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; Copy to export_presets.cfg in the project root (or merge the preset
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; into your existing file). The "Web" preset name is what the Makefile
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; passes to `godot --headless --export-release`.
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;
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; `variant/thread_support=false` keeps the build runnable without
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; COOP/COEP (cross-origin isolation) headers, which the game hosting
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; does not send. Requires Godot 4.3+.
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[preset.0]
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name="Web"
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platform="Web"
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runnable=true
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advanced_options=false
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="dist/web/index.html"
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patches=PackedStringArray()
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encryption_include_filters=""
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encryption_exclude_filters=""
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seed=0
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encrypt_pck=false
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encrypt_directory=false
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script_export_mode=2
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[preset.0.options]
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custom_template/debug=""
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custom_template/release=""
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variant/extensions_support=false
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variant/thread_support=false
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vram_texture_compression/for_desktop=true
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vram_texture_compression/for_mobile=false
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html/export_icon=true
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html/custom_html_shell=""
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html/head_include=""
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html/canvas_resize_policy=2
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html/focus_canvas_on_start=true
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html/experimental_virtual_keyboard=false
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progressive_web_app/enabled=false
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