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warp_engine/README.md
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mr.zero d569c3366a Rewrite WarpEngine README for standalone consumers
The README is what the tools/warp_engine mirror shows: present the engine as
a standalone product installed from git or the gem registry, with the
monorepo workflow reduced to a short Development note.
2026-08-04 20:16:46 +02:00

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# WarpEngine
A mountable Rails engine that turns any Rails application into a retro
software catalog: catalog models, a CI-pipeline-callable release updater, a
public read-only JSON API, and optional ActiveAdmin resources that plug into
your app's existing admin.
Repository: `https://git.teletypegames.org/tools/warp_engine`
## Features
- **Catalog domain**: `Software`, `Release`, `ReleaseAsset`, `ExternalLink`,
`PlatformLink`, `Image`, `SoftwareImage`, `Download` models with soft-delete
semantics and download statistics.
- **CI-callable updater**: your build pipeline drops artifacts into a
directory and calls one endpoint — WarpEngine extracts archives, parses
metadata and upserts the catalog records. Supported platforms out of the
box: TIC-80, Ebitengine, LÖVE, C64, Godot, Bevy, Phaser.
- **Public JSON API**: catalog listing, highlighted title, per-platform build
matrix, image serving, download tracking, and a static file server for
web-playable builds.
- **Admin (optional)**: if the host runs ActiveAdmin, WarpEngine contributes
ready-made resources — a catalog editor with nested release/asset forms, an
image library with orphan cleanup, a file manager with a picker mode, and
download statistics. Without ActiveAdmin the engine runs headless
(API + updater only).
## Requirements
- Rails >= 8.0
- A relational database (developed and tested against MySQL 8)
- Optional: ActiveAdmin + Devise in the host app for the admin UI
## Installation
From the git repository:
```ruby
# Gemfile
gem "warp_engine", git: "https://git.teletypegames.org/tools/warp_engine.git"
```
Or from the Forgejo rubygems registry (tagged releases):
```ruby
source "https://git.teletypegames.org/api/packages/tools/rubygems" do
gem "warp_engine"
end
```
Then:
```sh
rails g warp_engine:install # initializer + create_warp_engine_tables migration
rails db:migrate
```
```ruby
# config/routes.rb — keep it the last entry so your own routes win
mount WarpEngine::Engine => "/"
```
## Configuration
```ruby
# config/initializers/warp_engine.rb
Rails.application.config.to_prepare do
WarpEngine.configure do |c|
# Where CI drops build artifacts and where images are stored
c.file_container_path = ENV.fetch("FILE_CONTAINER_PATH", "/softwares")
c.image_container_path = ENV.fetch("IMAGE_CONTAINER_PATH", "/images")
# Shared secret for the /update endpoint.
# nil => the endpoint rejects every request.
c.update_secret = ENV["UPDATE_SECRET"]
# If your app's own models reference catalog images, register them so the
# admin Images page counts them as "in use":
# c.image_owners = [
# {
# label: "member",
# image_ids: -> { Member.where.not(image_id: nil).distinct.pluck(:image_id) },
# usage_label: ->(image) { "member" if Member.where(image_id: image.id).exists? }
# }
# ]
end
end
```
## The updater contract
Publishing a release from CI is two steps:
1. **Upload** build artifacts into `file_container_path`, named by convention:
`<name>-<version>.metadata.json`, `<name>-<version>.html.zip`,
`<name>-<version>-win-x64.zip`, `<name>-<version>.tic`, ... (each platform
declares which asset kinds it expects — see `GET /api/builds`).
2. **Call the endpoint**:
```sh
curl -H "X-Update-Secret: $UPDATE_SECRET" \
"https://your-host/update?platform=tic80&name=mygame&version=1.2.0"
```
WarpEngine extracts the archives, parses the metadata (JSON, or the Lua
comment header for TIC-80), and upserts the `Software`, `ExternalLink`,
`Release` and `ReleaseAsset` records in a single transaction. Previously
deleted records are resurrected on re-ingest.
## Public API
| Endpoint | Purpose |
| --- | --- |
| `GET /api/software` | Full catalog with releases, assets, links, download counts |
| `GET /api/software/highlighted` | The currently highlighted title |
| `GET /api/builds` | Expected asset kinds per platform (build matrix) |
| `GET /api/softwares/:name/builds` | Actual vs. missing build assets per release |
| `GET /api/image/:id` | Serves catalog images |
| `GET /api/download?path=` | Serves an artifact and logs a download record |
| `GET /file/*path` | Serves static build output (web-playable games, docs) |
## Admin integration
The host owns the single ActiveAdmin instance — authentication (Devise),
theme, assets and the `/admin` routes. WarpEngine only appends its resource
files to `ActiveAdmin.application.load_paths`. Two things to copy into a new
host:
- the small file-picker JS for release-asset path inputs (an iframe pointing
at `/admin/files?picker=1&field=<dom_id>`) in your `active_admin.js`;
- if you generate apipie docs, add
`"#{WarpEngine::Engine.root}/app/controllers/**/*.rb"` to your
`api_controllers_matcher`.
## Behavioral notes
- Every model is soft-deleted (`default_scope { where(deleted_at: nil) }`).
- The JSON shape is stable and intentionally bug-compatible with the project's
former Go backend (Go zero-time timestamps, camelCase keys, legacy flat
path fields).
- Model extension points: `ActiveSupport.on_load(:warp_engine_<model>)` hooks.
## Tests
The engine ships an RSpec suite running against a bundled dummy app:
```sh
bundle install
bundle exec rake app:db:prepare RAILS_ENV=test
bundle exec rspec
```
## Development
This repository is a **read-only split mirror** — development happens in the
[`tools/teletypegames`](https://git.teletypegames.org/tools/teletypegames)
monorepo under `libs/ruby/warp_engine`, and CI republishes the mirror on every
change. Please do not open pull requests against the mirror.