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# godot-tools
CI/CD templates for [Godot](https://godotengine.org) (4.x) game
projects, in the same spirit as [ebitengine-tools](../ebitengine-tools)
and [tic80-tools](../tic80-tools).
- `example-makefile.make` — project Makefile: local dev targets
(`build`, `run`, `web`, `export`, `watch`, `clean`) plus the
Woodpecker pipeline targets (`ci-version`, `ci-export`, `ci-upload`,
`ci-update`).
- `example-woodpecker.yaml` — Woodpecker pipeline: version → build
(headless web export in the `barichello/godot-ci` image) → upload
(scp to the droparea) → update (calls the teletypegames `/update`
endpoint with `platform=godot`).
- `example-export_presets.cfg` — minimal `export_presets.cfg` with the
**Web** preset the Makefile exports. Threads are disabled
(`variant/thread_support=false`, Godot 4.3+) so the build runs
without COOP/COEP (cross-origin isolation) headers.
- `example-tasks.json` — VS Code `.vscode/tasks.json` with the common
dev tasks: **Run** (`godot --path .`, default build task,
`Cmd+Shift+B`), **Edit**, **Export Web** and **Make build**.
## Usage in a game repo
1. Copy `example-makefile.make` to `Makefile` and set `PROJECT`
(the web build is packaged as `$(PROJECT)-$(VERSION).html.zip`).
2. Copy `example-export_presets.cfg` to `export_presets.cfg` (or merge
the `Web` preset into your existing presets). Keep the preset name
in sync with `EXPORT_PRESET` in the Makefile.
3. Copy `example-woodpecker.yaml` to `.woodpecker.yaml` and add the
`droparea_ssh_password` / `update_secret_key` secrets in Woodpecker.
Match the `barichello/godot-ci` image tag to the Godot version the
project is made with (e.g. `4.6`) — the image ships the matching
export templates.
4. Copy `example-tasks.json` to `.vscode/tasks.json`.
The pipeline uploads `$(PROJECT)-$(VERSION).html.zip` to the droparea,
then triggers
`/update?platform=godot&name=$(PROJECT)&version=$(VERSION)`.
Detailed documentation lives on the wiki: `/development/godot`.
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; Copy to export_presets.cfg in the project root (or merge the preset
; into your existing file). The "Web" preset name is what the Makefile
; passes to `godot --headless --export-release`.
;
; `variant/thread_support=false` keeps the build runnable without
; COOP/COEP (cross-origin isolation) headers, which the game hosting
; does not send. Requires Godot 4.3+.
[preset.0]
name="Web"
platform="Web"
runnable=true
advanced_options=false
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="dist/web/index.html"
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""
seed=0
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
[preset.0.options]
custom_template/debug=""
custom_template/release=""
variant/extensions_support=false
variant/thread_support=false
vram_texture_compression/for_desktop=true
vram_texture_compression/for_mobile=false
html/export_icon=true
html/custom_html_shell=""
html/head_include=""
html/canvas_resize_policy=2
html/focus_canvas_on_start=true
html/experimental_virtual_keyboard=false
progressive_web_app/enabled=false
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# -----------------------------------------
# Makefile Godot project builder
# -----------------------------------------
PROJECT = godotdemo
GODOT ?= godot
EXPORT_PRESET = Web
DIST_DIR = dist
WEB_DIR = $(DIST_DIR)/web
OUTPUT_ZIP = $(PROJECT)-$(VERSION).html.zip
VERSION_FILE = .version
all: build
build:
$(GODOT) --headless --import
run:
$(GODOT) --path .
web: build
@mkdir -p $(WEB_DIR)
@echo "==> Exporting web build ($(EXPORT_PRESET) preset)"
$(GODOT) --headless --export-release "$(EXPORT_PRESET)" $(WEB_DIR)/index.html
export: web
@if [ -z "$(VERSION)" ]; then \
echo "ERROR: VERSION not set!"; exit 1; \
fi
@echo "==> Packaging web build for $(VERSION)"
cd $(WEB_DIR) && zip -r ../../$(OUTPUT_ZIP) .
@echo "==> Cleaning temporary files"
rm -rf $(WEB_DIR)
watch:
fswatch -o . --include="\.gd$$" --include="\.tscn$$" | while read; do make build; done
clean:
rm -rf $(DIST_DIR) .godot
ci-version:
@if [ -f metadata.json ]; then \
VERSION=$$(jq -r '.version' metadata.json); \
else \
VERSION=$$(git rev-parse --short HEAD); \
fi; \
BRANCH=$$(git rev-parse --abbrev-ref HEAD); \
if [ "$$BRANCH" != "main" ] && [ "$$BRANCH" != "master" ]; then \
VERSION="dev-$$VERSION-$$BRANCH"; \
fi; \
echo $$VERSION > $(VERSION_FILE)
ci-export:
@VERSION=$$(cat $(VERSION_FILE)); \
$(MAKE) export VERSION=$$VERSION
ci-upload:
@VERSION=$$(cat $(VERSION_FILE)); \
FILE="$(PROJECT)-$$VERSION.html.zip"; \
META_SRC="metadata.json"; \
META_DST="$(PROJECT)-$$VERSION.metadata.json"; \
cp $$META_SRC $$META_DST; \
sshpass -p "$(DROPAREA_SSH_PASSWORD)" scp -o StrictHostKeyChecking=no -P $(DROPAREA_PORT) \
$$FILE $$META_DST \
$(DROPAREA_USER)@$(DROPAREA_HOST):$(DROPAREA_TARGET_PATH)/
ci-update:
@VERSION=$$(cat $(VERSION_FILE)); \
curl "$(UPDATE_SERVER)/update?secret=$(UPDATE_SECRET)&name=$(PROJECT)&platform=godot&version=$$VERSION"
.PHONY: all build run web export watch clean ci-version ci-export ci-upload ci-update
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{
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
// Copy to .vscode/tasks.json.
"version": "2.0.0",
"tasks": [
{
"label": "Run",
"type": "shell",
"command": "godot --path .",
"problemMatcher": [],
"group": {
"kind": "build",
"isDefault": true
}
},
{
"label": "Edit",
"type": "shell",
"command": "godot -e --path .",
"problemMatcher": []
},
{
"label": "Export Web",
"type": "shell",
"command": "make web",
"problemMatcher": []
},
{
"label": "Make build",
"type": "shell",
"command": "make build"
}
]
}
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steps:
- name: version
image: alpine
commands:
- apk add --no-cache git make jq
- make ci-version
- name: build
image: barichello/godot-ci:4.6
commands:
- apt-get update && apt-get install -y --no-install-recommends make zip
- make ci-export
- name: artifact
image: alpine
environment:
DROPAREA_HOST: vps.teletype.hu
DROPAREA_PORT: 2223
DROPAREA_TARGET_PATH: /home/drop
DROPAREA_USER: drop
DROPAREA_SSH_PASSWORD:
from_secret: droparea_ssh_password
commands:
- apk add --no-cache make openssh-client sshpass
- make ci-upload
- name: update
image: alpine
environment:
UPDATE_SERVER: https://teletypegames.org
UPDATE_SECRET:
from_secret: update_secret_key
commands:
- apk add --no-cache make curl
- make ci-update