ci/woodpecker/manual/woodpecker Pipeline was successful
A store no longer needs a repository of its own. The engine's built-in defaults already cover the host-to-asset mapping, the install modes, the platforms and the behaviour; what they cannot know is identity — a slug, a name and a catalog URL — and that is exactly what a registry record carries. So `storeRepositoryUrl` is optional: a record with a name and a catalog is a complete store, the id falls back from the repository name to the catalog host (`teletypegames.org` becomes `teletypegames`) to the display name, and the client writes a three-section config. Given a repository it still reads it, and that file stays the authority on how the store behaves; a repository without a config.json is treated as no repository at all. Measured end to end against a local registry serving one record with a null repository: the engine and the core downloaded, engine 1.1.0 accepted the written config, it listed the same ten titles the configured store does, and a hosted title synced into a sandbox with its menu entry written. The "Install all" button is gone, and with it the string it used. Titles are installed one at a time from their own cards. No footer. The window carried a bar at the bottom at all times — a toggle and a line of absolute paths — for something most sessions never need. The log is still there, folder buttons included, behind a quiet switch at the bottom of the side menu; it takes no room until it is opened, and an arriving line does not open it, because the store logs on every refresh and a window that unfolds panels by itself is worse than one that keeps quiet. Three faults that every automated count had passed, found by photographing the setup screen: the store badge rendered as an empty pill with no store open; the gate's picker showed as an empty dropdown stub, because an explicit `display` beats the browser's own `[hidden]` rule; and the gate went up while the empty-catalog line stayed on screen underneath it. The last was a design fault — whether the gate is up was a call on a view rather than state, so the two could disagree. The setup screen is now a field in the state store, and that one field decides which of the gate and the grid is drawn. The window test's gate assertion was wrong too: it demanded a store picker, which only appears when the registry offers more than one store, so one store — the ordinary case — failed it. CI builds the packages this machine cannot. `.woodpecker.yaml` runs the checks on every push and, on a tag or by hand, builds the Linux packages in `electronuserland/builder:22` and the Windows ones in `:22-wine`, then attaches them to the release with scripts/ci-upload.sh. The pipeline lives here rather than in the update server's `/build/config` extension, which serves game-platform pipelines publishing into the site's catalog — a different product with a different target. macOS stays a local build: Apple's toolchain and its signing exist only on a Mac. Both build steps verify what they produced, because a half-finished Wine build leaves a 162 KB stub named like the real installer and `ls` is happy with it. The Linux step was rehearsed locally in the same image (AppImage 128 MB, deb 100 MB); the Wine step cannot be rehearsed on Apple Silicon, where 16 KB host pages break Wine's 4 KB assumption, so the runner is where it is proven. The size check was tested against both outcomes. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
69 lines
1.8 KiB
JSON
69 lines
1.8 KiB
JSON
{
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"name": "warp-engine-client",
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"productName": "WarpEngine Store",
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"version": "1.4.0",
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"description": "Graphical client for a WarpEngine desktop store: install the catalog into your own application menu.",
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"license": "MIT",
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"author": "Teletype Games <games@teletype.hu>",
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"homepage": "https://git.teletypegames.org/stores/warp-engine-client",
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"main": "build/main/main.js",
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"engines": {
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"node": ">=22"
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},
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"scripts": {
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"build": "tsc -p tsconfig.build.json && node scripts/build-assets.mjs",
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"typecheck": "tsc -p tsconfig.json --noEmit",
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"lint": "eslint .",
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"lint:fix": "eslint . --fix",
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"start": "npm run build && electron .",
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"smoke": "npm run build && node build/scripts/SmokeTest.js",
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"uitest": "npm run build && electron . --selftest",
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"dist": "npm run build && electron-builder",
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"dist:mac": "npm run build && electron-builder --mac",
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"dist:win": "npm run build && electron-builder --win",
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"dist:linux": "npm run build && electron-builder --linux"
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},
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"devDependencies": {
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"@types/node": "^26.2.0",
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"electron": "^43.4.0",
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"electron-builder": "^26.15.3",
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"esbuild": "^0.28.2",
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"eslint": "^10.8.1",
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"typescript": "^6.0.3",
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"typescript-eslint": "^8.67.0"
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},
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"build": {
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"appId": "org.teletypegames.warpstore.gui",
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"productName": "WarpEngine Store",
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"files": [
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"build/**/*",
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"package.json"
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],
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"mac": {
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"category": "public.app-category.games",
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"target": [
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"dmg",
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"zip"
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]
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},
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"win": {
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"target": [
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"nsis",
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"portable"
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]
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},
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"linux": {
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"category": "Game",
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"target": [
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"AppImage",
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"deb"
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]
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},
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"afterPack": "scripts/after-pack.js"
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},
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"allowScripts": {
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"electron@43.4.0": true,
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"esbuild@0.28.2": true
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}
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}
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