e01071dcbe7ecaae705cd8a06a9c8fbd219d5c92
The ARM asset kind is in the build matrix and the engine now picks the asset that matches the machine, so the plan's first two steps are behind us. The measurement is refreshed too: linux_arm64 exists for one title, and the win/linux x64 counts moved as pipelines re-ran. Next is the one that turns the coverage number: installing non-cartridge assets as Batocera ports rather than ROMs. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
devarea
Workspace management repo for TTG: use it to clone the whole workspace in
its category-folder structure, and to verify that the clone list is in sync
with the Gitea server (git.teletypegames.org).
Quick start
On a fresh machine:
mkdir TTG && cd TTG
git clone ssh://git@git.teletypegames.org:2222/tools/devarea
cd devarea
make setup # install tea + clone all repos + check
Repos are cloned into the parent directory of the devarea checkout (the
workspace root). To use a different target: make clone ROOT=/path/to/workspace.
Make targets
| Target | What it does |
|---|---|
make help |
List available targets (default) |
make tea |
Install tea (Gitea CLI) via Homebrew if missing, and verify the login |
make clone |
Clone all repos based on scripts/repos.list; existing ones are skipped |
make check |
Compare the clone list against the server (tea repo list --output json) |
make setup |
All three in one: tea + clone + check |
Scripts
All scripts live under scripts/ and can also be run standalone:
install-tea.sh— installs tea and verifies the login. Without a login it prints the setup command (tea login add --name ttg --url https://git.teletypegames.org).clone-repos.sh [target-dir]— clones every line ofrepos.listinto the given structure. Idempotent: existing clones are skipped.check-repos.sh— checks in both directions: repos that exist on the server but are missing from the list (MISSING), and repos listed as Gitea repos but absent from the server (STALE). Exits with 1 on any hit, so it is CI-friendly.
Data files
scripts/repos.list— the repos to clone, one per line in<workspace-relative path>|<clone URL>form. New repo on the server → add it here (make checkwill complain if it is missing). Non-Gitea repos (GitHub) may also appear; the check skips those.scripts/repos.ignore— repos that exist on the server but are intentionally not cloned (<owner>/<name>); the check does not report these as missing.
Workspace structure
TTG/
├── devarea/ # this repo
├── teletypegames/ # public site monorepo (GitHub)
├── wiki-pages/ # wiki mirror (Grav)
├── archive/ # retired projects
├── demos/ # engine demos, experiments
├── games/ # games
├── media/ # assets, images (not git)
├── tools/ # standalone tools, infra
├── tools_bbs/ # BBS-related repos
├── tools_build/ # engine/build toolchains (*-tools)
└── tools_libs/ # own libraries (inkwell, rubbs, gorpg)
Estate documentation
These describe the estate as a whole, which is why they live here rather than in any single repo:
- WIKI_CONNECTION.md — which repo is documented by which wiki page, and which Gitea org each repo belongs to.
- REPO_REFACT.md — the Gitea org structure: what each org is for and what it contains.
- ECOSYSTEM_PLAN.md — what we have per org towards a complete game development lifecycle, and what is still missing.
- MORE_STORES.md — which further host platforms could get a store like the Batocera one, measured against what the catalog actually ships.
The ttg-ops plugin in ttg-marketplace reads these rather than carrying its
own copy of the rules.
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