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2026-07-31 16:25:49 +02:00
commit f5bd3e4a30
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; Copy to export_presets.cfg in the project root (or merge the preset
; into your existing file). The "Web" preset name is what the Makefile
; passes to `godot --headless --export-release`.
;
; `variant/thread_support=false` keeps the build runnable without
; COOP/COEP (cross-origin isolation) headers, which the game hosting
; does not send. Requires Godot 4.3+.
[preset.0]
name="Web"
platform="Web"
runnable=true
advanced_options=false
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="dist/web/index.html"
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""
seed=0
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
[preset.0.options]
custom_template/debug=""
custom_template/release=""
variant/extensions_support=false
variant/thread_support=false
vram_texture_compression/for_desktop=true
vram_texture_compression/for_mobile=false
html/export_icon=true
html/custom_html_shell=""
html/head_include=""
html/canvas_resize_policy=2
html/focus_canvas_on_start=true
html/experimental_virtual_keyboard=false
progressive_web_app/enabled=false