records the registry it was made for (`warpEngine.registryUrl`, set by
`make dist STORES_API=…`). Precedence is runtime environment, then build, then the
built-in default — most specific first, and each one is a different audience: someone
trying it out, someone shipping a client for another site, us.
### Untrusted-data readers
Anything parsed from outside — the catalog, a store's config, the state file, the
registry — goes through
`infrastructure/json/JsonRecord.ts`: `unknown` in, a typed value with a stated
fallback out. No `as` casts on foreign data.
## Naming
The names are a pattern, not a preference, and are checked by
`@typescript-eslint/naming-convention` where a linter can check them.
### Files
- One primary export per file; the filename is the subject in `PascalCase`
(`CatalogService.ts`, `GameDto.ts`).
- A file whose primary export is a constant table is named for the table, and the
export is its `UPPER_SNAKE_CASE` form (`IpcChannels.ts` exports `IPC_CHANNELS`).
- Directories are lowercase and plural where they hold several of a kind (`models`,
`ports`, `views`, `services`).
### Types and classes
| Kind | Pattern | Example |
|---|---|---|
| Domain model | plain noun, no suffix | `Game`, `InstalledStore` |
| Port | `<Subject>Repository` / `Gateway` / `Locator` / `Installer` / `Launcher` | `StoreCatalogGateway` |
| Adapter | `<Technology><Port>` | `NativeStoreCatalogGateway`, `HttpStoreRegistryRepository`, `FileSystemInstalledStoreRepository` |
| Service | `<Area>Service` | `CatalogService` |
| Mapper | `<Subject>Mapper` / `<Subject>DtoMapper` | `EngineGameMapper`, `GameDtoMapper` |
| Wire type | `<Subject>Dto` | `CatalogListingDto` |
| IPC controller | `<Domain>IpcController` | `CatalogIpcController` |
| Renderer controller | `<Area>Controller` | `StoreController` |
| View | `<Region>View` | `SideMenuView`, `GameCardView` |
| Factory | `<Product>Factory` | `MainWindowFactory` |
| Error | `<Cause>Error` | `StoreMissingError` |
| Callback bag | `<Owner>Callbacks` | `SideMenuViewCallbacks` |
| Type parameter | `T`-prefixed | `TResult`, `TElement` |
Interfaces carry no `I` prefix: a port is named for what it does, and its
implementations say what they are made of.
### Methods
The verb states the contract, so a caller knows what a name will do before reading it.
| Prefix | Contract |
|---|---|
| `find…` | returns the thing or `null` / an array; absence is normal |
| `require…` | returns the thing or **throws**; absence is a fault |
| `read…` | fetches from a store, a file or a process |
| `list…` | returns a collection from somewhere outside |
| `install…`, `sync…`, `remove…`, `select…`, `update…` | changes something |
| `apply…` | writes to the renderer state store |
| `render…` | draws (views only) |
| `handle…` | an IPC or DOM event handler |
| `on…` | a callback property or subscription |
| `to…` / `from…` | a mapper conversion |
| `is…`, `has…`, `can…` | a boolean |
| `describe…` | turns something into a message for a person |
Booleans read as assertions (`supported`, `installed`, `launchable`, `busy`), never
`flag` or `status`.
## Type rules
- `strict`, plus `noUncheckedIndexedAccess`, `exactOptionalPropertyTypes`,
`noImplicitOverride`, `noImplicitReturns`, `noPropertyAccessFromIndexSignature`,
`noFallthroughCasesInSwitch`, `isolatedModules`.
- **Every signature is annotated** — parameters, return types, class properties —
including where inference would manage: `explicit-function-return-type`,
`explicit-module-boundary-types` and `typedef` are errors.
- Data is `readonly`: DTO and model fields, and arrays as `readonly T[]`.
- No `any`, no non-null `!`, no unchecked casts. Foreign data goes through
`JsonRecord`; DOM lookups go through `requireElement`, which checks the element type
it was asked for.
- Exhaustive `switch` over union types, checked by `switch-exhaustiveness-check` — the
sync-event union is handled that way on purpose.
`erasableSyntaxOnly` is deliberately **off**: constructor parameter properties are how
dependencies are declared here, and that is worth more than being strippable by
`node --experimental-strip-types`.
## How to add things
**A new bridge call.** Add the channel to `IPC_CHANNELS`, the method to `BridgeApi`,
the implementation to `preload.ts`, a `handle…` method to the right controller, and the
behaviour to a service. The compiler names every file you missed.
**A new engine (e.g. RetroArch).** Add an entry to `STORE_ENGINES` — the store discovery,
the home suffix and the launcher name all read from that table — and a `StoreCatalogGateway`
implementation for that host. Everything above the port is unchanged.
**A new WarpEngine version.** Add it to `SUPPORTED_WARP_ENGINE_VERSIONS`. The build then
fails in `selectCatalogDialect` until the switch says which `CatalogDialect` reads it:
either an existing one, when the catalog's shape did not change, or a new one beside
`SoftwareListCatalogDialect`.
**A new field from the catalog.** The dialect reads it into `CatalogSoftware`,
`CatalogRelease` or `CatalogAsset`; `SelectedGame` and `Game` carry it if the survey or the
window needs it; `GameDto` and `GameDtoMapper` take it across the bridge.
**A new language.** Add `<Language>Messages.ts` typed as `MessageBundle`, add the code
to `LOCALES` and the bundle to `TranslationCatalog`. A missing key will not compile.
## Build layout
`tsc` compiles the main process to CommonJS in `build/`. The preload and the renderer
are **bundled** by esbuild into one file each (`build/preload/preload.js`,
`build/renderer/app.js`), because a sandboxed preload may not require its own modules
and a module script over `file://` is blocked by the page's origin rules. `index.html`
and `style.css` are copied. `electron-builder` ships `build/**` and nothing else.
`make check` is the gate: `typecheck`, `lint`, then the two test suites — the cheapest
check that can fail runs first.