34 lines
1.5 KiB
Markdown
34 lines
1.5 KiB
Markdown
# c64-tools
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CI/CD templates for Commodore 64 (ACME + VICE) game projects, in the same
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spirit as [tic80-tools](../tic80-tools).
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- `example-makefile.make` — project Makefile: local dev targets
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(`deps`, `build`, `run`, `clear`, `rebuild`, `rebuildrun`) plus the
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Woodpecker pipeline targets (`ci-version`, `ci-build`, `ci-artifact`,
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`ci-update`).
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- `example-woodpecker.yaml` — Woodpecker pipeline: version → build
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(Debian, `apt install acme`) → artifact (scp to the droparea) →
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update (calls the teletypegames `/update` endpoint with
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`platform=c64`).
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- `example-metadata.json` — catalog metadata; the `version` field drives
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`ci-version`, the rest (`name`, `title`, `author`, `desc`, `site`,
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`license`) is what `SoftwareUpdater::C64Service` writes into the DB.
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- `example-tasks.json` — VS Code `.vscode/tasks.json` wrapping the local
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make targets.
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## Usage in a game repo
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1. Copy `example-makefile.make` to `Makefile`, set `PROJECT` (and
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`TARGET` if the .prg name differs from `$(PROJECT).prg`).
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2. Copy `example-metadata.json` to `metadata.json` and fill it in;
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`name` must match `PROJECT`.
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3. Copy `example-woodpecker.yaml` to `.woodpecker.yaml` and add the
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`droparea_ssh_password` / `update_secret_key` secrets in Woodpecker.
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4. Copy `example-tasks.json` to `.vscode/tasks.json`.
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The pipeline uploads `$(PROJECT)-$(VERSION).prg` and
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`$(PROJECT)-$(VERSION).metadata.json` to the droparea, then triggers
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`/update?platform=c64&name=$(PROJECT)&version=$(VERSION)`, which
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creates/updates the Software row and a Release with `cartridge_path`.
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