Add desktop binary export support to the examples
win-x86, win-x64, linux-x64 and mac-universal targets, validated on the pong pipeline: Makefile binaries/ci-binaries targets, desktop export presets, ci-binaries step in the Woodpecker example. Mac is a single universal (intel + arm) build with built-in ad-hoc codesign and needs ETC2 ASTC texture import enabled in project.godot. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -9,6 +9,7 @@ steps:
|
||||
image: git.teletypegames.org/internal/godot-builder:4.6
|
||||
commands:
|
||||
- make ci-export
|
||||
- make ci-binaries
|
||||
|
||||
- name: artifact
|
||||
image: alpine
|
||||
|
||||
Reference in New Issue
Block a user