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# bevy-tools
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CI/CD templates for [Bevy](https://bevyengine.org) (Rust) game
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projects, in the same spirit as
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[ebitengine-tools](../ebitengine-tools) and
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[godot-tools](../godot-tools).
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- `example-makefile.make` — project Makefile: local dev targets
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(`build`, `run`, `wasm`, `export`, `watch`, `clean`) plus the
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Woodpecker pipeline targets (`ci-version`, `ci-export`, `ci-upload`,
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`ci-update`).
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- `example-woodpecker.yaml` — Woodpecker pipeline: version → build
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(Rust, `wasm32-unknown-unknown` target + `wasm-bindgen` in the
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`rust:1-alpine` image) → upload (scp to the droparea) → update
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(calls the teletypegames `/update` endpoint with `platform=bevy`).
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- `example-tasks.json` — VS Code `.vscode/tasks.json` with the common
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dev tasks: **Run** (`cargo run`, default build task, `Cmd+Shift+B`),
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**Build & Run**, **Build WASM** and **Make build**.
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- `web/index.html` — the HTML shell downloaded by `make export` and
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packaged next to the `wasm-bindgen` output (`game.js` +
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`game_bg.wasm`).
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## Usage in a game repo
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1. Copy `example-makefile.make` to `Makefile` and set `PROJECT`
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(must match the crate name in `Cargo.toml`; the native binary is
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built to `bin/$(PROJECT)`).
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2. Pin the `wasm-bindgen` crate in `Cargo.toml` to the exact version
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in `WASM_BINDGEN_VERSION`:
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```toml
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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wasm-bindgen = "=0.2.100"
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```
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The `wasm-bindgen` CLI and the crate **must be the same version**,
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otherwise the generated JS glue refuses to load. The pipeline
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installs the CLI version parsed from the Makefile.
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3. Copy `example-woodpecker.yaml` to `.woodpecker.yaml` and add the
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`droparea_ssh_password` / `update_secret_key` secrets in Woodpecker.
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4. Copy `example-tasks.json` to `.vscode/tasks.json` and replace the
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binary name (`bevydemo`) with `$(PROJECT)`.
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Local WASM builds additionally need
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`rustup target add wasm32-unknown-unknown` and the `wasm-bindgen` CLI
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(`cargo install wasm-bindgen-cli --version 0.2.100`).
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The pipeline uploads `$(PROJECT)-$(VERSION).html.zip` to the droparea,
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then triggers
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`/update?platform=bevy&name=$(PROJECT)&version=$(VERSION)`.
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Detailed documentation lives on the wiki: `/development/bevy`.
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# -----------------------------------------
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# Makefile – Bevy project builder
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# -----------------------------------------
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PROJECT = bevydemo
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# Must match the `wasm-bindgen` version pinned in Cargo.toml
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# ([target.'cfg(target_arch = "wasm32")'.dependencies] wasm-bindgen = "=0.2.100")
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WASM_BINDGEN_VERSION = 0.2.100
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BIN_DIR = bin
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DIST_DIR = dist
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WASM_TARGET = wasm32-unknown-unknown
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WASM_RELEASE = target/$(WASM_TARGET)/release/$(PROJECT).wasm
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OUTPUT_ZIP = $(PROJECT)-$(VERSION).html.zip
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VERSION_FILE = .version
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INDEX_HTML_URL = https://git.teletype.hu/tools/bevy-tools/raw/branch/master/web/index.html
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all: build
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build:
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@mkdir -p $(BIN_DIR)
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cargo build --release
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cp target/release/$(PROJECT) $(BIN_DIR)/$(PROJECT)
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run:
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cargo run
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wasm:
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@mkdir -p $(DIST_DIR)
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cargo build --release --target $(WASM_TARGET)
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wasm-bindgen --target web --no-typescript \
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--out-dir $(DIST_DIR) --out-name game $(WASM_RELEASE)
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export: wasm
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@if [ -z "$(VERSION)" ]; then \
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echo "ERROR: VERSION not set!"; exit 1; \
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fi
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@echo "==> Downloading index.html"
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curl -sSL $(INDEX_HTML_URL) -o $(DIST_DIR)/index.html
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@echo "==> Packaging HTML/WASM for $(VERSION)"
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zip -r $(OUTPUT_ZIP) -j $(DIST_DIR)/game_bg.wasm $(DIST_DIR)/game.js $(DIST_DIR)/index.html
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@echo "==> Cleaning temporary files"
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rm -f $(DIST_DIR)/game_bg.wasm $(DIST_DIR)/game.js $(DIST_DIR)/index.html
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watch:
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fswatch -o src | while read; do make build; done
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clean:
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rm -rf $(BIN_DIR) $(DIST_DIR) target
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ci-version:
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@if [ -f metadata.json ]; then \
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VERSION=$$(jq -r '.version' metadata.json); \
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else \
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VERSION=$$(git rev-parse --short HEAD); \
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fi; \
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BRANCH=$$(git rev-parse --abbrev-ref HEAD); \
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if [ "$$BRANCH" != "main" ] && [ "$$BRANCH" != "master" ]; then \
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VERSION="dev-$$VERSION-$$BRANCH"; \
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fi; \
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echo $$VERSION > $(VERSION_FILE)
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ci-export:
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@VERSION=$$(cat $(VERSION_FILE)); \
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$(MAKE) export VERSION=$$VERSION
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ci-upload:
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@VERSION=$$(cat $(VERSION_FILE)); \
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FILE="$(PROJECT)-$$VERSION.html.zip"; \
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META_SRC="metadata.json"; \
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META_DST="$(PROJECT)-$$VERSION.metadata.json"; \
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cp $$META_SRC $$META_DST; \
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sshpass -p "$(DROPAREA_SSH_PASSWORD)" scp -o StrictHostKeyChecking=no -P $(DROPAREA_PORT) \
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$$FILE $$META_DST \
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$(DROPAREA_USER)@$(DROPAREA_HOST):$(DROPAREA_TARGET_PATH)/
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ci-update:
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@VERSION=$$(cat $(VERSION_FILE)); \
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curl "$(UPDATE_SERVER)/update?secret=$(UPDATE_SECRET)&name=$(PROJECT)&platform=bevy&version=$$VERSION"
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.PHONY: all build run wasm export watch clean ci-version ci-export ci-upload ci-update
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{
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// See https://go.microsoft.com/fwlink/?LinkId=733558
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// for the documentation about the tasks.json format
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// Copy to .vscode/tasks.json and replace "bevydemo" with your PROJECT name.
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"version": "2.0.0",
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"tasks": [
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{
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"label": "Run",
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"type": "shell",
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"command": "cargo run",
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"problemMatcher": [],
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"group": {
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"kind": "build",
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"isDefault": true
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}
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},
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{
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"label": "Build & Run",
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"type": "shell",
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"command": "make clean && make build && ./bin/bevydemo",
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"problemMatcher": []
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},
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{
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"label": "Build WASM",
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"type": "shell",
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"command": "make wasm",
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"problemMatcher": []
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},
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{
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"label": "Make build",
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"type": "shell",
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"command": "make build"
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}
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]
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}
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@@ -0,0 +1,38 @@
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steps:
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- name: version
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image: alpine
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commands:
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- apk add --no-cache git make jq
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- make ci-version
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- name: build
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image: rust:1-alpine
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commands:
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- apk add --no-cache musl-dev zip make curl
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- rustup target add wasm32-unknown-unknown
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- WB=$(grep -o 'WASM_BINDGEN_VERSION *= *[0-9.]*' Makefile | grep -o '[0-9.]*$')
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- curl -sSL "https://github.com/rustwasm/wasm-bindgen/releases/download/$${WB}/wasm-bindgen-$${WB}-x86_64-unknown-linux-musl.tar.gz" | tar xz -C /usr/local/bin --strip-components=1
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- make ci-export
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- name: upload
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image: alpine
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environment:
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DROPAREA_HOST: vps.teletype.hu
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DROPAREA_PORT: 2223
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DROPAREA_TARGET_PATH: /home/drop
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DROPAREA_USER: drop
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DROPAREA_SSH_PASSWORD:
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from_secret: droparea_ssh_password
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commands:
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- apk add --no-cache make openssh-client sshpass
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- make ci-upload
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- name: update
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image: alpine
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environment:
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UPDATE_SERVER: https://teletypegames.org
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UPDATE_SECRET:
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from_secret: update_secret_key
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commands:
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- apk add --no-cache make curl
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- make ci-update
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<!doctype html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>Bevy Game</title>
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<style>
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html, body { margin: 0; padding: 0; background: #000; height: 100%; overflow: hidden; }
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canvas { display: block; margin: 0 auto; outline: none; }
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</style>
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</head>
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<body>
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<script type="module">
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import init from './game.js';
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init().catch((e) => {
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// Bevy uses an exception to hand control to the browser's event loop.
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if (!e.message.includes("Using exceptions for control flow")) throw e;
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});
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</script>
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</body>
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</html>
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