ci/woodpecker/manual/woodpecker Pipeline was successful
A store no longer needs a repository of its own. The engine's built-in defaults already cover the host-to-asset mapping, the install modes, the platforms and the behaviour; what they cannot know is identity — a slug, a name and a catalog URL — and that is exactly what a registry record carries. So `storeRepositoryUrl` is optional: a record with a name and a catalog is a complete store, the id falls back from the repository name to the catalog host (`teletypegames.org` becomes `teletypegames`) to the display name, and the client writes a three-section config. Given a repository it still reads it, and that file stays the authority on how the store behaves; a repository without a config.json is treated as no repository at all. Measured end to end against a local registry serving one record with a null repository: the engine and the core downloaded, engine 1.1.0 accepted the written config, it listed the same ten titles the configured store does, and a hosted title synced into a sandbox with its menu entry written. The "Install all" button is gone, and with it the string it used. Titles are installed one at a time from their own cards. No footer. The window carried a bar at the bottom at all times — a toggle and a line of absolute paths — for something most sessions never need. The log is still there, folder buttons included, behind a quiet switch at the bottom of the side menu; it takes no room until it is opened, and an arriving line does not open it, because the store logs on every refresh and a window that unfolds panels by itself is worse than one that keeps quiet. Three faults that every automated count had passed, found by photographing the setup screen: the store badge rendered as an empty pill with no store open; the gate's picker showed as an empty dropdown stub, because an explicit `display` beats the browser's own `[hidden]` rule; and the gate went up while the empty-catalog line stayed on screen underneath it. The last was a design fault — whether the gate is up was a call on a view rather than state, so the two could disagree. The setup screen is now a field in the state store, and that one field decides which of the gate and the grid is drawn. The window test's gate assertion was wrong too: it demanded a store picker, which only appears when the registry offers more than one store, so one store — the ordinary case — failed it. CI builds the packages this machine cannot. `.woodpecker.yaml` runs the checks on every push and, on a tag or by hand, builds the Linux packages in `electronuserland/builder:22` and the Windows ones in `:22-wine`, then attaches them to the release with scripts/ci-upload.sh. The pipeline lives here rather than in the update server's `/build/config` extension, which serves game-platform pipelines publishing into the site's catalog — a different product with a different target. macOS stays a local build: Apple's toolchain and its signing exist only on a Mac. Both build steps verify what they produced, because a half-finished Wine build leaves a 162 KB stub named like the real installer and `ls` is happy with it. The Linux step was rehearsed locally in the same image (AppImage 128 MB, deb 100 MB); the Wine step cannot be rehearsed on Apple Silicon, where 16 KB host pages break Wine's 4 KB assumption, so the runner is where it is proven. The size check was tested against both outcomes. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
70 lines
2.4 KiB
YAML
70 lines
2.4 KiB
YAML
# The pipeline lives in the repository rather than in the update server's
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# `/build/config` extension. That extension serves game-platform pipelines, which
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# build a cartridge and publish it into the site's catalog; this one builds a desktop
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# application and publishes it to a Gitea release. Different product, different target.
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#
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# What CI can and cannot do here: Linux and Windows packages are built in containers —
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# Windows through Wine — while the **macOS package stays a local build**, because
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# Apple's toolchain and its signing exist only on a Mac. A release therefore gets its
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# Linux and Windows assets from this pipeline and its macOS assets from `make release`.
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when:
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- event: [push, manual]
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branch: master
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- event: tag
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variables:
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# The official electron-builder images: Node with the packaging tools, and the same
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# image plus Wine, which is what lets a Windows installer be built on Linux.
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- &node_image 'electronuserland/builder:22'
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- &wine_image 'electronuserland/builder:22-wine'
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steps:
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- name: check
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image: *node_image
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commands:
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- node --version
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- npm ci
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- npm run typecheck
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- npm run lint
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# The window test wants a display and a store on the machine; that check belongs
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# where there is one. The bridge check is worth running here: it exercises the
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# registry and the message bundles.
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- |
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if command -v python3 >/dev/null 2>&1; then
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npm run smoke
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else
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echo "no python3 in the image — the smoke test needs it, skipping"
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fi
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# A quarter of a gigabyte of packages is not worth building on every push, so the
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# two builds run when a release is being cut — or when asked for by hand.
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- name: linux
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image: *node_image
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commands:
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- npm run dist:linux
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- scripts/ci-verify-packages.sh '*.AppImage' '*.deb'
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when:
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- event: [tag, manual]
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- name: windows
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image: *wine_image
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commands:
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- npm run dist:win
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- scripts/ci-verify-packages.sh '*.exe'
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when:
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- event: [tag, manual]
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# Only on a tag, and only what this pipeline built: the macOS assets are uploaded
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# from the Mac that can sign them.
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- name: release
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image: alpine
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environment:
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GITEA_TOKEN:
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from_secret: gitea_token
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commands:
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- apk add --no-cache curl jq
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# No globs on the command line: the package names have spaces in them.
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- scripts/ci-upload.sh
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when:
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- event: tag
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