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extends CharacterBody2D
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const SPEED = 300.0
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func _physics_process(delta):
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if Input.is_action_pressed(get_meta("UP_KEY")):
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velocity.y = move_toward(velocity.y, -1, SPEED)
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move_and_collide(Vector2.UP * SPEED * delta)
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if Input.is_action_pressed(get_meta("DOWN_KEY")):
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velocity.y = move_toward(velocity.y, 1, SPEED)
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move_and_collide(Vector2.DOWN * SPEED * delta)
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