New targets: help (default) — show usage (was the -help/--help equivalent) compile — compile main.c → build/nyuller.prg run — compile + run in oscar64 built-in emulator run-vice — compile + run in VICE x64 (foreground) run-vice-cycle — compile + run in VICE x64sc (cycle-exact) play — compile + launch VICE x64 detached play-cycle — compile + launch VICE x64sc detached kill — kill any detached VICE clean — remove build/ artifacts build/nyuller.d64 — build the .d64 disk image from the .prg Optimization: override with 'make OPT=O3' (or O0/O1/O2/Os/g). Default is -O1 (oscar64 default). The Makefile builds oscar64 automatically if missing, uses c1541 to create the .d64 with verification, and passes -drive8type 1541 to VICE (required for autostart). Removed src/build.sh and updated all docs (README, tasks.md, AGENT_CONTEXT.md, GAME.md, helloworld.c) to reference make.
235 lines
10 KiB
Makefile
235 lines
10 KiB
Makefile
# nyuller — C64 game (Oscar64 cross-compiler)
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# ============================================================
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# GNU Make wrapper for building and running via oscar64 / VICE.
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#
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# Default target: help
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# --- paths -------------------------------------------------
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ROOT := $(abspath $(dir $(lastword $(MAKEFILE_LIST))))
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OSCAR64_DIR := $(ROOT)/oscar64
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OSCAR64_BIN := $(OSCAR64_DIR)/bin/oscar64
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BUILD_DIR := $(ROOT)/build
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SRC := main.c
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PRG := $(BUILD_DIR)/nyuller.prg
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D64 := $(BUILD_DIR)/nyuller.d64
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LOG := $(BUILD_DIR)/vice.log
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PID_FILE := $(BUILD_DIR)/vice.pid
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SRC_DIR := $(ROOT)/src
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# --- oscar64 flags ----------------------------------------
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# Override with: make OPT=O3 (or O0/O1/O2/Os/g)
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OPT ?= O1
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OPT_FLAGS := -$(OPT)
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# --- VICE flags -------------------------------------------
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VICE_FLAGS := +confirmonexit -drive8type 1541
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# --- phony targets ----------------------------------------
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.PHONY: help compile run run-vice run-vice-cycle-exact \
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play play-cycle-exact kill clean ensure-build-dir
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# ============================================================
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# help (default)
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# ============================================================
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help:
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@echo ""
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@echo " nyuller — C64 game (Oscar64 cross-compiler)"
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@echo " ──────────────────────────────────────────────"
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@echo ""
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@echo " Compile"
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@echo " make compile main.c → build/nyuller.prg (-O1)"
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@echo " make compile same as above"
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@echo " make OPT=O3 compile with -O3 (release build)"
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@echo " make OPT=O0 compile with -O0 (debug build)"
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@echo " make OPT=Os compile with -Os (optimize for size)"
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@echo ""
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@echo " Run"
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@echo " make run compile + run in oscar64 emulator (headless, fast)"
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@echo " make run-vice compile + run in VICE x64 (foreground, blocks)"
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@echo " make run-vice-cycle compile + run in VICE x64sc (cycle-exact, slow)"
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@echo ""
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@echo " Play (detached — returns to shell)"
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@echo " make play compile + launch VICE x64 in background"
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@echo " make play-cycle compile + launch VICE x64sc in background"
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@echo " make kill kill any running detached VICE"
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@echo ""
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@echo " Clean"
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@echo " make clean remove build/ artifacts and VICE log/pid files"
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@echo ""
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@echo " Output (in build/)"
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@echo " nyuller.prg loadable C64 program"
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@echo " nyuller.d64 disk image wrapping nyuller.prg (for VICE autostart)"
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@echo " nyuller.asm full 6502 listing"
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@echo " nyuller.map region/section/object placement"
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@echo " nyuller.lbl VICE monitor label commands"
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@echo ""
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@echo " VICE note: -drive8type 1541 is required for autostart to work."
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@echo " Without this flag the autostart LOAD\"*\",8,1 fails with ?DEVICE"
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@echo " NOT PRESENT. We have the original 1541 ROM installed at:"
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@echo " ~/.local/share/vice/DRIVES/dos1541-325302-01+901229-05.bin"
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@echo ""
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@echo " Default joystick keys in VICE (rebindable under Settings):"
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@echo " Port 2 (left, Scoot) W/A/S/D + Left Ctrl (fire)"
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@echo " Port 1 (right, Hare) Arrows + Right Shift (fire)"
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@echo ""
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# ============================================================
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# ensure-build-dir
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# ============================================================
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ensure-build-dir:
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@mkdir -p "$(BUILD_DIR)"
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# ============================================================
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# compile
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# ============================================================
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compile: ensure-build-dir
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@# Build the oscar64 compiler first if it doesn't exist.
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@if [ ! -x "$(OSCAR64_BIN)" ]; then \
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echo "oscar64 compiler not found at $(OSCAR64_BIN); building it..."; \
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cd "$(OSCAR64_DIR)" && make -C make compiler; \
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fi
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@if [ ! -x "$(OSCAR64_BIN)" ]; then \
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echo "error: $(OSCAR64_BIN) is still missing after build" >&2; \
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echo " try: cd $(OSCAR64_DIR) && make -C make compiler" >&2; \
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exit 1; \
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fi
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@echo "compiling $(SRC) with $(OSCAR64_BIN) -> $(BUILD_DIR)/"
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cd "$(SRC_DIR)" && "$(OSCAR64_BIN)" -i="$(OSCAR64_DIR)/include" -o="$(PRG)" $(OPT_FLAGS) "$(SRC)"
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# ============================================================
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# run — oscar64 built-in emulator (headless, fast)
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# ============================================================
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run: ensure-build-dir
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@if [ ! -x "$(OSCAR64_BIN)" ]; then \
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echo "oscar64 compiler not found at $(OSCAR64_BIN); building it..."; \
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cd "$(OSCAR64_DIR)" && make -C make compiler; \
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fi
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@if [ ! -x "$(OSCAR64_BIN)" ]; then \
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echo "error: $(OSCAR64_BIN) is still missing after build" >&2; \
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echo " try: cd $(OSCAR64_DIR) && make -C make compiler" >&2; \
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exit 1; \
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fi
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@echo "running $(SRC) in oscar64's built-in emulator"
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cd "$(SRC_DIR)" && "$(OSCAR64_BIN)" -i="$(OSCAR64_DIR)/include" -o="$(PRG)" $(OPT_FLAGS) -e "$(SRC)"
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# ============================================================
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# run-vice — VICE x64 (foreground, blocks terminal)
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# ============================================================
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run-vice: $(D64)
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@echo "running nyuller in VICE x64 (blocking)"
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x64 $(VICE_FLAGS) -autostart "$(D64)"
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# ============================================================
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# run-vice-cycle — VICE x64sc (foreground, cycle-exact, slow)
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# ============================================================
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run-vice-cycle: $(D64)
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@echo "running nyuller in VICE x64sc (cycle-exact, blocking)"
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x64sc $(VICE_FLAGS) -autostart "$(D64)"
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# ============================================================
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# play — VICE x64 detached (returns to shell)
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# ============================================================
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play: compile $(D64)
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@# Kill any previous VICE first.
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@existing=$$(pgrep -f 'x64(sc)? \+confirmonexit.*nyuller\.d64' 2>/dev/null || true); \
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if [ -n "$$existing" ]; then \
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echo "killing previous VICE process(es): $$existing"; \
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kill $$existing 2>/dev/null || true; \
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sleep 1; \
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kill -9 $$existing 2>/dev/null || true; \
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fi
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@echo "launching VICE x64 in the background with $(D64)..."
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@setsid nohup x64 $(VICE_FLAGS) -autostart "$(D64)" \
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> "$(LOG)" 2>&1 < /dev/null & echo $$! > "$(PID_FILE)"
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@sleep 1
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@if kill -0 "$$(cat "$(PID_FILE)")" 2>/dev/null; then \
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echo ""; \
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echo "VICE launched (PID $$(cat "$(PID_FILE)")). Look for the x64 window on your desktop."; \
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echo "Default keys: Port 1 (Hare) = Arrows + Right Shift (fire)"; \
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echo " Port 2 (Scoot) = W A S D + Left Ctrl (fire)"; \
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echo "Rebind under Settings → Input devices → Joystick settings."; \
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echo "To stop VICE later: make kill"; \
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echo "Log file: $(LOG)"; \
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else \
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echo "error: VICE failed to start; see $(LOG) for details" >&2; \
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exit 1; \
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fi
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# ============================================================
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# play-cycle — VICE x64sc detached (cycle-exact, returns to shell)
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# ============================================================
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play-cycle: compile $(D64)
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@existing=$$(pgrep -f 'x64(sc)? \+confirmonexit.*nyuller\.d64' 2>/dev/null || true); \
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if [ -n "$$existing" ]; then \
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echo "killing previous VICE process(es): $$existing"; \
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kill $$existing 2>/dev/null || true; \
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sleep 1; \
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kill -9 $$existing 2>/dev/null || true; \
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fi
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@echo "launching VICE x64sc in the background with $(D64)..."
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@setsid nohup x64sc $(VICE_FLAGS) -autostart "$(D64)" \
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> "$(LOG)" 2>&1 < /dev/null & echo $$! > "$(PID_FILE)"
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@sleep 1
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@if kill -0 "$$(cat "$(PID_FILE)")" 2>/dev/null; then \
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echo ""; \
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echo "VICE launched (PID $$(cat "$(PID_FILE)")). Look for the x64sc window on your desktop."; \
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echo "Default keys: Port 1 (Hare) = Arrows + Right Shift (fire)"; \
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echo " Port 2 (Scoot) = W A S D + Left Ctrl (fire)"; \
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echo "Rebind under Settings → Input devices → Joystick settings."; \
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echo "To stop VICE later: make kill"; \
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echo "Log file: $(LOG)"; \
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else \
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echo "error: VICE failed to start; see $(LOG) for details" >&2; \
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exit 1; \
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fi
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# ============================================================
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# kill — stop any detached VICE
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# ============================================================
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kill:
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@# pgrep -f uses ERE: + is a quantifier, so the regex must escape it.
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@# x64(sc)? matches both "x64" and "x64sc". The process is launched
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@# with the literal argument string `+confirmonexit`.
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@pids=$$(pgrep -f 'x64(sc)? \+confirmonexit.*nyuller\.d64' 2>/dev/null || true); \
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if [ -n "$$pids" ]; then \
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echo "killing VICE process(es): $$pids"; \
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kill $$pids 2>/dev/null || true; \
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sleep 1; \
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kill -9 $$pids 2>/dev/null || true; \
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else \
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echo "no VICE process running (autostart of nyuller.d64)"; \
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fi
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@rm -f "$(PID_FILE)" "$(LOG)"
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# ============================================================
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# $(D64) — build the .d64 disk image from the .prg
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# ============================================================
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# c1541's exit code is unreliable (the interactive form always
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# exits 0 even on failure), so the only reliable success signal
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# is listing the disk afterwards and checking the PRG is there.
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# The flag-form `c1541 -list image` doesn't work (c1541 treats
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# it as a unit number), so we use the interactive heredoc form.
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# All c1541 calls are wrapped in `|| true` so the final
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# list-and-grep is the authoritative check.
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$(D64): $(PRG) | ensure-build-dir
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@echo "wrapping $(PRG) in $(D64) (VICE autostart needs a disk image)..."
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@c1541 -format ny,of d64 "$(D64)" >/dev/null 2>&1 || true
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@echo "write $(PRG)" | c1541 "$(D64)" >/dev/null 2>&1 || true
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@if printf "list\nquit\n" | c1541 "$(D64)" 2>/dev/null | grep -q "nyuller.prg"; then \
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:; \
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else \
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echo "error: failed to write $(PRG) to $(D64) (c1541 silently exited 0)" >&2; \
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rm -f "$(D64)"; \
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exit 1; \
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fi
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# ============================================================
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# clean
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# ============================================================
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clean:
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rm -f "$(PRG)" "$(D64)" "$(BUILD_DIR)/nyuller.asm" "$(BUILD_DIR)/nyuller.map" \
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"$(BUILD_DIR)/nyuller.lbl" "$(BUILD_DIR)/nyuller.int" "$(BUILD_DIR)/nyuller.dbj" \
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"$(BUILD_DIR)/nyuller.csz" "$(PID_FILE)" "$(LOG)"
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@echo "cleaned build/"
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