Commit Graph
10 Commits
Author SHA1 Message Date
mr.zeroandClaude Opus 5 2f725fdd14 CI publishes the release itself
ci/woodpecker/push/woodpecker Pipeline is pending
ci/woodpecker/manual/woodpecker Pipeline was successful
The flow is now: a vX.Y.Z tag starts the pipeline, the pipeline creates the release with
the Linux and Windows packages in it, and the macOS package is pushed on top from a Mac
with make release. scripts/ci-upload.sh therefore creates the release when the tag has
none, taking its body from RELEASE_NOTES.md, instead of requiring one to exist.

Also carries a one-off diagnostic in the check step: whether Woodpecker hands steps a
forge credential of their own. If it does, the release step needs no secret.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-18 17:12:16 +02:00
mr.zeroandClaude Opus 5 526c67b069 Registry-only stores, a quieter window, and a CI that builds
ci/woodpecker/manual/woodpecker Pipeline was successful
A store no longer needs a repository of its own. The engine's built-in defaults
already cover the host-to-asset mapping, the install modes, the platforms and the
behaviour; what they cannot know is identity — a slug, a name and a catalog URL — and
that is exactly what a registry record carries. So `storeRepositoryUrl` is optional: a
record with a name and a catalog is a complete store, the id falls back from the
repository name to the catalog host (`teletypegames.org` becomes `teletypegames`) to the
display name, and the client writes a three-section config. Given a repository it still
reads it, and that file stays the authority on how the store behaves; a repository
without a config.json is treated as no repository at all.

Measured end to end against a local registry serving one record with a null repository:
the engine and the core downloaded, engine 1.1.0 accepted the written config, it listed
the same ten titles the configured store does, and a hosted title synced into a sandbox
with its menu entry written.

The "Install all" button is gone, and with it the string it used. Titles are installed
one at a time from their own cards.

No footer. The window carried a bar at the bottom at all times — a toggle and a line of
absolute paths — for something most sessions never need. The log is still there, folder
buttons included, behind a quiet switch at the bottom of the side menu; it takes no room
until it is opened, and an arriving line does not open it, because the store logs on
every refresh and a window that unfolds panels by itself is worse than one that keeps
quiet.

Three faults that every automated count had passed, found by photographing the setup
screen: the store badge rendered as an empty pill with no store open; the gate's picker
showed as an empty dropdown stub, because an explicit `display` beats the browser's own
`[hidden]` rule; and the gate went up while the empty-catalog line stayed on screen
underneath it. The last was a design fault — whether the gate is up was a call on a
view rather than state, so the two could disagree. The setup screen is now a field in
the state store, and that one field decides which of the gate and the grid is drawn.
The window test's gate assertion was wrong too: it demanded a store picker, which only
appears when the registry offers more than one store, so one store — the ordinary case —
failed it.

CI builds the packages this machine cannot. `.woodpecker.yaml` runs the checks on every
push and, on a tag or by hand, builds the Linux packages in
`electronuserland/builder:22` and the Windows ones in `:22-wine`, then attaches them to
the release with scripts/ci-upload.sh. The pipeline lives here rather than in the update
server's `/build/config` extension, which serves game-platform pipelines publishing into
the site's catalog — a different product with a different target. macOS stays a local
build: Apple's toolchain and its signing exist only on a Mac.

Both build steps verify what they produced, because a half-finished Wine build leaves a
162 KB stub named like the real installer and `ls` is happy with it. The Linux step was
rehearsed locally in the same image (AppImage 128 MB, deb 100 MB); the Wine step cannot
be rehearsed on Apple Silicon, where 16 KB host pages break Wine's 4 KB assumption, so
the runner is where it is proven. The size check was tested against both outcomes.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-18 16:52:59 +02:00
mr.zeroandClaude Opus 5 3d63c8a0b0 TypeScript, in layers, with a strict linter
The client was one main.js, one preload.js, three files in lib/ and one renderer
script. It is now a typed application whose imports point inward: domain (models,
ports, errors) knows nothing about Electron, Node or Python; application orchestrates
it through those ports; infrastructure holds the adapters — the Python CLI, HTTP, the
filesystem, Electron itself — and main, preload and renderer sit on top as hosts.

STRUCTURE.md is the map, and the deliverable as much as the code is: every layer, every
pattern in use (ports and adapters, repository vs gateway, service, DTO and mapper,
composition root, controller and router, single flight, observer streams, state store
with unidirectional flow, passive view, coded error hierarchy, frozen constant tables,
untrusted-data readers) and the naming rules — files, classes, and a verb vocabulary
for methods where find/require/read/list/apply/render/handle each state a contract.

Two properties fell out of the move, and they are why it was worth doing:

  - The catalog can be driven with no window and no Electron at all. The smoke test
    assembles the same services against the same ports in a plain Node process; it used
    to be a script that reimplemented the bridge.
  - The window never receives a filesystem path. A title crosses the bridge without
    one, and launching is asked for by name, resolved in the main process from the
    store's own state. Verified with a fake launcher: an unknown name answers false, a
    native title resolves to its menu entry, a hosted one to its catalog URL.

Types are mandatory, including where inference would manage: explicit return,
parameter and property types, strict plus noUncheckedIndexedAccess,
exactOptionalPropertyTypes, noImplicitOverride and noPropertyAccessFromIndexSignature,
typescript-eslint strictTypeChecked and stylisticTypeChecked, exhaustive switches, no
any, no non-null assertions, and no casts on foreign data — engine stdout and the
registry go through readers that turn unknown into typed values. naming-convention
enforces the patterns rather than trusting them.

Two rule conflicts had to be decided rather than papered over. typedef and
no-inferrable-types disagree about `fallback: string = ''`: the annotation wins, since a
signature states its types. erasableSyntaxOnly is off, because it forbids constructor
parameter properties, which are how dependencies are declared here.

The preload and the renderer are bundled by esbuild into one file each: a sandboxed
preload may not require its own modules, and a module script over file:// is blocked by
the page's own origin rules. tsc compiles the rest. The package ships build/** and
package.json — 111 entries, no sources, no toolchain.

New targets: build, typecheck, lint, lint-fix, and check — typecheck, lint, then both
test suites, cheapest failure first. Every script that runs the app builds first, so a
stale bundle cannot be tested.

Nothing about the window changed: same side menu, same categories, same switcher, same
two languages. make check is clean, both test suites pass with one store and with two,
the packaged 1.3.0 bundle drives the real store, and the window was photographed before
and after — the two are the same picture.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
v1.3.0
2026-08-18 15:29:18 +02:00
mr.zeroandClaude Opus 5 a25acf6e35 Retry a failed upload instead of losing the release
Publishing 1.2.0 put the first package up and then failed the second with
"invalid username, password or token" — the same token, seconds later, and the
identical command succeeded on the next run. A flake at 118 MB should not cost a
rebuild, so each upload gets up to three attempts, and the attachment already on
the release is dropped before every attempt so a retry cannot leave two copies.

The shipped bundle was checked rather than assumed: unpacked from the release zip,
`codesign --verify --deep --strict` is valid on disk and satisfies its designated
requirement, and the app drives the real store — ten cards, the menu populated,
the categories counted. With the quarantine flag set it is killed on launch
(exit 137), which is the ad-hoc-signing limitation the README already documents.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-18 14:46:34 +02:00
mr.zeroandClaude Opus 5 cd5361e222 A side menu, categories, and a store switcher
Everything that is not a title moved out of the bar into a menu on the left that
folds away with the button in the bar; the state is remembered between runs. It
carries the stores on this machine, the two actions, the categories and the
language.

Categories narrow the grid one at a time, with counts: the state of a title on
this machine, then a row per platform and per kind. The axes are built from what
the catalog contains — a WarpEngine catalog has no genre — and a category that
disappears under you falls back to Everything rather than leaving a blank grid.

With more than one store installed, clicking another in the menu opens it: the
grid, the categories and the folders follow, the choice is remembered, and stores
sharing an id are told apart by their folder. app:state now reports every store,
store:use switches, and the engine is re-checked per store because two stores can
be at different versions.

While the CLI runs, the menu, the log drawer and the filters stay live; only what
would start a second call is disabled.

Fixes the grid, which was broken and passing every check: its implicit rows split
the window's height evenly instead of following their content, so every card came
out 94px tall with its box art collapsed to nothing and its buttons clipped away.
The DOM was intact throughout — ten cards, twenty buttons — which is exactly why
the counts said nothing. Rows are content-sized now, and the art is one band of
one height, with the title's first letter where the catalog has no image.

So the window is looked at and not only counted, `SELFTEST_SHOT` has it
photograph itself; the terminal has no screen-recording permission here. The
selftest also clicks the store that is not open when there are two, and checks
that the bar, the grid and the categories follow.

Also fixes scripts/release.sh, which could not upload a package whose name has a
space in it — "WarpEngine Store-1.1.0-arm64.dmg" does — because the list was one
string split on whitespace. And `make release` cleans dist/ first, so a release
cannot pick up the previous version's artifacts.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
v1.2.0
2026-08-18 14:12:37 +02:00
mr.zeroandClaude Opus 5 0f5da38a27 Release notes for 1.1.0
The release script uses RELEASE_NOTES.md as the body when it is there, so the
notes are reviewable in a diff rather than typed into a web form.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
v1.1.0
2026-08-18 13:23:06 +02:00
mr.zeroandClaude Opus 5 cb8a28b156 Ask a registry which store to install
The client had our store's config URL compiled into it, which meant a second store
— or anybody else's site — needed a release of this app. It now asks
`GET /api/stores` and installs what the site offers: one record and there is
nothing to decide, several and the setup screen shows a picker.

From a record the client works the rest out. `storeRepositoryUrl` gives the
`config.json` to read, and that file stays the authority on how the store behaves;
`catalogUrl` and `name` override its `store.base_url` and `store.name`, because the
registry is what says which catalog a store is *for*. The store id — which names
the store home and the folder games land in — comes from the repository name, so
`ttg-desktop-store` becomes `ttg`.

A repository with no `config.json` still installs: the engine merges whatever it
is handed onto its own defaults, so the client writes a three-field config and the
store behaves like the default one pointed at that catalog. That was worth having
rather than an error, and it is tested.

The registry address is now the single thing about a particular site left in the
client, and `STORES_API` overrides it — which is how this was tested, against a
local endpoint serving the same payload the site returns, with one store that has a
config and one that has not. Both installed; the engine listed all ten titles with
the synthesised config.

`npm run uitest` now passes on either outcome — the grid when a store is present,
the setup gate with a populated picker when there is none — and it reports both, so
the gate cannot silently regress into an empty screen. Run with the registry
unreachable it produces the retry gate, and fails, which is the honest verdict: a
client that cannot reach the registry cannot set anything up.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-18 13:13:36 +02:00
mr.zeroandClaude Opus 5 85c6d33b05 A Makefile over the npm scripts, and one command that publishes
Building and releasing were a build followed by remembered `tea` invocations, and
the second half was the part I got wrong by hand: the first release went out with
assets attached through a path that half-failed. `make release` is now one command
— package for this machine, then create the release and upload — and the pieces
are also available separately as `make dist` and `make publish`.

The Makefile adds no logic beyond that: every other target wraps an npm script, so
`npm start` and `npm run dist:mac` keep working. What it does add is a Node
version guard on anything that touches Electron's installer, because a Node 20
`npm install` fails deep inside a postinstall script with an ESM error that says
nothing about the cause.

`scripts/release.sh` holds the publishing, in POSIX sh like the other repositories'
scripts:

- the tag comes from package.json, so `npm version patch` is the only place a
  version is written;
- an attachment whose name is already on the release is replaced rather than
  refused, which is what makes rebuild-and-upload repeatable;
- the repository is read from `origin`, so a fork publishes to the fork;
- `RELEASE_NOTES.md` becomes the release body when it exists.

Tested against the live release with a small probe file rather than by pushing 240
MB twice: creation is skipped when the release exists, a repeat upload takes the
replace path, and an empty `dist/` refuses with the command to run instead. The
probe was removed afterwards.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-18 12:10:41 +02:00
mr.zeroandClaude Opus 5 e635a032ea Sign the macOS bundle, or it arrives "damaged"
The first release could not be opened: macOS said "WarpEngine Store is damaged
and can't be opened. You should move it to the Bin."

Not a wording problem — an integrity one. electron-builder found no signing
identity and skipped signing, so the bundle kept only the linker's ad-hoc
signature on its main executable, with no resource seal. `codesign --verify` said
"code has no resources but signature indicates they must be present", and
Gatekeeper reports that as damaged and offers no way past it, unlike an
un-notarised app which can at least be approved.

`scripts/after-pack.js` now signs the bundle itself during packaging. Measured on
a copy unzipped from the artifact with the quarantine flag set by hand:

  before  code has no resources but signature indicates they must be present
  after   valid on disk; satisfies its Designated Requirement

and the identifier is ours rather than `Electron`. `syspolicy_check` is down to
its expected "adhoc signed" warning. A downloaded copy still has to be approved —
that is Gatekeeper policy for anything un-notarised, and notarisation needs a paid
Developer ID — so the README and the release notes lead with the one command that
does it.

Two smaller things the failure turned up:

- The self-test was passing silently. With a copy of the app already open, the
  second process lost the single-instance lock and exited 0 with no output, which
  reads exactly like success. It now uses its own user-data directory and skips
  the lock, and it caught a real launch failure immediately afterwards.
- The README claimed right-click ▸ Open was enough. It was not, and I had not
  checked it — replaced with what the measurements support.

v1.0.0's attachments are withdrawn rather than left downloadable.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-18 11:55:17 +02:00
mr.zeroandClaude Opus 5 f88340d63c An Electron client for the desktop store
The desktop store put the catalog on ordinary computers, and then asked people to
open a terminal — which on Windows is not even a workable ask, because the
installer is `curl … | sh`. This is the window: a grid of cards, one click to
install a title into the application menu, one to play it, one to remove it.

The CLI stays the product. Every action runs `desktop_store.py --json`, so there
is one catalog logic, one state file and one delete guard; the window never
touches the filesystem itself. That is also why the engine grew `--json` first
rather than this app growing a parser for prose.

It doubles as the Windows install path: with no store on the machine, the app
downloads the engine, the shared core and a config into the same folder the shell
installer would use — Node's https, no curl. An engine older than 1.1.0 cannot be
driven from a window, so the client checks the version and offers to refresh it
instead of failing on the first call.

Deliberate choices worth knowing:

- No renderer framework and no build step. Plain HTML, CSS and JS, one runtime
  dependency. The whole UI is readable in one sitting.
- `contextIsolation` on, `nodeIntegration` off, `sandbox` on, a CSP that permits
  only the app's own script and stylesheet plus images over HTTPS. The renderer
  can do exactly what preload.js exposes and nothing else.
- English and Hungarian, following the system language. The CLIs and the docs stay
  English; this is the one end-user surface where that is not enough.
- `ENGINES` is a list with one entry. The RetroArch store has the same command
  shape, so adding it is an entry, not a rewrite.

Two ways to test it without a working installation in the way: `npm run smoke`
drives the bridge with no window at all, and `npm run uitest` loads the window
once and reports what rendered — the only way a renderer error would otherwise be
noticed, since the main process log stays empty. Both accept a sandbox store
through STORE_ROOT / SMOKE_HOME.

Verified on macOS arm64, including the packaged .app: the store is found, ten
titles list, a sync installs three, and the window renders them as installed with
their Play and Remove buttons. Linux and Windows are unproven, as they are for the
CLI itself.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
probe v1.0.0 v1.0.1
2026-08-18 10:55:12 +02:00