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tic80-tools/README.md
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mr.zeroandClaude Fable 5 d591cff468 Add native binary export (win/linux/mac players) to the pipeline
TIC-80's export win/linux/mac produces self-contained players with
the cart baked in; the templates are downloaded from tic80.com at
export time. The zips follow the <name>-<version>-<slug>.zip droparea
convention so the API registers them as release assets automatically.
Also switch the tic80pro image reference to the canonical registry
host.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-03 23:07:49 +02:00

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# tic80-tools
CI/CD templates for [TIC-80](https://tic80.com) (Lua) game projects.
- `example-makefile.make` — project Makefile: local dev targets
(`build`, `minify`, `binaries`, `watch`, `lint`, `docs`,
`import_assets`, `export_assets`, `clean`, `install_precommit_hook`)
plus the Woodpecker pipeline targets (`ci-version`, `ci-lint`,
`ci-minify`, `ci-docs`, `ci-export`, `ci-binaries`, `ci-artifact`,
`ci-update`).
- `example-woodpecker.yaml` — Woodpecker pipeline: version → lint →
minify → docs → export (TIC-80 Pro image) → binaries (native
players, same image) → artifact (scp to the droparea) → update
(calls the teletypegames `/update` endpoint with `platform=tic80`).
- `example-tasks.json` — VS Code `.vscode/tasks.json` with the common
dev tasks: **Run TIC80** (default build task, `Cmd+Shift+B`),
**Build & Run TIC80**, **Export assets** and **Make build**.
## Usage in a game repo
1. Copy `example-makefile.make` to `Makefile` and set `PROJECT`
(the cartridge is built as `$(PROJECT).lua` from the file list in
`$(PROJECT).inc`).
2. Copy `example-woodpecker.yaml` to `.woodpecker.yaml` and add the
`droparea_ssh_password` / `update_secret_key` secrets in Woodpecker.
3. Copy `example-tasks.json` to `.vscode/tasks.json` and replace the
cart name (`impostor.lua`) with `$(PROJECT).lua`.
The pipeline uploads `$(PROJECT)-$(VERSION).lua`, `.tic`, `.html.zip`,
`-docs.zip` and the native player zips (`-win-x64.zip`,
`-linux-x64.zip`, `-mac-x64.zip`) to the droparea, then triggers
`/update?platform=tic80&name=$(PROJECT)&version=$(VERSION)`. The API's
`BinaryAttachment` concern picks up the `<name>-<version>-<slug>.zip`
files automatically and registers them as `win_x64` / `linux_x64` /
`mac_x64` release assets.
## Native binaries
`make binaries VERSION=x.y` runs TIC-80's `export win / linux / mac`,
which produces self-contained players with the cart baked in. Two
things to know:
- The player templates are **downloaded from tic80.com at export
time**, so the CI step needs network access (the Woodpecker steps
have it — the same way the artifact step reaches the droparea).
- All upstream players are x86-64 — the mac binary is Intel-only
(runs via Rosetta on Apple Silicon), hence the `mac-x64` slug.
Each binary is zipped with a single `$(PROJECT)-$(VERSION)-<slug>/`
root folder; the zip is created on unix so the executable bit
survives.
Detailed documentation lives on the wiki: `/development/tic80`.