play functionality for every versions
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@@ -8,4 +8,5 @@ type Release struct {
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Version string `gorm:"size:64" json:"version"`
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CartridgePath string `gorm:"size:255" json:"-"`
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SourcePath string `gorm:"size:255" json:"-"`
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WebPlayable bool `gorm:"default:false" json:"web_playable"`
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}
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+104
-4
@@ -21,7 +21,7 @@ func NewPlayController(softwareService domain.SoftwareServiceInterface) *PlayCon
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}
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}
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func (c *PlayController) Play(w http.ResponseWriter, r *http.Request) {
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func (c *PlayController) PlayV1(w http.ResponseWriter, r *http.Request) {
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name := chi.URLParam(r, "name")
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if name == "" {
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http.Error(w, "Name not provided", http.StatusBadRequest)
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@@ -38,6 +38,58 @@ func (c *PlayController) Play(w http.ResponseWriter, r *http.Request) {
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return
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}
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var webPlayableRelease *domain.Release
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for _, release := range software.Releases {
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if release.WebPlayable {
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webPlayableRelease = &release
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break
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}
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}
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if webPlayableRelease == nil {
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http.Error(w, "No web-playable version found for this software", http.StatusNotFound)
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return
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}
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http.Redirect(w, r, fmt.Sprintf("/play/%s/%s", name, webPlayableRelease.Version), http.StatusFound)
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}
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func (c *PlayController) Play(w http.ResponseWriter, r *http.Request) {
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name := chi.URLParam(r, "name")
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if name == "" {
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http.Error(w, "Name not provided", http.StatusBadRequest)
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return
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}
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version := chi.URLParam(r, "version")
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if version == "" {
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http.Error(w, "Version not provided", http.StatusBadRequest)
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return
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}
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software, err := c.softwareService.GetByNameWithReleases(name)
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if err != nil {
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if err == domain.ErrSoftwareNotFound {
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http.Error(w, "Software not found", http.StatusNotFound)
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return
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}
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http.Error(w, err.Error(), http.StatusInternalServerError)
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return
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}
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var webPlayableRelease *domain.Release
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for _, release := range software.Releases {
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if release.Version == version && release.WebPlayable {
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webPlayableRelease = &release
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break
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}
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}
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if webPlayableRelease == nil {
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http.Error(w, "No web-playable version found for this software", http.StatusNotFound)
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return
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}
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tmpl, err := template_utils.GetTemplate("play_controller_play", "http/views/shared/layout.html", "http/views/play/play.html")
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if err != nil {
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http.Error(w, err.Error(), http.StatusInternalServerError)
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@@ -45,11 +97,12 @@ func (c *PlayController) Play(w http.ResponseWriter, r *http.Request) {
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}
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tmpl.Execute(w, map[string]interface{}{
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"Software": software,
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"Software": software,
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"WebPlayableRelease": webPlayableRelease,
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})
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}
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func (c *PlayController) ServeContent(w http.ResponseWriter, r *http.Request) {
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func (c *PlayController) ServeContentV1(w http.ResponseWriter, r *http.Request) {
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contentsPath := os.Getenv("GAMES_DIR")
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name := chi.URLParam(r, "name")
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if name == "" {
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@@ -57,7 +110,26 @@ func (c *PlayController) ServeContent(w http.ResponseWriter, r *http.Request) {
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return
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}
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htmlBaseDir := filepath.Join(contentsPath, "html", name)
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software, err := c.softwareService.GetByNameWithReleases(name)
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if err != nil {
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http.Error(w, fmt.Sprintf("Content for '%s' not found.", name), http.StatusNotFound)
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return
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}
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var webPlayableRelease *domain.Release
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for _, release := range software.Releases {
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if release.WebPlayable {
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webPlayableRelease = &release
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break
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}
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}
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if webPlayableRelease == nil {
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http.Error(w, "No web-playable version found for this software", http.StatusNotFound)
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return
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}
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htmlBaseDir := filepath.Join(contentsPath, "html", name, webPlayableRelease.Version)
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if _, err := os.Stat(htmlBaseDir); os.IsNotExist(err) {
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http.Error(w, fmt.Sprintf("Content for '%s' not found.", name), http.StatusNotFound)
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@@ -70,3 +142,31 @@ func (c *PlayController) ServeContent(w http.ResponseWriter, r *http.Request) {
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fs := http.StripPrefix(fmt.Sprintf("/play/%s/content", name), http.FileServer(http.Dir(htmlBaseDir)))
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fs.ServeHTTP(w, r)
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}
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func (c *PlayController) ServeContent(w http.ResponseWriter, r *http.Request) {
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contentsPath := os.Getenv("GAMES_DIR")
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name := chi.URLParam(r, "name")
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if name == "" {
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http.Error(w, "Name not provided", http.StatusBadRequest)
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return
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}
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version := chi.URLParam(r, "version")
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if version == "" {
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http.Error(w, "Version not provided", http.StatusBadRequest)
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return
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}
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htmlBaseDir := filepath.Join(contentsPath, "html", name, version)
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if _, err := os.Stat(htmlBaseDir); os.IsNotExist(err) {
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http.Error(w, fmt.Sprintf("Content for '%s' not found.", name), http.StatusNotFound)
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return
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} else if err != nil {
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http.Error(w, fmt.Sprintf("Error accessing content for '%s': %v", name, err), http.StatusInternalServerError)
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return
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}
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fs := http.StripPrefix(fmt.Sprintf("/play/%s/%s/content", name, version), http.FileServer(http.Dir(htmlBaseDir)))
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fs.ServeHTTP(w, r)
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}
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+4
-2
@@ -40,8 +40,10 @@ func (r *Router) Init() *chi.Mux {
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router.Get("/download/{name}/cartridge", r.downloadController.GetLatestCartridge)
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router.Get("/download/{name}/{version}/source", r.downloadController.GetSource)
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router.Get("/download/{name}/{version}/cartridge", r.downloadController.GetCartridge)
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router.Get("/play/{name}", r.playController.Play)
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router.Get("/play/{name}/content*", r.playController.ServeContent)
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router.Get("/play/{name}", r.playController.PlayV1)
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router.Get("/play/{name}/content*", r.playController.ServeContentV1)
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router.Get("/play/{name}/{version}", r.playController.Play)
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router.Get("/play/{name}/{version}/content*", r.playController.ServeContent)
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fs := http.FileServer(http.Dir("assets"))
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router.Handle("/assets/*", http.StripPrefix("/assets/", fs))
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@@ -1,17 +1,32 @@
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{{define "content"}}
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<h1 class="my-4">Play {{.Software.Title}}</h1>
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<div class="ratio ratio-4x3" style="max-width: 640px; margin: 0 auto;">
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<iframe id="gameFrame" src="/play/{{.Software.Name}}/content/index.html" frameborder="0" allowfullscreen></iframe>
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<div class="ratio ratio-4x3" style="max-width: 960px; margin: 0 auto;">
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<iframe id="gameFrame" src="/play/{{.Software.Name}}/{{.WebPlayableRelease.Version}}/content/index.html" frameborder="0" allowfullscreen></iframe>
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</div>
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<div style="max-width: 640px; margin: 10px auto; text-align: center;">
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<div style="max-width: 960px; margin: 10px auto; text-align: center;">
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<div class="btn-group" role="group" aria-label="Game controls">
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<a href="/" class="btn btn-primary">Back to Softwares</a>
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<a href="/releases/{{.Software.Name}}" class="btn btn-primary">Back to Releases</a>
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<button id="fullscreenButton" class="btn btn-secondary">Fullscreen</button>
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</div>
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</div>
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<div style="max-width: 960px; margin: 10px auto; text-align: start;">
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<h2 class="my-4">Version</h2>
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<p>{{.WebPlayableRelease.Version}}</p>
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<h2 class="my-4">Other Versions</h2>
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<div class="list-group">
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{{range .Software.Releases}}
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{{if and .WebPlayable (ne .Version $.WebPlayableRelease.Version)}}
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<a href="/play/{{$.Software.Name}}/{{.Version}}" class="list-group-item list-group-item-action">
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{{.Version}}
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</a>
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{{end}}
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{{end}}
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</div>
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</div>
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<script>
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document.getElementById('fullscreenButton').addEventListener('click', function() {
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var iframe = document.getElementById('gameFrame');
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@@ -10,7 +10,10 @@
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<h6 class="card-subtitle mb-2 text-muted">Released At: {{.CreatedAt.Format "2006-01-02 15:04:05"}}</h6>
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</div>
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<div class="card-footer">
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<div class="btn-group d-flex justify-content-end" role="group" aria-label="Operations">
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<div class="btn-group d-flex justify-content-center" role="group" aria-label="Operations">
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{{if .WebPlayable}}
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<a href="/play/{{$.Software.Name}}/{{.Version}}" class="btn btn-success btn-sm">Play</a>
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{{end}}
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<a href="/download/{{$.Software.Name}}/{{.Version}}/source" class="btn btn-primary btn-sm">Source</a>
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<a href="/download/{{$.Software.Name}}/{{.Version}}/cartridge" class="btn btn-primary btn-sm">Cartridge</a>
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</div>
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