The client was one main.js, one preload.js, three files in lib/ and one renderer
script. It is now a typed application whose imports point inward: domain (models,
ports, errors) knows nothing about Electron, Node or Python; application orchestrates
it through those ports; infrastructure holds the adapters — the Python CLI, HTTP, the
filesystem, Electron itself — and main, preload and renderer sit on top as hosts.
STRUCTURE.md is the map, and the deliverable as much as the code is: every layer, every
pattern in use (ports and adapters, repository vs gateway, service, DTO and mapper,
composition root, controller and router, single flight, observer streams, state store
with unidirectional flow, passive view, coded error hierarchy, frozen constant tables,
untrusted-data readers) and the naming rules — files, classes, and a verb vocabulary
for methods where find/require/read/list/apply/render/handle each state a contract.
Two properties fell out of the move, and they are why it was worth doing:
- The catalog can be driven with no window and no Electron at all. The smoke test
assembles the same services against the same ports in a plain Node process; it used
to be a script that reimplemented the bridge.
- The window never receives a filesystem path. A title crosses the bridge without
one, and launching is asked for by name, resolved in the main process from the
store's own state. Verified with a fake launcher: an unknown name answers false, a
native title resolves to its menu entry, a hosted one to its catalog URL.
Types are mandatory, including where inference would manage: explicit return,
parameter and property types, strict plus noUncheckedIndexedAccess,
exactOptionalPropertyTypes, noImplicitOverride and noPropertyAccessFromIndexSignature,
typescript-eslint strictTypeChecked and stylisticTypeChecked, exhaustive switches, no
any, no non-null assertions, and no casts on foreign data — engine stdout and the
registry go through readers that turn unknown into typed values. naming-convention
enforces the patterns rather than trusting them.
Two rule conflicts had to be decided rather than papered over. typedef and
no-inferrable-types disagree about `fallback: string = ''`: the annotation wins, since a
signature states its types. erasableSyntaxOnly is off, because it forbids constructor
parameter properties, which are how dependencies are declared here.
The preload and the renderer are bundled by esbuild into one file each: a sandboxed
preload may not require its own modules, and a module script over file:// is blocked by
the page's own origin rules. tsc compiles the rest. The package ships build/** and
package.json — 111 entries, no sources, no toolchain.
New targets: build, typecheck, lint, lint-fix, and check — typecheck, lint, then both
test suites, cheapest failure first. Every script that runs the app builds first, so a
stale bundle cannot be tested.
Nothing about the window changed: same side menu, same categories, same switcher, same
two languages. make check is clean, both test suites pass with one store and with two,
the packaged 1.3.0 bundle drives the real store, and the window was photographed before
and after — the two are the same picture.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
290 lines
13 KiB
Markdown
290 lines
13 KiB
Markdown
# Structure
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This is the map of the client: which layer may know about which, what every kind of
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class is called, and which pattern is used where. It is written to be read before
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adding anything — the point of the layout is that a new feature has an obvious place.
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The application drives a program that **installs and deletes files**. That is why the
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rules below are strict rather than tasteful: an implicit `any` or a filesystem path
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that reaches the window is a safety question, not a style one.
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## The layers
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```
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shared ← contracts and strings both sides need (no logic, no I/O)
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domain ← models, ports, errors. Knows nothing about Electron, Node or Python
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application ← services and DTO mappers. Orchestrates the domain through its ports
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infrastructure ← adapters: the Python CLI, HTTP, the filesystem, Electron itself
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main ← the Electron host: window, IPC controllers, composition root
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preload ← the bridge, and only the bridge
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renderer ← the window: state store, views, controllers
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```
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**The dependency rule: imports point inward.** `domain` imports nothing but `shared`.
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`application` imports `domain` and `shared`. `infrastructure` implements `domain`
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ports. `main`, `preload` and `renderer` are hosts: they may import inward, and nothing
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imports them. There is no barrel file and no `index.ts` re-export — every import names
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the module it needs, so a cycle is visible in the diff that creates it.
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Two consequences worth stating, because they are the reason the layout pays for
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itself:
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- **`domain` and `application` never import `electron`.** The smoke test assembles the
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same services with no Electron at all (`src/scripts/SmokeTest.ts`), which is how the
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catalog is exercised in a terminal.
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- **The renderer never receives a filesystem path it could act on.** `GameDto` has no
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paths; a launch is asked for by name and resolved in the main process.
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## The tree
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```
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src/
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shared/
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contracts/
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IpcChannels.ts every channel name, frozen, in one table
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BridgeApi.ts the whole surface the window gets
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dto/ what crosses the bridge: plain, JSON-safe data
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i18n/
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EnglishMessages.ts the key set, and the English bundle
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HungarianMessages.ts typed against those keys
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MessageBundle.ts MessageBundle, Locale, LOCALES
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TranslationCatalog.ts locale resolution and bundle lookup
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domain/
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models/ Game, InstalledStore, RegistryStore, StorePaths, …
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ports/ the interfaces the application depends on
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errors/ DomainError and its subclasses, each with a code
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application/
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services/ CatalogService, StoreSelectionService, …
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mappers/ domain → DTO
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infrastructure/
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process/ Python: locating it, running it, reading its streams
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repositories/ the port implementations
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mappers/ engine JSON → domain
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http/ HttpTextClient, HttpStatusError
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json/ JsonRecord: reading data that came from elsewhere
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electron/ ApplicationEnvironment and GameLauncher adapters
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main/
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main.ts the entry point: one line of work
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ElectronApplication.ts lifecycle, single instance, self-test mode
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MainWindowFactory.ts the window and its security settings
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composition/ ServiceContainer: the composition root
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ipc/ IpcRouter, the controllers, the guard, argument readers
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streams/ WindowStreamBroadcaster: the three one-way streams
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diagnostics/ SelfTestRunner
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preload/
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preload.ts implements BridgeApi over ipcRenderer
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renderer/
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main.ts the entry point
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RendererApplication.ts wires views and controllers, owns the boot decision
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BridgeAccess.ts the typed window.storeApi
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state/ AppStore, CategoryFilter
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views/ one class per region of the window
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controllers/ one class per group of actions
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dom/ Dom.ts: the DOM chores
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index.html, style.css copied into the build as-is
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scripts/
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SmokeTest.ts the second composition root, with no window
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```
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## Patterns
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Every pattern in the codebase is listed here. If a change needs a pattern that is not
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on this list, it belongs on this list.
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### Ports and adapters
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`domain/ports/*` are interfaces; `infrastructure/*` implements them; the composition
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root is the only file that knows which implementation is in use. This is what makes
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the Python CLI, the registry HTTP call and Electron's `shell` replaceable — by a stub
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in a test, by a local endpoint in development, by a second engine later.
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### Repository and Gateway
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Both are ports; the distinction is what is behind them.
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- **Repository** — a store of records this application owns the shape of:
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`InstalledStoreRepository`, `PreferencesRepository`, `StoreRegistryRepository`.
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- **Gateway** — another program or service with its own protocol:
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`StoreCatalogGateway` (the engine).
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### Service
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`application/services/*` — one service per area of behaviour, no HTTP, no `fs`, no
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`child_process`. A service may depend on ports and on other services, never on a
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controller or a view.
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### DTO and Mapper
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Data crossing a boundary is a DTO, and a mapper converts. Two boundaries, two
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directions:
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- `infrastructure/mappers/Engine*Mapper` — engine JSON (snake_case) → domain model.
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These are the only files that know the engine's field names.
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- `application/mappers/*DtoMapper` — domain model → DTO for the bridge. Decisions the
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window must not make live here: the absolute box-art URL, whether a title can be
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launched at all.
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### Composition root
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`main/composition/ServiceContainer.ts` for the application, `scripts/SmokeTest.ts` for
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the headless check. Wiring happens in exactly these two places. No service constructs
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its own adapter, and there is no service locator or global registry — dependencies
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arrive through constructors.
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### Controller and Router
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`main/ipc/*IpcController` register their channels on `IpcRouter` and translate a
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channel invocation into one service call. They validate their arguments
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(`IpcArguments.ts`) and map results through DTO mappers. The router normalises errors
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so a `DomainError` crosses as `CODE: message`.
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Renderer controllers (`renderer/controllers/*`) are the mirror image: a user action
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becomes one bridge call and one write to the state store.
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### Single flight
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`SingleFlightGuard` — one engine call at a time, because the store writes files and
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two writers would race. It reports its state, which is what lets the window disable
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exactly the controls that would start a second call and leave the filters and the log
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alive.
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### Observer streams
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Main pushes three one-way streams — log lines, progress events, busy state — through
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`WindowStreamBroadcaster`, which the engine sees as an `EngineProgressListener`. The
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renderer subscribes once, in `EngineStreamController`.
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### State store and unidirectional flow
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`renderer/state/AppStore.ts` holds the whole window state. Every mutator is named
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after what it changes and notifies afterwards; `RendererApplication` re-renders every
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view from the new state. Views never read each other and never hold state, so a
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listing can be thrown away and rebuilt.
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### Passive view
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`renderer/views/*` — a view takes its DOM nodes and callbacks in the constructor and
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has one `render(state)` method. It contains no decisions beyond presentation, and it
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never calls the bridge.
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### Error hierarchy with codes
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`DomainError` is abstract with a `code`; subclasses name a single failure
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(`PythonMissingError`, `StoreMissingError`, `EngineInvocationError`,
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`RegistryUnavailableError`, `BusyError`). The code is what crosses the bridge.
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### Frozen constant tables
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`IPC_CHANNELS`, `STORE_ENGINES`, the message bundles: `as const` tables with a derived
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type, so a typo is a compile error and adding an entry is the whole change. This is
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the extension point for a second engine.
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### Untrusted-data readers
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Anything parsed from outside — engine stdout, the registry — goes through
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`infrastructure/json/JsonRecord.ts`: `unknown` in, a typed value with a stated
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fallback out. No `as` casts on foreign data.
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## Naming
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The names are a pattern, not a preference, and are checked by
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`@typescript-eslint/naming-convention` where a linter can check them.
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### Files
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- One primary export per file; the filename is the subject in `PascalCase`
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(`CatalogService.ts`, `GameDto.ts`).
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- A file whose primary export is a constant table is named for the table, and the
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export is its `UPPER_SNAKE_CASE` form (`IpcChannels.ts` exports `IPC_CHANNELS`).
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- Directories are lowercase and plural where they hold several of a kind (`models`,
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`ports`, `views`, `services`).
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### Types and classes
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| Kind | Pattern | Example |
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| Domain model | plain noun, no suffix | `Game`, `InstalledStore` |
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| Port | `<Subject>Repository` / `Gateway` / `Locator` / `Installer` / `Launcher` | `StoreCatalogGateway` |
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| Adapter | `<Technology><Port>` | `PythonStoreCatalogGateway`, `HttpStoreRegistryRepository`, `FileSystemInstalledStoreRepository` |
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| Service | `<Area>Service` | `CatalogService` |
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| Mapper | `<Subject>Mapper` / `<Subject>DtoMapper` | `EngineGameMapper`, `GameDtoMapper` |
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| Wire type | `<Subject>Dto` | `CatalogListingDto` |
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| IPC controller | `<Domain>IpcController` | `CatalogIpcController` |
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| Renderer controller | `<Area>Controller` | `StoreController` |
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| View | `<Region>View` | `SideMenuView`, `GameCardView` |
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| Factory | `<Product>Factory` | `MainWindowFactory` |
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| Error | `<Cause>Error` | `PythonMissingError` |
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| Callback bag | `<Owner>Callbacks` | `SideMenuViewCallbacks` |
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| Type parameter | `T`-prefixed | `TResult`, `TElement` |
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Interfaces carry no `I` prefix: a port is named for what it does, and its
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implementations say what they are made of.
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### Methods
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The verb states the contract, so a caller knows what a name will do before reading it.
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| Prefix | Contract |
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|---|---|
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| `find…` | returns the thing or `null` / an array; absence is normal |
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| `require…` | returns the thing or **throws**; absence is a fault |
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| `read…` | fetches from a store, a file or a process |
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| `list…` | returns a collection from somewhere outside |
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| `install…`, `sync…`, `remove…`, `select…`, `update…` | changes something |
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| `apply…` | writes to the renderer state store |
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| `render…` | draws (views only) |
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| `handle…` | an IPC or DOM event handler |
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| `on…` | a callback property or subscription |
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| `to…` / `from…` | a mapper conversion |
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| `is…`, `has…`, `can…` | a boolean |
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| `describe…` | turns something into a message for a person |
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Booleans read as assertions (`supported`, `installed`, `launchable`, `busy`), never
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`flag` or `status`.
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## Type rules
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- `strict`, plus `noUncheckedIndexedAccess`, `exactOptionalPropertyTypes`,
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`noImplicitOverride`, `noImplicitReturns`, `noPropertyAccessFromIndexSignature`,
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`noFallthroughCasesInSwitch`, `isolatedModules`.
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- **Every signature is annotated** — parameters, return types, class properties —
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including where inference would manage: `explicit-function-return-type`,
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`explicit-module-boundary-types` and `typedef` are errors.
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- Data is `readonly`: DTO and model fields, and arrays as `readonly T[]`.
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- No `any`, no non-null `!`, no unchecked casts. Foreign data goes through
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`JsonRecord`; DOM lookups go through `requireElement`, which checks the element type
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it was asked for.
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- Exhaustive `switch` over union types, checked by `switch-exhaustiveness-check` — the
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sync-event union is handled that way on purpose.
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`erasableSyntaxOnly` is deliberately **off**: constructor parameter properties are how
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dependencies are declared here, and that is worth more than being strippable by
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`node --experimental-strip-types`.
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## How to add things
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**A new bridge call.** Add the channel to `IPC_CHANNELS`, the method to `BridgeApi`,
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the implementation to `preload.ts`, a `handle…` method to the right controller, and the
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behaviour to a service. The compiler names every file you missed.
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**A new engine (e.g. RetroArch).** Add an entry to `STORE_ENGINES`. The store
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discovery, the home suffix and the launcher name all read from that table; the CLI has
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the same command shape, so `PythonStoreCatalogGateway` is unchanged.
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**A new field from the engine.** `EngineGameMapper` reads it into the model, `GameDto`
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and `GameDtoMapper` carry it across if the window needs it, and a view renders it.
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**A new language.** Add `<Language>Messages.ts` typed as `MessageBundle`, add the code
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to `LOCALES` and the bundle to `TranslationCatalog`. A missing key will not compile.
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## Build layout
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`tsc` compiles the main process to CommonJS in `build/`. The preload and the renderer
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are **bundled** by esbuild into one file each (`build/preload/preload.js`,
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`build/renderer/app.js`), because a sandboxed preload may not require its own modules
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and a module script over `file://` is blocked by the page's origin rules. `index.html`
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and `style.css` are copied. `electron-builder` ships `build/**` and nothing else.
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`make check` is the gate: `typecheck`, `lint`, then the two test suites — the cheapest
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check that can fail runs first.
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