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bin
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.version
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saves
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||||
screenshot*.png
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|
||||
# The CI pipeline is served by the update server: GET /build/config?platform=ebitengine
|
||||
platform: ebitengine
|
||||
@@ -0,0 +1,402 @@
|
||||
# Real World
|
||||
|
||||
A point & click adventure built on the inkwell engine (Ebitengine).
|
||||
|
||||
## Conventions
|
||||
|
||||
### No comments
|
||||
|
||||
Go source files carry no comments. Not doc comments, not inline comments, not
|
||||
section headers. If a piece of code needs explaining, rename it or restructure
|
||||
it until it does not, and put the reasoning in `README.md` instead.
|
||||
|
||||
The single exception is compiler directives (`//go:embed`, `//go:build`), which
|
||||
are instructions to the toolchain rather than prose.
|
||||
|
||||
### English only
|
||||
|
||||
Everything written in the repository is in English: identifiers, string
|
||||
literals, commit messages, `README.md`, this file. The design wiki is in
|
||||
Hungarian; when a concept crosses over, translate it and keep the mapping
|
||||
one-to-one.
|
||||
|
||||
### No tests
|
||||
|
||||
Do not write tests and do not add test files. Correctness is checked by running
|
||||
the game.
|
||||
|
||||
### Struct literals are always multi-line
|
||||
|
||||
Every field of a struct instance goes on its own line, with a trailing comma —
|
||||
never on the same line as the brace, never two fields on one line.
|
||||
|
||||
```go
|
||||
return inkwell.Asset{
|
||||
Name: BgStreet,
|
||||
Path: "assets/bg/street.png",
|
||||
Kind: inkwell.AssetImage,
|
||||
}
|
||||
```
|
||||
|
||||
Not `inkwell.Asset{Name: BgStreet, Path: "...", Kind: inkwell.AssetImage}`.
|
||||
|
||||
This holds for nested literals too, including small ones such as
|
||||
`inkwell.Point`. Slice and map literals are not covered by the rule.
|
||||
|
||||
## Layout
|
||||
|
||||
One category, one package, one directory. A file keeps the category in its own
|
||||
name anyway — `[category].[name].go` inside `inc/[category]/` — because the
|
||||
prefix is what makes a file findable in a list of editor tabs, a grep, or a
|
||||
diff, where the directory has already fallen off.
|
||||
|
||||
- The category is always **singular**: `item`, `scene`, `background`,
|
||||
`character`, `tape`, `dialog`, `script`, `world`, `widget`, `theme`.
|
||||
- `[category].manager.go` is the file that ties a package together — its entity
|
||||
type, its `Manager`, and whatever else the category shares.
|
||||
- Every other file in a package holds exactly one entity: one scene, one
|
||||
background, one item. The file registers it itself, in an `init()`.
|
||||
- Two files have no category. `inc/constants.go` is the vocabulary every
|
||||
package imports, and `inc/boot/boot.go` builds the game.
|
||||
|
||||
```
|
||||
main.go flags + inkwell.Run
|
||||
inc/constants.go entity names and world-state keys
|
||||
inc/boot/boot.go New(Opts) builds the game
|
||||
inc/theme/theme.manager.go the Theme alias, its Manager, RGB/RGBA
|
||||
inc/theme/theme.realworld.go realworld-93
|
||||
inc/theme/theme.nokia_punk.go nokia-punk
|
||||
inc/world/world.manager.go unsaved runtime state
|
||||
inc/world/world.action.go custom actions
|
||||
inc/tape/tape.manager.go the Tape entity and the lookups over it
|
||||
inc/tape/tape.*.go one tape per file
|
||||
inc/widget/widget.manager.go the Widget alias, HUD layout, the conditions
|
||||
inc/widget/widget.*.go one widget per file, registering itself
|
||||
inc/background/background.*.go one image asset per scene
|
||||
inc/character/character.*.go the cast, tapes included
|
||||
inc/item/item.*.go inventory
|
||||
inc/dialog/dialog.*.go dialogue trees
|
||||
inc/script/script.*.go named action sequences
|
||||
inc/scene/scene.manager.go the Scene alias, its Manager, the floor
|
||||
inc/scene/scene.selector.go the map screen: pins derived from the graph
|
||||
inc/scene/scene.*.go one file per scene
|
||||
```
|
||||
|
||||
`inc` is constants and nothing else, so every package can import it and it can
|
||||
import none of them. That is also why `New` sits in `inc/boot` rather than in
|
||||
`inc`: a package cannot be imported by what it imports, and the assembly is the
|
||||
one thing that has to name every package at once.
|
||||
|
||||
## Managers
|
||||
|
||||
Every category that owns a collection of entities has a manager, and they are
|
||||
all the engine's own `inkwell.Manager[T]` — the same registry type the `*Game`
|
||||
hangs its content off. The game defines no registry of its own.
|
||||
|
||||
Each one is declared in its own package's manager file, beside the alias it
|
||||
holds, and it needs no prefix because the package already is one:
|
||||
|
||||
```go
|
||||
// inc/character/character.manager.go
|
||||
package character
|
||||
|
||||
type Character = inkwell.Character
|
||||
|
||||
var Manager = inkwell.NewManager[Character]()
|
||||
```
|
||||
|
||||
Read from `inc/boot` the nine of them still line up as a list —
|
||||
`background.Manager`, `character.Manager`, `dialog.Manager`, `item.Manager`,
|
||||
`scene.Manager`, `script.Manager`, `tape.Manager`, `theme.Manager`,
|
||||
`widget.Manager` — only now the list is a consequence of the imports rather
|
||||
than a block someone has to keep in step.
|
||||
|
||||
Aliases of engine structs already carry `GetName()` and satisfy
|
||||
`inkwell.Named`, which is the whole of what a manager asks of them.
|
||||
|
||||
The methods the game uses are `Register`, `Set`, `Get`, `All` and `Each`.
|
||||
`Register` panics on a duplicate name — a second registration is a
|
||||
construction-time bug, not an update — so rewriting an entity that is already
|
||||
in the registry goes through `Set`, which keeps its position in the order.
|
||||
`All` and `Each` both hand back the entities in registration order.
|
||||
|
||||
Nearly every entity type is an alias, `Scene` included. It was once a struct of
|
||||
our own, because inkwell's `Scene` could not carry exits; that gap was closed in
|
||||
the engine, so there is nothing left for a second type to hold.
|
||||
|
||||
`Tape` is the exception, and it is a real one: a tape is a cassette that speaks,
|
||||
a thing inkwell has no notion of. It names the character whose voice it is, the
|
||||
item that carries it and the dialogue it plays, and `tape.manager.go` holds the
|
||||
four lookups over the registry — `tape.Is`, `tape.Of`, `tape.IsItem`,
|
||||
`tape.Dialogue`. What a tape *sounds* like is not in it: the display name and the
|
||||
log-only voice are `Character.Label` and `Character.Voice`, because those are
|
||||
facts about a speaker, not about a cassette.
|
||||
|
||||
### Entities register themselves
|
||||
|
||||
An entity file is a literal and nothing else. No constructor function, no list
|
||||
somewhere else to keep in step — the file hands itself to its manager in an
|
||||
`init()`:
|
||||
|
||||
```go
|
||||
package background
|
||||
|
||||
func init() {
|
||||
Manager.Register(Background{
|
||||
Name: inc.BgServerFarm,
|
||||
Path: "assets/bg/server_farm.png",
|
||||
Kind: inkwell.AssetImage,
|
||||
})
|
||||
}
|
||||
```
|
||||
|
||||
Adding an entity is adding a file. Deleting one is deleting a file. Package-level
|
||||
variables are initialised before any `init()` runs, whatever file each sits in,
|
||||
so a package's `Manager` exists by the time its first entity file registers into
|
||||
one.
|
||||
|
||||
`init()` order is file-name order, so **registration order is alphabetical**.
|
||||
Nothing may depend on it — including the order the arrow keys walk the scenes,
|
||||
which is simply the order the files sit in.
|
||||
|
||||
An `init()` only runs if something imports the package. `inc/boot` names eight
|
||||
of the nine for their `Manager`, which is import enough; `tape` is the one
|
||||
nobody names, so it is there as a blank import. That list is **per package, not
|
||||
per entity** — a new scene file still touches nothing but itself.
|
||||
|
||||
### Widgets name their layer instead of their order
|
||||
|
||||
A widget is a file like any other entity — `widget.<name>.go`, one widget,
|
||||
registering itself in an `init()` — and that includes the engine's own widgets,
|
||||
which the game registers as literals the same way it registers a background:
|
||||
|
||||
```go
|
||||
func init() {
|
||||
Manager.Register(&inkwell.Cursor{
|
||||
Name: "cursor",
|
||||
})
|
||||
}
|
||||
```
|
||||
|
||||
What a widget cannot take from alphabetical registration is its place in the
|
||||
stack: the frame has to be drawn under the slots that sit on it, the cursor over
|
||||
everything, and the use-with guard has to see a click after the HUD has had it.
|
||||
So a widget declares a layer rather than inheriting one from the order it was
|
||||
registered in — `inkwell.LayerScene`, `LayerPanel`, `LayerHUD`, `LayerSpeech`,
|
||||
`LayerDialog`, `LayerMenu`, `LayerCurtain`, `LayerCursor`. The engine draws from
|
||||
the bottom layer up and ticks from the top layer down, and registration order
|
||||
only decides ties inside one layer:
|
||||
|
||||
```go
|
||||
func (h *hudFrame) Layer() inkwell.Layer { return inkwell.LayerPanel }
|
||||
```
|
||||
|
||||
A widget that says nothing sits on `LayerHUD`; ours all say it, because the
|
||||
layer is the one thing about a widget the file cannot show.
|
||||
|
||||
The other thing a widget declares is **when it is there at all**. The HUD is
|
||||
hidden for a cutscene, and that is a condition over game state, not a wrapper
|
||||
and not an `if` at the top of every `Draw`:
|
||||
|
||||
```go
|
||||
Manager.Register(&inkwell.StatusLine{
|
||||
Name: "status",
|
||||
When: whenPlaying,
|
||||
Y: statusY,
|
||||
})
|
||||
```
|
||||
|
||||
`whenPlaying`, `whenCutscene` and `whenUnpaused` are in `widget.manager.go`, and
|
||||
they read `inc.VarMode` and `inc.VarNote` out of the engine's own `State`. A widget of
|
||||
ours says the same thing with a method — `VisibleWhen() inkwell.Condition` —
|
||||
because it has no literal to put a field in. A widget that is switched off
|
||||
neither ticks nor draws nor blocks a click, so nothing else has to ask.
|
||||
|
||||
### Handing a category to the engine
|
||||
|
||||
Nothing is copied. `inkwell.NewGame` builds its own empty managers, and `New`
|
||||
hands ours over in their place — the types are identical, so the engine and the
|
||||
game end up sharing one registry per category rather than two in step:
|
||||
|
||||
```go
|
||||
g.AssetManager = background.Manager
|
||||
g.CharacterManager = character.Manager
|
||||
g.DialogueManager = dialog.Manager
|
||||
g.ItemManager = item.Manager
|
||||
g.SceneManager = scene.Manager
|
||||
g.ScriptManager = script.Manager
|
||||
g.WidgetManager = widget.Manager
|
||||
theme.Manager.Each(g.ThemeManager.Register)
|
||||
```
|
||||
|
||||
Themes are the odd one out and stay a copy: `NewGame` puts four preset themes
|
||||
into its `ThemeManager`, and replacing it would throw them away. Ours are added
|
||||
to that set instead.
|
||||
|
||||
One consequence of not copying: a manager swapped in this way must be in place
|
||||
before `inkwell.Run`, which is where the engine wires up the parts that hold a
|
||||
registry directly. `fillSelectorPins` runs before the hand-off for the same
|
||||
reason — it writes the derived pins back into `SceneManager` with `Set`.
|
||||
|
||||
The defaults a scene leaves out are no longer written into it at all. `g.Player`
|
||||
names the character a scene with no actors of its own gets, placed at his
|
||||
`Start`; `g.Walkboxes` is the floor a scene walks on when it declares none. Both
|
||||
are fields on the `*Game`, so a scene file that says nothing about either is
|
||||
saying "the usual", and the selector opts out by declaring both empty.
|
||||
|
||||
### What runs at boot
|
||||
|
||||
`New` names two scripts and nothing else — the opening a player sees is content
|
||||
like every other script, in `script/script.opening.go`, not a slice built in the
|
||||
wiring:
|
||||
|
||||
```go
|
||||
g.StartAt(start)
|
||||
g.OnStart(inc.ScriptOpening)
|
||||
if o.Finale {
|
||||
g.OnFinale(inc.ScriptFinale)
|
||||
}
|
||||
```
|
||||
|
||||
`OnFinale` is the engine's hook for a closing script, queued straight after the
|
||||
opening. Here it is what `-finale` uses to drop into the ending, which is why it
|
||||
is set from `Opts` rather than always.
|
||||
|
||||
The rest of `New` is fields on the `*Game`, and every one of them replaces
|
||||
something this package used to carry itself:
|
||||
|
||||
```go
|
||||
g.WindowScale = 2
|
||||
g.Player = inc.Paul
|
||||
g.Walkboxes = scene.Floor
|
||||
g.UseWithFail = script.UseWithFail
|
||||
```
|
||||
|
||||
`UseWithFail` is the response to a use-with pair nobody authored — the engine
|
||||
asks for it the same way it asks for `ExitLook` and `ExitTake`, and the lines
|
||||
live with the rest of the writing, in `script/script.usewith_fail.go`.
|
||||
|
||||
## The world
|
||||
|
||||
There is exactly one game, so there is exactly one world — and since there is
|
||||
exactly one, the **package is the singleton**. There is no `World` value to pass
|
||||
around and no back-reference for a widget to hold: `world.Do(…)`,
|
||||
`world.Slot2()`, `world.SetPending(…)` are reachable from anywhere that imports
|
||||
`world`. `New` calls `world.Attach(g)`, which binds the engine and resets the
|
||||
run state, so building the game twice is clean.
|
||||
|
||||
`world` holds as little as it can get away with. The mode and the top bar's note
|
||||
are `State` vars (`inc.VarMode`, `inc.VarNote`), because state the engine can
|
||||
see is state a `Condition` can read — that is what makes a widget's `When`
|
||||
possible and what puts "— paused" in the top bar without anyone pushing it
|
||||
there. `world.Do` hands its action to `g.Do`, the engine's queue, so the game
|
||||
runs one action at a time without a pump of its own. What is left in package
|
||||
variables is the two things the engine has no notion of: the tape waiting to
|
||||
speak, and the cassette on its way into slot 2. Only `world.Attach` resets them.
|
||||
|
||||
This is what lets an entity file be a literal: the tape-insert script closes
|
||||
over the `world` package, not over a parameter it would have had to be handed.
|
||||
|
||||
## Naming
|
||||
|
||||
The package is the namespace now, so an identifier never repeats what the
|
||||
package already says. It is `scene.Floor`, not `scene.SceneFloor`;
|
||||
`tape.Dialogue`, not `tape.TapeDialogue`; `widget.Manager`, not
|
||||
`widget.WidgetManager`; `world.Do`, not `world.WorldDo`. Read the call site, not
|
||||
the declaration, when choosing a name:
|
||||
|
||||
```go
|
||||
scene.FillSelectorPins() tape.Is(speaker) world.Do(a) widget.ScreenW
|
||||
```
|
||||
|
||||
Entities themselves need no name at all — they are anonymous literals inside
|
||||
their file's `init()`, and the file name says which one it is.
|
||||
|
||||
Exported names are the authoring vocabulary — what a content file spells out:
|
||||
`boot.New` and `boot.Opts`, the constants in `inc/constants.go`, each package's
|
||||
`Manager` and entity type, the colour tokens, the tape lookups (`tape.Is`,
|
||||
`tape.Of`, `tape.IsItem`, `tape.Dialogue`), the world (`world.Do`,
|
||||
`world.Slot2`, …) and the action constructors (`world.Paused`, `world.SetMode`,
|
||||
`world.UseTheme`, `world.TapeOffer`, `world.Fn`). A tape's line is `inkwell.Say`
|
||||
like anyone else's — the tape voice is on the character, not on a second
|
||||
spelling of Say.
|
||||
|
||||
Everything else stays unexported, and now the compiler holds the line: the HUD
|
||||
widgets (`tapeSlots`, `letterbox`, `hudFrame`, …), the conditions
|
||||
(`whenPlaying`, `whenCutscene`, `whenUnpaused`), the runners, `setMode`,
|
||||
`setNote`, `setVarIfEmpty`.
|
||||
|
||||
The word is **scene**, the engine's own. The wiki and the concept-art deck count
|
||||
*screens*, and this code used to as well, but everything a screen had that a
|
||||
scene did not now lives in inkwell. "Screen" survives only where it means the
|
||||
display: `ScreenW`, `ScreenH`.
|
||||
|
||||
## Layering
|
||||
|
||||
The layering is the import graph, so the compiler keeps it:
|
||||
|
||||
```
|
||||
inc ← theme ← world ← tape ← widget ← boot ← main
|
||||
↑ ↑ ↑
|
||||
└── content ───────────────────-┘
|
||||
```
|
||||
|
||||
`inc` imports nothing and everything imports it. `world` knows nothing about the
|
||||
HUD or the content; both build on it, never the other way round — and an arrow
|
||||
pointing back is now an import cycle, not a review comment. The one edge worth
|
||||
knowing is `widget → tape`: the tape slots ask which cassette a tape is in, so
|
||||
the tape concept sits below the HUD rather than beside it.
|
||||
|
||||
## Adding a scene
|
||||
|
||||
1. Constants in `inc/constants.go`: `Scene<Name>`, `Bg<Name>`
|
||||
2. `inc/scene/scene.<name>.go` — an `init()` registering a `Scene`
|
||||
3. `inc/background/background.<name>.go` — an `init()` registering a `Background`
|
||||
4. A 640×380 PNG in `assets/bg/`
|
||||
|
||||
Nothing else moves. There is no list to update.
|
||||
|
||||
## The engine next door
|
||||
|
||||
inkwell is checked out beside this repository, and so is the wiki that
|
||||
documents it. Paths are relative to the game's root:
|
||||
|
||||
```
|
||||
../../engines/inkwell the engine source
|
||||
../../services/wiki-pages/pages/engines/inkwell/default.en.md the manual, English
|
||||
../../services/wiki-pages/pages/engines/inkwell/default.hu.md the manual, Hungarian
|
||||
```
|
||||
|
||||
The engine's module path is `git.teletypegames.org/engines/inkwell` and `go.mod`
|
||||
pins a pseudo-version of it, so a local edit is invisible here until it is
|
||||
pushed:
|
||||
|
||||
```
|
||||
git -C ../../engines/inkwell commit … && git -C ../../engines/inkwell push
|
||||
go get git.teletypegames.org/engines/inkwell@master
|
||||
```
|
||||
|
||||
A `replace` directive is fine while trying something out, but it never survives
|
||||
into a commit — drop it and bump the pin instead.
|
||||
|
||||
Three things move together when the engine changes: the code, `README.md` in
|
||||
the inkwell checkout, and **both** wiki pages. The two pages are a translation
|
||||
pair, section for section — an edit to one is an edit to the other. The
|
||||
no-comment rule stops at the module boundary: inkwell's own source is commented,
|
||||
and edits there follow its style, not this one's.
|
||||
|
||||
## Commands
|
||||
|
||||
```
|
||||
make build native binary into bin/
|
||||
make wasm js/wasm build into dist/
|
||||
make watch rebuild on change
|
||||
go run . -scene <name> start on a given scene
|
||||
go run . -finale start with the finale
|
||||
```
|
||||
|
||||
Art is embedded into the binary (`//go:embed assets` in `main.go`), because
|
||||
js/wasm has no OS filesystem and `make binaries` ships the executable alone.
|
||||
|
||||
The screen is 640×380 because the engine stretches a background over the whole
|
||||
window: any other size squashes the paintings.
|
||||
@@ -0,0 +1,8 @@
|
||||
The MIT License (MIT)
|
||||
Copyright © 2026 Teletype Games
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
@@ -0,0 +1,91 @@
|
||||
# -----------------------------------------
|
||||
# Makefile – Ebitengine project builder
|
||||
# -----------------------------------------
|
||||
|
||||
PROJECT = realworld
|
||||
|
||||
# Our own modules live on the forge, not on proxy.golang.org: fetch them
|
||||
# directly and skip the public checksum database.
|
||||
export GOPRIVATE = git.teletypegames.org
|
||||
|
||||
BIN_DIR = bin
|
||||
DIST_DIR = dist
|
||||
WASM_NAME = game.wasm
|
||||
OUTPUT_BIN = $(BIN_DIR)/$(PROJECT)
|
||||
OUTPUT_WASM = $(DIST_DIR)/$(WASM_NAME)
|
||||
OUTPUT_JS = $(DIST_DIR)/wasm_exec.js
|
||||
OUTPUT_ZIP = $(PROJECT)-$(VERSION).html.zip
|
||||
|
||||
INDEX_HTML_URL = https://git.teletypegames.org/tools/ebitengine-tools/raw/branch/master/web/index.html
|
||||
|
||||
all: build
|
||||
|
||||
build:
|
||||
@mkdir -p $(BIN_DIR)
|
||||
go build -o $(OUTPUT_BIN) .
|
||||
|
||||
# Headless: composes the game, validates every cross-manager name reference
|
||||
# and checks the HUD layout. No window opens.
|
||||
test:
|
||||
go test ./...
|
||||
|
||||
wasm:
|
||||
@mkdir -p $(DIST_DIR)
|
||||
GOOS=js GOARCH=wasm go build -o $(OUTPUT_WASM) .
|
||||
cp "$$(go env GOROOT)/lib/wasm/wasm_exec.js" $(OUTPUT_JS)
|
||||
|
||||
export: wasm
|
||||
@if [ -z "$(VERSION)" ]; then \
|
||||
echo "ERROR: VERSION not set!"; exit 1; \
|
||||
fi
|
||||
@echo "==> Downloading index.html"
|
||||
curl -sSL $(INDEX_HTML_URL) -o $(DIST_DIR)/index.html
|
||||
@echo "==> Packaging HTML/WASM for $(VERSION)"
|
||||
zip -r $(OUTPUT_ZIP) -j $(DIST_DIR)/$(WASM_NAME) $(DIST_DIR)/wasm_exec.js $(DIST_DIR)/index.html
|
||||
@echo "==> Cleaning temporary files"
|
||||
rm -f $(DIST_DIR)/$(WASM_NAME) $(DIST_DIR)/wasm_exec.js $(DIST_DIR)/index.html
|
||||
|
||||
# --- native binaries (lásd: teletypegames/NOTES_BINARY_PLAN.md) -------------
|
||||
# win-x86 / win-x64: pure Go cross-compile (Windowson nem kell cgo)
|
||||
# linux-x64: cgo build, linux/amd64 hoston fut (builder image, X11/GL dev libekkel)
|
||||
BINARY_TARGETS = win-x86 win-x64 linux-x64
|
||||
|
||||
binaries:
|
||||
@if [ -z "$(VERSION)" ]; then \
|
||||
echo "ERROR: VERSION not set!"; exit 1; \
|
||||
fi
|
||||
@for target in $(BINARY_TARGETS); do \
|
||||
$(MAKE) binary-$$target VERSION=$(VERSION) || exit 1; \
|
||||
done
|
||||
|
||||
binary-win-x86:
|
||||
@$(MAKE) binary-build VERSION=$(VERSION) B_GOOS=windows B_GOARCH=386 B_CGO=0 B_EXT=.exe B_TARGET=win-x86
|
||||
|
||||
binary-win-x64:
|
||||
@$(MAKE) binary-build VERSION=$(VERSION) B_GOOS=windows B_GOARCH=amd64 B_CGO=0 B_EXT=.exe B_TARGET=win-x64
|
||||
|
||||
binary-linux-x64:
|
||||
@$(MAKE) binary-build VERSION=$(VERSION) B_GOOS=linux B_GOARCH=amd64 B_CGO=1 B_EXT= B_TARGET=linux-x64
|
||||
|
||||
# belső helper: egy target buildje + zip egyetlen gyökérmappával
|
||||
# (a zipet unixos zip készíti, így a végrehajtási bit megmarad)
|
||||
binary-build:
|
||||
@set -e; \
|
||||
PKG_DIR="$(PROJECT)-$(VERSION)-$(B_TARGET)"; \
|
||||
echo "==> Building $$PKG_DIR"; \
|
||||
rm -rf "$$PKG_DIR" "$$PKG_DIR.zip"; \
|
||||
mkdir -p "$$PKG_DIR"; \
|
||||
CGO_ENABLED=$(B_CGO) GOOS=$(B_GOOS) GOARCH=$(B_GOARCH) go build -o "$$PKG_DIR/$(PROJECT)$(B_EXT)" .; \
|
||||
if [ -f LICENSE.md ]; then cp LICENSE.md "$$PKG_DIR/"; fi; \
|
||||
if [ -f README.md ]; then cp README.md "$$PKG_DIR/"; fi; \
|
||||
zip -r "$$PKG_DIR.zip" "$$PKG_DIR" >/dev/null; \
|
||||
rm -rf "$$PKG_DIR"; \
|
||||
echo "==> $$PKG_DIR.zip kesz"
|
||||
|
||||
watch:
|
||||
fswatch -o . | while read; do make build; done
|
||||
|
||||
clean:
|
||||
rm -rf $(BIN_DIR) $(DIST_DIR)
|
||||
|
||||
.PHONY: all build test wasm export watch clean binaries binary-win-x86 binary-win-x64 binary-linux-x64 binary-build
|
||||
@@ -0,0 +1,372 @@
|
||||
# Real World
|
||||
|
||||
Point & click adventure — game two of the Norman Arc. Engine:
|
||||
[inkwell](../../engines/inkwell).
|
||||
|
||||
The player is **Paul**, a junk dealer investigating what happened to Norman from
|
||||
the outside. His companion is **Dex**, a Personal Tape riding in slot one of
|
||||
Paul's **Armilla**. The world, the terminology and the entity catalogue live in
|
||||
the wiki (`services/wiki-pages/pages/projects/realworld` and
|
||||
`.../neumatronic-universe`); this file records the game-specific UI decisions.
|
||||
|
||||
## Running
|
||||
|
||||
inkwell is consumed as an ordinary Go module from the forge. Prerequisites:
|
||||
Go 1.26+ and SSH access to `git.teletypegames.org`.
|
||||
|
||||
```bash
|
||||
git clone ssh://git@git.teletypegames.org:2222/games/realworld
|
||||
cd realworld
|
||||
export GOPRIVATE=git.teletypegames.org # the Makefile sets this for its own targets
|
||||
go mod tidy
|
||||
go run .
|
||||
```
|
||||
|
||||
```bash
|
||||
go run . # the alley (beat 3)
|
||||
go run . -finale # the finale — try the Nokia-punk theme switch
|
||||
go run . -scene selector # the location selector: the map the city hangs off
|
||||
go run . -scene hospital # any scene in the deck, e.g. to look at the art
|
||||
```
|
||||
|
||||
Scene names are the constants in `names.manager.go` (`selector`, `paul_shop`,
|
||||
`noodle_house`, `alley`, `norman_apartment`, `police_station`, `hackerspace`,
|
||||
`ice_cream_shop`, `trinket_shop`, `small_restaurant`, `secret_club`,
|
||||
`bbs_terminal`, `street`, `hospital`, `server_farm`, `secret_lab`,
|
||||
`rooftop_hideout`, `public_bbs`, `bvk_branch`, `curator_shop`, `scrap_market`,
|
||||
`samizdat_press`, `showroom`, `columbarium`).
|
||||
|
||||
To work against a local inkwell checkout, add a `replace` line temporarily —
|
||||
and take it out before committing:
|
||||
|
||||
```bash
|
||||
go mod edit -replace git.teletypegames.org/engines/inkwell=../../engines/inkwell
|
||||
go mod edit -dropreplace git.teletypegames.org/engines/inkwell
|
||||
```
|
||||
|
||||
## Building
|
||||
|
||||
```bash
|
||||
make build # native binary into bin/
|
||||
make wasm # dist/game.wasm + wasm_exec.js
|
||||
make export VERSION=0.1 # zipped HTML/WASM bundle
|
||||
make binaries VERSION=0.1 # win-x86, win-x64, linux-x64 zips
|
||||
make clean
|
||||
```
|
||||
|
||||
CI is Woodpecker; `.woodpecker.yaml` only names the platform, and the update
|
||||
server serves the actual pipeline (`GET /build/config?platform=ebitengine`).
|
||||
Release metadata lives in `metadata.json`.
|
||||
|
||||
| Control | |
|
||||
|---|---|
|
||||
| left click | run the selected verb |
|
||||
| right click | verb coin (Look / Use / Talk / Take) |
|
||||
| `←` `→` | previous / next scene, in file order, wrapping |
|
||||
| `F1` | toggle hotspot outlines |
|
||||
| `SPACE` | during a cutscene: let the tape speak, if it offered |
|
||||
|
||||
The scenes are connected to each other (see **The map** below); the arrow keys
|
||||
are a reviewing tool on top of that, walking every scene in turn. The walk is
|
||||
inert during a cutscene, a menu, or a stopped world, so it can never cut
|
||||
across an authored beat.
|
||||
|
||||
Screenshots: `EBITEN_SCREENSHOT_KEY=q go run .`, then press `q` in the window.
|
||||
|
||||
## Layout
|
||||
|
||||
Internal resolution is **640×380**: the size of one painted background.
|
||||
Integer scaling only; the window opens at 2×.
|
||||
|
||||
That size is not a taste call. inkwell scales a scene background over the
|
||||
*whole* screen (`core.engine.go`), not over the region the HUD leaves free — so
|
||||
at any screen size other than the art's own, every painting is squashed to fit.
|
||||
The deck is drawn at 640×380, so the screen is 640×380 and the art lands pixel
|
||||
for pixel. `TestSceneBackgroundsResolve` keeps the two in step: a background of
|
||||
any other size fails the build.
|
||||
|
||||
It still gives the wiki's "320×200 VGA look" brief what it was after — a low,
|
||||
wide VGA frame at an exact 2× of a 320-wide canvas — and it still keeps the
|
||||
engine's fixed **6×16** debug font readable, at 4% of the screen height. (At
|
||||
320×190 it would be 8%: rows overlap and the top bar cannot hold a line.)
|
||||
|
||||
The HUD is therefore an opaque strip laid over the foot of the painting, and it
|
||||
is measured from the bottom and kept as short as its contents allow — a status
|
||||
row, then the two rows of inventory slots, which are the tallest thing in it.
|
||||
Every pixel it gives back is a pixel of art.
|
||||
|
||||
```
|
||||
0 394│396 639
|
||||
┌────────────────────────────────────────────────────────────────────┐
|
||||
0 │ ALLEY — paused SRP: 1 tape │ TopBar (20)
|
||||
20 ├────────────────────────────────────────────────────────────────────┤
|
||||
│ scene — hotspots, characters, SpeechBubble │ Scene (242)
|
||||
262├─────────────────────────────────────────┬──────────────────────────┤
|
||||
│ Use hook on: floor grate │ DEX │
|
||||
│ ┌───┬───┬───┬───┐ ┌───────┐┌────────┐ │ "The hook is a hand │ HUD (118)
|
||||
│ └───┴───┴───┴───┘ │ 1 DEX ││ 2 — │ │ shorter than the gap." │
|
||||
379└─────────────────────────────────────────┴──────────────────────────┘
|
||||
InventoryBar TapeSlots TapeChannel
|
||||
```
|
||||
|
||||
Every vertical measurement derives from `LineH` (glyph cell + leading) and from
|
||||
`ScreenH`, both in `widget/widget.manager.go`, not from the wireframe deck's ratios, so
|
||||
the layout cannot drift out of step with the font — or with the art — again;
|
||||
`TestLayoutFitsTheFont` guards it. The tape channel comes out at 4 rows of 38
|
||||
columns, which is about one and a half of Dex's remarks on screen at once.
|
||||
|
||||
The vertical divider at x=394 is the one proportion carried over from the
|
||||
wireframe deck: 61.6% world, 38.4% tape channel. The deck's *vertical*
|
||||
proportions are not carried over.
|
||||
|
||||
The dialogue box deliberately spans only the left region, so a tape can comment
|
||||
*alongside* a conversation.
|
||||
|
||||
## The rule everything follows
|
||||
|
||||
Canon's central idea is the dual architecture: every machine has a digital side
|
||||
and an ACP side, and the "agent-mediated focus" turns that into a UI paradigm —
|
||||
one main text focus plus a side status panel, with the hand typing at the
|
||||
digital side and the voice speaking to the ACP.
|
||||
|
||||
> **The hand holds the world. The voice speaks to the tape.**
|
||||
>
|
||||
> `WORLD` — mouse, the four verbs, inventory → Paul acts.
|
||||
> `TAPE` — the `talk` verb and tape commentary → nothing happens in the world.
|
||||
>
|
||||
> There is always a visible, continuous separator between them, and the tape
|
||||
> side never carries a button that reaches into the world.
|
||||
|
||||
Two consequences worth stating: there is **no text input anywhere** (the tape
|
||||
channel is voice, opened with `talk`), and **colour carries the rule** — the
|
||||
world and Paul speak in bone white, tapes in amber. If something is amber, a
|
||||
tape said it.
|
||||
|
||||
There is also no "token" economy. The wireframe deck metered advice, but canon
|
||||
has no such concept and the wiki describes Dex as commenting continuously. If
|
||||
scarcity is ever wanted, the canon-native lever is the operator licence —
|
||||
without one a Personal Tape runs in restricted mode, and Paul certainly has no
|
||||
licence.
|
||||
|
||||
## Structure
|
||||
|
||||
One category, one package, one directory. A file still says which entity it
|
||||
holds in its own name — `[category].[name].go`, the prefix repeated inside the
|
||||
directory that already carries it, because a file called `alley.go` tells you
|
||||
nothing in a list of open editor tabs.
|
||||
|
||||
```
|
||||
main.go flags + inkwell.Run
|
||||
inc/constants.go every name and state key; imports nothing
|
||||
inc/boot/ New(Opts): the hand-off to the engine
|
||||
inc/theme/ the Theme alias, RGB, realworld-93, nokia-punk
|
||||
inc/world/ the run state and the custom actions
|
||||
inc/tape/ the Tape entity and the lookups over it
|
||||
inc/widget/ HUD layout, the visibility conditions, 14 widgets
|
||||
inc/scene/ inc/background/ one file per location, twice
|
||||
inc/item/ inc/character/ inc/dialog/ inc/script/
|
||||
```
|
||||
|
||||
`inc` itself holds nothing but constants, which is why every package can import
|
||||
it and it can import none of them. The consequence is that the assembly moved
|
||||
down rather than up: `New` lives in `inc/boot`, because a package cannot be
|
||||
imported by what it imports.
|
||||
|
||||
The layering is no longer a rule kept by hand — it is the import graph, and the
|
||||
compiler rejects the arrow that points the wrong way:
|
||||
|
||||
```
|
||||
inc ← theme ← world ← tape ← widget ← boot ← main
|
||||
↑ ↑ ↑
|
||||
└── content ───────────────────-┘
|
||||
```
|
||||
|
||||
Adding a scene means adding `inc/scene/scene.<name>.go` and
|
||||
`inc/background/background.<name>.go`. Nothing else moves.
|
||||
|
||||
Every category owns a manager, and they are all the engine's own
|
||||
`inkwell.Manager[T]` — the same registry the `*Game` hangs its content off, kept
|
||||
in registration order and addressed by name. There is no second registry type
|
||||
here: the entity types are aliases of engine structs, so they already satisfy
|
||||
`inkwell.Named` and need no help reading their own name. Each one lives in its
|
||||
own package's manager file, next to the alias it holds, and it needs no prefix
|
||||
because the package already is one:
|
||||
|
||||
```go
|
||||
// inc/character/character.manager.go
|
||||
type Character = inkwell.Character
|
||||
|
||||
var Manager = inkwell.NewManager[Character]()
|
||||
```
|
||||
|
||||
An entity file is a literal that hands itself over in an `init()`:
|
||||
|
||||
```go
|
||||
package background
|
||||
|
||||
func init() {
|
||||
Manager.Register(Background{
|
||||
Name: inc.BgServerFarm,
|
||||
Path: "assets/bg/server_farm.png",
|
||||
Kind: inkwell.AssetImage,
|
||||
})
|
||||
}
|
||||
```
|
||||
|
||||
The `init()` only runs if something imports the package, so a package whose
|
||||
entities nobody names by symbol needs a blank import in `inc/boot`. Exactly one
|
||||
does — `tape`, everything else is imported for its `Manager` — and the list is
|
||||
per package, not per entity, so adding a file is still adding a file.
|
||||
|
||||
Widgets go the same way, the engine's own included: `widget/widget.cursor.go` registers
|
||||
an `inkwell.Cursor` exactly as `background/background.street.go` registers an image. What
|
||||
they cannot take from alphabetical order is their place in the stack, so each
|
||||
widget names a **layer** — `LayerScene`, `LayerPanel`, `LayerHUD`, `LayerSpeech`,
|
||||
`LayerDialog`, `LayerMenu`, `LayerCurtain`, `LayerCursor` — and inkwell draws
|
||||
from the bottom layer up, ticks from the top layer down, and lets registration
|
||||
order decide only ties inside one layer. That is why the HUD frame comes out
|
||||
under the tape slots and the cursor over everything, whatever the file names
|
||||
happen to be. The layer was added to inkwell for this; the alternative was a
|
||||
registration list, which is the thing this package spent its life deleting.
|
||||
|
||||
The second thing a widget declares is when it is on screen at all: `When` is an
|
||||
`inkwell.Condition` over game state, and the HUD's is `whenPlaying`, which reads
|
||||
`VarMode` out of the engine's `State`. Hiding the HUD for a cutscene is
|
||||
therefore one word per widget rather than a wrapper around each of them and an
|
||||
`if` at the top of every `Draw`.
|
||||
|
||||
Tapes are the one entity type this game invents. `Tape` names the character
|
||||
whose voice it is, the cassette that carries it and the dialogue it plays, one
|
||||
file each — what a tape *sounds* like stays on the character, as
|
||||
`Character.Label` and `Character.Voice`, because that is a fact about a speaker.
|
||||
A tape's line is `inkwell.Say` like anybody else's; the engine sends it to the
|
||||
log instead of a speech bubble because the character says so.
|
||||
|
||||
So adding an entity is adding a file, and there is no second list to keep in
|
||||
step. The price is that registration order is file-name order: the arrow keys
|
||||
walk the scenes alphabetically rather than in the concept-art deck's order.
|
||||
That was a deliberate trade — the deck order was a list that had to be kept in
|
||||
step with the files by hand, and the deck is a thing to look at, not a thing to
|
||||
play through.
|
||||
|
||||
The game's own catalogue is readable without going through the engine:
|
||||
`scene.Manager.Get("alley")` answers long before there is a `*Game` to ask. And
|
||||
when the game is built, nothing is copied into it — `New` assigns our managers
|
||||
onto the `*Game` in place of the empty ones `NewGame` made, so engine and game
|
||||
share one registry per category instead of keeping two of them in step. Themes
|
||||
are the exception: `NewGame` seeds its theme manager with four presets, so ours
|
||||
are added to that set rather than replacing it.
|
||||
|
||||
The defaults a scene may leave out are not written into it at all any more:
|
||||
`g.Player` names the character a scene with no actors of its own receives, at
|
||||
his `Start`, and `g.Walkboxes` is the floor a scene without one walks on. Both
|
||||
are fields on the `*Game`, so a scene file that says nothing about either means
|
||||
"the usual", and the selector opts out by declaring both empty. What is still
|
||||
written back before the hand-off is the derived half of the map:
|
||||
`scene.FillSelectorPins` reads the exit graph backwards and `Set`s the selector.
|
||||
|
||||
There is one world, and now the package *is* the singleton: `world.Do(…)`,
|
||||
`world.Slot2()`, `world.SetPending(…)`. Nothing takes a world parameter and no
|
||||
widget holds a back-reference, which is what lets a script file be a literal —
|
||||
the tape-insert script closes over the `world` package rather than over a
|
||||
parameter someone would have had to thread to it. What little it still keeps is
|
||||
in package-level variables that only `world.Attach` may reset; the mode and the
|
||||
top bar's note are not among them, because those are `State` vars the engine
|
||||
itself can see.
|
||||
|
||||
**On the word "scene".** The wiki, the concept-art deck and the beat tables all
|
||||
count *screens*, and this code used to as well: it carried its own `Screen`
|
||||
struct, because inkwell's `Scene` could not hold the things a screen needs —
|
||||
its exits above all. Those went into the engine instead (inkwell `Exit`,
|
||||
`Game.SceneRect`, `CurrentScene`/`PreviousScene`, `Back()`), and with the gap
|
||||
closed there was nothing left for a second type to carry. The code says scene,
|
||||
because that is what the thing is. "Screen" survives only where it means the
|
||||
display: `ScreenW`, `ScreenH`.
|
||||
|
||||
Art lives in `assets/bg/` and is embedded into the binary (`main.go`), because
|
||||
js/wasm has no OS filesystem and `make binaries` packages the executable alone.
|
||||
|
||||
## The map
|
||||
|
||||
Where a scene leads is recorded **in that scene**, in its own file, and it
|
||||
comes from the wiki's location graph
|
||||
(`projects/realworld/story#helyszín-gráf-vázlat`). That graph has two kinds of
|
||||
edge and so does the code:
|
||||
|
||||
- **Physical adjacency** — the alley is behind Noodle's house, the eating place
|
||||
is next door to the trinket shop, the club is through its back room, the roof
|
||||
is up Norman's stairs. Declared with `To:` in the scene's `Exits`.
|
||||
- **The selector** — the wiki centres its map on a *Helyszínválasztó*, "nem
|
||||
valódi helyszín, hanem a menü-képernyő": a scene every main location connects
|
||||
to both ways. A main location lists `exitToSelector` among its exits, and
|
||||
`scene/scene.selector.go` derives the other half of each edge by reading the graph
|
||||
backwards — every scene with an exit to the selector gets a pin on it. The
|
||||
list of locations on the map is never written down twice.
|
||||
|
||||
The wiki's conditional arrows survive too: `Needs:` holds the flag an exit waits
|
||||
for, which is how *Bolt →|beengedés| Klub* is expressed — the way into the club
|
||||
is visible and named from the first visit, and stays shut until the shopkeeper
|
||||
has been shown the underwater sun.
|
||||
|
||||
Until the doors are measured on the paintings, an exit is a strip along one edge
|
||||
of the picture (`inkwell.ExitLeft`, `ExitRight`, `ExitBack`, `ExitNear`), sized
|
||||
from `Game.SceneRect` so it lands inside the painting rather than under the HUD
|
||||
— the convention every 1990s point & click used, and one field to re-aim later.
|
||||
A scene reached from several rooms has no fixed way out: the BBS terminal is the
|
||||
same terminal from the club, the flat or the roof, so its exit leaves `To` empty
|
||||
and the engine binds it to `Back()`.
|
||||
|
||||
The graph stays machine-readable: exit hotspots are named `exit:<target>`, so
|
||||
the connections can be read straight back out of the registered scenes — and
|
||||
`Validate` rejects an exit that names a scene nobody registered.
|
||||
|
||||
## What this game pushed into the engine
|
||||
|
||||
Everything below started as a workaround in this package and ended up in
|
||||
inkwell, because in each case the thing being worked around was a fact an
|
||||
entity should have carried in the first place. The domain side of each is now a
|
||||
field in a literal:
|
||||
|
||||
| was worked around here | is now |
|
||||
|---|---|
|
||||
| a scratch-image text blitter, because `drawText` dropped the colour | `Game.DrawText` renders in colour; `inkwell.TextWidth`, `WrapText`, `ClipText`, `GlyphW/H` are the library's |
|
||||
| a pump widget driving its own `Runner`, because `queueAction` was unexported | `g.Do(action)` — one queue, in order, engine-side |
|
||||
| `TapeSay`, a second spelling of `Say` that skipped the speech bubble | `Character.Voice` — `VoiceLog` sends a character's lines to the log |
|
||||
| a `Tapes` map of display names | `Character.Label` |
|
||||
| a `gate` wrapper and `if !World.HUDVisible()` at the top of every `Draw` | `Widget.When`, an `inkwell.Condition` the engine evaluates |
|
||||
| a `titleBar` widget that pushed the scene title into the top bar | `TopBar` already discovers the title; `NoteVar` adds the "— paused" |
|
||||
| a `UseWithGuard` widget stealing clicks to answer unauthored use-with pairs | `Game.UseWithFail`, beside `ExitLook` and `ExitTake` |
|
||||
| a `windowSizer` widget resizing the window on its first tick | `Game.WindowScale` |
|
||||
| a `sceneNav` widget walking the scene catalogue | `inkwell.SceneNav`, a built-in dev widget |
|
||||
| `sceneDefaults` rewriting every scene with Paul and a floor | `Game.Player` and `Game.Walkboxes` |
|
||||
|
||||
Also: the inkwell README gives the module path as
|
||||
`git.teletypegames.org/games/inkwell`; the real path per its `go.mod` is
|
||||
`git.teletypegames.org/engines/inkwell`.
|
||||
|
||||
## Known gaps
|
||||
|
||||
- **The HUD still covers the foot of every painting.** The art is no longer
|
||||
stretched, but the strip is opaque and 118px of the 380 sit on top of the
|
||||
picture. Either the deck gets recut so nothing that matters lives in its
|
||||
bottom third, or the HUD gets a translucent panel treatment.
|
||||
- **The scenes are empty.** 22 backgrounds are in and they are wired to each
|
||||
other, but only the alley has hotspots, NPCs and dialogue; everywhere else
|
||||
there is nothing to do but leave again.
|
||||
- **The selector has no art.** The wiki's Helyszínválasztó is the centre of the
|
||||
map and the deck does not include it, so it renders as a placeholder with one
|
||||
labelled pin per location on a plain grid.
|
||||
- **Two scenes are missing from the deck.** The alley (the one authored beat)
|
||||
and deck 05, Norman's workplace — which is in the wiki's catalogue but has no
|
||||
scene file yet, so the workplace thread of the story has nowhere to happen.
|
||||
- **Spent dialogue choices are hidden, not struck through.** `DialogueChoice.Once`
|
||||
hides them; the deck wanted them struck through but visible, so the list
|
||||
becomes a memory of what you already tried. Needs a thin override over
|
||||
`DialogBox`.
|
||||
- **Only beat 3 exists.** The alley is a vertical slice; the opening script sets
|
||||
the police-tip flag that beat 2 will eventually set.
|
||||
- **The render has only been inspected once, by the author of this repo.**
|
||||
Geometry is derived from one font cell and one screen size, but this
|
||||
environment cannot take a screenshot (both synthetic keystrokes and screen
|
||||
capture are blocked by macOS privacy permissions), so every visual judgement
|
||||
has to come from you.
|
||||
|
After Width: | Height: | Size: 341 KiB |
|
After Width: | Height: | Size: 399 KiB |
|
After Width: | Height: | Size: 423 KiB |
|
After Width: | Height: | Size: 445 KiB |
|
After Width: | Height: | Size: 391 KiB |
|
After Width: | Height: | Size: 293 KiB |
|
After Width: | Height: | Size: 341 KiB |
|
After Width: | Height: | Size: 367 KiB |
|
After Width: | Height: | Size: 420 KiB |
|
After Width: | Height: | Size: 416 KiB |
|
After Width: | Height: | Size: 309 KiB |
|
After Width: | Height: | Size: 329 KiB |
|
After Width: | Height: | Size: 349 KiB |
|
After Width: | Height: | Size: 341 KiB |
|
After Width: | Height: | Size: 422 KiB |
|
After Width: | Height: | Size: 313 KiB |
|
After Width: | Height: | Size: 352 KiB |
|
After Width: | Height: | Size: 366 KiB |
|
After Width: | Height: | Size: 318 KiB |
|
After Width: | Height: | Size: 295 KiB |
|
After Width: | Height: | Size: 349 KiB |
|
After Width: | Height: | Size: 408 KiB |
@@ -1,3 +1,21 @@
|
||||
module realworld
|
||||
module git.teletypegames.org/games/realworld
|
||||
|
||||
go 1.26.5
|
||||
go 1.26.3
|
||||
|
||||
require (
|
||||
git.teletypegames.org/engines/inkwell v0.1.1-0.20260830205716-92fc36bdf5b8
|
||||
github.com/hajimehoshi/ebiten/v2 v2.9.9
|
||||
)
|
||||
|
||||
require (
|
||||
github.com/ebitengine/gomobile v0.0.0-20250923094054-ea854a63cce1 // indirect
|
||||
github.com/ebitengine/hideconsole v1.0.0 // indirect
|
||||
github.com/ebitengine/oto/v3 v3.4.0 // indirect
|
||||
github.com/ebitengine/purego v0.9.0 // indirect
|
||||
github.com/hajimehoshi/go-mp3 v0.3.4 // indirect
|
||||
github.com/jezek/xgb v1.1.1 // indirect
|
||||
github.com/jfreymuth/oggvorbis v1.0.5 // indirect
|
||||
github.com/jfreymuth/vorbis v1.0.2 // indirect
|
||||
golang.org/x/sync v0.17.0 // indirect
|
||||
golang.org/x/sys v0.36.0 // indirect
|
||||
)
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
git.teletypegames.org/engines/inkwell v0.1.1-0.20260830092549-e26f7345c14d h1:4AGtmrWwfnHkJvZ90on1+9bUmZOGSrcIG4KaJFiy+xo=
|
||||
git.teletypegames.org/engines/inkwell v0.1.1-0.20260830092549-e26f7345c14d/go.mod h1:/v6QtismTE8+e7kobbVR5B/CpTSrd4j2DYwJ8DvINhs=
|
||||
git.teletypegames.org/engines/inkwell v0.1.1-0.20260830200555-53f4df04669c h1:GOKa6IbkfJXjB5LREr3eUw6YeeOeDICryfa0eKERWo0=
|
||||
git.teletypegames.org/engines/inkwell v0.1.1-0.20260830200555-53f4df04669c/go.mod h1:/v6QtismTE8+e7kobbVR5B/CpTSrd4j2DYwJ8DvINhs=
|
||||
git.teletypegames.org/engines/inkwell v0.1.1-0.20260830201917-2429ada0900f h1:WBIh7svmA2R7tbi1Xrafn5//yl8vnK2qbpBXDbbz6Aw=
|
||||
git.teletypegames.org/engines/inkwell v0.1.1-0.20260830201917-2429ada0900f/go.mod h1:/v6QtismTE8+e7kobbVR5B/CpTSrd4j2DYwJ8DvINhs=
|
||||
git.teletypegames.org/engines/inkwell v0.1.1-0.20260830205716-92fc36bdf5b8 h1:t1xAbtOTCUeIbqIHUpRXQMiYDvp8KOt+m39iEZ5Q6Sg=
|
||||
git.teletypegames.org/engines/inkwell v0.1.1-0.20260830205716-92fc36bdf5b8/go.mod h1:/v6QtismTE8+e7kobbVR5B/CpTSrd4j2DYwJ8DvINhs=
|
||||
github.com/ebitengine/gomobile v0.0.0-20250923094054-ea854a63cce1 h1:+kz5iTT3L7uU+VhlMfTb8hHcxLO3TlaELlX8wa4XjA0=
|
||||
github.com/ebitengine/gomobile v0.0.0-20250923094054-ea854a63cce1/go.mod h1:lKJoeixeJwnFmYsBny4vvCJGVFc3aYDalhuDsfZzWHI=
|
||||
github.com/ebitengine/hideconsole v1.0.0 h1:5J4U0kXF+pv/DhiXt5/lTz0eO5ogJ1iXb8Yj1yReDqE=
|
||||
github.com/ebitengine/hideconsole v1.0.0/go.mod h1:hTTBTvVYWKBuxPr7peweneWdkUwEuHuB3C1R/ielR1A=
|
||||
github.com/ebitengine/oto/v3 v3.4.0 h1:br0PgASsEWaoWn38b2Goe7m1GKFYfNgnsjSd5Gg+/bQ=
|
||||
github.com/ebitengine/oto/v3 v3.4.0/go.mod h1:IOleLVD0m+CMak3mRVwsYY8vTctQgOM0iiL6S7Ar7eI=
|
||||
github.com/ebitengine/purego v0.9.0 h1:mh0zpKBIXDceC63hpvPuGLiJ8ZAa3DfrFTudmfi8A4k=
|
||||
github.com/ebitengine/purego v0.9.0/go.mod h1:iIjxzd6CiRiOG0UyXP+V1+jWqUXVjPKLAI0mRfJZTmQ=
|
||||
github.com/hajimehoshi/ebiten/v2 v2.9.9 h1:JdDag6Ndj12iD4lxQGG8kbsrh7ssj4Sbzth6r929H/M=
|
||||
github.com/hajimehoshi/ebiten/v2 v2.9.9/go.mod h1:DAt4tnkYYpCvu3x9i1X/nK/vOruNXIlYq/tBXxnhrXM=
|
||||
github.com/hajimehoshi/go-mp3 v0.3.4 h1:NUP7pBYH8OguP4diaTZ9wJbUbk3tC0KlfzsEpWmYj68=
|
||||
github.com/hajimehoshi/go-mp3 v0.3.4/go.mod h1:fRtZraRFcWb0pu7ok0LqyFhCUrPeMsGRSVop0eemFmo=
|
||||
github.com/hajimehoshi/oto/v2 v2.3.1/go.mod h1:seWLbgHH7AyUMYKfKYT9pg7PhUu9/SisyJvNTT+ASQo=
|
||||
github.com/jezek/xgb v1.1.1 h1:bE/r8ZZtSv7l9gk6nU0mYx51aXrvnyb44892TwSaqS4=
|
||||
github.com/jezek/xgb v1.1.1/go.mod h1:nrhwO0FX/enq75I7Y7G8iN1ubpSGZEiA3v9e9GyRFlk=
|
||||
github.com/jfreymuth/oggvorbis v1.0.5 h1:u+Ck+R0eLSRhgq8WTmffYnrVtSztJcYrl588DM4e3kQ=
|
||||
github.com/jfreymuth/oggvorbis v1.0.5/go.mod h1:1U4pqWmghcoVsCJJ4fRBKv9peUJMBHixthRlBeD6uII=
|
||||
github.com/jfreymuth/vorbis v1.0.2 h1:m1xH6+ZI4thH927pgKD8JOH4eaGRm18rEE9/0WKjvNE=
|
||||
github.com/jfreymuth/vorbis v1.0.2/go.mod h1:DoftRo4AznKnShRl1GxiTFCseHr4zR9BN3TWXyuzrqQ=
|
||||
golang.org/x/image v0.31.0 h1:mLChjE2MV6g1S7oqbXC0/UcKijjm5fnJLUYKIYrLESA=
|
||||
golang.org/x/image v0.31.0/go.mod h1:R9ec5Lcp96v9FTF+ajwaH3uGxPH4fKfHHAVbUILxghA=
|
||||
golang.org/x/sync v0.17.0 h1:l60nONMj9l5drqw6jlhIELNv9I0A4OFgRsG9k2oT9Ug=
|
||||
golang.org/x/sync v0.17.0/go.mod h1:9KTHXmSnoGruLpwFjVSX0lNNA75CykiMECbovNTZqGI=
|
||||
golang.org/x/sys v0.0.0-20220712014510-0a85c31ab51e/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
|
||||
golang.org/x/sys v0.36.0 h1:KVRy2GtZBrk1cBYA7MKu5bEZFxQk4NIDV6RLVcC8o0k=
|
||||
golang.org/x/sys v0.36.0/go.mod h1:OgkHotnGiDImocRcuBABYBEXf8A9a87e/uXjp9XT3ks=
|
||||
@@ -0,0 +1,14 @@
|
||||
package background
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Background{
|
||||
Name: inc.BgAlley,
|
||||
Path: "assets/bg/alley.png",
|
||||
Kind: inkwell.AssetImage,
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
package background
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Background{
|
||||
Name: inc.BgBBSTerminal,
|
||||
Path: "assets/bg/bbs_terminal.png",
|
||||
Kind: inkwell.AssetImage,
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
package background
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Background{
|
||||
Name: inc.BgBVKBranch,
|
||||
Path: "assets/bg/bvk_branch.png",
|
||||
Kind: inkwell.AssetImage,
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
package background
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Background{
|
||||
Name: inc.BgColumbarium,
|
||||
Path: "assets/bg/columbarium.png",
|
||||
Kind: inkwell.AssetImage,
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
package background
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Background{
|
||||
Name: inc.BgCuratorShop,
|
||||
Path: "assets/bg/curator_shop.png",
|
||||
Kind: inkwell.AssetImage,
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
package background
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Background{
|
||||
Name: inc.BgHackerspace,
|
||||
Path: "assets/bg/hackerspace.png",
|
||||
Kind: inkwell.AssetImage,
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
package background
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Background{
|
||||
Name: inc.BgHospital,
|
||||
Path: "assets/bg/hospital.png",
|
||||
Kind: inkwell.AssetImage,
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
package background
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Background{
|
||||
Name: inc.BgIceCreamShop,
|
||||
Path: "assets/bg/ice_cream_shop.png",
|
||||
Kind: inkwell.AssetImage,
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
package background
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
)
|
||||
|
||||
type Background = inkwell.Asset
|
||||
|
||||
var Manager = inkwell.NewManager[Background]()
|
||||
@@ -0,0 +1,14 @@
|
||||
package background
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Background{
|
||||
Name: inc.BgNoodleHouse,
|
||||
Path: "assets/bg/noodle_house.png",
|
||||
Kind: inkwell.AssetImage,
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
package background
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Background{
|
||||
Name: inc.BgNormanApartment,
|
||||
Path: "assets/bg/norman_apartment.png",
|
||||
Kind: inkwell.AssetImage,
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
package background
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Background{
|
||||
Name: inc.BgPaulShop,
|
||||
Path: "assets/bg/paul_shop.png",
|
||||
Kind: inkwell.AssetImage,
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
package background
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Background{
|
||||
Name: inc.BgPoliceStation,
|
||||
Path: "assets/bg/police_station.png",
|
||||
Kind: inkwell.AssetImage,
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
package background
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Background{
|
||||
Name: inc.BgPublicBBS,
|
||||
Path: "assets/bg/public_bbs.png",
|
||||
Kind: inkwell.AssetImage,
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
package background
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Background{
|
||||
Name: inc.BgRooftopHideout,
|
||||
Path: "assets/bg/rooftop_hideout.png",
|
||||
Kind: inkwell.AssetImage,
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
package background
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Background{
|
||||
Name: inc.BgSamizdatPress,
|
||||
Path: "assets/bg/samizdat_press.png",
|
||||
Kind: inkwell.AssetImage,
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
package background
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Background{
|
||||
Name: inc.BgScrapMarket,
|
||||
Path: "assets/bg/scrap_market.png",
|
||||
Kind: inkwell.AssetImage,
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
package background
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Background{
|
||||
Name: inc.BgSecretClub,
|
||||
Path: "assets/bg/secret_club.png",
|
||||
Kind: inkwell.AssetImage,
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
package background
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Background{
|
||||
Name: inc.BgSecretLab,
|
||||
Path: "assets/bg/secret_lab.png",
|
||||
Kind: inkwell.AssetImage,
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
package background
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Background{
|
||||
Name: inc.BgSelector,
|
||||
Path: "assets/bg/selector.png",
|
||||
Kind: inkwell.AssetImage,
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
package background
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Background{
|
||||
Name: inc.BgServerFarm,
|
||||
Path: "assets/bg/server_farm.png",
|
||||
Kind: inkwell.AssetImage,
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
package background
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Background{
|
||||
Name: inc.BgShowroom,
|
||||
Path: "assets/bg/showroom.png",
|
||||
Kind: inkwell.AssetImage,
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
package background
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Background{
|
||||
Name: inc.BgSmallRestaurant,
|
||||
Path: "assets/bg/small_restaurant.png",
|
||||
Kind: inkwell.AssetImage,
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
package background
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Background{
|
||||
Name: inc.BgStreet,
|
||||
Path: "assets/bg/street.png",
|
||||
Kind: inkwell.AssetImage,
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
package background
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Background{
|
||||
Name: inc.BgTrinketShop,
|
||||
Path: "assets/bg/trinket_shop.png",
|
||||
Kind: inkwell.AssetImage,
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,63 @@
|
||||
package boot
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
"git.teletypegames.org/games/realworld/inc/background"
|
||||
"git.teletypegames.org/games/realworld/inc/character"
|
||||
"git.teletypegames.org/games/realworld/inc/dialog"
|
||||
"git.teletypegames.org/games/realworld/inc/item"
|
||||
"git.teletypegames.org/games/realworld/inc/scene"
|
||||
"git.teletypegames.org/games/realworld/inc/script"
|
||||
_ "git.teletypegames.org/games/realworld/inc/tape"
|
||||
"git.teletypegames.org/games/realworld/inc/theme"
|
||||
"git.teletypegames.org/games/realworld/inc/widget"
|
||||
"git.teletypegames.org/games/realworld/inc/world"
|
||||
)
|
||||
|
||||
type Opts struct {
|
||||
Scene string
|
||||
Finale bool
|
||||
}
|
||||
|
||||
func New(o Opts) *inkwell.Game {
|
||||
start := o.Scene
|
||||
if start == "" {
|
||||
start = inc.SceneAlley
|
||||
}
|
||||
|
||||
scene.FillSelectorPins()
|
||||
|
||||
g := inkwell.NewGame("Real World", widget.ScreenW, widget.ScreenH)
|
||||
g.MaxLogLines = 64
|
||||
g.WindowScale = 2
|
||||
g.SceneRect = inkwell.Rect(0, widget.TopBarH, widget.ScreenW, widget.HUDTop-widget.TopBarH)
|
||||
g.Player = inc.Paul
|
||||
g.Walkboxes = scene.Floor
|
||||
g.ExitLook = func(e inkwell.Exit) inkwell.Action {
|
||||
return inkwell.Say(inc.Paul, "That way: "+e.Label+".")
|
||||
}
|
||||
g.ExitTake = func(inkwell.Exit) inkwell.Action {
|
||||
return inkwell.Say(inc.Paul, "It's a way out, not a thing.")
|
||||
}
|
||||
g.UseWithFail = script.UseWithFail
|
||||
|
||||
g.AssetManager = background.Manager
|
||||
g.CharacterManager = character.Manager
|
||||
g.DialogueManager = dialog.Manager
|
||||
g.ItemManager = item.Manager
|
||||
g.SceneManager = scene.Manager
|
||||
g.ScriptManager = script.Manager
|
||||
g.WidgetManager = widget.Manager
|
||||
theme.Manager.Each(g.ThemeManager.Register)
|
||||
|
||||
world.Attach(g)
|
||||
g.UseTheme(inc.RealWorld)
|
||||
|
||||
g.StartAt(start)
|
||||
g.OnStart(inc.ScriptOpening)
|
||||
if o.Finale {
|
||||
g.OnFinale(inc.ScriptFinale)
|
||||
}
|
||||
return g
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
package character
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
"git.teletypegames.org/games/realworld/inc/theme"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Character{
|
||||
Name: inc.Dex,
|
||||
Label: "DEX",
|
||||
Voice: inkwell.VoiceLog,
|
||||
SpeechColor: theme.Amber,
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
package character
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
)
|
||||
|
||||
type Character = inkwell.Character
|
||||
|
||||
var Manager = inkwell.NewManager[Character]()
|
||||
@@ -0,0 +1,16 @@
|
||||
package character
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
"git.teletypegames.org/games/realworld/inc/theme"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Character{
|
||||
Name: inc.TapeMystery,
|
||||
Label: "UNKNOWN TAPE",
|
||||
Voice: inkwell.VoiceLog,
|
||||
SpeechColor: theme.RGB(0xB9A98A),
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
package character
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
"git.teletypegames.org/games/realworld/inc/theme"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Character{
|
||||
Name: inc.Paul,
|
||||
Speed: 96,
|
||||
W: 28,
|
||||
H: 68,
|
||||
Start: inkwell.Point{
|
||||
X: 320,
|
||||
Y: 232,
|
||||
},
|
||||
SpeechColor: theme.Ink,
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
package character
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
"git.teletypegames.org/games/realworld/inc/theme"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Character{
|
||||
Name: inc.TapeSupport,
|
||||
Label: "TECH SUPPORT",
|
||||
Voice: inkwell.VoiceLog,
|
||||
SpeechColor: theme.RGB(0xE8C86A),
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,100 @@
|
||||
package inc
|
||||
|
||||
const (
|
||||
Paul = "paul"
|
||||
Dex = "dex"
|
||||
|
||||
TapeMystery = "tape_mystery"
|
||||
TapeSupport = "tape_support"
|
||||
)
|
||||
|
||||
const (
|
||||
ItemNoodleLetter = "noodle_letter"
|
||||
ItemMysteryTape = "mystery_tape"
|
||||
ItemBlackArmilla = "black_market_armilla"
|
||||
)
|
||||
|
||||
const (
|
||||
RealWorld = "realworld-93"
|
||||
NokiaPunk = "nokia-punk"
|
||||
)
|
||||
|
||||
const (
|
||||
DlgDex = "dex_talk"
|
||||
DlgMysteryTape = "mystery_tape_silent"
|
||||
)
|
||||
|
||||
const (
|
||||
ScriptOpening = "opening"
|
||||
ScriptTapeInsert = "tape_insert"
|
||||
ScriptFinale = "awakening_finale"
|
||||
)
|
||||
|
||||
const (
|
||||
FlagPoliceTip = "police_tip"
|
||||
FlagHasTape = "has_mystery_tape"
|
||||
FlagTapeSpoke = "tape_spoke"
|
||||
FlagClubEntry = "club_entry"
|
||||
|
||||
VarSlot2 = "armilla.slot2"
|
||||
VarArmillaStrip = "armilla.strip"
|
||||
VarDecay = "decay_level"
|
||||
VarMode = "mode"
|
||||
VarNote = "note"
|
||||
|
||||
NotePaused = "paused"
|
||||
)
|
||||
|
||||
const (
|
||||
SceneSelector = "selector"
|
||||
ScenePaulShop = "paul_shop"
|
||||
SceneNoodleHouse = "noodle_house"
|
||||
SceneNormanApartment = "norman_apartment"
|
||||
ScenePoliceStation = "police_station"
|
||||
SceneAlley = "alley"
|
||||
SceneHackerspace = "hackerspace"
|
||||
SceneIceCreamShop = "ice_cream_shop"
|
||||
SceneTrinketShop = "trinket_shop"
|
||||
SceneSmallRestaurant = "small_restaurant"
|
||||
SceneSecretClub = "secret_club"
|
||||
SceneBBSTerminal = "bbs_terminal"
|
||||
SceneStreet = "street"
|
||||
SceneHospital = "hospital"
|
||||
SceneServerFarm = "server_farm"
|
||||
SceneSecretLab = "secret_lab"
|
||||
SceneRooftopHideout = "rooftop_hideout"
|
||||
ScenePublicBBS = "public_bbs"
|
||||
SceneBVKBranch = "bvk_branch"
|
||||
SceneCuratorShop = "curator_shop"
|
||||
SceneScrapMarket = "scrap_market"
|
||||
SceneSamizdatPress = "samizdat_press"
|
||||
SceneShowroom = "showroom"
|
||||
SceneColumbarium = "columbarium"
|
||||
)
|
||||
|
||||
const (
|
||||
BgSelector = "bg_selector"
|
||||
BgPaulShop = "bg_paul_shop"
|
||||
BgNoodleHouse = "bg_noodle_house"
|
||||
BgNormanApartment = "bg_norman_apartment"
|
||||
BgPoliceStation = "bg_police_station"
|
||||
BgAlley = "bg_alley"
|
||||
BgHackerspace = "bg_hackerspace"
|
||||
BgIceCreamShop = "bg_ice_cream_shop"
|
||||
BgTrinketShop = "bg_trinket_shop"
|
||||
BgSmallRestaurant = "bg_small_restaurant"
|
||||
BgSecretClub = "bg_secret_club"
|
||||
BgBBSTerminal = "bg_bbs_terminal"
|
||||
BgStreet = "bg_street"
|
||||
BgHospital = "bg_hospital"
|
||||
BgServerFarm = "bg_server_farm"
|
||||
BgSecretLab = "bg_secret_lab"
|
||||
BgRooftopHideout = "bg_rooftop_hideout"
|
||||
BgPublicBBS = "bg_public_bbs"
|
||||
BgBVKBranch = "bg_bvk_branch"
|
||||
BgCuratorShop = "bg_curator_shop"
|
||||
BgScrapMarket = "bg_scrap_market"
|
||||
BgSamizdatPress = "bg_samizdat_press"
|
||||
BgShowroom = "bg_showroom"
|
||||
BgColumbarium = "bg_columbarium"
|
||||
)
|
||||
@@ -0,0 +1,57 @@
|
||||
package dialog
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Dialog{
|
||||
Name: inc.DlgDex,
|
||||
Start: "root",
|
||||
Nodes: []inkwell.DialogueNode{{
|
||||
Name: "root",
|
||||
Lines: []inkwell.DialogueLine{{
|
||||
Speaker: inc.Dex,
|
||||
Text: "Talk.",
|
||||
}},
|
||||
Choices: []inkwell.DialogueChoice{
|
||||
{
|
||||
Text: "What am I doing here, Dex?",
|
||||
Actions: []inkwell.Action{
|
||||
inkwell.Say(inc.Dex, "You got a letter from a man you hadn't seen in twenty years. And you came. That says more about you than it does about him."),
|
||||
inkwell.GotoNode("root"),
|
||||
},
|
||||
},
|
||||
{
|
||||
Text: "What do you know about Noodle?",
|
||||
Show: inkwell.Not(inkwell.Flag(inc.FlagHasTape)),
|
||||
Actions: []inkwell.Action{
|
||||
inkwell.Say(inc.Dex, "He traded cracked Armillas. That isn't charity, Paul, that's a business. The kind they take you in for."),
|
||||
inkwell.GotoNode("root"),
|
||||
},
|
||||
},
|
||||
{
|
||||
Text: "What do you make of this tape?",
|
||||
Show: inkwell.Flag(inc.FlagHasTape),
|
||||
Actions: []inkwell.Action{
|
||||
inkwell.Say(inc.Dex, "I make of it that you found a password-locked tape in a gap between two bins, on a tip from a government office. Count how many times that has ended well."),
|
||||
inkwell.GotoNode("root"),
|
||||
},
|
||||
},
|
||||
{
|
||||
Text: "I miss you.",
|
||||
Once: true,
|
||||
Actions: []inkwell.Action{
|
||||
inkwell.Say(inc.Dex, "I'm four kilobytes of a dead man. Don't do this to yourself."),
|
||||
inkwell.GotoNode("root"),
|
||||
},
|
||||
},
|
||||
{
|
||||
Text: "Nothing. Forget it.",
|
||||
Actions: []inkwell.Action{inkwell.EndDialogue()},
|
||||
},
|
||||
},
|
||||
}},
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
package dialog
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
)
|
||||
|
||||
type Dialog = inkwell.Dialogue
|
||||
|
||||
var Manager = inkwell.NewManager[Dialog]()
|
||||
@@ -0,0 +1,33 @@
|
||||
package dialog
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Dialog{
|
||||
Name: inc.DlgMysteryTape,
|
||||
Start: "root",
|
||||
Nodes: []inkwell.DialogueNode{{
|
||||
Name: "root",
|
||||
Lines: []inkwell.DialogueLine{{
|
||||
Speaker: inc.Dex,
|
||||
Text: "Nothing. Warm, spinning, and silent.",
|
||||
}},
|
||||
Choices: []inkwell.DialogueChoice{
|
||||
{
|
||||
Text: "Are you sure it works?",
|
||||
Actions: []inkwell.Action{
|
||||
inkwell.Say(inc.Dex, "It works. It just isn't talking to you. That is not the same as silence."),
|
||||
inkwell.GotoNode("root"),
|
||||
},
|
||||
},
|
||||
{
|
||||
Text: "Fine. It'll speak when it speaks.",
|
||||
Actions: []inkwell.Action{inkwell.EndDialogue()},
|
||||
},
|
||||
},
|
||||
}},
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
package item
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Item{
|
||||
Name: inc.ItemBlackArmilla,
|
||||
Description: "black-market Armilla",
|
||||
OnUseSelf: inkwell.Seq(
|
||||
inkwell.Say(inc.Paul, "Jailbroken. Pushes ads, but it was cheap."),
|
||||
inkwell.Say(inc.Dex, "Two slots, and both of them lie about the temperature. Don't trade me in for it."),
|
||||
),
|
||||
OnUseWith: map[string]inkwell.Action{
|
||||
inc.ItemNoodleLetter: inkwell.Seq(
|
||||
inkwell.Say(inc.Paul, "A letter and a bracelet. Brilliant."),
|
||||
inkwell.Say(inc.Dex, "Nothing. Which is what I'd charge for it."),
|
||||
),
|
||||
},
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
package item
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
)
|
||||
|
||||
type Item = inkwell.Item
|
||||
|
||||
var Manager = inkwell.NewManager[Item]()
|
||||
@@ -0,0 +1,17 @@
|
||||
package item
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Item{
|
||||
Name: inc.ItemMysteryTape,
|
||||
Description: "unmarked Personal Tape",
|
||||
OnUseSelf: inkwell.Seq(
|
||||
inkwell.Say(inc.Paul, "Password-locked. Of course."),
|
||||
inkwell.Say(inc.Dex, "Put it in the second slot if you care that much. I did warn you."),
|
||||
),
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
package item
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Item{
|
||||
Name: inc.ItemNoodleLetter,
|
||||
Description: "Noodle's letter",
|
||||
OnUseSelf: inkwell.Seq(
|
||||
inkwell.Say(inc.Paul, "“Come out, Paul. Not a phone conversation.” That's all it says."),
|
||||
inkwell.Say(inc.Dex, "And now you're here. And he isn't."),
|
||||
),
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,101 @@
|
||||
package scene
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Scene{
|
||||
Name: inc.SceneAlley,
|
||||
Title: "ALLEY — BEHIND NOODLE'S HOUSE",
|
||||
Background: inc.BgAlley,
|
||||
Exits: []inkwell.Exit{
|
||||
{
|
||||
To: inc.SceneNoodleHouse,
|
||||
Label: "back out to the street",
|
||||
Side: inkwell.ExitLeft,
|
||||
},
|
||||
},
|
||||
Actors: []inkwell.SceneActor{
|
||||
{
|
||||
CharacterName: inc.Paul,
|
||||
At: inkwell.Point{
|
||||
X: 120,
|
||||
Y: 232,
|
||||
},
|
||||
},
|
||||
},
|
||||
OnEnter: setVarIfEmpty(inc.VarArmillaStrip, "SRP: 1 tape"),
|
||||
Hotspots: []inkwell.Hotspot{hidingPlace(), backDoor(), bin(), fireEscape()},
|
||||
})
|
||||
}
|
||||
|
||||
func hidingPlace() inkwell.Hotspot {
|
||||
return inkwell.Hotspot{
|
||||
Name: "hiding_place",
|
||||
Label: "gap at the foot of the wall",
|
||||
Area: inkwell.Rect(416, 150, 68, 52),
|
||||
OnLook: inkwell.If(inkwell.Flag(inc.FlagHasTape),
|
||||
inkwell.Say(inc.Paul, "Empty. Whatever was in there is on me now."),
|
||||
inkwell.Say(inc.Paul, "Loose brick. There's a gap behind it."),
|
||||
),
|
||||
OnUse: inkwell.If(inkwell.Flag(inc.FlagPoliceTip),
|
||||
inkwell.If(inkwell.Flag(inc.FlagHasTape),
|
||||
inkwell.Say(inc.Paul, "There's nothing else in there."),
|
||||
inkwell.Seq(
|
||||
inkwell.Say(inc.Paul, "“Behind the brick.” All right then."),
|
||||
inkwell.Give(inc.ItemMysteryTape),
|
||||
inkwell.SetFlag(inc.FlagHasTape),
|
||||
inkwell.Say(inc.Paul, "A Personal Tape. No label, no seal."),
|
||||
inkwell.Say(inc.Dex, "Password-locked. And somebody very much did not want it found."),
|
||||
),
|
||||
),
|
||||
inkwell.Say(inc.Paul, "One loose brick. I'm not taking the alley apart over it."),
|
||||
),
|
||||
OnTake: inkwell.Say(inc.Paul, "I'm not carrying a wall."),
|
||||
}
|
||||
}
|
||||
|
||||
func backDoor() inkwell.Hotspot {
|
||||
return inkwell.Hotspot{
|
||||
Name: "back_door",
|
||||
Label: "locked back door",
|
||||
Area: inkwell.Rect(72, 106, 80, 124),
|
||||
OnLook: inkwell.Say(inc.Paul, "Keypad. Four digits, worn keys."),
|
||||
OnUse: inkwell.Seq(
|
||||
inkwell.Say(inc.Paul, "Locked. And I'm not guessing four digits."),
|
||||
inkwell.Say(inc.Dex, "The wear is heaviest on the two and the seven. That isn't a code. It's fewer options."),
|
||||
),
|
||||
OnTalk: inkwell.Say(inc.Paul, "To the door? I'm not there yet."),
|
||||
OnUseWith: map[string]inkwell.Action{
|
||||
inc.ItemBlackArmilla: inkwell.Seq(
|
||||
inkwell.Say(inc.Paul, "A black-market bracelet doesn't open a keypad."),
|
||||
inkwell.Say(inc.Dex, "But you do get an advert out of it."),
|
||||
),
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
func bin() inkwell.Hotspot {
|
||||
return inkwell.Hotspot{
|
||||
Name: "bin",
|
||||
Label: "toppled bin",
|
||||
Area: inkwell.Rect(240, 170, 88, 60),
|
||||
OnLook: inkwell.Say(inc.Paul, "Somebody's been through it. Thoroughly."),
|
||||
OnUse: inkwell.Seq(
|
||||
inkwell.Say(inc.Paul, "Already turned out. I'm not going to be the second one."),
|
||||
inkwell.Say(inc.Dex, "The police don't go through bins. So who did?"),
|
||||
),
|
||||
}
|
||||
}
|
||||
|
||||
func fireEscape() inkwell.Hotspot {
|
||||
return inkwell.Hotspot{
|
||||
Name: "fire_escape",
|
||||
Label: "fire escape",
|
||||
Area: inkwell.Rect(528, 44, 88, 160),
|
||||
OnLook: inkwell.Say(inc.Paul, "Runs all the way to the roof. Bottom rung is two metres over my head."),
|
||||
OnUse: inkwell.Say(inc.Paul, "Can't reach it. I'd need something to stand on."),
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
package scene
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Scene{
|
||||
Name: inc.SceneBBSTerminal,
|
||||
Title: "TERMINAL — BBS ACCESS POINT",
|
||||
Background: inc.BgBBSTerminal,
|
||||
Exits: []inkwell.Exit{
|
||||
{
|
||||
Label: "step back from the terminal",
|
||||
Side: inkwell.ExitNear,
|
||||
},
|
||||
},
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
package scene
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Scene{
|
||||
Name: inc.SceneBVKBranch,
|
||||
Title: "BVK — SAN FRANCISCO BRANCH",
|
||||
Background: inc.BgBVKBranch,
|
||||
Exits: []inkwell.Exit{
|
||||
exitToSelector,
|
||||
},
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
package scene
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Scene{
|
||||
Name: inc.SceneColumbarium,
|
||||
Title: "COLUMBARIUM — DEX'S MEMORIAL",
|
||||
Background: inc.BgColumbarium,
|
||||
Exits: []inkwell.Exit{
|
||||
exitToSelector,
|
||||
},
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
package scene
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Scene{
|
||||
Name: inc.SceneCuratorShop,
|
||||
Title: "CURATOR SERVICE — THE MASTER'S WORKSHOP",
|
||||
Background: inc.BgCuratorShop,
|
||||
Exits: []inkwell.Exit{
|
||||
exitToSelector,
|
||||
},
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
package scene
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Scene{
|
||||
Name: inc.SceneHackerspace,
|
||||
Title: "HACKERSPACE",
|
||||
Background: inc.BgHackerspace,
|
||||
Exits: []inkwell.Exit{
|
||||
exitToSelector,
|
||||
},
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
package scene
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Scene{
|
||||
Name: inc.SceneHospital,
|
||||
Title: "HOSPITAL — PSYCHIATRIC WING",
|
||||
Background: inc.BgHospital,
|
||||
Exits: []inkwell.Exit{
|
||||
exitToSelector,
|
||||
},
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
package scene
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Scene{
|
||||
Name: inc.SceneIceCreamShop,
|
||||
Title: "ICE CREAM SHOP — WHERE THE BAR WAS",
|
||||
Background: inc.BgIceCreamShop,
|
||||
Exits: []inkwell.Exit{
|
||||
exitToSelector,
|
||||
},
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
package scene
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc/world"
|
||||
)
|
||||
|
||||
type Scene = inkwell.Scene
|
||||
|
||||
var Manager = inkwell.NewManager[Scene]()
|
||||
|
||||
var Floor = []inkwell.Polygon{
|
||||
inkwell.Poly(
|
||||
inkwell.Point{
|
||||
X: 16,
|
||||
Y: 196,
|
||||
}, inkwell.Point{
|
||||
X: 624,
|
||||
Y: 196,
|
||||
},
|
||||
inkwell.Point{
|
||||
X: 624,
|
||||
Y: 258,
|
||||
}, inkwell.Point{
|
||||
X: 16,
|
||||
Y: 258,
|
||||
},
|
||||
),
|
||||
}
|
||||
|
||||
func setVarIfEmpty(name string, v any) inkwell.Action {
|
||||
return world.Fn(func(ctx *inkwell.Ctx) {
|
||||
if ctx.Game.State.Var(name) == nil {
|
||||
ctx.Game.State.SetVar(name, v)
|
||||
}
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
package scene
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Scene{
|
||||
Name: inc.SceneNoodleHouse,
|
||||
Title: "NOODLE'S HOUSE — SEALED",
|
||||
Background: inc.BgNoodleHouse,
|
||||
Exits: []inkwell.Exit{
|
||||
exitToSelector,
|
||||
{
|
||||
To: inc.SceneAlley,
|
||||
Label: "the alley behind the house",
|
||||
Side: inkwell.ExitRight,
|
||||
},
|
||||
},
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
package scene
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Scene{
|
||||
Name: inc.SceneNormanApartment,
|
||||
Title: "NORMAN'S APARTMENT",
|
||||
Background: inc.BgNormanApartment,
|
||||
Exits: []inkwell.Exit{
|
||||
exitToSelector,
|
||||
{
|
||||
To: inc.SceneRooftopHideout,
|
||||
Label: "the stairs up to the roof",
|
||||
Side: inkwell.ExitBack,
|
||||
},
|
||||
{
|
||||
To: inc.SceneBBSTerminal,
|
||||
Label: "Norman's terminal",
|
||||
Side: inkwell.ExitRight,
|
||||
},
|
||||
},
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
package scene
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Scene{
|
||||
Name: inc.ScenePaulShop,
|
||||
Title: "PAUL'S SHOP — JUNK AND GARAGE",
|
||||
Background: inc.BgPaulShop,
|
||||
Exits: []inkwell.Exit{
|
||||
{
|
||||
To: inc.SceneNoodleHouse,
|
||||
Label: "the bus to San Francisco",
|
||||
Side: inkwell.ExitNear,
|
||||
},
|
||||
},
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
package scene
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Scene{
|
||||
Name: inc.ScenePoliceStation,
|
||||
Title: "SFPD — STATION AND HOLDING",
|
||||
Background: inc.BgPoliceStation,
|
||||
Exits: []inkwell.Exit{
|
||||
exitToSelector,
|
||||
},
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
package scene
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Scene{
|
||||
Name: inc.ScenePublicBBS,
|
||||
Title: "PUBLIC BBS TERMINAL",
|
||||
Background: inc.BgPublicBBS,
|
||||
Exits: []inkwell.Exit{
|
||||
exitToSelector,
|
||||
},
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
package scene
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Scene{
|
||||
Name: inc.SceneRooftopHideout,
|
||||
Title: "NORMAN'S ROOFTOP HIDEOUT",
|
||||
Background: inc.BgRooftopHideout,
|
||||
Exits: []inkwell.Exit{
|
||||
{
|
||||
To: inc.SceneNormanApartment,
|
||||
Label: "back down into the flat",
|
||||
Side: inkwell.ExitNear,
|
||||
},
|
||||
{
|
||||
To: inc.SceneBBSTerminal,
|
||||
Label: "the old terminal",
|
||||
Side: inkwell.ExitRight,
|
||||
},
|
||||
},
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
package scene
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Scene{
|
||||
Name: inc.SceneSamizdatPress,
|
||||
Title: "SAMIZDAT PRINTING HOUSE",
|
||||
Background: inc.BgSamizdatPress,
|
||||
Exits: []inkwell.Exit{
|
||||
exitToSelector,
|
||||
},
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
package scene
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Scene{
|
||||
Name: inc.SceneScrapMarket,
|
||||
Title: "SCRAP MARKET",
|
||||
Background: inc.BgScrapMarket,
|
||||
Exits: []inkwell.Exit{
|
||||
exitToSelector,
|
||||
},
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
package scene
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Scene{
|
||||
Name: inc.SceneSecretClub,
|
||||
Title: "SECRET CLUB — THE UNDERWATER SUN",
|
||||
Background: inc.BgSecretClub,
|
||||
Exits: []inkwell.Exit{
|
||||
{
|
||||
To: inc.SceneBBSTerminal,
|
||||
Label: "the terminal in the corner",
|
||||
Side: inkwell.ExitBack,
|
||||
},
|
||||
{
|
||||
To: inc.SceneTrinketShop,
|
||||
Label: "back out through the shop",
|
||||
Side: inkwell.ExitNear,
|
||||
},
|
||||
},
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
package scene
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Scene{
|
||||
Name: inc.SceneSecretLab,
|
||||
Title: "SECRET RESEARCH LABORATORY",
|
||||
Background: inc.BgSecretLab,
|
||||
Exits: []inkwell.Exit{
|
||||
exitToSelector,
|
||||
},
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,73 @@
|
||||
package scene
|
||||
|
||||
import (
|
||||
"strings"
|
||||
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
var exitToSelector = inkwell.Exit{
|
||||
To: inc.SceneSelector,
|
||||
Label: "the rest of the city",
|
||||
Side: inkwell.ExitNear,
|
||||
}
|
||||
|
||||
func init() {
|
||||
Manager.Register(Scene{
|
||||
Name: inc.SceneSelector,
|
||||
Title: "SAN FRANCISCO",
|
||||
Background: inc.BgSelector,
|
||||
Actors: []inkwell.SceneActor{},
|
||||
Walkboxes: []inkwell.Polygon{},
|
||||
})
|
||||
}
|
||||
|
||||
func FillSelectorPins() {
|
||||
selector, ok := Manager.Get(inc.SceneSelector)
|
||||
if !ok {
|
||||
return
|
||||
}
|
||||
var exits []inkwell.Exit
|
||||
for _, entity := range Manager.All() {
|
||||
if !leadsToSelector(entity) {
|
||||
continue
|
||||
}
|
||||
exits = append(exits, inkwell.Exit{
|
||||
To: entity.Name,
|
||||
Label: pinLabel(entity.Title),
|
||||
Area: pin(len(exits)),
|
||||
})
|
||||
}
|
||||
selector.Exits = exits
|
||||
Manager.Set(selector)
|
||||
}
|
||||
|
||||
func leadsToSelector(s Scene) bool {
|
||||
for _, e := range s.Exits {
|
||||
if e.To == inc.SceneSelector {
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
const (
|
||||
pinCols = 3
|
||||
pinW = 192.0
|
||||
pinH = 32.0
|
||||
pinX = 16.0
|
||||
pinY = 28.0
|
||||
pinGapX = 204.0
|
||||
pinGapY = 38.0
|
||||
)
|
||||
|
||||
func pin(i int) inkwell.Shape {
|
||||
col, row := i%pinCols, i/pinCols
|
||||
return inkwell.Rect(pinX+float64(col)*pinGapX, pinY+float64(row)*pinGapY, pinW, pinH)
|
||||
}
|
||||
|
||||
func pinLabel(title string) string {
|
||||
name, _, _ := strings.Cut(title, " — ")
|
||||
return name
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
package scene
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Scene{
|
||||
Name: inc.SceneServerFarm,
|
||||
Title: "SERVER FARM",
|
||||
Background: inc.BgServerFarm,
|
||||
Exits: []inkwell.Exit{
|
||||
exitToSelector,
|
||||
},
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
package scene
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Scene{
|
||||
Name: inc.SceneShowroom,
|
||||
Title: "NEUMATRONIC SHOWROOM",
|
||||
Background: inc.BgShowroom,
|
||||
Exits: []inkwell.Exit{
|
||||
exitToSelector,
|
||||
},
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
package scene
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Scene{
|
||||
Name: inc.SceneSmallRestaurant,
|
||||
Title: "SMALL RESTAURANT — NEXT DOOR",
|
||||
Background: inc.BgSmallRestaurant,
|
||||
Exits: []inkwell.Exit{
|
||||
{
|
||||
To: inc.SceneTrinketShop,
|
||||
Label: "back to the trinket shop",
|
||||
Side: inkwell.ExitLeft,
|
||||
},
|
||||
},
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
package scene
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Scene{
|
||||
Name: inc.SceneStreet,
|
||||
Title: "STREET",
|
||||
Background: inc.BgStreet,
|
||||
Exits: []inkwell.Exit{
|
||||
exitToSelector,
|
||||
},
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
package scene
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Scene{
|
||||
Name: inc.SceneTrinketShop,
|
||||
Title: "CHINATOWN — TRINKET SHOP",
|
||||
Background: inc.BgTrinketShop,
|
||||
Exits: []inkwell.Exit{
|
||||
exitToSelector,
|
||||
{
|
||||
To: inc.SceneSmallRestaurant,
|
||||
Label: "the eating place next door",
|
||||
Side: inkwell.ExitRight,
|
||||
},
|
||||
{
|
||||
To: inc.SceneSecretClub,
|
||||
Label: "the way in at the back",
|
||||
Side: inkwell.ExitBack,
|
||||
Needs: inc.FlagClubEntry,
|
||||
Blocked: inkwell.Say(inc.Paul, "Just a shop, as far as the man behind the counter is concerned."),
|
||||
},
|
||||
},
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
package script
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
"git.teletypegames.org/games/realworld/inc/world"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Script{
|
||||
Name: inc.ScriptFinale,
|
||||
Actions: inkwell.Seq(
|
||||
world.SetMode(world.ModeCutscene),
|
||||
inkwell.Wait(0.6),
|
||||
inkwell.Say(inc.Paul, "I'm putting it in. That's all this is."),
|
||||
inkwell.Wait(0.4),
|
||||
world.UseTheme(inc.NokiaPunk),
|
||||
inkwell.Say("norman", "No — this isn't what you were supposed to do!"),
|
||||
inkwell.Wait(0.6),
|
||||
inkwell.Say(inc.TapeMystery, "Thank you, Paul. You did exactly what I asked, the whole way through."),
|
||||
inkwell.Wait(1.0),
|
||||
inkwell.ShowEnd("REAL WORLD — end of game two"),
|
||||
),
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
package script
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
)
|
||||
|
||||
type Script = inkwell.Script
|
||||
|
||||
var Manager = inkwell.NewManager[Script]()
|
||||
@@ -0,0 +1,17 @@
|
||||
package script
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Script{
|
||||
Name: inc.ScriptOpening,
|
||||
Actions: inkwell.Seq(
|
||||
inkwell.SetFlag(inc.FlagPoliceTip),
|
||||
inkwell.Say(inc.Paul, "Back alley. Just like the clerk said."),
|
||||
inkwell.Say(inc.Dex, "A government office tipped you off to remove something from a scene. That doesn't strike you as odd?"),
|
||||
),
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
package script
|
||||
|
||||
import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
"git.teletypegames.org/games/realworld/inc/world"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Script{
|
||||
Name: inc.ScriptTapeInsert,
|
||||
Actions: inkwell.Seq(
|
||||
world.Fn(func(ctx *inkwell.Ctx) {
|
||||
item := world.TakePending()
|
||||
if item == "" {
|
||||
return
|
||||
}
|
||||
world.SetSlot2(item)
|
||||
ctx.Game.Inventory.Remove(item)
|
||||
ctx.Game.State.SetVar(inc.VarArmillaStrip, "SLOT2: READING")
|
||||
}),
|
||||
inkwell.Say(inc.Paul, "Right. Let's see who you are."),
|
||||
inkwell.Say(inc.Dex, "Clicked in. Spinning. And now: nothing."),
|
||||
inkwell.Say(inc.Dex, "A stranger's tape in your own Armilla, Paul. I hope you know what you're doing."),
|
||||
),
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
package script
|
||||
|
||||
import (
|
||||
"math/rand"
|
||||
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
"git.teletypegames.org/games/realworld/inc/world"
|
||||
)
|
||||
|
||||
func UseWithFail(item string, h *inkwell.Hotspot) inkwell.Action {
|
||||
key := "fail." + item + "." + h.Name
|
||||
world.Game().State.NoteTalked(key)
|
||||
n := world.Game().State.Talked(key)
|
||||
|
||||
return inkwell.Seq(
|
||||
inkwell.Say(inc.Paul, pick(paulFails, n)),
|
||||
inkwell.Say(inc.Dex, dexFail(n)),
|
||||
)
|
||||
}
|
||||
|
||||
var paulFails = []string{
|
||||
"No. That's not going to work.",
|
||||
"Tried that. It didn't improve.",
|
||||
"All right, I know that one doesn't work.",
|
||||
"Now it's personal.",
|
||||
}
|
||||
|
||||
var dexDry = []string{
|
||||
"No. Not like that.",
|
||||
"I heard it. Nothing happened.",
|
||||
}
|
||||
|
||||
var dexTease = []string{
|
||||
"Twice the same. The second one rarely goes better.",
|
||||
"Do it a few more times, maybe physics reconsiders.",
|
||||
}
|
||||
|
||||
func dexFail(n int) string {
|
||||
switch {
|
||||
case n <= 1:
|
||||
return pick(dexDry, n)
|
||||
case n == 2:
|
||||
return pick(dexTease, n)
|
||||
default:
|
||||
return "Paul. Leave it. Look again at what you're carrying — that's where it is."
|
||||
}
|
||||
}
|
||||
|
||||
func pick(s []string, n int) string {
|
||||
switch {
|
||||
case len(s) == 0:
|
||||
return ""
|
||||
case n <= 0:
|
||||
return s[0]
|
||||
case n-1 < len(s):
|
||||
return s[n-1]
|
||||
default:
|
||||
return s[rand.Intn(len(s))]
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
package tape
|
||||
|
||||
import (
|
||||
"git.teletypegames.org/games/realworld/inc"
|
||||
)
|
||||
|
||||
func init() {
|
||||
Manager.Register(Tape{
|
||||
Name: inc.Dex,
|
||||
Dialogue: inc.DlgDex,
|
||||
})
|
||||
}
|
||||