Files
warp-engine-client/.woodpecker.yaml
T
mr.zeroandClaude Opus 5 526c67b069
ci/woodpecker/manual/woodpecker Pipeline was successful
Registry-only stores, a quieter window, and a CI that builds
A store no longer needs a repository of its own. The engine's built-in defaults
already cover the host-to-asset mapping, the install modes, the platforms and the
behaviour; what they cannot know is identity — a slug, a name and a catalog URL — and
that is exactly what a registry record carries. So `storeRepositoryUrl` is optional: a
record with a name and a catalog is a complete store, the id falls back from the
repository name to the catalog host (`teletypegames.org` becomes `teletypegames`) to the
display name, and the client writes a three-section config. Given a repository it still
reads it, and that file stays the authority on how the store behaves; a repository
without a config.json is treated as no repository at all.

Measured end to end against a local registry serving one record with a null repository:
the engine and the core downloaded, engine 1.1.0 accepted the written config, it listed
the same ten titles the configured store does, and a hosted title synced into a sandbox
with its menu entry written.

The "Install all" button is gone, and with it the string it used. Titles are installed
one at a time from their own cards.

No footer. The window carried a bar at the bottom at all times — a toggle and a line of
absolute paths — for something most sessions never need. The log is still there, folder
buttons included, behind a quiet switch at the bottom of the side menu; it takes no room
until it is opened, and an arriving line does not open it, because the store logs on
every refresh and a window that unfolds panels by itself is worse than one that keeps
quiet.

Three faults that every automated count had passed, found by photographing the setup
screen: the store badge rendered as an empty pill with no store open; the gate's picker
showed as an empty dropdown stub, because an explicit `display` beats the browser's own
`[hidden]` rule; and the gate went up while the empty-catalog line stayed on screen
underneath it. The last was a design fault — whether the gate is up was a call on a
view rather than state, so the two could disagree. The setup screen is now a field in
the state store, and that one field decides which of the gate and the grid is drawn.
The window test's gate assertion was wrong too: it demanded a store picker, which only
appears when the registry offers more than one store, so one store — the ordinary case —
failed it.

CI builds the packages this machine cannot. `.woodpecker.yaml` runs the checks on every
push and, on a tag or by hand, builds the Linux packages in
`electronuserland/builder:22` and the Windows ones in `:22-wine`, then attaches them to
the release with scripts/ci-upload.sh. The pipeline lives here rather than in the update
server's `/build/config` extension, which serves game-platform pipelines publishing into
the site's catalog — a different product with a different target. macOS stays a local
build: Apple's toolchain and its signing exist only on a Mac.

Both build steps verify what they produced, because a half-finished Wine build leaves a
162 KB stub named like the real installer and `ls` is happy with it. The Linux step was
rehearsed locally in the same image (AppImage 128 MB, deb 100 MB); the Wine step cannot
be rehearsed on Apple Silicon, where 16 KB host pages break Wine's 4 KB assumption, so
the runner is where it is proven. The size check was tested against both outcomes.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-18 16:52:59 +02:00

70 lines
2.4 KiB
YAML

# The pipeline lives in the repository rather than in the update server's
# `/build/config` extension. That extension serves game-platform pipelines, which
# build a cartridge and publish it into the site's catalog; this one builds a desktop
# application and publishes it to a Gitea release. Different product, different target.
#
# What CI can and cannot do here: Linux and Windows packages are built in containers —
# Windows through Wine — while the **macOS package stays a local build**, because
# Apple's toolchain and its signing exist only on a Mac. A release therefore gets its
# Linux and Windows assets from this pipeline and its macOS assets from `make release`.
when:
- event: [push, manual]
branch: master
- event: tag
variables:
# The official electron-builder images: Node with the packaging tools, and the same
# image plus Wine, which is what lets a Windows installer be built on Linux.
- &node_image 'electronuserland/builder:22'
- &wine_image 'electronuserland/builder:22-wine'
steps:
- name: check
image: *node_image
commands:
- node --version
- npm ci
- npm run typecheck
- npm run lint
# The window test wants a display and a store on the machine; that check belongs
# where there is one. The bridge check is worth running here: it exercises the
# registry and the message bundles.
- |
if command -v python3 >/dev/null 2>&1; then
npm run smoke
else
echo "no python3 in the image — the smoke test needs it, skipping"
fi
# A quarter of a gigabyte of packages is not worth building on every push, so the
# two builds run when a release is being cut — or when asked for by hand.
- name: linux
image: *node_image
commands:
- npm run dist:linux
- scripts/ci-verify-packages.sh '*.AppImage' '*.deb'
when:
- event: [tag, manual]
- name: windows
image: *wine_image
commands:
- npm run dist:win
- scripts/ci-verify-packages.sh '*.exe'
when:
- event: [tag, manual]
# Only on a tag, and only what this pipeline built: the macOS assets are uploaded
# from the Mac that can sign them.
- name: release
image: alpine
environment:
GITEA_TOKEN:
from_secret: gitea_token
commands:
- apk add --no-cache curl jq
# No globs on the command line: the package names have spaces in them.
- scripts/ci-upload.sh
when:
- event: tag