The README is what the tools/warp_engine mirror shows: present the engine as a standalone product installed from git or the gem registry, with the monorepo workflow reduced to a short Development note.
159 lines
5.5 KiB
Markdown
159 lines
5.5 KiB
Markdown
# WarpEngine
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A mountable Rails engine that turns any Rails application into a retro
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software catalog: catalog models, a CI-pipeline-callable release updater, a
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public read-only JSON API, and optional ActiveAdmin resources that plug into
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your app's existing admin.
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Repository: `https://git.teletypegames.org/tools/warp_engine`
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## Features
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- **Catalog domain**: `Software`, `Release`, `ReleaseAsset`, `ExternalLink`,
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`PlatformLink`, `Image`, `SoftwareImage`, `Download` models with soft-delete
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semantics and download statistics.
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- **CI-callable updater**: your build pipeline drops artifacts into a
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directory and calls one endpoint — WarpEngine extracts archives, parses
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metadata and upserts the catalog records. Supported platforms out of the
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box: TIC-80, Ebitengine, LÖVE, C64, Godot, Bevy, Phaser.
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- **Public JSON API**: catalog listing, highlighted title, per-platform build
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matrix, image serving, download tracking, and a static file server for
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web-playable builds.
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- **Admin (optional)**: if the host runs ActiveAdmin, WarpEngine contributes
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ready-made resources — a catalog editor with nested release/asset forms, an
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image library with orphan cleanup, a file manager with a picker mode, and
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download statistics. Without ActiveAdmin the engine runs headless
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(API + updater only).
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## Requirements
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- Rails >= 8.0
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- A relational database (developed and tested against MySQL 8)
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- Optional: ActiveAdmin + Devise in the host app for the admin UI
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## Installation
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From the git repository:
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```ruby
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# Gemfile
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gem "warp_engine", git: "https://git.teletypegames.org/tools/warp_engine.git"
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```
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Or from the Forgejo rubygems registry (tagged releases):
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```ruby
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source "https://git.teletypegames.org/api/packages/tools/rubygems" do
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gem "warp_engine"
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end
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```
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Then:
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```sh
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rails g warp_engine:install # initializer + create_warp_engine_tables migration
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rails db:migrate
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```
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```ruby
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# config/routes.rb — keep it the last entry so your own routes win
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mount WarpEngine::Engine => "/"
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```
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## Configuration
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```ruby
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# config/initializers/warp_engine.rb
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Rails.application.config.to_prepare do
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WarpEngine.configure do |c|
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# Where CI drops build artifacts and where images are stored
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c.file_container_path = ENV.fetch("FILE_CONTAINER_PATH", "/softwares")
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c.image_container_path = ENV.fetch("IMAGE_CONTAINER_PATH", "/images")
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# Shared secret for the /update endpoint.
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# nil => the endpoint rejects every request.
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c.update_secret = ENV["UPDATE_SECRET"]
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# If your app's own models reference catalog images, register them so the
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# admin Images page counts them as "in use":
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# c.image_owners = [
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# {
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# label: "member",
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# image_ids: -> { Member.where.not(image_id: nil).distinct.pluck(:image_id) },
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# usage_label: ->(image) { "member" if Member.where(image_id: image.id).exists? }
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# }
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# ]
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end
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end
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```
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## The updater contract
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Publishing a release from CI is two steps:
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1. **Upload** build artifacts into `file_container_path`, named by convention:
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`<name>-<version>.metadata.json`, `<name>-<version>.html.zip`,
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`<name>-<version>-win-x64.zip`, `<name>-<version>.tic`, ... (each platform
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declares which asset kinds it expects — see `GET /api/builds`).
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2. **Call the endpoint**:
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```sh
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curl -H "X-Update-Secret: $UPDATE_SECRET" \
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"https://your-host/update?platform=tic80&name=mygame&version=1.2.0"
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```
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WarpEngine extracts the archives, parses the metadata (JSON, or the Lua
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comment header for TIC-80), and upserts the `Software`, `ExternalLink`,
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`Release` and `ReleaseAsset` records in a single transaction. Previously
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deleted records are resurrected on re-ingest.
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## Public API
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| Endpoint | Purpose |
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| --- | --- |
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| `GET /api/software` | Full catalog with releases, assets, links, download counts |
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| `GET /api/software/highlighted` | The currently highlighted title |
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| `GET /api/builds` | Expected asset kinds per platform (build matrix) |
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| `GET /api/softwares/:name/builds` | Actual vs. missing build assets per release |
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| `GET /api/image/:id` | Serves catalog images |
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| `GET /api/download?path=` | Serves an artifact and logs a download record |
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| `GET /file/*path` | Serves static build output (web-playable games, docs) |
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## Admin integration
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The host owns the single ActiveAdmin instance — authentication (Devise),
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theme, assets and the `/admin` routes. WarpEngine only appends its resource
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files to `ActiveAdmin.application.load_paths`. Two things to copy into a new
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host:
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- the small file-picker JS for release-asset path inputs (an iframe pointing
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at `/admin/files?picker=1&field=<dom_id>`) in your `active_admin.js`;
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- if you generate apipie docs, add
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`"#{WarpEngine::Engine.root}/app/controllers/**/*.rb"` to your
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`api_controllers_matcher`.
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## Behavioral notes
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- Every model is soft-deleted (`default_scope { where(deleted_at: nil) }`).
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- The JSON shape is stable and intentionally bug-compatible with the project's
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former Go backend (Go zero-time timestamps, camelCase keys, legacy flat
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path fields).
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- Model extension points: `ActiveSupport.on_load(:warp_engine_<model>)` hooks.
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## Tests
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The engine ships an RSpec suite running against a bundled dummy app:
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```sh
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bundle install
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bundle exec rake app:db:prepare RAILS_ENV=test
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bundle exec rspec
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```
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## Development
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This repository is a **read-only split mirror** — development happens in the
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[`tools/teletypegames`](https://git.teletypegames.org/tools/teletypegames)
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monorepo under `libs/ruby/warp_engine`, and CI republishes the mirror on every
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change. Please do not open pull requests against the mirror.
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