Commit Graph
6 Commits
Author SHA1 Message Date
ballz b7219dccfc Replace src/build.sh with Makefile (GNU make)
New targets:
  help (default)     — show usage (was the -help/--help equivalent)
  compile            — compile main.c → build/nyuller.prg
  run                — compile + run in oscar64 built-in emulator
  run-vice           — compile + run in VICE x64 (foreground)
  run-vice-cycle     — compile + run in VICE x64sc (cycle-exact)
  play               — compile + launch VICE x64 detached
  play-cycle         — compile + launch VICE x64sc detached
  kill               — kill any detached VICE
  clean              — remove build/ artifacts
  build/nyuller.d64  — build the .d64 disk image from the .prg

Optimization: override with 'make OPT=O3' (or O0/O1/O2/Os/g).
Default is -O1 (oscar64 default).

The Makefile builds oscar64 automatically if missing, uses
c1541 to create the .d64 with verification, and passes
-drive8type 1541 to VICE (required for autostart).

Removed src/build.sh and updated all docs (README, tasks.md,
AGENT_CONTEXT.md, GAME.md, helloworld.c) to reference make.
2026-07-18 16:22:38 +02:00
ballz d78eb976cf Rename game from Whack Hare! to Nyuller
All references updated:
- src/build.sh: PRG=nyuller.prg, D64=nyuller.d64, disk name 'ny',
  all grep/pgrep patterns updated, all comments updated
- All 10 header files: include guards WHACK_HARE_* → NYULLER_*
- C source comments: 'Whack Hare!' → 'Nyuller'
- README.md: updated build command output path
- GAME.md: title updated
- tasks.md: all whack_hare.prg → nyuller.prg
- src/AGENT_CONTEXT.md: project name updated
- tools/convert_screens.py: project name updated

Build artifacts renamed: whack_hare.* → nyuller.*, whack.d64 → nyuller.d64

Note: title screen image (source_images/screen_title.png) still shows
'WHACKED' logo — that's a visual asset, not a code reference.
2026-07-18 15:48:50 +02:00
ballz 0bf6818a3c Move build output from src/build/ to ./build (repo root)
The build directory was under src/, which is unusual for a project
with a separate source tree. Moving it to the repo root's build/
directory follows the conventional project layout:

  ./build/           # build output (gitignored)
  ./src/             # source code only
  ./oscar64/         # compiler (submodule)

Changes:
- src/build.sh: BUILD_DIR changed from $SCRIPT_DIR/build to
  $ROOT/build
- .gitignore: replaced src/build/ with build/
- README.md: updated layout tree, build commands, and output path
- src/AGENT_CONTEXT.md: updated gitignore reference
- tasks.md: replaced all src/build/ with build/
2026-07-18 15:42:20 +02:00
ballz 1cd3a962e6 Document VICE headless limitations; rely on oscar64 emulator for default test path
VICE x64 is a GUI emulator that requires a real X11/Wayland display.
In this headless environment the KERNAL/BASIC/CHAR/1541 ROMs had to be
fetched manually, autostart produced blank screenshots (no display
to render to), and no other C64 emulator is installed. The oscar64
built-in emulator (-e) is the practical headless test tool. VICE is
left in build.sh as -v / -V for interactive use in a real terminal
session, but tasks.md and README.md are updated to reflect that the
development loop and all Verify steps use the oscar64 emulator.
Removed the failed test artifacts from src/build/.
2026-07-17 01:03:01 +02:00
ballz 0f8503f9f7 Note VICE availability: add x64/x64sc test paths to plan and build script 2026-07-17 00:48:06 +02:00
ballz cbe5cf6a47 Initial commit: C64 project skeleton with oscar64 submodule 2026-07-17 00:36:14 +02:00