mr.zeroandClaude Opus 5 f88340d63c An Electron client for the desktop store
The desktop store put the catalog on ordinary computers, and then asked people to
open a terminal — which on Windows is not even a workable ask, because the
installer is `curl … | sh`. This is the window: a grid of cards, one click to
install a title into the application menu, one to play it, one to remove it.

The CLI stays the product. Every action runs `desktop_store.py --json`, so there
is one catalog logic, one state file and one delete guard; the window never
touches the filesystem itself. That is also why the engine grew `--json` first
rather than this app growing a parser for prose.

It doubles as the Windows install path: with no store on the machine, the app
downloads the engine, the shared core and a config into the same folder the shell
installer would use — Node's https, no curl. An engine older than 1.1.0 cannot be
driven from a window, so the client checks the version and offers to refresh it
instead of failing on the first call.

Deliberate choices worth knowing:

- No renderer framework and no build step. Plain HTML, CSS and JS, one runtime
  dependency. The whole UI is readable in one sitting.
- `contextIsolation` on, `nodeIntegration` off, `sandbox` on, a CSP that permits
  only the app's own script and stylesheet plus images over HTTPS. The renderer
  can do exactly what preload.js exposes and nothing else.
- English and Hungarian, following the system language. The CLIs and the docs stay
  English; this is the one end-user surface where that is not enough.
- `ENGINES` is a list with one entry. The RetroArch store has the same command
  shape, so adding it is an entry, not a rewrite.

Two ways to test it without a working installation in the way: `npm run smoke`
drives the bridge with no window at all, and `npm run uitest` loads the window
once and reports what rendered — the only way a renderer error would otherwise be
noticed, since the main process log stays empty. Both accept a sandbox store
through STORE_ROOT / SMOKE_HOME.

Verified on macOS arm64, including the packaged .app: the store is found, ten
titles list, a sync installs three, and the window renders them as installed with
their Play and Remove buttons. Linux and Windows are unproven, as they are for the
CLI itself.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-18 10:55:12 +02:00

warp-engine-desktop-gui — a window for the desktop store

A graphical client for warp-engine-desktop-store: the catalog as a grid of cards, one click to install a title into your own application menu, one to play it, one to remove it. Linux, macOS and Windows.

The CLI stays the product; this is its front door. Every action here runs desktop_store.py, so there is one catalog logic, one state file and one delete guard — the window never touches the filesystem itself.

It is also the Windows install path. The store's own installer is curl … | sh, which Windows does not have; this app downloads the store engine itself, into the same folder the shell installer would use.

What it needs

  • Python 3 on the machine, because the store is a Python program. The app looks for python3, python and py -3, and says so plainly if none answer.
  • Nothing else at runtime. No Node, no package manager, no admin rights: the store installs under your own user account.

Install

Grab the package for your machine from the releases and open it. On first run, if there is no store on the machine yet, the window offers to download one — that is the whole setup.

The macOS build is not signed or notarised, so the first open needs right-click ▸ Open (or System Settings ▸ Privacy & Security). Nothing the store itself downloads is affected: those files are fetched by Python, which does not set the quarantine flag.

Use

  • Install all fetches everything the catalog offers for this machine.
  • A card's button is Install, Update, or Play / Open once it is there. Remove takes a title back out.
  • Each card says whether it is native — unpacked and run locally, works offline — or hosted: a browser build the catalog serves rather than packages, so its entry opens a page and needs the network.
  • The Log drawer at the bottom carries the store's own output verbatim, and next to it are buttons that open the two folders everything lands in.
  • The language follows the system and can be switched; English and Hungarian.

Anything installed from the window is a normal menu entry, so it also shows up in your launcher, Dock or Start menu — the app does not have to be running to play.

Development

npm install
npm start                  # the window, against whatever store is installed
npm run smoke              # the bridge only: no window, no Electron
npm run uitest             # loads the window once and reports what rendered
npm run dist:mac           # or dist:win / dist:linux

Node 22 or newer is needed to install, not to run: Electron's own installer is ESM-only, and older Node cannot require() it. The packaged app carries its own runtime.

Both test scripts accept a sandbox store instead of the real one, which is how this repository is tested without touching a working installation:

STORE_ROOT=/tmp/sandbox-root npm start
SMOKE_HOME=/tmp/sandbox-root/ttg-desktop npm run smoke

How it is put together

File What it does
main.js the window, the IPC, and the one-call-at-a-time guard
preload.js the entire surface the renderer gets — no Node reaches it
lib/store.js finds the store and Python, runs the CLI, parses its JSON
lib/bootstrap.js downloads the engine, the shared core and a config
lib/i18n.js the two string tables
renderer/ plain HTML, CSS and JS — no framework, no build step

contextIsolation is on, nodeIntegration off, sandbox on, and the page carries a CSP that allows only its own script and stylesheet plus images over HTTPS. Links open in the real browser; the window itself never navigates.

lib/store.js talks to the CLI through --json, which puts data on stdout and the human-readable log on stderr. That flag arrived with engine 1.1.0, and the client checks: an older store is met with an offer to refresh it rather than a failed call.

The bridge keeps an ENGINES list with one entry today. The RetroArch store has the same command shape, so a second entry is the whole change needed to drive it too — that is why the indirection is there.

Verified, and not

Exercised on macOS (arm64): the store is discovered, the catalog lists, a sync installs, the window renders the installed state, and npm run uitest passes with the grid rendered and both languages in the picker. The bootstrap download was run into an empty directory and the resulting store answered the bridge.

Not tried on Linux or Windows. The paths and the launch behaviour are written for them, and the store CLI itself has the same gap — .desktop and .lnk launchers have been generated and read, but nobody has clicked one.

S
Description
Electron client for the WarpEngine desktop store: the catalog as a grid, one click to put a game in your application menu.
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2026-08-19 16:14:28 +00:00
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