ci/woodpecker/push/woodpecker Pipeline was successful
A store with paid titles had nothing to tell this client and no way for it to listen: the catalog carried no price, no entitlement and no sign-in, so a gated download could only come back 403 and leave the window guessing why. The knowledge belongs on the server, not here. This client serves whichever catalog a registry names, so anything it knew about a particular shop would be a rule that breaks every other one. WarpEngine 0.5 answers GET /api/service with what it offers and puts an `access` block on every entry; this reads both. There is no store name anywhere in the diff. - **0.5 is a dialect of its own**, the older shape with `access` added. The version list is exhaustive over the selector, so adding it was a compile error until somebody said what it reads like — which is what that switch is for. - **A card shows a price and a Buy button** when a title is not yours, opening the store's own page. Buying stays in a browser: a checkout rebuilt here would be a second place to get card handling wrong. - **Signing in is the device grant**: a short code, the person's own browser, and no password crossing this window. The token goes in the OS keychain through safeStorage — one per store — and where no keychain exists it is not stored at all rather than written out in the clear. - **Owned / To buy** join the categories, since owning something is not the same as having installed it. Three things worth stating about the shape: The bearer token stops at the origin that issued it. A gated download redirects to signed storage — often somebody else's host — and some object stores refuse a request outright when an Authorization header arrives alongside the signature. An absent access block is not "free". It is an engine too old to have an opinion, and only one of those two is a reason to offer somebody a sign-in, so the three states are kept apart all the way to the card. state.json does not carry entitlement. Whether somebody may download a title is the server's answer to a question asked now; a copy on disk would go stale on the next purchase or refund, and a stale yes is the dangerous direction. A store with no sign-in shows none, and every WarpEngine before 0.5 is such a store: no Account block, no prices, no new categories. The smoke test against the live catalog reports exactly that — `sign-in: not offered`, `access: open:13`. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
326 lines
16 KiB
Markdown
326 lines
16 KiB
Markdown
# Structure
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This is the map of the client: which layer may know about which, what every kind of
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class is called, and which pattern is used where. It is written to be read before
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adding anything — the point of the layout is that a new feature has an obvious place.
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The application drives a program that **installs and deletes files**. That is why the
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rules below are strict rather than tasteful: an implicit `any` or a filesystem path
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that reaches the window is a safety question, not a style one.
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## The layers
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```
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shared ← contracts and strings both sides need (no logic, no I/O)
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domain ← models, ports, errors. Knows nothing about Electron or Node
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application ← services and DTO mappers. Orchestrates the domain through its ports
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infrastructure ← adapters: the store engine, HTTP, the filesystem, Electron itself
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main ← the Electron host: window, IPC controllers, composition root
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preload ← the bridge, and only the bridge
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renderer ← the window: state store, views, controllers
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```
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**The dependency rule: imports point inward.** `domain` imports nothing but `shared`.
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`application` imports `domain` and `shared`. `infrastructure` implements `domain`
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ports. `main`, `preload` and `renderer` are hosts: they may import inward, and nothing
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imports them. There is no barrel file and no `index.ts` re-export — every import names
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the module it needs, so a cycle is visible in the diff that creates it.
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Two consequences worth stating, because they are the reason the layout pays for
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itself:
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- **`domain` and `application` never import `electron`.** The smoke test assembles the
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same services with no Electron at all (`src/scripts/SmokeTest.ts`), which is how the
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catalog is exercised in a terminal.
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- **The renderer never receives a filesystem path it could act on.** `GameDto` has no
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paths; a launch is asked for by name and resolved in the main process.
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## The tree
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```
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src/
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shared/
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contracts/
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IpcChannels.ts every channel name, frozen, in one table
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BridgeApi.ts the whole surface the window gets
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dto/ what crosses the bridge: plain, JSON-safe data
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i18n/
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EnglishMessages.ts the key set, and the English bundle
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HungarianMessages.ts typed against those keys
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MessageBundle.ts MessageBundle, Locale, LOCALES
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TranslationCatalog.ts locale resolution and bundle lookup
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domain/
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models/ Game, InstalledStore, RegistryStore, StorePaths, …
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ports/ the interfaces the application depends on
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errors/ DomainError and its subclasses, each with a code
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application/
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services/ CatalogService, StoreSelectionService, …
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mappers/ domain → DTO
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infrastructure/
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engine/ the store engine: catalog, releases, install, state
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dialects/ one per WarpEngine version's catalog shape
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ServiceDescriptorClient what the catalog's server says it offers (GET /api/service)
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DeviceSignInClient the device authorization grant, client side
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launchers/ .desktop, .app bundle, .lnk — the three hosts
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archive/ ZipArchive: a zip reader over node:zlib
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files/ StoreFileSystem: atomic writes and the delete guard
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repositories/ the port implementations
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http/ HttpTextClient, StoreHttpClient, HttpStatusError
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json/ JsonRecord: reading data that came from elsewhere
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config/ BuildConfiguration: what was decided when this was packaged
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electron/ ApplicationEnvironment, GameLauncher, and the keychain
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credential store
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main/
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main.ts the entry point: one line of work
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ElectronApplication.ts lifecycle, single instance, self-test mode
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MainWindowFactory.ts the window and its security settings
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composition/ ServiceContainer: the composition root
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ipc/ IpcRouter, the controllers, the guard, argument readers
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streams/ WindowStreamBroadcaster: the three one-way streams
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diagnostics/ SelfTestRunner
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preload/
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preload.ts implements BridgeApi over ipcRenderer
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renderer/
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main.ts the entry point
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RendererApplication.ts wires views and controllers, owns the boot decision
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BridgeAccess.ts the typed window.storeApi
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state/ AppStore, CategoryFilter
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views/ one class per region of the window
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controllers/ one class per group of actions
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dom/ Dom.ts: the DOM chores
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index.html, style.css copied into the build as-is
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scripts/
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SmokeTest.ts the second composition root, with no window
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```
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## Patterns
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Every pattern in the codebase is listed here. If a change needs a pattern that is not
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on this list, it belongs on this list.
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### Ports and adapters
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`domain/ports/*` are interfaces; `infrastructure/*` implements them; the composition
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root is the only file that knows which implementation is in use. This is what makes the
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store engine, the registry HTTP call and Electron's `shell` replaceable — by a stub in a
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test, by a local endpoint in development, by a second host's engine later.
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It has already paid for itself once: the engine used to be a Python CLI driven as a child
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process, and replacing it with one that runs in process was a new adapter behind the same
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port. Nothing in `application`, `main` or `renderer` changed shape for it.
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### Repository and Gateway
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Both are ports; the distinction is what is behind them.
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- **Repository** — a store of records this application owns the shape of:
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`InstalledStoreRepository`, `PreferencesRepository`, `StoreRegistryRepository`.
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- **Gateway** — something with a protocol of its own, whether or not it is another
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process: `StoreCatalogGateway` (the store engine), which today is
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`NativeStoreCatalogGateway` in this application and was a Python CLI before it. The port
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stays async because the work is: it downloads and unpacks.
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### Service
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`application/services/*` — one service per area of behaviour, no HTTP, no `fs`, no
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`child_process`. A service may depend on ports and on other services, never on a
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controller or a view.
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### DTO and Mapper
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Data crossing a boundary is a DTO, and a mapper converts. Two boundaries, two
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directions:
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- `infrastructure/engine/dialects/*` — catalog JSON → typed catalog records. These are
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the only files that know a WarpEngine version's field names.
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- `infrastructure/engine/StoreConfigurationReader`, `StoreStateRepository` — the two
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snake_case files on disk → domain models. These are the only files that know the on-disk
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field names, which are the shell engine's and stay that way.
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- `application/mappers/*DtoMapper` — domain model → DTO for the bridge. Decisions the
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window must not make live here: the absolute box-art URL, whether a title can be
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launched at all.
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### Composition root
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`main/composition/ServiceContainer.ts` for the application, `scripts/SmokeTest.ts` for
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the headless check. Wiring happens in exactly these two places. No service constructs
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its own adapter, and there is no service locator or global registry — dependencies
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arrive through constructors.
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### Controller and Router
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`main/ipc/*IpcController` register their channels on `IpcRouter` and translate a
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channel invocation into one service call. They validate their arguments
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(`IpcArguments.ts`) and map results through DTO mappers. The router normalises errors
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so a `DomainError` crosses as `CODE: message`.
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Renderer controllers (`renderer/controllers/*`) are the mirror image: a user action
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becomes one bridge call and one write to the state store.
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### Single flight
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`SingleFlightGuard` — one engine call at a time, because the store writes files and
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two writers would race. It reports its state, which is what lets the window disable
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exactly the controls that would start a second call and leave the filters and the log
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alive.
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### Observer streams
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Main pushes three one-way streams — log lines, progress events, busy state — through
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`WindowStreamBroadcaster`, which the engine sees as an `EngineProgressListener`. The
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renderer subscribes once, in `EngineStreamController`.
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### State store and unidirectional flow
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`renderer/state/AppStore.ts` holds the whole window state. Every mutator is named
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after what it changes and notifies afterwards; `RendererApplication` re-renders every
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view from the new state. Views never read each other and never hold state, so a
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listing can be thrown away and rebuilt.
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Screens are state, not calls. The setup screen lives in the state as
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`gate: GatePresentation | null`, and that one field decides whether the gate or the
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grid is drawn. While it was two imperative calls the two disagreed: the gate went up
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and the empty-catalog line stayed on screen underneath it.
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### Passive view
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`renderer/views/*` — a view takes its DOM nodes and callbacks in the constructor and
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has one `render(state)` method. It contains no decisions beyond presentation, and it
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never calls the bridge.
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### Error hierarchy with codes
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`DomainError` is abstract with a `code`; subclasses name a single failure
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(`StoreMissingError`, `EngineInvocationError`, `RegistryUnavailableError`, `BusyError`).
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The code is what crosses the bridge.
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### Frozen constant tables
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`IPC_CHANNELS`, `STORE_ENGINES`, the message bundles: `as const` tables with a derived
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type, so a typo is a compile error and adding an entry is the whole change. This is
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the extension point for a second engine.
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### Build-time configuration
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`infrastructure/config/BuildConfiguration.ts` reads the packaged `package.json`, which is
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where a build records the registry it was made for (`warpEngine.registryUrl`, set by
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`make dist STORES_API=…`). Precedence is runtime environment, then build, then the
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built-in default — most specific first, and each one is a different audience: someone
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trying it out, someone shipping a client for another site, us.
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### Untrusted-data readers
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Anything parsed from outside — the catalog, a store's config, the state file, the
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registry — goes through
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`infrastructure/json/JsonRecord.ts`: `unknown` in, a typed value with a stated
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fallback out. No `as` casts on foreign data.
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## Naming
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The names are a pattern, not a preference, and are checked by
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`@typescript-eslint/naming-convention` where a linter can check them.
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### Files
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- One primary export per file; the filename is the subject in `PascalCase`
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(`CatalogService.ts`, `GameDto.ts`).
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- A file whose primary export is a constant table is named for the table, and the
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export is its `UPPER_SNAKE_CASE` form (`IpcChannels.ts` exports `IPC_CHANNELS`).
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- Directories are lowercase and plural where they hold several of a kind (`models`,
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`ports`, `views`, `services`).
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### Types and classes
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| Kind | Pattern | Example |
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| Domain model | plain noun, no suffix | `Game`, `InstalledStore` |
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| Port | `<Subject>Repository` / `Gateway` / `Locator` / `Installer` / `Launcher` | `StoreCatalogGateway` |
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| Adapter | `<Technology><Port>` | `NativeStoreCatalogGateway`, `HttpStoreRegistryRepository`, `FileSystemInstalledStoreRepository` |
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| Service | `<Area>Service` | `CatalogService` |
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| Mapper | `<Subject>Mapper` / `<Subject>DtoMapper` | `EngineGameMapper`, `GameDtoMapper` |
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| Wire type | `<Subject>Dto` | `CatalogListingDto` |
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| IPC controller | `<Domain>IpcController` | `CatalogIpcController` |
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| Renderer controller | `<Area>Controller` | `StoreController` |
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| View | `<Region>View` | `SideMenuView`, `GameCardView` |
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| Factory | `<Product>Factory` | `MainWindowFactory` |
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| Error | `<Cause>Error` | `StoreMissingError` |
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| Callback bag | `<Owner>Callbacks` | `SideMenuViewCallbacks` |
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| Type parameter | `T`-prefixed | `TResult`, `TElement` |
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Interfaces carry no `I` prefix: a port is named for what it does, and its
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implementations say what they are made of.
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### Methods
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The verb states the contract, so a caller knows what a name will do before reading it.
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| Prefix | Contract |
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|---|---|
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| `find…` | returns the thing or `null` / an array; absence is normal |
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| `require…` | returns the thing or **throws**; absence is a fault |
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| `read…` | fetches from a store, a file or a process |
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| `list…` | returns a collection from somewhere outside |
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| `install…`, `sync…`, `remove…`, `select…`, `update…` | changes something |
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| `apply…` | writes to the renderer state store |
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| `render…` | draws (views only) |
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| `handle…` | an IPC or DOM event handler |
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| `on…` | a callback property or subscription |
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| `to…` / `from…` | a mapper conversion |
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| `is…`, `has…`, `can…` | a boolean |
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| `describe…` | turns something into a message for a person |
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Booleans read as assertions (`supported`, `installed`, `launchable`, `busy`), never
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`flag` or `status`.
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## Type rules
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- `strict`, plus `noUncheckedIndexedAccess`, `exactOptionalPropertyTypes`,
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`noImplicitOverride`, `noImplicitReturns`, `noPropertyAccessFromIndexSignature`,
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`noFallthroughCasesInSwitch`, `isolatedModules`.
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- **Every signature is annotated** — parameters, return types, class properties —
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including where inference would manage: `explicit-function-return-type`,
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`explicit-module-boundary-types` and `typedef` are errors.
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- Data is `readonly`: DTO and model fields, and arrays as `readonly T[]`.
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- No `any`, no non-null `!`, no unchecked casts. Foreign data goes through
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`JsonRecord`; DOM lookups go through `requireElement`, which checks the element type
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it was asked for.
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- Exhaustive `switch` over union types, checked by `switch-exhaustiveness-check` — the
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sync-event union is handled that way on purpose.
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`erasableSyntaxOnly` is deliberately **off**: constructor parameter properties are how
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dependencies are declared here, and that is worth more than being strippable by
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`node --experimental-strip-types`.
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## How to add things
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**A new bridge call.** Add the channel to `IPC_CHANNELS`, the method to `BridgeApi`,
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the implementation to `preload.ts`, a `handle…` method to the right controller, and the
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behaviour to a service. The compiler names every file you missed.
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**A new engine (e.g. RetroArch).** Add an entry to `STORE_ENGINES` — the store discovery,
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the home suffix and the launcher name all read from that table — and a `StoreCatalogGateway`
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implementation for that host. Everything above the port is unchanged.
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**A new WarpEngine version.** Add it to `SUPPORTED_WARP_ENGINE_VERSIONS`. The build then
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fails in `selectCatalogDialect` until the switch says which `CatalogDialect` reads it:
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either an existing one, when the catalog's shape did not change, or a new one beside
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`SoftwareListCatalogDialect`.
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**A new field from the catalog.** The dialect reads it into `CatalogSoftware`,
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`CatalogRelease` or `CatalogAsset`; `SelectedGame` and `Game` carry it if the survey or the
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window needs it; `GameDto` and `GameDtoMapper` take it across the bridge.
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**A new language.** Add `<Language>Messages.ts` typed as `MessageBundle`, add the code
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to `LOCALES` and the bundle to `TranslationCatalog`. A missing key will not compile.
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## Build layout
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`tsc` compiles the main process to CommonJS in `build/`. The preload and the renderer
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are **bundled** by esbuild into one file each (`build/preload/preload.js`,
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`build/renderer/app.js`), because a sandboxed preload may not require its own modules
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and a module script over `file://` is blocked by the page's origin rules. `index.html`
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and `style.css` are copied. `electron-builder` ships `build/**` and nothing else.
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`make check` is the gate: `typecheck`, `lint`, then the two test suites — the cheapest
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check that can fail runs first.
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