Files
pong/Racket.gd
T
2024-03-02 08:31:57 +01:00

17 lines
380 B
GDScript

extends CharacterBody2D
const SPEED = 300.0
func _physics_process(delta):
if Input.is_action_pressed(get_meta("UP_KEY")):
velocity.y = move_toward(velocity.y, -1, SPEED)
move_and_collide(Vector2.UP * SPEED * delta)
if Input.is_action_pressed(get_meta("DOWN_KEY")):
velocity.y = move_toward(velocity.y, 1, SPEED)
move_and_collide(Vector2.DOWN * SPEED * delta)